diff --git a/tools/csdis.py b/tools/csdis.py new file mode 100644 index 0000000000..bd20e8af9b --- /dev/null +++ b/tools/csdis.py @@ -0,0 +1,492 @@ +#!/usr/bin/env python3 + +from overlayhelpers import filemap + +import argparse +import struct + +""" +Enumerations +""" + +command_continue_stop = { + 0x00: "CS_CMD_CONTINUE", + 0xFF: "CS_CMD_STOP", +} + +cutscene_terminator_destinations = { + 0x00: "INVALID_DESTINATION_0", + 0x01: "CUTSCENE_MAP_GANON_HORSE", + 0x02: "CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE", + 0x03: "GERUDO_VALLEY_DIN", + 0x04: "DEATH_MOUNTAIN_TRAIL_NAYRU", + 0x05: "KOKIRI_FOREST_FARORE", + 0x06: "CUTSCENE_MAP_TRIFORCE_CREATION", + 0x07: "KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD", + 0x08: "TEMPLE_OF_TIME_AFTER_USE_MS", + 0x09: "GERUDO_VALLEY_DIN_2", + 0x0A: "LINKS_HOUSE_INTRO", + 0x0B: "KOKIRI_FOREST_INTRO", + 0x0C: "DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY", + 0x0D: "ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE", + 0x0E: "KOKIRI_FOREST_AFTER_KOKIRI_EMERALD", + 0x0F: "TEMPLE_OF_TIME_KOKIRI_EMERALD", #unused + 0x10: "TEMPLE_OF_TIME_GORON_RUBY", #unused + 0x11: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE", #unused + 0x12: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST", + 0x13: "DEATH_MOUNTAIN_TRAIL_AFTER_INTRO", + 0x14: "INVALID_DESTINATION_14", + 0x15: "LAKE_HYLIA_WATER_RISES", + 0x16: "DESERT_COLOSSUS_REQUIEM", + 0x17: "CUTSCENE_MAP_CURSE_YOU", + 0x18: "JABU_JABU_INTRO", + 0x19: "CHAMBER_OF_SAGES_LIGHT_MEDALLION", + 0x1A: "TEMPLE_OF_TIME_KOKIRI_EMERALD_2", #duplicate of 0x000F + 0x1B: "TEMPLE_OF_TIME_GORON_RUBY_2", #duplicate of 0x0010 + 0x1C: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2", #duplicate of 0x0011 + 0x1D: "CHAMBER_OF_SAGES_FOREST_MEDALLION", + 0x1E: "CHAMBER_OF_SAGES_FIRE_MEDALLION", + 0x1F: "CHAMBER_OF_SAGES_WATER_MEDALLION", + 0x20: "HYRULE_FIELD_FLASHBACK", #lacs part 4 + 0x21: "HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL", + 0x22: "CUTSCENE_MAP_GANON_AFTER_USE_MS", + 0x23: "HYRULE_FIELD_INTRO_ZELDA_ESCAPE", + 0x24: "INVALID_DESTINATION_24", + 0x25: "INVALID_DESTINATION_25", + 0x26: "CUTSCENE_MAP_SHEIKAH_LEGEND", #lacs part 2 + 0x27: "TEMPLE_OF_TIME_ZELDA_REVEAL", #lacs part 3 + 0x28: "TEMPLE_OF_TIME_GET_LIGHT_ARROWS", #lacs part 5 + 0x29: "LAKE_HYLIA_AFTER_BLUE_WARP", + 0x2A: "KAKARIKO_VILLAGE_DRAIN_WELL", + 0x2B: "WINDMILL_AFTER_DRAIN_WELL", + 0x2C: "TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS", + 0x2D: "INVALID_DESTINATION_2D", + 0x2E: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2", #duplicate of 0x0012 + 0x2F: "KAKARIKO_VILLAGE_NOCTURNE_PART_2", + 0x30: "DESERT_COLOSSUS_AFTER_REQUIEM", + 0x31: "TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS", + 0x32: "KAKARIKO_VILLAGE_AFTER_NOCTURNE", + 0x33: "HYRULE_FIELD_IMPA_ESCORT_CS", + 0x34: "TEMPLE_OF_TIME_SONG_OF_TIME", + 0x35: "HYRULE_FIELD_AFTER_SONG_OF_TIME", + 0x36: "GERUDO_VALLEY_CREDITS", + 0x37: "GERUDO_FORTRESS_CREDITS", + 0x38: "KAKARIKO_VILLAGE_CREDITS", + 0x39: "DEATH_MOUNTAIN_TRAIL_CREDITS_1", + 0x3A: "GORON_CITY_CREDITS", #unused? + 0x3B: "LAKE_HYLIA_CREDITS", + 0x3C: "ZORAS_FOUNTAIN_CREDITS", #unused + 0x3D: "ZORAS_DOMAIN_CREDITS", + 0x3E: "KOKIRI_FOREST_CREDITS_1", + 0x3F: "KOKIRI_FOREST_CREDITS_2", + 0x40: "HYRULE_FIELD_CREDITS", + 0x41: "LON_LON_RANCH_CREDITS_1", + 0x42: "KAKARIKO_VILLAGE_AFTER_TRAIL_OWL", + 0x43: "HTRULE_FIELD_UNUSED_ENTRANCE", + 0x44: "CUTSCENE_MAP_FIRE", + 0x45: "KOKIRI_FOREST_POST_FOREST_MEDALLION", + 0x46: "DEATH_MOUNTAIN_TRAIL_CREDITS_2", + 0x47: "TEMPLE_OF_TIME_CREDITS", + 0x48: "ZELDAS_COURTYARD_CREDITS", + 0x49: "LON_LON_RANCH_CREDITS_1_2", #duplicate of 0x0041 + 0x4A: "LON_LON_RANCH_CREDITS_2", + 0x4B: "LON_LON_RANCH_CREDITS_3", + 0x4C: "LON_LON_RANCH_CREDITS_4", + 0x4D: "LON_LON_RANCH_CREDITS_5", + 0x4E: "LON_LON_RANCH_CREDITS_6", + 0x4F: "LON_LON_RANCH_NO_CS_1", + 0x50: "LON_LON_RANCH_NO_CS_2", + 0x51: "LON_LON_RANCH_NO_CS_3", + 0x52: "LON_LON_RANCH_NO_CS_4", + 0x53: "LON_LON_RANCH_NO_CS_5", + 0x54: "LON_LON_RANCH_NO_CS_6", + 0x55: "LON_LON_RANCH_NO_CS_7", + 0x56: "LON_LON_RANCH_NO_CS_8", + 0x57: "LON_LON_RANCH_NO_CS_9", + 0x58: "LON_LON_RANCH_NO_CS_10", + 0x59: "LON_LON_RANCH_NO_CS_11", + 0x5A: "LON_LON_RANCH_NO_CS_12", + 0x5B: "LON_LON_RANCH_NO_CS_13", + 0x5C: "LON_LON_RANCH_NO_CS_14", + 0x5D: "LON_LON_RANCH_NO_CS_15", + 0x5E: "LON_LON_RANCH_NO_CS_EPONAS_SONG", + 0x5F: "CONDITIONAL_DESTINATION", # more descriptive name? + 0x60: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP", + 0x61: "GRAVEYARD_AFTER_SHADOW_BLUE_WARP", + 0x62: "DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP", + 0x63: "SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP", + 0x64: "KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP", + 0x65: "DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS", + 0x66: "TEMPLE_OF_TIME_FRONT_OF_PEDESTAL", + 0x67: "HYRULE_FIELD_TITLE_SCREEN", + 0x68: "SPIRIT_TEMPLE_BOSS_TITLE_SCREEN", + 0x69: "GRAVEYARD_SUNS_SONG", + 0x6A: "ROYAL_FAMILYS_TOMB_SUNS_SONG", + 0x6B: "GANONS_CASTLE_AFTER_FOREST_TRIAL", + 0x6C: "GANONS_CASTLE_AFTER_WATER_TRIAL", + 0x6D: "GANONS_CASTLE_AFTER_SHADOW_TRIAL", + 0x6E: "GANONS_CASTLE_AFTER_FIRE_TRIAL", + 0x6F: "GANONS_CASTLE_AFTER_LIGHT_TRIAL", + 0x70: "GANONS_CASTLE_AFTER_SPIRIT_TRIAL", + 0x71: "GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS", + 0x72: "HYRULE_FIELD_INTRO", + 0x73: "HYRULE_FIELD_AFTER_IMPA_ESCORT", + 0x74: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2", + 0x75: "HYRULE_FIELD_SKY", + 0x76: "GANON_BATTLE_TOWER_COLLAPSE", + 0x77: "ZELDAS_COURTYARD_RECEIVE_LETTER", +} + +ocarina_action_ids = { + 0x00: "OCARINA_ACTION_UNK_0", + 0x01: "OCARINA_ACTION_FREE_PLAY_OCARINA", + 0x02: "OCARINA_ACTION_MINUET", + 0x03: "OCARINA_ACTION_BOLERO", + 0x04: "OCARINA_ACTION_SERENADE", + 0x05: "OCARINA_ACTION_REQUIEM", + 0x06: "OCARINA_ACTION_NOCTURNE", + 0x07: "OCARINA_ACTION_PRELUDE", + 0x08: "OCARINA_ACTION_SARIAS_SONG", + 0x09: "OCARINA_ACTION_EPONAS_SONG", + 0x0A: "OCARINA_ACTION_ZELDAS_LULLABY", + 0x0B: "OCARINA_ACTION_SUNS_SONG", + 0x0C: "OCARINA_ACTION_SONG_OF_TIME", + 0x0D: "OCARINA_ACTION_SONG_OF_STORMS", + 0x0E: "OCARINA_ACTION_OCARINA_ACTION_UNK_E", + 