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[iQue] Create/update macros for printing debug strings (#2398)

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cadmic 2025-01-08 07:33:49 -08:00 committed by GitHub
parent a3c3c38fea
commit f329507f97
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65 changed files with 328 additions and 303 deletions

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@ -322,9 +322,9 @@ void ObjSwitch_Init(Actor* thisx, PlayState* play) {
this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
if (OBJSWITCH_FROZEN(&this->dyna.actor) && (ObjSwitch_SpawnIce(this, play) == NULL)) {
PRINTF(VT_FGCOL(RED));
PRINTF_COLOR_RED();
PRINTF("Error : 氷発生失敗 (%s %d)\n", "../z_obj_switch.c", 732);
PRINTF(VT_RST);
PRINTF_RST();
this->dyna.actor.params &= ~OBJSWITCH_FROZEN_FLAG;
}