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Colliders: colType -> colMaterial (#2186)
* colType -> colMaterial * fixups
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249 changed files with 448 additions and 448 deletions
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@ -45,7 +45,7 @@ void func_80AF2AB4(EnRu2* this, PlayState* play);
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static ColliderCylinderInitType1 sCylinderInit = {
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{
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COLTYPE_NONE,
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COL_MATERIAL_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_PLAYER,
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OC1_NONE,
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