0x0F: "OCARINA_ACTION_MINUET_PLAYBACK", + 0x10: "OCARINA_ACTION_BOLERO_PLAYBACK", + 0x11: "OCARINA_ACTION_SERENADE_PLAYBACK", + 0x12: "OCARINA_ACTION_REQUIEM_PLAYBACK", + 0x13: "OCARINA_ACTION_NOCTURNE_PLAYBACK", + 0x14: "OCARINA_ACTION_PRELUDE_PLAYBACK", + 0x15: "OCARINA_ACTION_SARIAS_SONG_PLAYBACK", + 0x16: "OCARINA_ACTION_EPONAS_SONG_PLAYBACK", + 0x17: "OCARINA_ACTION_ZELDAS_LULLABY_PLAYBACK", + 0x18: "OCARINA_ACTION_SUNS_SONG_PLAYBACK", + 0x19: "OCARINA_ACTION_SONG_OF_TIME_PLAYBACK", + 0x1A: "OCARINA_ACTION_SONG_OF_STORMS_PLAYBACK", +} + +""" +Entry format: + + (n1, n2, n3, ...) : (cmd, nwords, continuestopbyte, cmdentrieswd, listitem, nwordslist) + + n1, n2, n3, ... : command types + cmd : command macro + nwords : number of words this command is encoded in + continuestopbyte : the location of the continue/stop flag byte, if this command type has one, counted as number of bytes into the command + cmdentrieswd : the word index (from 0) containing the number of list items, a negative value specifies a hardcoded number of entries that are always guaranteed to follow + listitem : the list item macro if this macro is a list type, the name __SPECIAL is reserved for conditional output that needs custom handling + nwordslist : number of words this list item is encoded in + +Argument format: + + %[bn|hn|wn]:[N]:[s|x|en] + + b : byte + h : halfword + w : word + n: nth byte/halfword/word in the Nth word + + N : word number to search in, 0 is command type + + s : decimal + u : decimal unsigned + x : hex + f : float + e : enumeration + n : unique identifier of which enum to use +""" +cutscene_command_macros = { + -1: + ("CS_END()", 1, None, None, + None, None), + 3: + ("CS_MISC_LIST(%w1:1:s)", 2, None, 0, + "CS_MISC(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), + 4: + ("CS_LIGHTING_LIST(%w1:1:s)", 2, None, 0, + "CS_LIGHTING(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), + 86: + ("CS_PLAY_BGM_LIST(%w1:1:s)", 2, None, 0, + "CS_PLAY_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), + 87: + ("CS_STOP_BGM_LIST(%w1:1:s)", 2, None, 0, + "CS_STOP_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), + 124: + ("CS_FADE_BGM_LIST(%w1:1:s)", 2, None, 0, + "CS_FADE_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), + 9: + ("CS_CMD_09_LIST(%w1:1:s)", 2, None, 0, + "CS_CMD_09(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %b4:3:x, %b3:3:x, %h1:3:x)", 3), + 140: + ("CS_TIME_LIST(%w1:1:s)", 2, None, 0, + "CS_TIME(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %w1:3:x)", 3), + 10: + ("CS_PLAYER_ACTION_LIST(%w1:1:s)", 2, None, 0, + "CS_PLAYER_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12), + (15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # npc action 1 + 14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # npc action 2 + 25,36,41,50,67,69,72,74,81,106,117,121,126,132, # npc action 3 + 29,37,42,51,53,63,65,66,75,82,108,127,133, # npc action 4 + 30,38,43,47,54,79,83,128,135, # npc action 5 + 44,55,77,84,90,129,136, # npc action 6 + 31,52,57,58,88,115,130,137, # npc action 7 + 49,60,89,111,114,134,142, # npc action 8 + 62, # npc action 9 + 143): # npc action 10 + ("CS_NPC_ACTION_LIST(%w1:0:s, %w1:1:s)", 2, None, 0, + "CS_NPC_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12), + 1: + ("CS_CAM_POS_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, + "CS_CAM_POS(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), + 5: + ("CS_CAM_POS_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, + "CS_CAM_POS_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), + 2: + ("CS_CAM_FOCUS_POINT_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, + "CS_CAM_FOCUS_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), + 6: + ("CS_CAM_FOCUS_POINT_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, + "CS_CAM_FOCUS_POINT_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), + 7: + ("CS_CMD_07_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1, + "CS_CMD_07(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), + 8: + ("CS_CMD_08_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1, + "CS_CMD_08(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), + 1000: + ("CS_TERMINATOR(%h2:2:e1, %h1:2:s, %h2:3:s)", 4, None, None, + None, None), + 19: + ("CS_TEXT_LIST(%w1:1:s)", 2, None, 0, + "__SPECIAL(CS_TEXT_LIST)", 3), + 45: + ("CS_SCENE_TRANS_FX(%h2:2:x, %h1:2:s, %h2:3:s)", 4, None, None, + None, None), +} + +begin_cutscene_entry = ("CS_BEGIN_CUTSCENE(%w1:0:s, %w1:1:s)", 2, None, None, + None, None) + +unk_data_entry = ("CS_UNK_DATA_LIST(%w1:0:x, %w1:1:s)", 2, None, 0, + "CS_UNK_DATA(%w1:1:x, %w1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12) + +linesep = "\n" +indent = " " +line_end = "," + linesep + +""" +Since multiple command ids can map to the same command macro, to shorten the dictionary +we introduce a function to allow these command ids to be grouped into tuples. +""" +def multi_key(key): + for k in cutscene_command_macros.keys(): + if type(k) is int: + if k == key: + return cutscene_command_macros[k] + elif key in k: + return cutscene_command_macros[k] + +""" +Args +""" + +def arg_count(cmd_def): + return len([x for x in cmd_def.split("(")[1].split(")")[0].split(",")]) if "()" not in cmd_def else 0 + +def arg_part(arg, num): + return arg.replace("%","").split(":")[num] + +def args_list(cmd_def): + return [x.strip() for x in cmd_def.split("(")[1].split(")")[0].split(",")] + +""" +Type conversion +""" + +def get_byte(word, num): + return struct.unpack(">bbbb", struct.pack(">I", word))[num] + +def get_byte_unsigned(word, num): + return struct.unpack(">BBBB", struct.pack(">I", word))[num] + +def get_short(word, num): + return struct.unpack(">hh", struct.pack(">I", word))[num] + +def get_short_unsigned(word, num): + return struct.unpack(">HH", struct.pack(">I", word))[num] + +def get_word(word): + return struct.unpack(">i", struct.pack(">I", word))[0] + +def get_word_unsigned(word): + return struct.unpack(">I", struct.pack(">I", word))[0] + +def get_float(word): + return struct.unpack(">f", struct.pack(">i", word))[0] + +""" +Formatting +""" + +def pad(string, length): + string = string.replace("0x","") + if len(string) < length: + return pad("0"+string, length) + else: + return string + +def format_arg(arg, words): + word = words[int(arg_part(arg, 1))] # the word to look in + arg_type = arg_part(arg, 0).strip()[0] # the type, b/h/w, tells you what part of the word to look in + arg_type_num = int(arg_part(arg, 0).strip()[1]) # the type num, depends on type + value = 0 + unsigned_value = 0 + pad_len = 0 + if arg_type == "b": + value = get_byte(word, 4 - arg_type_num) + unsigned_value = get_byte_unsigned(word, 4 - arg_type_num) + pad_len = 2 + elif arg_type == "h": + value = get_short(word, 2 - arg_type_num) + unsigned_value = get_short_unsigned(word, 2 - arg_type_num) + pad_len = 4 + elif arg_type == "w": + value = get_word(word) + unsigned_value = get_word_unsigned(word) + pad_len = 8 + else: + print("Something went wrong!") # TODO more debug info + os._exit(1) + format_type = arg_part(arg, 2).strip() # the format type, how to express the final value + result = "" + if "e" in format_type: + enum_no = int(format_type[1]) + if enum_no == 0: + result = command_continue_stop[unsigned_value] + elif enum_no == 1: + result = cutscene_terminator_destinations[unsigned_value] + elif enum_no == 2: + result = ocarina_action_ids[unsigned_value] + elif format_type == "u": + result = str(value) + elif format_type == "s": + result = str(value) + elif format_type == "x": + result = "0x" + pad(hex(unsigned_value), pad_len).upper() + elif format_type == "f": + result = str(get_float(value))+"f" + else: + print("Something went wrong!") # TODO more debug info + os._exit(1) + return result + +def format_cmd(cmd, words): + if "__SPECIAL" in cmd: + # special handling for textbox list macros, as there are multiple dependent on particular values + if "CS_TEXT_LIST" in cmd: + if get_short_unsigned(words[1], 0) == 0xFFFF: + cmd = "CS_TEXT_NONE(%h1:1:s, %h2:2:s)" + elif get_short(words[2], 1) == 2: + cmd = "CS_TEXT_LEARN_SONG(%h2:1:e2, %h1:1:s, %h2:2:s, %h2:3:x)" + else: + cmd = "CS_TEXT_DISPLAY_TEXTBOX(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x)" + for arg in args_list(cmd): + cmd = cmd.replace(arg, format_arg(arg, words)) + return cmd + +""" +Cutscene parser + +Note that this isn't protected against indexing errors since a cutscene should always +end before the end of the file it's in. +""" + +def disassemble_cutscene(cs_in): + i = 0 + total_entries = cs_in[i] + i+=1 + cutscene_end_frame = cs_in[i] + i+=1 + if (total_entries < 0 or cutscene_end_frame < 0): + print("This cutscene would abort if played in-engine") + if total_entries < 0: + return "Could not disassemble cutscene: Number of commands is negative" + macros = format_cmd(begin_cutscene_entry[0], [total_entries, cutscene_end_frame])+line_end + for k in range(0,total_entries+1): + cmd_type = cs_in[i] + if (cmd_type == 0xFFFFFFFF): + macros += multi_key(-1)[0]+line_end + # since this now takes an address instead of pre-disassembled data, the amount of padding + # cannot (and does not need to be) figured out by the script + """for p in range(len(cs_in)-i-1): + v = cs_in[i+p+1] + if v == 0: + macros += "CS_PAD()"+line_end + else: + macros += "0x" + pad(hex(v), 8).upper() + line_end""" + return macros + entry = multi_key(cmd_type) + if entry is None: + entry = unk_data_entry + cmd_macro = entry[0] + n_words = entry[1] + macros += format_cmd(cmd_macro, [cs_in[i+j] for j in range(0, n_words)])+line_end + list_item = entry[4] + if list_item is not None: # Not all macros have associated list item macros + continue_stop = entry[2] + cmd_entries = entry[3] + n_words_list_item = entry[5] + if continue_stop is not None: # Not all macros have a continue/stop flag + i += n_words + do_continue = True + while do_continue: + # "Integer Divide" by 4 to get the word it's in + # Modulo operator to get the byte relative to the start of the word + do_continue = True if get_byte(cs_in[i+(continue_stop // 4)], continue_stop % 4) == 0x00 else False + macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end + i += n_words_list_item + elif cmd_entries is not None: # Not all macros have a defined number of entries + if cmd_entries < 0: # Some have a fixed number of entries + num_entries = -cmd_entries + else: # Some specify their number of entries + num_entries = cs_in[i+cmd_entries+1] + i += n_words + for n in range(0,num_entries): + macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end + i += n_words_list_item + else: + i += n_words + print("Warning: cutscene reached maximum entries without encountering a CS_END command") + return macros + +def hex_parse(s): + return int(s, 16) + +def main(): + parser = argparse.ArgumentParser(description="Disassembles cutscenes for OoT") + parser.add_argument('address', help="VRAM or ROM address to disassemble at", type=hex_parse) + args = parser.parse_args() + + file_result = None + if args.address >= 0x80000000: + file_result = filemap.GetFromVRam(args.address) + else: + file_result = filemap.GetFromRom(args.address) + if file_result is None: + print("Invalid address") + os._exit(1) + print(file_result) + print() + + cs_data = None + with open("baserom/" + file_result.name, "rb") as ovl_file: + ovl_file.seek(file_result.offset) + cs_data = [i[0] for i in struct.iter_unpack(">I", bytearray(ovl_file.read()))] + if cs_data is not None: + print("static CutsceneData D_" + hex(args.address).replace("0x","").upper() + "[] = {\n" + indent+disassemble_cutscene(cs_data).replace(linesep,linesep+indent).rstrip()+"\n};") + +if __name__ == "__main__": + main() diff --git a/tools/overlayhelpers/filemap.py b/tools/overlayhelpers/filemap.py index 83141b0c46..c406fdfed3 100644 --- a/tools/overlayhelpers/filemap.py +++ b/tools/overlayhelpers/filemap.py @@ -1,5 +1,6 @@ #!/usr/bin/env python3 +import os import struct import json @@ -119,7 +120,7 @@ def GetFromRom(addr): return FileResult(key, vrom, None, offset) #CreateTable() -with open("filetable.json", "r") as table: +with open(os.path.join(os.path.dirname(__file__), 'filetable.json'), "r") as table: table = json.load(table) table["va"] = {int(k):v for k,v in table["va"].items()} table["ra"] = {int(k):v for k,v in table["ra"].items()}