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Colliders: colType -> colMaterial (#2186)

* colType -> colMaterial

* fixups
This commit is contained in:
Dragorn421 2024-09-12 03:18:46 +02:00 committed by GitHub
parent 64570e871f
commit f193311013
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GPG key ID: B5690EEEBB952194
249 changed files with 448 additions and 448 deletions

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@ -133,7 +133,7 @@ static Vec3f sZeroVector = { 0.0f, 0.0f, 0.0f };
static ColliderCylinderInit sCylinderInitBlasts = {
{
COLTYPE_NONE,
COL_MATERIAL_NONE,
AT_ON | AT_TYPE_ALL,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_PLAYER,
@ -153,7 +153,7 @@ static ColliderCylinderInit sCylinderInitBlasts = {
static ColliderCylinderInit sCylinderInitKoumeKotake = {
{
COLTYPE_HIT3,
COL_MATERIAL_HIT3,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_PLAYER,
@ -173,7 +173,7 @@ static ColliderCylinderInit sCylinderInitKoumeKotake = {
static ColliderCylinderInit sCylinderInitTwinrova = {
{
COLTYPE_HIT3,
COL_MATERIAL_HIT3,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
@ -1438,7 +1438,7 @@ void BossTw_SetupSpin(BossTw* this, PlayState* play) {
void BossTw_Spin(BossTw* this, PlayState* play) {
if (this->timers[0] != 0) {
this->collider.base.colType = COLTYPE_METAL;
this->collider.base.colMaterial = COL_MATERIAL_METAL;
this->actor.shape.rot.y -= 0x3000;
if ((this->timers[0] % 4) == 0) {
@ -2848,7 +2848,7 @@ void BossTw_Update(Actor* thisx, PlayState* play) {
s16 i;
s32 pad;
this->collider.base.colType = COLTYPE_HIT3;
this->collider.base.colMaterial = COL_MATERIAL_HIT3;
Math_ApproachF(&this->fogR, play->lightCtx.fogColor[0], 1.0f, 10.0f);
Math_ApproachF(&this->fogG, play->lightCtx.fogColor[1], 1.0f, 10.0f);
Math_ApproachF(&this->fogB, play->lightCtx.fogColor[2], 1.0f, 10.0f);
@ -2976,7 +2976,7 @@ void BossTw_TwinrovaUpdate(Actor* thisx, PlayState* play2) {
this->actor.flags &= ~ACTOR_FLAG_10;
this->unk_5F8 = 0;
this->collider.base.colType = COLTYPE_HIT3;
this->collider.base.colMaterial = COL_MATERIAL_HIT3;
Math_ApproachF(&this->fogR, play->lightCtx.fogColor[0], 1.0f, 10.0f);
Math_ApproachF(&this->fogG, play->lightCtx.fogColor[1], 1.0f, 10.0f);
@ -5397,7 +5397,7 @@ void BossTw_TwinrovaSetupSpin(BossTw* this, PlayState* play) {
void BossTw_TwinrovaSpin(BossTw* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (this->timers[0] != 0) {
this->collider.base.colType = COLTYPE_METAL;
this->collider.base.colMaterial = COL_MATERIAL_METAL;
this->actor.shape.rot.y -= 0x3000;
if ((this->timers[0] % 4) == 0) {