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Document code_800C3C20: Audio_StopAllSfx (#1309)
* Document code_800C3C20 * Associate it with AudioMgr to separate it from the audio library
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3 changed files with 8 additions and 8 deletions
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@ -1557,7 +1557,7 @@ u32 THA_IsCrash(TwoHeadArena* tha);
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void THA_Init(TwoHeadArena* tha);
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void THA_Ct(TwoHeadArena* tha, void* ptr, u32 size);
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void THA_Dt(TwoHeadArena* tha);
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void func_800C3C20(void);
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void AudioMgr_StopAllSfx(void);
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void func_800C3C80(AudioMgr* audioMgr);
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void AudioMgr_HandleRetrace(AudioMgr* audioMgr);
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void AudioMgr_HandlePreNMI(AudioMgr* audioMgr);
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@ -1,13 +1,13 @@
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#include "global.h"
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u8 D_8012D200[] = {
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0, 1, 2, 3, 4, 5, 6,
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u8 sSfxBankIds[] = {
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BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE,
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};
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void func_800C3C20(void) {
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s32 i;
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void AudioMgr_StopAllSfx(void) {
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u32 i;
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for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFF; i++) {
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Audio_StopSfxByBank(D_8012D200[i]);
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for (i = 0; (u32)(i < ARRAY_COUNT(sSfxBankIds)); i++) {
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Audio_StopSfxByBank(sSfxBankIds[i]);
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}
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}
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@ -424,7 +424,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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void GameState_Destroy(GameState* gameState) {
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osSyncPrintf("game デストラクタ開始\n"); // "game destructor start"
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func_800C3C20();
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AudioMgr_StopAllSfx();
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func_800F3054();
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osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
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