mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
fix jenkins build errors, small prototype update
This commit is contained in:
parent
ee356fe203
commit
f2c65d615b
2 changed files with 49 additions and 53 deletions
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@ -1139,8 +1139,9 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorD
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Actor* actor, s32 dListIndex);
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void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor);
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void SkelAnime_DrawSV(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc,
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void* drawFunc, Actor* actor);
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void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, u32 dListCount,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor);
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s32 SkelAnime_GetFrameCount(u32 animation);
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Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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@ -1,5 +1,6 @@
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#include <ultra64.h>
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#include <global.h>
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#include <vt.h>
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s32 func_800A3D70(GlobalContext*, SkelAnime*);
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s32 func_800A3E0C(GlobalContext*, SkelAnime*);
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@ -52,7 +53,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTab
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if (dList != NULL) {
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do {
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if (1) {
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x325),
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805),
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G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, dList);
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@ -77,7 +78,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTab
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appendDlistFunc, actor, dListIndex);
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}
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x335);
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 821);
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}
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void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable,
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@ -92,13 +93,13 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDra
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Gfx* gfx[4];
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if (limbIndex == NULL) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Si2_Lod_draw():skelがNULLです。\n");
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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return;
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}
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x351);
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func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 849);
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Matrix_Push();
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limbEntry = SEGMENTED_TO_VIRTUAL(*limbIndex);
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@ -112,7 +113,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDra
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
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Matrix_TranslateThenRotateZYX(&pos, &rot);
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if (dList != NULL) {
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x371),
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881),
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G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, dList);
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@ -128,7 +129,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDra
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}
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Matrix_Pull();
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x37E);
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 894);
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}
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#ifdef NON_MATCHING
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@ -207,9 +208,9 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorD
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} while (0);
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if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n");
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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return;
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}
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gfxCtx = globalCtx->state.gfxCtx;
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@ -270,7 +271,7 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable,
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x434);
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func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1076);
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Matrix_Push();
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limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
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@ -324,9 +325,9 @@ void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTa
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Gfx* gfx[4];
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if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Si2_draw():skelがNULLです。\n"); // Si2_draw (): skel is NULL.
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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return;
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}
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@ -378,29 +379,28 @@ void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, u32 limbIndex, u32* limbTabl
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SkelLimbEntry* limbEntry;
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4BE);
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func_800C6AC4(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 1214);
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Matrix_Push();
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limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
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limbRot = actorDrawTable[++limbIndex];
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limbPos.x = (f32)limbEntry->pos.x;
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limbPos.y = (f32)limbEntry->pos.y;
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limbPos.z = (f32)limbEntry->pos.z;
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limbPos.x = (f32)limbEntry->translation.x;
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limbPos.y = (f32)limbEntry->translation.y;
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limbPos.z = (f32)limbEntry->translation.z;
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limbDlist[0] = limbEntry->dList;
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limbDlist[1] = limbEntry->dList;
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limbDlist[0] = limbDlist[1] = limbEntry->displayLists[0];
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if ((updateMtxFunc == NULL) ||
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(updateMtxFunc(globalCtx, limbIndex, &limbDlist[0], &limbPos, &limbRot, actor) == 0)) {
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Matrix_TranslateThenRotateZYX(&limbPos, &limbRot);
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if (limbDlist[0] != NULL) {
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Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4DA);
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Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1242);
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gSPMatrix(gfxCtx->polyOpa.p++, *limbMatricies, G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, &limbDlist[0]);
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(*limbMatricies)++;
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} else {
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if (&limbDlist[1] != 0) {
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Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4E1);
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Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1249);
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(*limbMatricies)++;
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}
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}
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@ -422,7 +422,7 @@ void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, u32 limbIndex, u32* limbTabl
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appendDlistFunc, actor, limbMatricies);
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}
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func_800C6B54(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4F1);
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func_800C6B54(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 1265);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_DrawLimbSV.s")
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@ -443,9 +443,9 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDraw
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limbMatricies = Graph_Alloc(globalCtx->state.gfxCtx, dListCount << 6);
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if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Si2_draw_SV():skelがNULLです。\n"); // Si2_draw_SV (): skel is NULL.
