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More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
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429 changed files with 3689 additions and 2523 deletions
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@ -8,10 +8,13 @@
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#define FLAGS 0x0A000011
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void ObjWarp2block_Init(ObjWarp2block* this, GlobalContext* globalCtx);
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void ObjWarp2block_Destroy(ObjWarp2block* this, GlobalContext* globalCtx);
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void ObjWarp2block_Update(ObjWarp2block* this, GlobalContext* globalCtx);
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void ObjWarp2block_Draw(ObjWarp2block* this, GlobalContext* globalCtx);
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#define THIS ((ObjWarp2block*)thisx)
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void ObjWarp2block_Init(Actor* thisx, GlobalContext* globalCtx);
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void ObjWarp2block_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void ObjWarp2block_Update(Actor* thisx, GlobalContext* globalCtx);
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void ObjWarp2block_Draw(Actor* thisx, GlobalContext* globalCtx);
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// func_80BA1DF0
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// func_80BA1EEC
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void func_80BA2048(ObjWarp2block* this, GlobalContext* globalCtx);
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@ -24,6 +27,7 @@ void func_80BA24DC(ObjWarp2block* this, GlobalContext* globalCtx);
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void func_80BA24F8(ObjWarp2block* this, GlobalContext* globalCtx);
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// func_80BA2600
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void func_80BA2610(ObjWarp2block* this, GlobalContext* globalCtx);
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/*
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const ActorInit Obj_Warp2block_InitVars = {
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ACTOR_OBJ_WARP2BLOCK,
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