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[iQue] Create/update macros for printing debug strings (#2398)
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65 changed files with 328 additions and 303 deletions
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@ -188,10 +188,10 @@ void ObjLightswitch_Init(Actor* thisx, PlayState* play) {
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if (Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_OBJ_OSHIHIKI, this->actor.home.pos.x,
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this->actor.home.pos.y, this->actor.home.pos.z, 0, this->actor.home.rot.y, 0,
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(0xFF << 8) | PUSHBLOCK_SMALL_START_ON) == NULL) {
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PRINTF(VT_COL(RED, WHITE));
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PRINTF_COLOR_ERROR();
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// "Push-pull block occurrence failure"
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PRINTF("押引ブロック発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_obj_lightswitch.c", 452, this->actor.params);
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PRINTF(VT_RST);
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PRINTF_RST();
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removeSelf = true;
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}
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}
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