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Implement define tables for objects, actors and effect soft sprites (#906)

* Implement a single Object Table for the enum and the segments

* Implement a single Actor Table for the enum and the overlays

* Implement a single Effect SS Table for the enum and the overlays

* Remove initvars.h and move its content to relevant files

* Update object 0 to use OBJECT_NONE and document it in the table

* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
This commit is contained in:
Roman971 2021-08-30 03:24:32 +02:00 committed by GitHub
parent ead672acc8
commit f3c930917b
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 1063 additions and 3164 deletions

View file

@ -1,471 +0,0 @@
#ifndef _INITVARS_H_
#define _INITVARS_H_
extern EffectSsInit Effect_Ss_Dust_InitVars;
extern EffectSsInit Effect_Ss_KiraKira_InitVars;
extern EffectSsInit Effect_Ss_Bomb_InitVars;
extern EffectSsInit Effect_Ss_Bomb2_InitVars;
extern EffectSsInit Effect_Ss_Blast_InitVars;
extern EffectSsInit Effect_Ss_G_Spk_InitVars;
extern EffectSsInit Effect_Ss_D_Fire_InitVars;
extern EffectSsInit Effect_Ss_Bubble_InitVars;
extern EffectSsInit Effect_Ss_G_Ripple_InitVars;
extern EffectSsInit Effect_Ss_G_Splash_InitVars;
extern EffectSsInit Effect_Ss_G_Magma_InitVars;
extern EffectSsInit Effect_Ss_G_Fire_InitVars;
extern EffectSsInit Effect_Ss_Lightning_InitVars;
extern EffectSsInit Effect_Ss_Dt_Bubble_InitVars;
extern EffectSsInit Effect_Ss_Hahen_InitVars;
extern EffectSsInit Effect_Ss_Stick_InitVars;
extern EffectSsInit Effect_Ss_Sibuki_InitVars;
extern EffectSsInit Effect_Ss_Sibuki2_InitVars;
extern EffectSsInit Effect_Ss_G_Magma2_InitVars;
extern EffectSsInit Effect_Ss_Stone1_InitVars;
extern EffectSsInit Effect_Ss_HitMark_InitVars;
extern EffectSsInit Effect_Ss_Fhg_Flash_InitVars;
extern EffectSsInit Effect_Ss_K_Fire_InitVars;
extern EffectSsInit Effect_Ss_Solder_Srch_Ball_InitVars;
extern EffectSsInit Effect_Ss_Kakera_InitVars;
extern EffectSsInit Effect_Ss_Ice_Piece_InitVars;
extern EffectSsInit Effect_Ss_En_Ice_InitVars;
extern EffectSsInit Effect_Ss_Fire_Tail_InitVars;
extern EffectSsInit Effect_Ss_En_Fire_InitVars;
extern EffectSsInit Effect_Ss_Extra_InitVars;
extern EffectSsInit Effect_Ss_Fcircle_InitVars;
extern EffectSsInit Effect_Ss_Dead_Db_InitVars;
extern EffectSsInit Effect_Ss_Dead_Dd_InitVars;
extern EffectSsInit Effect_Ss_Dead_Ds_InitVars;
extern EffectSsInit Effect_Ss_Dead_Sound_InitVars;
extern EffectSsInit Effect_Ss_Ice_Smoke_InitVars;
extern ActorInit Player_InitVars;
extern ActorInit En_Test_InitVars;
extern ActorInit En_GirlA_InitVars;
extern ActorInit En_Part_InitVars;
extern ActorInit En_Light_InitVars;
extern ActorInit En_Door_InitVars;
extern ActorInit En_Box_InitVars;
extern ActorInit Bg_Dy_Yoseizo_InitVars;
extern ActorInit Bg_Hidan_Firewall_InitVars;
extern ActorInit En_Poh_InitVars;
extern ActorInit En_Okuta_InitVars;
extern ActorInit Bg_Ydan_Sp_InitVars;
extern ActorInit En_Bom_InitVars;
extern ActorInit En_Wallmas_InitVars;
extern ActorInit En_Dodongo_InitVars;
extern ActorInit En_Firefly_InitVars;
extern ActorInit En_Horse_InitVars;
extern ActorInit En_Item00_InitVars;
extern ActorInit En_Arrow_InitVars;
extern ActorInit En_Elf_InitVars;
extern ActorInit En_Niw_InitVars;
extern ActorInit En_Tite_InitVars;
extern ActorInit En_Reeba_InitVars;
extern ActorInit En_Peehat_InitVars;
extern ActorInit En_Butte_InitVars;
extern ActorInit En_Insect_InitVars;
extern ActorInit En_Fish_InitVars;
extern ActorInit En_Holl_InitVars;
extern ActorInit En_Scene_Change_InitVars;
extern ActorInit En_Zf_InitVars;
extern ActorInit En_Hata_InitVars;
extern ActorInit Boss_Dodongo_InitVars;
extern ActorInit Boss_Goma_InitVars;
extern ActorInit En_Zl1_InitVars;
extern ActorInit En_Viewer_InitVars;
extern ActorInit En_Goma_InitVars;
extern ActorInit Bg_Pushbox_InitVars;
extern ActorInit En_Bubble_InitVars;
extern ActorInit Door_Shutter_InitVars;
extern ActorInit En_Dodojr_InitVars;
extern ActorInit En_Bdfire_InitVars;
extern ActorInit En_Boom_InitVars;
extern ActorInit En_Torch2_InitVars;
extern ActorInit En_Bili_InitVars;
extern ActorInit En_Tp_InitVars;
extern ActorInit En_St_InitVars;
extern ActorInit En_Bw_InitVars;
extern ActorInit En_A_Obj_InitVars;
extern ActorInit En_Eiyer_InitVars;
extern ActorInit En_River_Sound_InitVars;
extern ActorInit En_Horse_Normal_InitVars;
extern ActorInit En_Ossan_InitVars;
extern ActorInit Bg_Treemouth_InitVars;
extern ActorInit Bg_Dodoago_InitVars;
extern ActorInit Bg_Hidan_Dalm_InitVars;
extern ActorInit Bg_Hidan_Hrock_InitVars;
extern ActorInit En_Horse_Ganon_InitVars;
extern ActorInit Bg_Hidan_Rock_InitVars;
extern ActorInit Bg_Hidan_Rsekizou_InitVars;
extern ActorInit Bg_Hidan_Sekizou_InitVars;
extern ActorInit Bg_Hidan_Sima_InitVars;
extern ActorInit Bg_Hidan_Syoku_InitVars;
extern ActorInit En_Xc_InitVars;
extern ActorInit Bg_Hidan_Curtain_InitVars;
extern ActorInit Bg_Spot00_Hanebasi_InitVars;
extern ActorInit En_Mb_InitVars;
extern ActorInit En_Bombf_InitVars;
extern ActorInit En_Zl2_InitVars;
extern ActorInit Bg_Hidan_Fslift_InitVars;
extern ActorInit En_OE2_InitVars;
extern ActorInit Bg_Ydan_Hasi_InitVars;
extern ActorInit Bg_Ydan_Maruta_InitVars;
extern ActorInit Boss_Ganondrof_InitVars;
extern ActorInit En_Am_InitVars;
extern ActorInit En_Dekubaba_InitVars;
extern ActorInit En_M_Fire1_InitVars;
extern ActorInit En_M_Thunder_InitVars;
extern ActorInit Bg_Ddan_Jd_InitVars;
extern ActorInit Bg_Breakwall_InitVars;
extern ActorInit En_Jj_InitVars;
extern ActorInit En_Horse_Zelda_InitVars;
extern ActorInit Bg_Ddan_Kd_InitVars;
extern ActorInit Door_Warp1_InitVars;
extern ActorInit Obj_Syokudai_InitVars;
extern ActorInit Item_B_Heart_InitVars;
extern ActorInit En_Dekunuts_InitVars;
extern ActorInit Bg_Menkuri_Kaiten_InitVars;
extern ActorInit Bg_Menkuri_Eye_InitVars;
extern ActorInit En_Vali_InitVars;
extern ActorInit Bg_Mizu_Movebg_InitVars;
extern ActorInit Bg_Mizu_Water_InitVars;
extern ActorInit Arms_Hook_InitVars;
extern ActorInit En_fHG_InitVars;
extern ActorInit Bg_Mori_Hineri_InitVars;
extern ActorInit En_Bb_InitVars;
extern ActorInit Bg_Toki_Hikari_InitVars;
extern ActorInit En_Yukabyun_InitVars;
extern ActorInit Bg_Toki_Swd_InitVars;
extern ActorInit En_Fhg_Fire_InitVars;
extern ActorInit Bg_Mjin_InitVars;
extern ActorInit Bg_Hidan_Kousi_InitVars;
extern ActorInit Door_Toki_InitVars;
extern ActorInit Bg_Hidan_Hamstep_InitVars;
extern ActorInit En_Bird_InitVars;
extern ActorInit En_Wood02_InitVars;
extern ActorInit En_Lightbox_InitVars;
extern ActorInit En_Pu_box_InitVars;
extern ActorInit En_Trap_InitVars;
extern ActorInit En_Arow_Trap_InitVars;
extern ActorInit En_Vase_InitVars;
extern ActorInit En_Ta_InitVars;
extern ActorInit En_Tk_InitVars;
extern ActorInit Bg_Mori_Bigst_InitVars;
extern ActorInit Bg_Mori_Elevator_InitVars;
extern ActorInit Bg_Mori_Kaitenkabe_InitVars;
extern ActorInit Bg_Mori_Rakkatenjo_InitVars;
extern ActorInit En_Vm_InitVars;
extern ActorInit Demo_Effect_InitVars;