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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return;
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}
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@ -463,7 +463,7 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDraw
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rot = actorDrawTable[1];
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skelDlist[0] = skelDlist[1] = rootLimb->dList;
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skelDlist[0] = skelDlist[1] = rootLimb->displayLists[0];
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &skelDlist[0], &pos, &rot, actor) == 0)) {
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Matrix_TranslateThenRotateZYX(&pos, &rot);
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@ -495,7 +495,6 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDraw
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_DrawSV.s")
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#endif
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#undef NON_MATCHING
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/*
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* Copies the rotation values from the rotation value table, indexed by the rotation index table
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@ -571,7 +570,7 @@ Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor, &gfx) == 0)) {
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Matrix_TranslateThenRotateZYX(&pos, &rot);
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if (dList != NULL) {
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gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x5D1), G_MTX_LOAD);
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gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1489), G_MTX_LOAD);
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gSPDisplayList(gfx++, dList);
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}
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}
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@ -606,9 +605,9 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawT
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Gfx* dList;
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if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Si2_draw2():skelがNULLです。NULLを返します。\n");
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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return NULL;
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}
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@ -627,7 +626,7 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawT
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor, &gfx) == 0)) {
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Matrix_TranslateThenRotateZYX(&pos, &rot);
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if (dList != NULL) {
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gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x616), G_MTX_LOAD);
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gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1558), G_MTX_LOAD);
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gSPDisplayList(gfx++, dList);
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}
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}
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@ -673,13 +672,13 @@ Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, u32* limbTab
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList1, &pos, &rot, actor, &gfx) == 0)) {
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Matrix_TranslateThenRotateZYX(&pos, &rot);
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if (dList1 != NULL) {
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Matrix_ToMtx(*mtx, "../z_skelanime.c", 0x657);
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Matrix_ToMtx(*mtx, "../z_skelanime.c", 1623);
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gSPMatrix(gfx++, *mtx, G_MTX_LOAD);
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gSPDisplayList(gfx++, dList1);
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(*mtx)++;
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} else {
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if (dList2 != NULL) {
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Matrix_ToMtx(*mtx, "../z_skelanime.c", 0x65E);
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Matrix_ToMtx(*mtx, "../z_skelanime.c", 1630);
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(*mtx)++;
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}
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}
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@ -715,9 +714,9 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDra
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mtx = Graph_Alloc(globalCtx->state.gfxCtx, dListCount * sizeof(*mtx));
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if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Si2_draw2_SV():skelがNULLです。NULLを返します。\n");
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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return NULL;
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}
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@ -736,13 +735,13 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDra
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList1, &pos, &rot, actor, &gfx) == 0)) {
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Matrix_TranslateThenRotateZYX(&pos, &rot);
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if (dList1 != NULL) {
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Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6AE);
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Matrix_ToMtx(mtx, "../z_skelanime.c", 1710);
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gSPMatrix(gfx++, mtx, G_MTX_LOAD);
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gSPDisplayList(gfx++, dList1);
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mtx++;
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} else {
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if (dList2 != NULL) {
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Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6B5);
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Matrix_ToMtx(mtx, "../z_skelanime.c", 1717);
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mtx++;
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}
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}
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@ -828,7 +827,7 @@ void func_800A336C(GlobalContext* globalCtx, u32 linkAnimetionSeg, s32 frame, s3
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DmaMgr_SendRequest2(
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&entry->types.type0.req, ram,
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LINK_ANIMETION_OFFSET(linkAnimetionEntry->animationSegAddress, ((sizeof(Vec3s) * limbCount + 2) * frame)),
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sizeof(Vec3s) * limbCount + 2, 0, &entry->types.type0.msgQueue, NULL, "../z_skelanime.c", 0x7D4);
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sizeof(Vec3s) * limbCount + 2, 0, &entry->types.type0.msgQueue, NULL, "../z_skelanime.c", 2004);
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}
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}
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@ -1008,10 +1007,10 @@ void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeade
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}
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if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf(
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"Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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}
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func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, 0.0f, 0, 0.0f);
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@ -1257,9 +1256,9 @@ void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHead
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skelAnime->unk_24 = arg5;
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}
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if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Skeleton_Info2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_ct memory allocation error
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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}
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if (animation != 0) {
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@ -1284,16 +1283,16 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHe
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ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3048);
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} else {
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if (limbCount != skelAnime->limbCount) {
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__assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 0xBEC);
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__assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 3052);
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}
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skelAnime->actorDrawTbl = actorDrawTable;
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skelAnime->unk_24 = arg5;
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}
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if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf(
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"Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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}
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if (animation != 0) {
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@ -1312,10 +1311,10 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limb
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skelAnime->unk_24 =
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ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3121);
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if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf(
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"Skeleton_Info2_skin2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_skin2_ct Memory allocation error
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osSyncPrintf("\x1b[m");
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osSyncPrintf(VT_RST);
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}
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||||
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||||
if (animation != 0) {
|
||||
|
@ -1432,7 +1431,6 @@ void func_800A4C58(SkelAnime* skelAnime) {
|
|||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4C58.s")
|
||||
#endif
|
||||
#undef NON_MATCHING
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
s32 func_800A4D9C(SkelAnime* skelAnime) {
|
||||
|
@ -1448,7 +1446,6 @@ s32 func_800A4D9C(SkelAnime* skelAnime) {
|
|||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4D9C.s")
|
||||
#endif
|
||||
#undef NON_MATCHING
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
s32 func_800A4E38(SkelAnime* skelAnime) {
|
||||
|
@ -1466,7 +1463,6 @@ s32 func_800A4E38(SkelAnime* skelAnime) {
|
|||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4E38.s")
|
||||
#endif
|
||||
#undef NON_MATCHING
|
||||
|
||||
s32 func_800A4EE0(SkelAnime* skelAnime) {
|
||||
f32 temp_f14;
|
||||
|
@ -1506,10 +1502,10 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 play
|
|||
transitionRate = -transitionRate;
|
||||
} else {
|
||||
if (unk2 != 0) {
|
||||
skelAnime->mtxUpdate = (void*)&func_800A4AD8;
|
||||
skelAnime->animUpdate = (void*)&func_800A4AD8;
|
||||
skelAnime->unk_03 = unk2;
|
||||
} else {
|
||||
skelAnime->mtxUpdate = (void*)&func_800A4A20;
|
||||
skelAnime->animUpdate = (void*)&func_800A4A20;
|
||||
}
|
||||
SkelAnime_AnimateFrame(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl);
|
||||
}
|
||||
|
@ -1538,7 +1534,6 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 play
|
|||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_ChangeAnimationImpl.s")
|
||||
#endif
|
||||
#undef NON_MATCHING
|
||||
|
||||
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
|
||||
u8 unk1, f32 transitionRate) {
|
||||
|
|
Loading…
Reference in a new issue