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More actor cleanup Part 2 (#116)

* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
This commit is contained in:
Roman971 2020-05-04 21:02:51 +02:00 committed by GitHub
parent 8efddb0fe0
commit f114df8929
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GPG key ID: 4AEE18F83AFDEB23
429 changed files with 3689 additions and 2523 deletions

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@ -8,9 +8,12 @@
#define FLAGS 0x00000010
void ObjRoomtimer_Init(ObjRoomtimer* this, GlobalContext* globalCtx);
void ObjRoomtimer_Destroy(ObjRoomtimer* this, GlobalContext* globalCtx);
void ObjRoomtimer_Update(ObjRoomtimer* this, GlobalContext* globalCtx);
#define THIS ((ObjRoomtimer*)thisx)
void ObjRoomtimer_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjRoomtimer_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjRoomtimer_Update(Actor* thisx, GlobalContext* globalCtx);
void func_80B9D054(ObjRoomtimer* this, GlobalContext* globalCtx);
void func_80B9D0B0(ObjRoomtimer* this, GlobalContext* globalCtx);
@ -26,7 +29,8 @@ const ActorInit Obj_Roomtimer_InitVars = {
(ActorFunc)NULL,
};
void ObjRoomtimer_Init(ObjRoomtimer* this, GlobalContext* globalCtx) {
void ObjRoomtimer_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjRoomtimer* this = THIS;
s16 params = this->actor.params;
this->switchFlag = (params >> 10) & 0x3F;
@ -44,7 +48,9 @@ void ObjRoomtimer_Init(ObjRoomtimer* this, GlobalContext* globalCtx) {
this->actionFunc = (ActorFunc)func_80B9D054;
}
void ObjRoomtimer_Destroy(ObjRoomtimer* this, GlobalContext* globalCtx) {
void ObjRoomtimer_Destroy(Actor* thisx, GlobalContext* globalCtx) {
ObjRoomtimer* this = THIS;
if (this->actor.params != 0x3FF) {
if (gSaveContext.timer1Value > 0) {
gSaveContext.timer1State = 10;
@ -82,6 +88,8 @@ void func_80B9D0B0(ObjRoomtimer* this, GlobalContext* globalCtx) {
}
}
void ObjRoomtimer_Update(ObjRoomtimer* this, GlobalContext* globalCtx) {
void ObjRoomtimer_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjRoomtimer* this = THIS;
this->actionFunc(this, globalCtx);
}