extern ActorInit Demo_Kankyo_InitVars;
extern ActorInit Bg_Hidan_Fwbig_InitVars;
extern ActorInit En_Floormas_InitVars;
extern ActorInit En_Heishi1_InitVars;
extern ActorInit En_Rd_InitVars;
extern ActorInit En_Po_Sisters_InitVars;
extern ActorInit Bg_Heavy_Block_InitVars;
extern ActorInit Bg_Po_Event_InitVars;
extern ActorInit Obj_Mure_InitVars;
extern ActorInit En_Sw_InitVars;
extern ActorInit Boss_Fd_InitVars;
extern ActorInit Object_Kankyo_InitVars;
extern ActorInit En_Du_InitVars;
extern ActorInit En_Fd_InitVars;
extern ActorInit En_Horse_Link_Child_InitVars;
extern ActorInit Door_Ana_InitVars;
extern ActorInit Bg_Spot02_Objects_InitVars;
extern ActorInit Bg_Haka_InitVars;
extern ActorInit Magic_Wind_InitVars;
extern ActorInit Magic_Fire_InitVars;
extern ActorInit En_Ru1_InitVars;
extern ActorInit Boss_Fd2_InitVars;
extern ActorInit En_Fd_Fire_InitVars;
extern ActorInit En_Dh_InitVars;
extern ActorInit En_Dha_InitVars;
extern ActorInit En_Rl_InitVars;
extern ActorInit En_Encount1_InitVars;
extern ActorInit Demo_Du_InitVars;
extern ActorInit Demo_Im_InitVars;
extern ActorInit Demo_Tre_Lgt_InitVars;
extern ActorInit En_Fw_InitVars;
extern ActorInit Bg_Vb_Sima_InitVars;
extern ActorInit En_Vb_Ball_InitVars;
extern ActorInit Bg_Haka_Megane_InitVars;
extern ActorInit Bg_Haka_MeganeBG_InitVars;
extern ActorInit Bg_Haka_Ship_InitVars;
extern ActorInit Bg_Haka_Sgami_InitVars;
extern ActorInit En_Heishi2_InitVars;
extern ActorInit En_Encount2_InitVars;
extern ActorInit En_Fire_Rock_InitVars;
extern ActorInit En_Brob_InitVars;
extern ActorInit Mir_Ray_InitVars;
extern ActorInit Bg_Spot09_Obj_InitVars;
extern ActorInit Bg_Spot18_Obj_InitVars;
extern ActorInit Boss_Va_InitVars;
extern ActorInit Bg_Haka_Tubo_InitVars;
extern ActorInit Bg_Haka_Trap_InitVars;
extern ActorInit Bg_Haka_Huta_InitVars;
extern ActorInit Bg_Haka_Zou_InitVars;
extern ActorInit Bg_Spot17_Funen_InitVars;
extern ActorInit En_Syateki_Itm_InitVars;
extern ActorInit En_Syateki_Man_InitVars;
extern ActorInit En_Tana_InitVars;
extern ActorInit En_Nb_InitVars;
extern ActorInit Boss_Mo_InitVars;
extern ActorInit En_Sb_InitVars;
extern ActorInit En_Bigokuta_InitVars;
extern ActorInit En_Karebaba_InitVars;
extern ActorInit Bg_Bdan_Objects_InitVars;
extern ActorInit Demo_Sa_InitVars;
extern ActorInit Demo_Go_InitVars;
extern ActorInit En_In_InitVars;
extern ActorInit En_Tr_InitVars;
extern ActorInit Bg_Spot16_Bombstone_InitVars;
extern ActorInit Bg_Hidan_Kowarerukabe_InitVars;
extern ActorInit Bg_Bombwall_InitVars;
extern ActorInit Bg_Spot08_Iceblock_InitVars;
extern ActorInit En_Ru2_InitVars;
extern ActorInit Obj_Dekujr_InitVars;
extern ActorInit Bg_Mizu_Uzu_InitVars;
extern ActorInit Bg_Spot06_Objects_InitVars;
extern ActorInit Bg_Ice_Objects_InitVars;
extern ActorInit Bg_Haka_Water_InitVars;
extern ActorInit En_Ma2_InitVars;
extern ActorInit En_Bom_Chu_InitVars;
extern ActorInit En_Horse_Game_Check_InitVars;
extern ActorInit Boss_Tw_InitVars;
extern ActorInit En_Rr_InitVars;
extern ActorInit En_Ba_InitVars;
extern ActorInit En_Bx_InitVars;
extern ActorInit En_Anubice_InitVars;
extern ActorInit En_Anubice_Fire_InitVars;
extern ActorInit Bg_Mori_Hashigo_InitVars;
extern ActorInit Bg_Mori_Hashira4_InitVars;
extern ActorInit Bg_Mori_Idomizu_InitVars;
extern ActorInit Bg_Spot16_Doughnut_InitVars;
extern ActorInit Bg_Bdan_Switch_InitVars;
extern ActorInit En_Ma1_InitVars;
extern ActorInit Boss_Ganon_InitVars;
extern ActorInit Boss_Sst_InitVars;
extern ActorInit En_Ny_InitVars;
extern ActorInit En_Fr_InitVars;
extern ActorInit Item_Shield_InitVars;
extern ActorInit Bg_Ice_Shelter_InitVars;
extern ActorInit En_Ice_Hono_InitVars;
extern ActorInit Item_Ocarina_InitVars;
extern ActorInit Magic_Dark_InitVars;
extern ActorInit Demo_6K_InitVars;
extern ActorInit En_Anubice_Tag_InitVars;
extern ActorInit Bg_Haka_Gate_InitVars;
extern ActorInit Bg_Spot15_Saku_InitVars;
extern ActorInit Bg_Jya_Goroiwa_InitVars;
extern ActorInit Bg_Jya_Zurerukabe_InitVars;
extern ActorInit Bg_Jya_Cobra_InitVars;
extern ActorInit Bg_Jya_Kanaami_InitVars;
extern ActorInit Fishing_InitVars;
extern ActorInit Obj_Oshihiki_InitVars;
extern ActorInit Bg_Gate_Shutter_InitVars;
extern ActorInit Eff_Dust_InitVars;
extern ActorInit Bg_Spot01_Fusya_InitVars;
extern ActorInit Bg_Spot01_Idohashira_InitVars;
extern ActorInit Bg_Spot01_Idomizu_InitVars;
extern ActorInit Bg_Po_Syokudai_InitVars;
extern ActorInit Bg_Ganon_Otyuka_InitVars;
extern ActorInit Bg_Spot15_Rrbox_InitVars;
extern ActorInit Bg_Umajump_InitVars;
extern ActorInit Arrow_Fire_InitVars;
extern ActorInit Arrow_Ice_InitVars;
extern ActorInit Arrow_Light_InitVars;
extern ActorInit Item_Etcetera_InitVars;
extern ActorInit Obj_Kibako_InitVars;
extern ActorInit Obj_Tsubo_InitVars;
extern ActorInit En_Wonder_Item_InitVars;
extern ActorInit En_Ik_InitVars;
extern ActorInit Demo_Ik_InitVars;
extern ActorInit En_Skj_InitVars;
extern ActorInit En_Skjneedle_InitVars;
extern ActorInit En_G_Switch_InitVars;
extern ActorInit Demo_Ext_InitVars;
extern ActorInit Demo_Shd_InitVars;
extern ActorInit En_Dns_InitVars;
extern ActorInit Elf_Msg_InitVars;
extern ActorInit En_Honotrap_InitVars;
extern ActorInit En_Tubo_Trap_InitVars;
extern ActorInit Obj_Ice_Poly_InitVars;
extern ActorInit Bg_Spot03_Taki_InitVars;
extern ActorInit Bg_Spot07_Taki_InitVars;
extern ActorInit En_Fz_InitVars;
extern ActorInit En_Po_Relay_InitVars;
extern ActorInit Bg_Relay_Objects_InitVars;
extern ActorInit En_Diving_Game_InitVars;
extern ActorInit En_Kusa_InitVars;
extern ActorInit Obj_Bean_InitVars;
extern ActorInit Obj_Bombiwa_InitVars;
extern ActorInit Obj_Switch_InitVars;
extern ActorInit Obj_Elevator_InitVars;
extern ActorInit Obj_Lift_InitVars;
extern ActorInit Obj_Hsblock_InitVars;
extern ActorInit En_Okarina_Tag_InitVars;
extern ActorInit En_Yabusame_Mark_InitVars;
extern ActorInit En_Goroiwa_InitVars;
extern ActorInit En_Ex_Ruppy_InitVars;
extern ActorInit En_Toryo_InitVars;
extern ActorInit En_Daiku_InitVars;
extern ActorInit En_Nwc_InitVars;
extern ActorInit En_Blkobj_InitVars;
extern ActorInit Item_Inbox_InitVars;
extern ActorInit En_Ge1_InitVars;
extern ActorInit Obj_Blockstop_InitVars;
extern ActorInit En_Sda_InitVars;
extern ActorInit En_Clear_Tag_InitVars;
extern ActorInit En_Niw_Lady_InitVars;
extern ActorInit En_Gm_InitVars;
extern ActorInit En_Ms_InitVars;
extern ActorInit En_Hs_InitVars;
extern ActorInit Bg_Ingate_InitVars;
extern ActorInit En_Kanban_InitVars;
extern ActorInit En_Heishi3_InitVars;
extern ActorInit En_Syateki_Niw_InitVars;
extern ActorInit En_Attack_Niw_InitVars;
extern ActorInit Bg_Spot01_Idosoko_InitVars;
extern ActorInit En_Sa_InitVars;
extern ActorInit En_Wonder_Talk_InitVars;
extern ActorInit Bg_Gjyo_Bridge_InitVars;
extern ActorInit En_Ds_InitVars;
extern ActorInit En_Mk_InitVars;
extern ActorInit En_Bom_Bowl_Man_InitVars;
extern ActorInit En_Bom_Bowl_Pit_InitVars;
extern ActorInit En_Owl_InitVars;
extern ActorInit En_Ishi_InitVars;
extern ActorInit Obj_Hana_InitVars;
extern ActorInit Obj_Lightswitch_InitVars;
