mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 14:20:11 +00:00
More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
This commit is contained in:
parent
8efddb0fe0
commit
f114df8929
429 changed files with 3689 additions and 2523 deletions
|
@ -8,10 +8,12 @@
|
|||
|
||||
#define FLAGS 0x0A000011
|
||||
|
||||
void ObjTimeblock_Init(ObjTimeblock* this, GlobalContext* globalCtx);
|
||||
void ObjTimeblock_Destroy(ObjTimeblock* this, GlobalContext* globalCtx);
|
||||
void ObjTimeblock_Update(ObjTimeblock* this, GlobalContext* globalCtx);
|
||||
void ObjTimeblock_Draw(ObjTimeblock* this, GlobalContext* globalCtx);
|
||||
#define THIS ((ObjTimeblock*)thisx)
|
||||
|
||||
void ObjTimeblock_Init(Actor* thisx, GlobalContext* globalCtx);
|
||||
void ObjTimeblock_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||
void ObjTimeblock_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void ObjTimeblock_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
||||
/*
|
||||
const ActorInit Obj_Timeblock_InitVars = {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue