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[iQue] Create/update macros for printing debug strings (#2398)
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65 changed files with 328 additions and 303 deletions
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@ -1747,7 +1747,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) {
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s16 i;
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Player* player = GET_PLAYER(play);
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PRINTF(VT_FGCOL(YELLOW));
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PRINTF_COLOR_YELLOW();
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PRINTF("Core_Damage_check START\n");
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if (this->coreCollider.base.atFlags & AT_HIT) {
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this->coreCollider.base.atFlags &= ~AT_HIT;
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@ -1843,7 +1843,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) {
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}
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// "end !!"
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PRINTF("Core_Damage_check 終わり !!\n");
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PRINTF(VT_RST);
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PRINTF_RST();
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}
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void BossMo_Core(BossMo* this, PlayState* play) {
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