extern ActorInit Obj_Mure2_InitVars;
extern ActorInit En_Go_InitVars;
extern ActorInit En_Fu_InitVars;
extern ActorInit En_Changer_InitVars;
extern ActorInit Bg_Jya_Megami_InitVars;
extern ActorInit Bg_Jya_Lift_InitVars;
extern ActorInit Bg_Jya_Bigmirror_InitVars;
extern ActorInit Bg_Jya_Bombchuiwa_InitVars;
extern ActorInit Bg_Jya_Amishutter_InitVars;
extern ActorInit Bg_Jya_Bombiwa_InitVars;
extern ActorInit Bg_Spot18_Basket_InitVars;
extern ActorInit En_Ganon_Organ_InitVars;
extern ActorInit En_Siofuki_InitVars;
extern ActorInit En_Stream_InitVars;
extern ActorInit En_Mm_InitVars;
extern ActorInit En_Ko_InitVars;
extern ActorInit En_Kz_InitVars;
extern ActorInit En_Weather_Tag_InitVars;
extern ActorInit Bg_Sst_Floor_InitVars;
extern ActorInit En_Ani_InitVars;
extern ActorInit En_Ex_Item_InitVars;
extern ActorInit Bg_Jya_Ironobj_InitVars;
extern ActorInit En_Js_InitVars;
extern ActorInit En_Jsjutan_InitVars;
extern ActorInit En_Cs_InitVars;
extern ActorInit En_Md_InitVars;
extern ActorInit En_Hy_InitVars;
extern ActorInit En_Ganon_Mant_InitVars;
extern ActorInit En_Okarina_Effect_InitVars;
extern ActorInit En_Mag_InitVars;
extern ActorInit Door_Gerudo_InitVars;
extern ActorInit Elf_Msg2_InitVars;
extern ActorInit Demo_Gt_InitVars;
extern ActorInit En_Po_Field_InitVars;
extern ActorInit Efc_Erupc_InitVars;
extern ActorInit Bg_Zg_InitVars;
extern ActorInit En_Heishi4_InitVars;
extern ActorInit En_Zl3_InitVars;
extern ActorInit Boss_Ganon2_InitVars;
extern ActorInit En_Kakasi_InitVars;
extern ActorInit En_Takara_Man_InitVars;
extern ActorInit Obj_Makeoshihiki_InitVars;
extern ActorInit Oceff_Spot_InitVars;
extern ActorInit End_Title_InitVars;
extern ActorInit En_Torch_InitVars;
extern ActorInit Demo_Ec_InitVars;
extern ActorInit Shot_Sun_InitVars;
extern ActorInit En_Dy_Extra_InitVars;
extern ActorInit En_Wonder_Talk2_InitVars;
extern ActorInit En_Ge2_InitVars;
extern ActorInit Obj_Roomtimer_InitVars;
extern ActorInit En_Ssh_InitVars;
extern ActorInit En_Sth_InitVars;
extern ActorInit Oceff_Wipe_InitVars;
extern ActorInit Oceff_Storm_InitVars;
extern ActorInit En_Weiyer_InitVars;
extern ActorInit Bg_Spot05_Soko_InitVars;
extern ActorInit Bg_Jya_1flift_InitVars;
extern ActorInit Bg_Jya_Haheniron_InitVars;
extern ActorInit Bg_Spot12_Gate_InitVars;
extern ActorInit Bg_Spot12_Saku_InitVars;
extern ActorInit En_Hintnuts_InitVars;
extern ActorInit En_Nutsball_InitVars;
extern ActorInit Bg_Spot00_Break_InitVars;
extern ActorInit En_Shopnuts_InitVars;
extern ActorInit En_It_InitVars;
extern ActorInit En_GeldB_InitVars;
extern ActorInit Oceff_Wipe2_InitVars;
extern ActorInit Oceff_Wipe3_InitVars;
extern ActorInit En_Niw_Girl_InitVars;
extern ActorInit En_Dog_InitVars;
extern ActorInit En_Si_InitVars;
extern ActorInit Bg_Spot01_Objects2_InitVars;
extern ActorInit Obj_Comb_InitVars;
extern ActorInit Bg_Spot11_Bakudankabe_InitVars;
extern ActorInit Obj_Kibako2_InitVars;
extern ActorInit En_Dnt_Demo_InitVars;
extern ActorInit En_Dnt_Jiji_InitVars;
extern ActorInit En_Dnt_Nomal_InitVars;
extern ActorInit En_Guest_InitVars;
extern ActorInit Bg_Bom_Guard_InitVars;
extern ActorInit En_Hs2_InitVars;
extern ActorInit Demo_Kekkai_InitVars;
extern ActorInit Bg_Spot08_Bakudankabe_InitVars;
extern ActorInit Bg_Spot17_Bakudankabe_InitVars;
extern ActorInit Obj_Mure3_InitVars;
extern ActorInit En_Tg_InitVars;
extern ActorInit En_Mu_InitVars;
extern ActorInit En_Go2_InitVars;
extern ActorInit En_Wf_InitVars;
extern ActorInit En_Skb_InitVars;
extern ActorInit Demo_Gj_InitVars;
extern ActorInit Demo_Geff_InitVars;
extern ActorInit Bg_Gnd_Firemeiro_InitVars;
extern ActorInit Bg_Gnd_Darkmeiro_InitVars;
extern ActorInit Bg_Gnd_Soulmeiro_InitVars;
extern ActorInit Bg_Gnd_Nisekabe_InitVars;
extern ActorInit Bg_Gnd_Iceblock_InitVars;
extern ActorInit En_Gb_InitVars;
extern ActorInit En_Gs_InitVars;
extern ActorInit Bg_Mizu_Bwall_InitVars;
extern ActorInit Bg_Mizu_Shutter_InitVars;
extern ActorInit En_Daiku_Kakariko_InitVars;
extern ActorInit Bg_Bowl_Wall_InitVars;
extern ActorInit En_Wall_Tubo_InitVars;
extern ActorInit En_Po_Desert_InitVars;
extern ActorInit En_Crow_InitVars;
extern ActorInit Door_Killer_InitVars;
extern ActorInit Bg_Spot11_Oasis_InitVars;
extern ActorInit Bg_Spot18_Futa_InitVars;
extern ActorInit Bg_Spot18_Shutter_InitVars;
extern ActorInit En_Ma3_InitVars;
extern ActorInit En_Cow_InitVars;
extern ActorInit Bg_Ice_Turara_InitVars;
extern ActorInit Bg_Ice_Shutter_InitVars;
extern ActorInit En_Kakasi2_InitVars;
extern ActorInit En_Kakasi3_InitVars;
extern ActorInit Oceff_Wipe4_InitVars;
extern ActorInit En_Eg_InitVars;
extern ActorInit Bg_Menkuri_Nisekabe_InitVars;
extern ActorInit En_Zo_InitVars;
extern ActorInit Obj_Makekinsuta_InitVars;
extern ActorInit En_Ge3_InitVars;
extern ActorInit Obj_Timeblock_InitVars;
extern ActorInit Obj_Hamishi_InitVars;
extern ActorInit En_Zl4_InitVars;
extern ActorInit En_Mm2_InitVars;
extern ActorInit Bg_Jya_Block_InitVars;
extern ActorInit Obj_Warp2block_InitVars;
#endif

View file

@ -63,855 +63,6 @@ DECLARE_OVERLAY_SEGMENT(kaleido_scope)
DECLARE_OVERLAY_SEGMENT(player_actor)
DECLARE_OVERLAY_SEGMENT(map_mark_data)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dust)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_KiraKira)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Blast)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Spk)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_D_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bubble)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Ripple)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Splash)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Lightning)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dt_Bubble)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Hahen)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stick)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stone1)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_HitMark)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fhg_Flash)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_K_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Solder_Srch_Ball)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Kakera)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Piece)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Ice)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fire_Tail)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Extra)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fcircle)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Db)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Dd)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Ds)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Sound)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Smoke)
DECLARE_OVERLAY_SEGMENT(En_Test)
DECLARE_OVERLAY_SEGMENT(En_GirlA)
DECLARE_OVERLAY_SEGMENT(En_Part)
DECLARE_OVERLAY_SEGMENT(En_Light)
DECLARE_OVERLAY_SEGMENT(En_Door)
DECLARE_OVERLAY_SEGMENT(En_Box)
