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[iQue] Create/update macros for printing debug strings (#2398)
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65 changed files with 328 additions and 303 deletions
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@ -322,9 +322,9 @@ void ObjSwitch_Init(Actor* thisx, PlayState* play) {
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this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
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if (OBJSWITCH_FROZEN(&this->dyna.actor) && (ObjSwitch_SpawnIce(this, play) == NULL)) {
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PRINTF(VT_FGCOL(RED));
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PRINTF_COLOR_RED();
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PRINTF("Error : 氷発生失敗 (%s %d)\n", "../z_obj_switch.c", 732);
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PRINTF(VT_RST);
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PRINTF_RST();
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this->dyna.actor.params &= ~OBJSWITCH_FROZEN_FLAG;
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}
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