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synced 2025-07-04 06:54:33 +00:00
Misc Cleanup (#1585)
* misc cleanup * more fake matches * revert for sym
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parent
2aaa286cf8
commit
f2c06ce441
45 changed files with 134 additions and 161 deletions
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@ -50,8 +50,8 @@ f32 Math_FAtanTaylorQF(f32 x) {
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if (poly + term == poly) {
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break;
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}
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poly = poly + term;
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exp = exp * sq;
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poly += term;
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exp *= sq;
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}
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return poly;
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@ -181,7 +181,6 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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R_HREG_MODE = HREG_MODE_UCODE_DISAS;
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R_UCODE_DISAS_TOGGLE = 1;
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R_UCODE_DISAS_LOG_LEVEL = 2;
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sPrevTaskWorkBuffer = sPrevTaskWorkBuffer;
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Graph_DisassembleUCode(sPrevTaskWorkBuffer);
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}
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@ -1120,7 +1120,7 @@ s32 Camera_CalcAtForLockOn(Camera* camera, VecGeo* eyeAtDir, Vec3f* targetPos, f
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playerToTargetDir.r = (playerToTargetDir.r * CAM_DATA_SCALED(OREG(39))) -
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(((CAM_DATA_SCALED(OREG(39)) - CAM_DATA_SCALED(OREG(38))) * playerToTargetDir.r) *
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(playerToTargetDir.r / distance));
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playerToTargetDir.r = playerToTargetDir.r - (playerToTargetDir.r * temp_f0_2) * temp_f0_2;
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playerToTargetDir.r -= (playerToTargetDir.r * temp_f0_2) * temp_f0_2;
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}
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if (flags & CAM_LOCKON_AT_FLAG_OFF_GROUND) {
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@ -1160,7 +1160,7 @@ s32 Camera_CalcAtForLockOn(Camera* camera, VecGeo* eyeAtDir, Vec3f* targetPos, f
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*yPosOffset = *yPosOffset + (yPosDelta + temp_f0_2);
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yPosDelta = -temp_f0_2;
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}
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playerToAtOffsetTarget.y = playerToAtOffsetTarget.y - yPosDelta;
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playerToAtOffsetTarget.y -= yPosDelta;
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} else {
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yPosDelta = playerPosRot->pos.y - *yPosOffset;
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temp_f0_2 = Math_FAtan2F(yPosDelta, OLib_Vec3fDistXZ(at, &camera->eye));
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@ -4318,10 +4318,9 @@ s32 Camera_Subj3(Camera* camera) {
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tGeo.pitch = rwData->pitch;
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if (rwData->animTimer != 0) {
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temp_f0_3 = (1.0f / rwData->animTimer);
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pad2 = at;
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at->x = at->x + (sp98.x - pad2->x) * temp_f0_3;
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at->y = at->y + (sp98.y - pad2->y) * temp_f0_3;
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at->z = at->z + (sp98.z - pad2->z) * temp_f0_3;
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at->x = F32_LERPIMP(at->x, sp98.x, temp_f0_3);
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at->y = F32_LERPIMP(at->y, sp98.y, temp_f0_3);
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at->z = F32_LERPIMP(at->z, sp98.z, temp_f0_3);
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temp_f0_3 = (1.0f / R_CAM_DEFAULT_ANIM_TIME);
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sp58 = (tGeo.r - sp84.r) * temp_f0_3;
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@ -6964,7 +6963,7 @@ s32 Camera_Special9(Camera* camera) {
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doorParams->timer2--;
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if (doorParams->timer2 <= 0) {
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camera->animState++;
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rwData->targetYaw = rwData->targetYaw - 0x7FFF;
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rwData->targetYaw -= 0x7FFF;
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} else {
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break;
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}
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@ -973,14 +973,14 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
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vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
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break;
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case 3:
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ratio = ratio * 0.5f;
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ratio *= 0.5f;
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vtx[j].v.ob[0] = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
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vtx[j].v.ob[1] = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
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vtx[j].v.ob[2] = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
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vtx[j + 1].v.ob[0] = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
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vtx[j + 1].v.ob[1] = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
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vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
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ratio = ratio + ratio;
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ratio *= 2.0f;
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break;
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case 0:
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default:
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@ -160,24 +160,24 @@ void Effect_DrawAll(GraphicsContext* gfxCtx) {
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s32 i;
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for (i = 0; i < SPARK_COUNT; i++) {
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if (sEffectContext.sparks[i].status.active) {
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sEffectInfoTable[EFFECT_SPARK].draw(&sEffectContext.sparks[i].effect, gfxCtx);
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if (!sEffectContext.sparks[i].status.active) {
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continue;
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}
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sEffectInfoTable[EFFECT_SPARK].draw(&sEffectContext.sparks[i].effect, gfxCtx);
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}
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for (i = 0; i < BLURE_COUNT; i++) {
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if (sEffectContext.blures[i].status.active) {
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sEffectInfoTable[EFFECT_BLURE1].draw(&sEffectContext.blures[i].effect, gfxCtx);
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if (!sEffectContext.blures[i].status.active) {