DECLARE_OVERLAY_SEGMENT(Bg_Dy_Yoseizo)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Firewall)
DECLARE_OVERLAY_SEGMENT(En_Poh)
DECLARE_OVERLAY_SEGMENT(En_Okuta)
DECLARE_OVERLAY_SEGMENT(Bg_Ydan_Sp)
DECLARE_OVERLAY_SEGMENT(En_Bom)
DECLARE_OVERLAY_SEGMENT(En_Wallmas)
DECLARE_OVERLAY_SEGMENT(En_Dodongo)
DECLARE_OVERLAY_SEGMENT(En_Firefly)
DECLARE_OVERLAY_SEGMENT(En_Horse)
DECLARE_OVERLAY_SEGMENT(En_Item00)
DECLARE_OVERLAY_SEGMENT(En_Arrow)
DECLARE_OVERLAY_SEGMENT(En_Elf)
DECLARE_OVERLAY_SEGMENT(En_Niw)
DECLARE_OVERLAY_SEGMENT(En_Tite)
DECLARE_OVERLAY_SEGMENT(En_Reeba)
DECLARE_OVERLAY_SEGMENT(En_Peehat)
DECLARE_OVERLAY_SEGMENT(En_Butte)
DECLARE_OVERLAY_SEGMENT(En_Insect)
DECLARE_OVERLAY_SEGMENT(En_Fish)
DECLARE_OVERLAY_SEGMENT(En_Holl)
DECLARE_OVERLAY_SEGMENT(En_Scene_Change)
DECLARE_OVERLAY_SEGMENT(En_Zf)
DECLARE_OVERLAY_SEGMENT(En_Hata)
DECLARE_OVERLAY_SEGMENT(Boss_Dodongo)
DECLARE_OVERLAY_SEGMENT(Boss_Goma)
DECLARE_OVERLAY_SEGMENT(En_Zl1)
DECLARE_OVERLAY_SEGMENT(En_Viewer)
DECLARE_OVERLAY_SEGMENT(En_Goma)
DECLARE_OVERLAY_SEGMENT(Bg_Pushbox)
DECLARE_OVERLAY_SEGMENT(En_Bubble)
DECLARE_OVERLAY_SEGMENT(Door_Shutter)
DECLARE_OVERLAY_SEGMENT(En_Dodojr)
DECLARE_OVERLAY_SEGMENT(En_Bdfire)
DECLARE_OVERLAY_SEGMENT(En_Boom)
DECLARE_OVERLAY_SEGMENT(En_Torch2)
DECLARE_OVERLAY_SEGMENT(En_Bili)
DECLARE_OVERLAY_SEGMENT(En_Tp)
DECLARE_OVERLAY_SEGMENT(En_St)
DECLARE_OVERLAY_SEGMENT(En_Bw)
DECLARE_OVERLAY_SEGMENT(En_A_Obj)
DECLARE_OVERLAY_SEGMENT(En_Eiyer)
DECLARE_OVERLAY_SEGMENT(En_River_Sound)
DECLARE_OVERLAY_SEGMENT(En_Horse_Normal)
DECLARE_OVERLAY_SEGMENT(En_Ossan)
DECLARE_OVERLAY_SEGMENT(Bg_Treemouth)
DECLARE_OVERLAY_SEGMENT(Bg_Dodoago)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Dalm)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Hrock)
DECLARE_OVERLAY_SEGMENT(En_Horse_Ganon)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Rock)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Rsekizou)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Sekizou)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Sima)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Syoku)
DECLARE_OVERLAY_SEGMENT(En_Xc)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Curtain)
DECLARE_OVERLAY_SEGMENT(Bg_Spot00_Hanebasi)
DECLARE_OVERLAY_SEGMENT(En_Mb)
DECLARE_OVERLAY_SEGMENT(En_Bombf)
DECLARE_OVERLAY_SEGMENT(En_Zl2)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Fslift)
DECLARE_OVERLAY_SEGMENT(En_OE2)
DECLARE_OVERLAY_SEGMENT(Bg_Ydan_Hasi)
DECLARE_OVERLAY_SEGMENT(Bg_Ydan_Maruta)
DECLARE_OVERLAY_SEGMENT(Boss_Ganondrof)
DECLARE_OVERLAY_SEGMENT(En_Am)
DECLARE_OVERLAY_SEGMENT(En_Dekubaba)
DECLARE_OVERLAY_SEGMENT(En_M_Fire1)
DECLARE_OVERLAY_SEGMENT(En_M_Thunder)
DECLARE_OVERLAY_SEGMENT(Bg_Ddan_Jd)
DECLARE_OVERLAY_SEGMENT(Bg_Breakwall)
DECLARE_OVERLAY_SEGMENT(En_Jj)
DECLARE_OVERLAY_SEGMENT(En_Horse_Zelda)
DECLARE_OVERLAY_SEGMENT(Bg_Ddan_Kd)
DECLARE_OVERLAY_SEGMENT(Door_Warp1)
DECLARE_OVERLAY_SEGMENT(Obj_Syokudai)
DECLARE_OVERLAY_SEGMENT(Item_B_Heart)
DECLARE_OVERLAY_SEGMENT(En_Dekunuts)
DECLARE_OVERLAY_SEGMENT(Bg_Menkuri_Kaiten)
DECLARE_OVERLAY_SEGMENT(Bg_Menkuri_Eye)
DECLARE_OVERLAY_SEGMENT(En_Vali)
DECLARE_OVERLAY_SEGMENT(Bg_Mizu_Movebg)
DECLARE_OVERLAY_SEGMENT(Bg_Mizu_Water)
DECLARE_OVERLAY_SEGMENT(Arms_Hook)
DECLARE_OVERLAY_SEGMENT(En_fHG)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Hineri)
DECLARE_OVERLAY_SEGMENT(En_Bb)
DECLARE_OVERLAY_SEGMENT(Bg_Toki_Hikari)
DECLARE_OVERLAY_SEGMENT(En_Yukabyun)
DECLARE_OVERLAY_SEGMENT(Bg_Toki_Swd)
DECLARE_OVERLAY_SEGMENT(En_Fhg_Fire)
DECLARE_OVERLAY_SEGMENT(Bg_Mjin)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Kousi)
DECLARE_OVERLAY_SEGMENT(Door_Toki)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Hamstep)
DECLARE_OVERLAY_SEGMENT(En_Bird)
DECLARE_OVERLAY_SEGMENT(En_Wood02)
DECLARE_OVERLAY_SEGMENT(En_Lightbox)
DECLARE_OVERLAY_SEGMENT(En_Pu_box)
DECLARE_OVERLAY_SEGMENT(En_Trap)
DECLARE_OVERLAY_SEGMENT(En_Arow_Trap)
DECLARE_OVERLAY_SEGMENT(En_Vase)
DECLARE_OVERLAY_SEGMENT(En_Ta)
DECLARE_OVERLAY_SEGMENT(En_Tk)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Bigst)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Elevator)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Kaitenkabe)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Rakkatenjo)
DECLARE_OVERLAY_SEGMENT(En_Vm)
DECLARE_OVERLAY_SEGMENT(Demo_Effect)
DECLARE_OVERLAY_SEGMENT(Demo_Kankyo)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Fwbig)
DECLARE_OVERLAY_SEGMENT(En_Floormas)
DECLARE_OVERLAY_SEGMENT(En_Heishi1)
DECLARE_OVERLAY_SEGMENT(En_Rd)
DECLARE_OVERLAY_SEGMENT(En_Po_Sisters)
DECLARE_OVERLAY_SEGMENT(Bg_Heavy_Block)
DECLARE_OVERLAY_SEGMENT(Bg_Po_Event)
DECLARE_OVERLAY_SEGMENT(Obj_Mure)
DECLARE_OVERLAY_SEGMENT(En_Sw)
DECLARE_OVERLAY_SEGMENT(Boss_Fd)
DECLARE_OVERLAY_SEGMENT(Object_Kankyo)
DECLARE_OVERLAY_SEGMENT(En_Du)
DECLARE_OVERLAY_SEGMENT(En_Fd)
DECLARE_OVERLAY_SEGMENT(En_Horse_Link_Child)
DECLARE_OVERLAY_SEGMENT(Door_Ana)
DECLARE_OVERLAY_SEGMENT(Bg_Spot02_Objects)
DECLARE_OVERLAY_SEGMENT(Bg_Haka)
DECLARE_OVERLAY_SEGMENT(Magic_Wind)
DECLARE_OVERLAY_SEGMENT(Magic_Fire)
DECLARE_OVERLAY_SEGMENT(En_Ru1)
DECLARE_OVERLAY_SEGMENT(Boss_Fd2)
DECLARE_OVERLAY_SEGMENT(En_Fd_Fire)
DECLARE_OVERLAY_SEGMENT(En_Dh)
DECLARE_OVERLAY_SEGMENT(En_Dha)
DECLARE_OVERLAY_SEGMENT(En_Rl)
DECLARE_OVERLAY_SEGMENT(En_Encount1)
DECLARE_OVERLAY_SEGMENT(Demo_Du)
DECLARE_OVERLAY_SEGMENT(Demo_Im)
DECLARE_OVERLAY_SEGMENT(Demo_Tre_Lgt)
DECLARE_OVERLAY_SEGMENT(En_Fw)
DECLARE_OVERLAY_SEGMENT(Bg_Vb_Sima)
DECLARE_OVERLAY_SEGMENT(En_Vb_Ball)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Megane)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_MeganeBG)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Ship)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Sgami)
DECLARE_OVERLAY_SEGMENT(En_Heishi2)
DECLARE_OVERLAY_SEGMENT(En_Encount2)
DECLARE_OVERLAY_SEGMENT(En_Fire_Rock)
DECLARE_OVERLAY_SEGMENT(En_Brob)
DECLARE_OVERLAY_SEGMENT(Mir_Ray)
DECLARE_OVERLAY_SEGMENT(Bg_Spot09_Obj)
DECLARE_OVERLAY_SEGMENT(Bg_Spot18_Obj)
DECLARE_OVERLAY_SEGMENT(Boss_Va)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Tubo)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Trap)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Huta)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Zou)
DECLARE_OVERLAY_SEGMENT(Bg_Spot17_Funen)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Itm)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Man)
DECLARE_OVERLAY_SEGMENT(En_Tana)
DECLARE_OVERLAY_SEGMENT(En_Nb)
DECLARE_OVERLAY_SEGMENT(Boss_Mo)
DECLARE_OVERLAY_SEGMENT(En_Sb)
DECLARE_OVERLAY_SEGMENT(En_Bigokuta)
DECLARE_OVERLAY_SEGMENT(En_Karebaba)
DECLARE_OVERLAY_SEGMENT(Bg_Bdan_Objects)
DECLARE_OVERLAY_SEGMENT(Demo_Sa)
DECLARE_OVERLAY_SEGMENT(Demo_Go)
DECLARE_OVERLAY_SEGMENT(En_In)
DECLARE_OVERLAY_SEGMENT(En_Tr)
DECLARE_OVERLAY_SEGMENT(Bg_Spot16_Bombstone)
DECLARE_OVERLAY_SEGMENT(Bg_Hidan_Kowarerukabe)
DECLARE_OVERLAY_SEGMENT(Bg_Bombwall)
DECLARE_OVERLAY_SEGMENT(Bg_Spot08_Iceblock)
DECLARE_OVERLAY_SEGMENT(En_Ru2)
DECLARE_OVERLAY_SEGMENT(Obj_Dekujr)
