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Document code_800C3C20: Audio_StopAllSfx (#1309)

* Document code_800C3C20

* Associate it with AudioMgr to separate it from the audio library
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engineer124 2022-07-04 11:51:38 -04:00 committed by GitHub
parent ed0ab877c9
commit f2d4c3b10b
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 8 additions and 8 deletions

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@ -424,7 +424,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
void GameState_Destroy(GameState* gameState) {
osSyncPrintf("game デストラクタ開始\n"); // "game destructor start"
func_800C3C20();
AudioMgr_StopAllSfx();
func_800F3054();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);