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continue;
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}
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if (1) {} // Necessary to match
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if (1) {}
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sEffectInfoTable[EFFECT_BLURE1].draw(&sEffectContext.blures[i].effect, gfxCtx);
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}
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for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) {
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if (sEffectContext.shieldParticles[i].status.active) {
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if (gfxCtx) {} // Necessary to match
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sEffectInfoTable[EFFECT_SHIELD_PARTICLE].draw(&sEffectContext.shieldParticles[i].effect, gfxCtx);
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if (!sEffectContext.shieldParticles[i].status.active) {
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continue;
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}
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sEffectInfoTable[EFFECT_SHIELD_PARTICLE].draw(&sEffectContext.shieldParticles[i].effect, gfxCtx);
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}
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}
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@ -2419,17 +2419,17 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
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if (ABS(primA - primA1) < 9) {
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primA = primA1;
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} else if (primA1 < primA) {
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primA = primA - 9;
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primA -= 9;
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} else {
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primA = primA + 9;
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primA += 9;
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}
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if (ABS(envA - envA1) < 9) {
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envA = envA1;
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} else if (envA1 < envA) {
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envA = envA - 9;
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envA -= 9;
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} else {
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envA = envA + 9;
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envA += 9;
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}
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play->envCtx.sandstormPrimA = primA;
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@ -108,7 +108,7 @@ void Lights_BindPoint(Lights* lights, LightParams* params, Vec3f* vec) {
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if (light != NULL) {
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posDiff = sqrtf(posDiff);
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if (1) {}
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scale = posDiff / scale;
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scale = 1 - SQ(scale);
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@ -848,7 +848,7 @@ void Message_HandleOcarina(PlayState* play) {
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*/
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void Message_DrawText(PlayState* play, Gfx** gfxP) {
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MessageContext* msgCtx = &play->msgCtx;
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u16 lookAheadCharacter;
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s16 pad;
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u8 character;
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u16 j;
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u16 i;
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@ -928,15 +928,13 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
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msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) {
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j = i;
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while (true) {
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lookAheadCharacter = msgCtx->msgBufDecoded[j];
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if (lookAheadCharacter == MESSAGE_SHIFT) {
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character = msgCtx->msgBufDecoded[j];
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if (character == MESSAGE_SHIFT) {
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j += 2;
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} else if ((lookAheadCharacter != MESSAGE_QUICKTEXT_DISABLE) &&
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(lookAheadCharacter != MESSAGE_PERSISTENT) &&
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(lookAheadCharacter != MESSAGE_EVENT) &&
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(lookAheadCharacter != MESSAGE_BOX_BREAK_DELAYED) &&
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(lookAheadCharacter != MESSAGE_AWAIT_BUTTON_PRESS) &&
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(lookAheadCharacter != MESSAGE_BOX_BREAK) && (lookAheadCharacter != MESSAGE_END)) {
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} else if ((character != MESSAGE_QUICKTEXT_DISABLE) && (character != MESSAGE_PERSISTENT) &&
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(character != MESSAGE_EVENT) && (character != MESSAGE_BOX_BREAK_DELAYED) &&
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(character != MESSAGE_AWAIT_BUTTON_PRESS) && (character != MESSAGE_BOX_BREAK) &&
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(character != MESSAGE_END)) {
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j++;
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} else {
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break;
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@ -944,8 +942,6 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
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}
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i = j - 1;
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msgCtx->textDrawPos = i + 1;
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if (character) {}
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}
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FALLTHROUGH;
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case MESSAGE_QUICKTEXT_DISABLE:
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@ -1435,7 +1431,6 @@ void Message_Decode(PlayState* play) {
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digits[2]++;
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digits[3] -= 10;
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}
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if (curChar) {}
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loadChar = false;
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for (i = 0; i < 4; i++) {
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@ -1025,7 +1025,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
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sp50 = Math_FAtan2F(sp58, sp60);
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temp1 = RAD_TO_BINANG(M_PI - (Math_FAtan2F(sp5C, sp58) + ((M_PI / 2) - sp50)));
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temp1 = temp1 - skelAnime->jointTable[shinLimbIndex].z;
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temp1 -= skelAnime->jointTable[shinLimbIndex].z;
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if ((s16)(ABS(skelAnime->jointTable[shinLimbIndex].x) + ABS(skelAnime->jointTable[shinLimbIndex].y)) < 0) {
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temp1 += 0x8000;
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