DECLARE_OVERLAY_SEGMENT(Bg_Mizu_Uzu)
DECLARE_OVERLAY_SEGMENT(Bg_Spot06_Objects)
DECLARE_OVERLAY_SEGMENT(Bg_Ice_Objects)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Water)
DECLARE_OVERLAY_SEGMENT(En_Ma2)
DECLARE_OVERLAY_SEGMENT(En_Bom_Chu)
DECLARE_OVERLAY_SEGMENT(En_Horse_Game_Check)
DECLARE_OVERLAY_SEGMENT(Boss_Tw)
DECLARE_OVERLAY_SEGMENT(En_Rr)
DECLARE_OVERLAY_SEGMENT(En_Ba)
DECLARE_OVERLAY_SEGMENT(En_Bx)
DECLARE_OVERLAY_SEGMENT(En_Anubice)
DECLARE_OVERLAY_SEGMENT(En_Anubice_Fire)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Hashigo)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Hashira4)
DECLARE_OVERLAY_SEGMENT(Bg_Mori_Idomizu)
DECLARE_OVERLAY_SEGMENT(Bg_Spot16_Doughnut)
DECLARE_OVERLAY_SEGMENT(Bg_Bdan_Switch)
DECLARE_OVERLAY_SEGMENT(En_Ma1)
DECLARE_OVERLAY_SEGMENT(Boss_Ganon)
DECLARE_OVERLAY_SEGMENT(Boss_Sst)
DECLARE_OVERLAY_SEGMENT(En_Ny)
DECLARE_OVERLAY_SEGMENT(En_Fr)
DECLARE_OVERLAY_SEGMENT(Item_Shield)
DECLARE_OVERLAY_SEGMENT(Bg_Ice_Shelter)
DECLARE_OVERLAY_SEGMENT(En_Ice_Hono)
DECLARE_OVERLAY_SEGMENT(Item_Ocarina)
DECLARE_OVERLAY_SEGMENT(Magic_Dark)
DECLARE_OVERLAY_SEGMENT(Demo_6K)
DECLARE_OVERLAY_SEGMENT(En_Anubice_Tag)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Gate)
DECLARE_OVERLAY_SEGMENT(Bg_Spot15_Saku)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Goroiwa)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Zurerukabe)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Cobra)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Kanaami)
DECLARE_OVERLAY_SEGMENT(Fishing)
DECLARE_OVERLAY_SEGMENT(Obj_Oshihiki)
DECLARE_OVERLAY_SEGMENT(Bg_Gate_Shutter)
DECLARE_OVERLAY_SEGMENT(Eff_Dust)
DECLARE_OVERLAY_SEGMENT(Bg_Spot01_Fusya)
DECLARE_OVERLAY_SEGMENT(Bg_Spot01_Idohashira)
DECLARE_OVERLAY_SEGMENT(Bg_Spot01_Idomizu)
DECLARE_OVERLAY_SEGMENT(Bg_Po_Syokudai)
DECLARE_OVERLAY_SEGMENT(Bg_Ganon_Otyuka)
DECLARE_OVERLAY_SEGMENT(Bg_Spot15_Rrbox)
DECLARE_OVERLAY_SEGMENT(Bg_Umajump)
DECLARE_OVERLAY_SEGMENT(Arrow_Fire)
DECLARE_OVERLAY_SEGMENT(Arrow_Ice)
DECLARE_OVERLAY_SEGMENT(Arrow_Light)
DECLARE_OVERLAY_SEGMENT(Item_Etcetera)
DECLARE_OVERLAY_SEGMENT(Obj_Kibako)
DECLARE_OVERLAY_SEGMENT(Obj_Tsubo)
DECLARE_OVERLAY_SEGMENT(En_Wonder_Item)
DECLARE_OVERLAY_SEGMENT(En_Ik)
DECLARE_OVERLAY_SEGMENT(Demo_Ik)
DECLARE_OVERLAY_SEGMENT(En_Skj)
DECLARE_OVERLAY_SEGMENT(En_Skjneedle)
DECLARE_OVERLAY_SEGMENT(En_G_Switch)
DECLARE_OVERLAY_SEGMENT(Demo_Ext)
DECLARE_OVERLAY_SEGMENT(Demo_Shd)
DECLARE_OVERLAY_SEGMENT(En_Dns)
DECLARE_OVERLAY_SEGMENT(Elf_Msg)
DECLARE_OVERLAY_SEGMENT(En_Honotrap)
DECLARE_OVERLAY_SEGMENT(En_Tubo_Trap)
DECLARE_OVERLAY_SEGMENT(Obj_Ice_Poly)
DECLARE_OVERLAY_SEGMENT(Bg_Spot03_Taki)
DECLARE_OVERLAY_SEGMENT(Bg_Spot07_Taki)
DECLARE_OVERLAY_SEGMENT(En_Fz)
DECLARE_OVERLAY_SEGMENT(En_Po_Relay)
DECLARE_OVERLAY_SEGMENT(Bg_Relay_Objects)
DECLARE_OVERLAY_SEGMENT(En_Diving_Game)
DECLARE_OVERLAY_SEGMENT(En_Kusa)
DECLARE_OVERLAY_SEGMENT(Obj_Bean)
DECLARE_OVERLAY_SEGMENT(Obj_Bombiwa)
DECLARE_OVERLAY_SEGMENT(Obj_Switch)
DECLARE_OVERLAY_SEGMENT(Obj_Elevator)
DECLARE_OVERLAY_SEGMENT(Obj_Lift)
DECLARE_OVERLAY_SEGMENT(Obj_Hsblock)
DECLARE_OVERLAY_SEGMENT(En_Okarina_Tag)
DECLARE_OVERLAY_SEGMENT(En_Yabusame_Mark)
DECLARE_OVERLAY_SEGMENT(En_Goroiwa)
DECLARE_OVERLAY_SEGMENT(En_Ex_Ruppy)
DECLARE_OVERLAY_SEGMENT(En_Toryo)
DECLARE_OVERLAY_SEGMENT(En_Daiku)
DECLARE_OVERLAY_SEGMENT(En_Nwc)
DECLARE_OVERLAY_SEGMENT(En_Blkobj)
DECLARE_OVERLAY_SEGMENT(Item_Inbox)
DECLARE_OVERLAY_SEGMENT(En_Ge1)
DECLARE_OVERLAY_SEGMENT(Obj_Blockstop)
DECLARE_OVERLAY_SEGMENT(En_Sda)
DECLARE_OVERLAY_SEGMENT(En_Clear_Tag)
DECLARE_OVERLAY_SEGMENT(En_Niw_Lady)
DECLARE_OVERLAY_SEGMENT(En_Gm)
DECLARE_OVERLAY_SEGMENT(En_Ms)
DECLARE_OVERLAY_SEGMENT(En_Hs)
DECLARE_OVERLAY_SEGMENT(Bg_Ingate)
DECLARE_OVERLAY_SEGMENT(En_Kanban)
DECLARE_OVERLAY_SEGMENT(En_Heishi3)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Niw)
DECLARE_OVERLAY_SEGMENT(En_Attack_Niw)
DECLARE_OVERLAY_SEGMENT(Bg_Spot01_Idosoko)
DECLARE_OVERLAY_SEGMENT(En_Sa)
DECLARE_OVERLAY_SEGMENT(En_Wonder_Talk)
DECLARE_OVERLAY_SEGMENT(Bg_Gjyo_Bridge)
DECLARE_OVERLAY_SEGMENT(En_Ds)
DECLARE_OVERLAY_SEGMENT(En_Mk)
DECLARE_OVERLAY_SEGMENT(En_Bom_Bowl_Man)
DECLARE_OVERLAY_SEGMENT(En_Bom_Bowl_Pit)
DECLARE_OVERLAY_SEGMENT(En_Owl)
DECLARE_OVERLAY_SEGMENT(En_Ishi)
DECLARE_OVERLAY_SEGMENT(Obj_Hana)
DECLARE_OVERLAY_SEGMENT(Obj_Lightswitch)
DECLARE_OVERLAY_SEGMENT(Obj_Mure2)
DECLARE_OVERLAY_SEGMENT(En_Go)
DECLARE_OVERLAY_SEGMENT(En_Fu)
DECLARE_OVERLAY_SEGMENT(En_Changer)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Megami)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Lift)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Bigmirror)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Bombchuiwa)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Amishutter)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Bombiwa)
DECLARE_OVERLAY_SEGMENT(Bg_Spot18_Basket)
DECLARE_OVERLAY_SEGMENT(En_Ganon_Organ)
DECLARE_OVERLAY_SEGMENT(En_Siofuki)
DECLARE_OVERLAY_SEGMENT(En_Stream)
DECLARE_OVERLAY_SEGMENT(En_Mm)
DECLARE_OVERLAY_SEGMENT(En_Ko)
DECLARE_OVERLAY_SEGMENT(En_Kz)
DECLARE_OVERLAY_SEGMENT(En_Weather_Tag)
DECLARE_OVERLAY_SEGMENT(Bg_Sst_Floor)
DECLARE_OVERLAY_SEGMENT(En_Ani)
DECLARE_OVERLAY_SEGMENT(En_Ex_Item)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Ironobj)
DECLARE_OVERLAY_SEGMENT(En_Js)
DECLARE_OVERLAY_SEGMENT(En_Jsjutan)
DECLARE_OVERLAY_SEGMENT(En_Cs)
DECLARE_OVERLAY_SEGMENT(En_Md)
DECLARE_OVERLAY_SEGMENT(En_Hy)
DECLARE_OVERLAY_SEGMENT(En_Ganon_Mant)
DECLARE_OVERLAY_SEGMENT(En_Okarina_Effect)
DECLARE_OVERLAY_SEGMENT(En_Mag)
DECLARE_OVERLAY_SEGMENT(Door_Gerudo)
DECLARE_OVERLAY_SEGMENT(Elf_Msg2)
DECLARE_OVERLAY_SEGMENT(Demo_Gt)
DECLARE_OVERLAY_SEGMENT(En_Po_Field)
DECLARE_OVERLAY_SEGMENT(Efc_Erupc)
DECLARE_OVERLAY_SEGMENT(Bg_Zg)
DECLARE_OVERLAY_SEGMENT(En_Heishi4)
DECLARE_OVERLAY_SEGMENT(En_Zl3)
DECLARE_OVERLAY_SEGMENT(Boss_Ganon2)
DECLARE_OVERLAY_SEGMENT(En_Kakasi)
DECLARE_OVERLAY_SEGMENT(En_Takara_Man)
DECLARE_OVERLAY_SEGMENT(Obj_Makeoshihiki)
DECLARE_OVERLAY_SEGMENT(Oceff_Spot)
DECLARE_OVERLAY_SEGMENT(End_Title)
DECLARE_OVERLAY_SEGMENT(En_Torch)
DECLARE_OVERLAY_SEGMENT(Demo_Ec)
DECLARE_OVERLAY_SEGMENT(Shot_Sun)
DECLARE_OVERLAY_SEGMENT(En_Dy_Extra)
DECLARE_OVERLAY_SEGMENT(En_Wonder_Talk2)
DECLARE_OVERLAY_SEGMENT(En_Ge2)
DECLARE_OVERLAY_SEGMENT(Obj_Roomtimer)
DECLARE_OVERLAY_SEGMENT(En_Ssh)
DECLARE_OVERLAY_SEGMENT(En_Sth)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe)
DECLARE_OVERLAY_SEGMENT(Oceff_Storm)
DECLARE_OVERLAY_SEGMENT(En_Weiyer)
DECLARE_OVERLAY_SEGMENT(Bg_Spot05_Soko)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_1flift)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Haheniron)
DECLARE_OVERLAY_SEGMENT(Bg_Spot12_Gate)
DECLARE_OVERLAY_SEGMENT(Bg_Spot12_Saku)
DECLARE_OVERLAY_SEGMENT(En_Hintnuts)
DECLARE_OVERLAY_SEGMENT(En_Nutsball)
DECLARE_OVERLAY_SEGMENT(Bg_Spot00_Break)
DECLARE_OVERLAY_SEGMENT(En_Shopnuts)
DECLARE_OVERLAY_SEGMENT(En_It)
DECLARE_OVERLAY_SEGMENT(En_GeldB)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe2)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe3)
DECLARE_OVERLAY_SEGMENT(En_Niw_Girl)
DECLARE_OVERLAY_SEGMENT(En_Dog)
DECLARE_OVERLAY_SEGMENT(En_Si)
DECLARE_OVERLAY_SEGMENT(Bg_Spot01_Objects2)
DECLARE_OVERLAY_SEGMENT(Obj_Comb)
DECLARE_OVERLAY_SEGMENT(Bg_Spot11_Bakudankabe)
DECLARE_OVERLAY_SEGMENT(Obj_Kibako2)
DECLARE_OVERLAY_SEGMENT(En_Dnt_Demo)
DECLARE_OVERLAY_SEGMENT(En_Dnt_Jiji)
DECLARE_OVERLAY_SEGMENT(En_Dnt_Nomal)
DECLARE_OVERLAY_SEGMENT(En_Guest)
DECLARE_OVERLAY_SEGMENT(Bg_Bom_Guard)
DECLARE_OVERLAY_SEGMENT(En_Hs2)
DECLARE_OVERLAY_SEGMENT(Demo_Kekkai)
DECLARE_OVERLAY_SEGMENT(Bg_Spot08_Bakudankabe)
DECLARE_OVERLAY_SEGMENT(Bg_Spot17_Bakudankabe)
DECLARE_OVERLAY_SEGMENT(Obj_Mure3)
DECLARE_OVERLAY_SEGMENT(En_Tg)
DECLARE_OVERLAY_SEGMENT(En_Mu)
DECLARE_OVERLAY_SEGMENT(En_Go2)
DECLARE_OVERLAY_SEGMENT(En_Wf)
DECLARE_OVERLAY_SEGMENT(En_Skb)
DECLARE_OVERLAY_SEGMENT(Demo_Gj)
DECLARE_OVERLAY_SEGMENT(Demo_Geff)
DECLARE_OVERLAY_SEGMENT(Bg_Gnd_Firemeiro)
DECLARE_OVERLAY_SEGMENT(Bg_Gnd_Darkmeiro)
DECLARE_OVERLAY_SEGMENT(Bg_Gnd_Soulmeiro)
DECLARE_OVERLAY_SEGMENT(Bg_Gnd_Nisekabe)
DECLARE_OVERLAY_SEGMENT(Bg_Gnd_Iceblock)
DECLARE_OVERLAY_SEGMENT(En_Gb)
DECLARE_OVERLAY_SEGMENT(En_Gs)
DECLARE_OVERLAY_SEGMENT(Bg_Mizu_Bwall)
DECLARE_OVERLAY_SEGMENT(Bg_Mizu_Shutter)
DECLARE_OVERLAY_SEGMENT(En_Daiku_Kakariko)
DECLARE_OVERLAY_SEGMENT(Bg_Bowl_Wall)
DECLARE_OVERLAY_SEGMENT(En_Wall_Tubo)
DECLARE_OVERLAY_SEGMENT(En_Po_Desert)
DECLARE_OVERLAY_SEGMENT(En_Crow)
DECLARE_OVERLAY_SEGMENT(Door_Killer)
DECLARE_OVERLAY_SEGMENT(Bg_Spot11_Oasis)
DECLARE_OVERLAY_SEGMENT(Bg_Spot18_Futa)
DECLARE_OVERLAY_SEGMENT(Bg_Spot18_Shutter)
DECLARE_OVERLAY_SEGMENT(En_Ma3)
DECLARE_OVERLAY_SEGMENT(En_Cow)
DECLARE_OVERLAY_SEGMENT(Bg_Ice_Turara)
DECLARE_OVERLAY_SEGMENT(Bg_Ice_Shutter)
DECLARE_OVERLAY_SEGMENT(En_Kakasi2)
DECLARE_OVERLAY_SEGMENT(En_Kakasi3)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe4)
DECLARE_OVERLAY_SEGMENT(En_Eg)
DECLARE_OVERLAY_SEGMENT(Bg_Menkuri_Nisekabe)
DECLARE_OVERLAY_SEGMENT(En_Zo)
DECLARE_OVERLAY_SEGMENT(Obj_Makekinsuta)
DECLARE_OVERLAY_SEGMENT(En_Ge3)
DECLARE_OVERLAY_SEGMENT(Obj_Timeblock)
DECLARE_OVERLAY_SEGMENT(Obj_Hamishi)
DECLARE_OVERLAY_SEGMENT(En_Zl4)
DECLARE_OVERLAY_SEGMENT(En_Mm2)
DECLARE_OVERLAY_SEGMENT(Bg_Jya_Block)
DECLARE_OVERLAY_SEGMENT(Obj_Warp2block)
DECLARE_ROM_SEGMENT(gameplay_keep)
DECLARE_ROM_SEGMENT(gameplay_field_keep)
DECLARE_ROM_SEGMENT(gameplay_dangeon_keep)
DECLARE_ROM_SEGMENT(object_human)
DECLARE_ROM_SEGMENT(object_okuta)
DECLARE_ROM_SEGMENT(object_crow)
DECLARE_ROM_SEGMENT(object_poh)
DECLARE_ROM_SEGMENT(object_dy_obj)
DECLARE_ROM_SEGMENT(object_wallmaster)
DECLARE_ROM_SEGMENT(object_dodongo)
DECLARE_ROM_SEGMENT(object_firefly)
DECLARE_ROM_SEGMENT(object_box)
DECLARE_ROM_SEGMENT(object_fire)
DECLARE_ROM_SEGMENT(object_bubble)
DECLARE_ROM_SEGMENT(object_niw)
DECLARE_ROM_SEGMENT(object_link_boy)
DECLARE_ROM_SEGMENT(object_link_child)
DECLARE_ROM_SEGMENT(object_tite)
DECLARE_ROM_SEGMENT(object_reeba)
DECLARE_ROM_SEGMENT(object_peehat)
DECLARE_ROM_SEGMENT(object_kingdodongo)
DECLARE_ROM_SEGMENT(object_horse)
DECLARE_ROM_SEGMENT(object_zf)
DECLARE_ROM_SEGMENT(object_goma)
DECLARE_ROM_SEGMENT(object_zl1)
DECLARE_ROM_SEGMENT(object_gol)
DECLARE_ROM_SEGMENT(object_dodojr)
DECLARE_ROM_SEGMENT(object_torch2)
DECLARE_ROM_SEGMENT(object_bl)
DECLARE_ROM_SEGMENT(object_tp)
DECLARE_ROM_SEGMENT(object_oA1)
DECLARE_ROM_SEGMENT(object_st)
DECLARE_ROM_SEGMENT(object_bw)
DECLARE_ROM_SEGMENT(object_ei)
DECLARE_ROM_SEGMENT(object_horse_normal)
DECLARE_ROM_SEGMENT(object_oB1)
DECLARE_ROM_SEGMENT(object_o_anime)
DECLARE_ROM_SEGMENT(object_spot04_objects)
DECLARE_ROM_SEGMENT(object_ddan_objects)
DECLARE_ROM_SEGMENT(object_hidan_objects)
DECLARE_ROM_SEGMENT(object_horse_ganon)
DECLARE_ROM_SEGMENT(object_oA2)
DECLARE_ROM_SEGMENT(object_spot00_objects)
DECLARE_ROM_SEGMENT(object_mb)
DECLARE_ROM_SEGMENT(object_bombf)
DECLARE_ROM_SEGMENT(object_sk2)
DECLARE_ROM_SEGMENT(object_oE1)
DECLARE_ROM_SEGMENT(object_oE_anime)
DECLARE_ROM_SEGMENT(object_oE2)
DECLARE_ROM_SEGMENT(object_ydan_objects)
DECLARE_ROM_SEGMENT(object_gnd)
DECLARE_ROM_SEGMENT(object_am)
DECLARE_ROM_SEGMENT(object_dekubaba)
DECLARE_ROM_SEGMENT(object_oA3)
DECLARE_ROM_SEGMENT(object_oA4)
DECLARE_ROM_SEGMENT(object_oA5)
DECLARE_ROM_SEGMENT(object_oA6)
DECLARE_ROM_SEGMENT(object_oA7)
DECLARE_ROM_SEGMENT(object_jj)
DECLARE_ROM_SEGMENT(object_oA8)
DECLARE_ROM_SEGMENT(object_oA9)
DECLARE_ROM_SEGMENT(object_oB2)
DECLARE_ROM_SEGMENT(object_oB3)
DECLARE_ROM_SEGMENT(object_oB4)
DECLARE_ROM_SEGMENT(object_horse_zelda)
DECLARE_ROM_SEGMENT(object_opening_demo1)
DECLARE_ROM_SEGMENT(object_warp1)
DECLARE_ROM_SEGMENT(object_b_heart)
DECLARE_ROM_SEGMENT(object_dekunuts)
DECLARE_ROM_SEGMENT(object_oE3)
DECLARE_ROM_SEGMENT(object_oE4)
DECLARE_ROM_SEGMENT(object_menkuri_objects)
DECLARE_ROM_SEGMENT(object_oE5)
DECLARE_ROM_SEGMENT(object_oE6)
DECLARE_ROM_SEGMENT(object_oE7)
DECLARE_ROM_SEGMENT(object_oE8)
DECLARE_ROM_SEGMENT(object_oE9)
DECLARE_ROM_SEGMENT(object_oE10)
DECLARE_ROM_SEGMENT(object_oE11)
DECLARE_ROM_SEGMENT(object_oE12)
DECLARE_ROM_SEGMENT(object_vali)
DECLARE_ROM_SEGMENT(object_oA10)
DECLARE_ROM_SEGMENT(object_oA11)
DECLARE_ROM_SEGMENT(object_mizu_objects)
DECLARE_ROM_SEGMENT(object_fhg)
DECLARE_ROM_SEGMENT(object_ossan)
DECLARE_ROM_SEGMENT(object_mori_hineri1)
DECLARE_ROM_SEGMENT(object_Bb)
DECLARE_ROM_SEGMENT(object_toki_objects)
DECLARE_ROM_SEGMENT(object_yukabyun)
DECLARE_ROM_SEGMENT(object_zl2)
DECLARE_ROM_SEGMENT(object_mjin)
DECLARE_ROM_SEGMENT(object_mjin_flash)
DECLARE_ROM_SEGMENT(object_mjin_dark)
DECLARE_ROM_SEGMENT(object_mjin_flame)
DECLARE_ROM_SEGMENT(object_mjin_ice)
DECLARE_ROM_SEGMENT(object_mjin_soul)
DECLARE_ROM_SEGMENT(object_mjin_wind)
DECLARE_ROM_SEGMENT(object_mjin_oka)
DECLARE_ROM_SEGMENT(object_haka_objects)
DECLARE_ROM_SEGMENT(object_spot06_objects)
DECLARE_ROM_SEGMENT(object_ice_objects)
DECLARE_ROM_SEGMENT(object_relay_objects)
DECLARE_ROM_SEGMENT(object_po_field)
DECLARE_ROM_SEGMENT(object_po_composer)
DECLARE_ROM_SEGMENT(object_mori_hineri1a)
DECLARE_ROM_SEGMENT(object_mori_hineri2)
DECLARE_ROM_SEGMENT(object_mori_hineri2a)
DECLARE_ROM_SEGMENT(object_mori_objects)
DECLARE_ROM_SEGMENT(object_mori_tex)
DECLARE_ROM_SEGMENT(object_spot08_obj)
DECLARE_ROM_SEGMENT(object_warp2)
DECLARE_ROM_SEGMENT(object_hata)
DECLARE_ROM_SEGMENT(object_bird)
DECLARE_ROM_SEGMENT(object_wood02)
DECLARE_ROM_SEGMENT(object_lightbox)
DECLARE_ROM_SEGMENT(object_pu_box)
DECLARE_ROM_SEGMENT(object_trap)
DECLARE_ROM_SEGMENT(object_vase)
DECLARE_ROM_SEGMENT(object_im)
DECLARE_ROM_SEGMENT(object_ta)
DECLARE_ROM_SEGMENT(object_tk)
DECLARE_ROM_SEGMENT(object_xc)
DECLARE_ROM_SEGMENT(object_vm)
DECLARE_ROM_SEGMENT(object_bv)
DECLARE_ROM_SEGMENT(object_hakach_objects)
DECLARE_ROM_SEGMENT(object_efc_crystal_light)
DECLARE_ROM_SEGMENT(object_efc_fire_ball)
DECLARE_ROM_SEGMENT(object_efc_flash)
DECLARE_ROM_SEGMENT(object_efc_lgt_shower)
DECLARE_ROM_SEGMENT(object_efc_star_field)
DECLARE_ROM_SEGMENT(object_god_lgt)
