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Document code_800C3C20: Audio_StopAllSfx (#1309)
* Document code_800C3C20 * Associate it with AudioMgr to separate it from the audio library
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3 changed files with 8 additions and 8 deletions
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@ -424,7 +424,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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void GameState_Destroy(GameState* gameState) {
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osSyncPrintf("game デストラクタ開始\n"); // "game destructor start"
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func_800C3C20();
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AudioMgr_StopAllSfx();
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func_800F3054();
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osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
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