DECLARE_ROM_SEGMENT(object_light_ring)
DECLARE_ROM_SEGMENT(object_triforce_spot)
DECLARE_ROM_SEGMENT(object_bdan_objects)
DECLARE_ROM_SEGMENT(object_sd)
DECLARE_ROM_SEGMENT(object_rd)
DECLARE_ROM_SEGMENT(object_po_sisters)
DECLARE_ROM_SEGMENT(object_heavy_object)
DECLARE_ROM_SEGMENT(object_gndd)
DECLARE_ROM_SEGMENT(object_fd)
DECLARE_ROM_SEGMENT(object_du)
DECLARE_ROM_SEGMENT(object_fw)
DECLARE_ROM_SEGMENT(object_medal)
DECLARE_ROM_SEGMENT(object_horse_link_child)
DECLARE_ROM_SEGMENT(object_spot02_objects)
DECLARE_ROM_SEGMENT(object_haka)
DECLARE_ROM_SEGMENT(object_ru1)
DECLARE_ROM_SEGMENT(object_syokudai)
DECLARE_ROM_SEGMENT(object_fd2)
DECLARE_ROM_SEGMENT(object_dh)
DECLARE_ROM_SEGMENT(object_rl)
DECLARE_ROM_SEGMENT(object_efc_tw)
DECLARE_ROM_SEGMENT(object_demo_tre_lgt)
DECLARE_ROM_SEGMENT(object_gi_key)
DECLARE_ROM_SEGMENT(object_mir_ray)
DECLARE_ROM_SEGMENT(object_brob)
DECLARE_ROM_SEGMENT(object_gi_jewel)
DECLARE_ROM_SEGMENT(object_spot09_obj)
DECLARE_ROM_SEGMENT(object_spot18_obj)
DECLARE_ROM_SEGMENT(object_bdoor)
DECLARE_ROM_SEGMENT(object_spot17_obj)
DECLARE_ROM_SEGMENT(object_shop_dungen)
DECLARE_ROM_SEGMENT(object_nb)
DECLARE_ROM_SEGMENT(object_mo)
DECLARE_ROM_SEGMENT(object_sb)
DECLARE_ROM_SEGMENT(object_gi_melody)
DECLARE_ROM_SEGMENT(object_gi_heart)
DECLARE_ROM_SEGMENT(object_gi_compass)
DECLARE_ROM_SEGMENT(object_gi_bosskey)
DECLARE_ROM_SEGMENT(object_gi_medal)
DECLARE_ROM_SEGMENT(object_gi_nuts)
DECLARE_ROM_SEGMENT(object_sa)
DECLARE_ROM_SEGMENT(object_gi_hearts)
DECLARE_ROM_SEGMENT(object_gi_arrowcase)
DECLARE_ROM_SEGMENT(object_gi_bombpouch)
DECLARE_ROM_SEGMENT(object_in)
DECLARE_ROM_SEGMENT(object_tr)
DECLARE_ROM_SEGMENT(object_spot16_obj)
DECLARE_ROM_SEGMENT(object_oE1s)
DECLARE_ROM_SEGMENT(object_oE4s)
DECLARE_ROM_SEGMENT(object_os_anime)
DECLARE_ROM_SEGMENT(object_gi_bottle)
DECLARE_ROM_SEGMENT(object_gi_stick)
DECLARE_ROM_SEGMENT(object_gi_map)
DECLARE_ROM_SEGMENT(object_oF1d_map)
DECLARE_ROM_SEGMENT(object_ru2)
DECLARE_ROM_SEGMENT(object_gi_shield_1)
DECLARE_ROM_SEGMENT(object_dekujr)
DECLARE_ROM_SEGMENT(object_gi_magicpot)
DECLARE_ROM_SEGMENT(object_gi_bomb_1)
DECLARE_ROM_SEGMENT(object_oF1s)
DECLARE_ROM_SEGMENT(object_ma2)
DECLARE_ROM_SEGMENT(object_gi_purse)
DECLARE_ROM_SEGMENT(object_hni)
DECLARE_ROM_SEGMENT(object_tw)
DECLARE_ROM_SEGMENT(object_rr)
DECLARE_ROM_SEGMENT(object_bxa)
DECLARE_ROM_SEGMENT(object_anubice)
DECLARE_ROM_SEGMENT(object_gi_gerudo)
DECLARE_ROM_SEGMENT(object_gi_arrow)
DECLARE_ROM_SEGMENT(object_gi_bomb_2)
DECLARE_ROM_SEGMENT(object_gi_egg)
DECLARE_ROM_SEGMENT(object_gi_scale)
DECLARE_ROM_SEGMENT(object_gi_shield_2)
DECLARE_ROM_SEGMENT(object_gi_hookshot)
DECLARE_ROM_SEGMENT(object_gi_ocarina)
DECLARE_ROM_SEGMENT(object_gi_milk)
DECLARE_ROM_SEGMENT(object_ma1)
DECLARE_ROM_SEGMENT(object_ganon)
DECLARE_ROM_SEGMENT(object_sst)
DECLARE_ROM_SEGMENT(object_ny)
DECLARE_ROM_SEGMENT(object_ny)
DECLARE_ROM_SEGMENT(object_fr)
DECLARE_ROM_SEGMENT(object_gi_pachinko)
DECLARE_ROM_SEGMENT(object_gi_boomerang)
DECLARE_ROM_SEGMENT(object_gi_bow)
DECLARE_ROM_SEGMENT(object_gi_glasses)
DECLARE_ROM_SEGMENT(object_gi_liquid)
DECLARE_ROM_SEGMENT(object_ani)
DECLARE_ROM_SEGMENT(object_demo_6k)
DECLARE_ROM_SEGMENT(object_gi_shield_3)
DECLARE_ROM_SEGMENT(object_gi_letter)
DECLARE_ROM_SEGMENT(object_spot15_obj)
DECLARE_ROM_SEGMENT(object_jya_obj)
DECLARE_ROM_SEGMENT(object_gi_clothes)
DECLARE_ROM_SEGMENT(object_gi_bean)
DECLARE_ROM_SEGMENT(object_gi_fish)
DECLARE_ROM_SEGMENT(object_gi_saw)
DECLARE_ROM_SEGMENT(object_gi_hammer)
DECLARE_ROM_SEGMENT(object_gi_grass)
DECLARE_ROM_SEGMENT(object_gi_longsword)
DECLARE_ROM_SEGMENT(object_spot01_objects)
DECLARE_ROM_SEGMENT(object_md)
DECLARE_ROM_SEGMENT(object_md)
DECLARE_ROM_SEGMENT(object_km1)
DECLARE_ROM_SEGMENT(object_kw1)
DECLARE_ROM_SEGMENT(object_zo)
DECLARE_ROM_SEGMENT(object_kz)
DECLARE_ROM_SEGMENT(object_umajump)
DECLARE_ROM_SEGMENT(object_masterkokiri)
DECLARE_ROM_SEGMENT(object_masterkokirihead)
DECLARE_ROM_SEGMENT(object_mastergolon)
DECLARE_ROM_SEGMENT(object_masterzoora)
DECLARE_ROM_SEGMENT(object_aob)
DECLARE_ROM_SEGMENT(object_ik)
DECLARE_ROM_SEGMENT(object_ahg)
DECLARE_ROM_SEGMENT(object_cne)
DECLARE_ROM_SEGMENT(object_gi_niwatori)
DECLARE_ROM_SEGMENT(object_skj)
DECLARE_ROM_SEGMENT(object_gi_bottle_letter)
DECLARE_ROM_SEGMENT(object_bji)
DECLARE_ROM_SEGMENT(object_bba)
DECLARE_ROM_SEGMENT(object_gi_ocarina_0)
DECLARE_ROM_SEGMENT(object_ds)
DECLARE_ROM_SEGMENT(object_ane)
DECLARE_ROM_SEGMENT(object_boj)
DECLARE_ROM_SEGMENT(object_spot03_object)
DECLARE_ROM_SEGMENT(object_spot07_object)
DECLARE_ROM_SEGMENT(object_fz)
DECLARE_ROM_SEGMENT(object_bob)
DECLARE_ROM_SEGMENT(object_ge1)
DECLARE_ROM_SEGMENT(object_yabusame_point)
DECLARE_ROM_SEGMENT(object_gi_boots_2)
DECLARE_ROM_SEGMENT(object_gi_seed)
DECLARE_ROM_SEGMENT(object_gnd_magic)
DECLARE_ROM_SEGMENT(object_d_elevator)
DECLARE_ROM_SEGMENT(object_d_hsblock)
DECLARE_ROM_SEGMENT(object_d_lift)
DECLARE_ROM_SEGMENT(object_mamenoki)
DECLARE_ROM_SEGMENT(object_goroiwa)
DECLARE_ROM_SEGMENT(object_toryo)
DECLARE_ROM_SEGMENT(object_daiku)
DECLARE_ROM_SEGMENT(object_nwc)
DECLARE_ROM_SEGMENT(object_blkobj)
DECLARE_ROM_SEGMENT(object_gm)
DECLARE_ROM_SEGMENT(object_ms)
DECLARE_ROM_SEGMENT(object_hs)
DECLARE_ROM_SEGMENT(object_ingate)
DECLARE_ROM_SEGMENT(object_lightswitch)
DECLARE_ROM_SEGMENT(object_kusa)
DECLARE_ROM_SEGMENT(object_tsubo)
DECLARE_ROM_SEGMENT(object_gi_gloves)
DECLARE_ROM_SEGMENT(object_gi_coin)
DECLARE_ROM_SEGMENT(object_kanban)
DECLARE_ROM_SEGMENT(object_gjyo_objects)
DECLARE_ROM_SEGMENT(object_owl)
DECLARE_ROM_SEGMENT(object_mk)
DECLARE_ROM_SEGMENT(object_fu)
DECLARE_ROM_SEGMENT(object_gi_ki_tan_mask)
DECLARE_ROM_SEGMENT(object_gi_redead_mask)
DECLARE_ROM_SEGMENT(object_gi_skj_mask)
DECLARE_ROM_SEGMENT(object_gi_rabit_mask)
DECLARE_ROM_SEGMENT(object_gi_truth_mask)
DECLARE_ROM_SEGMENT(object_ganon_objects)
DECLARE_ROM_SEGMENT(object_siofuki)
DECLARE_ROM_SEGMENT(object_stream)
DECLARE_ROM_SEGMENT(object_mm)
DECLARE_ROM_SEGMENT(object_fa)
DECLARE_ROM_SEGMENT(object_os)
DECLARE_ROM_SEGMENT(object_gi_eye_lotion)
DECLARE_ROM_SEGMENT(object_gi_powder)
DECLARE_ROM_SEGMENT(object_gi_mushroom)
DECLARE_ROM_SEGMENT(object_gi_ticketstone)
DECLARE_ROM_SEGMENT(object_gi_brokensword)
DECLARE_ROM_SEGMENT(object_js)
DECLARE_ROM_SEGMENT(object_cs)
DECLARE_ROM_SEGMENT(object_gi_prescription)
DECLARE_ROM_SEGMENT(object_gi_bracelet)
DECLARE_ROM_SEGMENT(object_gi_soldout)
DECLARE_ROM_SEGMENT(object_gi_frog)
DECLARE_ROM_SEGMENT(object_mag)
DECLARE_ROM_SEGMENT(object_door_gerudo)
DECLARE_ROM_SEGMENT(object_gt)
DECLARE_ROM_SEGMENT(object_efc_erupc)
DECLARE_ROM_SEGMENT(object_zl2_anime1)
DECLARE_ROM_SEGMENT(object_zl2_anime2)
DECLARE_ROM_SEGMENT(object_gi_golonmask)
DECLARE_ROM_SEGMENT(object_gi_zoramask)
DECLARE_ROM_SEGMENT(object_gi_gerudomask)
DECLARE_ROM_SEGMENT(object_ganon2)
DECLARE_ROM_SEGMENT(object_ka)
DECLARE_ROM_SEGMENT(object_ts)
DECLARE_ROM_SEGMENT(object_zg)
DECLARE_ROM_SEGMENT(object_gi_hoverboots)
DECLARE_ROM_SEGMENT(object_gi_m_arrow)
DECLARE_ROM_SEGMENT(object_ds2)
DECLARE_ROM_SEGMENT(object_ec)
DECLARE_ROM_SEGMENT(object_fish)
DECLARE_ROM_SEGMENT(object_gi_sutaru)
DECLARE_ROM_SEGMENT(object_gi_goddess)
DECLARE_ROM_SEGMENT(object_ssh)
DECLARE_ROM_SEGMENT(object_bigokuta)
DECLARE_ROM_SEGMENT(object_bg)
DECLARE_ROM_SEGMENT(object_spot05_objects)
DECLARE_ROM_SEGMENT(object_spot12_obj)
DECLARE_ROM_SEGMENT(object_bombiwa)
DECLARE_ROM_SEGMENT(object_hintnuts)
DECLARE_ROM_SEGMENT(object_rs)
DECLARE_ROM_SEGMENT(object_spot00_break)
DECLARE_ROM_SEGMENT(object_gla)
DECLARE_ROM_SEGMENT(object_shopnuts)
DECLARE_ROM_SEGMENT(object_geldb)
DECLARE_ROM_SEGMENT(object_gr)
DECLARE_ROM_SEGMENT(object_dog)
DECLARE_ROM_SEGMENT(object_jya_iron)
DECLARE_ROM_SEGMENT(object_jya_door)
DECLARE_ROM_SEGMENT(object_spot11_obj)
DECLARE_ROM_SEGMENT(object_kibako2)
DECLARE_ROM_SEGMENT(object_dns)
DECLARE_ROM_SEGMENT(object_dnk)
DECLARE_ROM_SEGMENT(object_gi_fire)
DECLARE_ROM_SEGMENT(object_gi_insect)
DECLARE_ROM_SEGMENT(object_gi_butterfly)
DECLARE_ROM_SEGMENT(object_gi_ghost)
DECLARE_ROM_SEGMENT(object_gi_soul)
DECLARE_ROM_SEGMENT(object_bowl)
DECLARE_ROM_SEGMENT(object_demo_kekkai)
DECLARE_ROM_SEGMENT(object_efc_doughnut)
DECLARE_ROM_SEGMENT(object_gi_dekupouch)
DECLARE_ROM_SEGMENT(object_ganon_anime1)
DECLARE_ROM_SEGMENT(object_ganon_anime2)
DECLARE_ROM_SEGMENT(object_ganon_anime3)
DECLARE_ROM_SEGMENT(object_gi_rupy)
DECLARE_ROM_SEGMENT(object_spot01_matoya)
DECLARE_ROM_SEGMENT(object_spot01_matoyab)
DECLARE_ROM_SEGMENT(object_mu)
DECLARE_ROM_SEGMENT(object_wf)
DECLARE_ROM_SEGMENT(object_skb)
DECLARE_ROM_SEGMENT(object_gj)
DECLARE_ROM_SEGMENT(object_geff)
DECLARE_ROM_SEGMENT(object_haka_door)
DECLARE_ROM_SEGMENT(object_gs)
DECLARE_ROM_SEGMENT(object_ps)
DECLARE_ROM_SEGMENT(object_bwall)
DECLARE_ROM_SEGMENT(object_cow)
DECLARE_ROM_SEGMENT(object_cob)
DECLARE_ROM_SEGMENT(object_gi_sword_1)
DECLARE_ROM_SEGMENT(object_door_killer)
DECLARE_ROM_SEGMENT(object_ouke_haka)
DECLARE_ROM_SEGMENT(object_timeblock)
DECLARE_ROM_SEGMENT(object_zl4)
DECLARE_ROM_SEGMENT(g_pn_01)
DECLARE_ROM_SEGMENT(g_pn_02)
DECLARE_ROM_SEGMENT(g_pn_03)

View file

@ -0,0 +1,483 @@
/**
* Actor Table
*
* DEFINE_ACTOR should be used for normal actors
* - Argument 1: Name of the actor (without the ovl_ part)
* - Argument 2: Enum value for this actor
* - Argument 3: Allocation type (normal, permanent or absolute)
*
* DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR
*
* DEFINE_ACTOR_UNSET is needed to define empty entries from the original game
*/
/* 0x0000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL)
/* 0x0001 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1)
/* 0x0002 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL)
/* 0x0003 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_3)
/* 0x0004 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL)
/* 0x0005 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5)
/* 0x0006 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6)
/* 0x0007 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL)
/* 0x0008 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL)
/* 0x0009 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT)
/* 0x000A */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL)
/* 0x000B */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL)
/* 0x000C */ DEFINE_ACTOR(Bg_Hidan_Firewall, ACTOR_BG_HIDAN_FIREWALL, ALLOCTYPE_NORMAL)
/* 0x000D */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL)
/* 0x000E */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL)
/* 0x000F */ DEFINE_ACTOR(Bg_Ydan_Sp, ACTOR_BG_YDAN_SP, ALLOCTYPE_NORMAL)
/* 0x0010 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT)
/* 0x0011 */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL)
/* 0x0012 */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL)
/* 0x0013 */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL)
/* 0x0014 */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL)
/* 0x0015 */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL)
/* 0x0016 */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT)
/* 0x0017 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_17)
/* 0x0018 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL)
/* 0x0019 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL)
/* 0x001A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1A)
/* 0x001B */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL)
/* 0x001C */ DEFINE_ACTOR(En_Reeba, ACTOR_EN_REEBA, ALLOCTYPE_NORMAL)
/* 0x001D */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL)
/* 0x001E */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL)
/* 0x001F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1F)
/* 0x0020 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL)
/* 0x0021 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL)
/* 0x0022 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_22)
/* 0x0023 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT)
/* 0x0024 */ DEFINE_ACTOR(En_Scene_Change, ACTOR_EN_SCENE_CHANGE, ALLOCTYPE_NORMAL)
/* 0x0025 */ DEFINE_ACTOR(En_Zf, ACTOR_EN_ZF, ALLOCTYPE_NORMAL)
/* 0x0026 */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL)
/* 0x0027 */ DEFINE_ACTOR(Boss_Dodongo, ACTOR_BOSS_DODONGO, ALLOCTYPE_NORMAL)
/* 0x0028 */ DEFINE_ACTOR(Boss_Goma, ACTOR_BOSS_GOMA, ALLOCTYPE_NORMAL)
/* 0x0029 */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL)
/* 0x002A */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL)
/* 0x002B */ DEFINE_ACTOR(En_Goma, ACTOR_EN_GOMA, ALLOCTYPE_NORMAL)
/* 0x002C */ DEFINE_ACTOR(Bg_Pushbox, ACTOR_BG_PUSHBOX, ALLOCTYPE_NORMAL)
/* 0x002D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL)
/* 0x002E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT)
/* 0x002F */ DEFINE_ACTOR(En_Dodojr, ACTOR_EN_DODOJR, ALLOCTYPE_NORMAL)
/* 0x0030 */ DEFINE_ACTOR(En_Bdfire, ACTOR_EN_BDFIRE, ALLOCTYPE_NORMAL)
/* 0x0031 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_31)
/* 0x0032 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT)
/* 0x0033 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL)
/* 0x0034 */ DEFINE_ACTOR(En_Bili, ACTOR_EN_BILI, ALLOCTYPE_NORMAL)
/* 0x0035 */ DEFINE_ACTOR(En_Tp, ACTOR_EN_TP, ALLOCTYPE_NORMAL)
/* 0x0036 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_36)
/* 0x0037 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL)
/* 0x0038 */ DEFINE_ACTOR(En_Bw, ACTOR_EN_BW, ALLOCTYPE_NORMAL)
/* 0x0039 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL)
/* 0x003A */ DEFINE_ACTOR(En_Eiyer, ACTOR_EN_EIYER, ALLOCTYPE_NORMAL)
/* 0x003B */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL)
/* 0x003C */ DEFINE_ACTOR(En_Horse_Normal, ACTOR_EN_HORSE_NORMAL, ALLOCTYPE_NORMAL)
/* 0x003D */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL)
/* 0x003E */ DEFINE_ACTOR(Bg_Treemouth, ACTOR_BG_TREEMOUTH, ALLOCTYPE_NORMAL)
/* 0x003F */ DEFINE_ACTOR(Bg_Dodoago, ACTOR_BG_DODOAGO, ALLOCTYPE_NORMAL)
/* 0x0040 */ DEFINE_ACTOR(Bg_Hidan_Dalm, ACTOR_BG_HIDAN_DALM, ALLOCTYPE_NORMAL)
/* 0x0041 */ DEFINE_ACTOR(Bg_Hidan_Hrock, ACTOR_BG_HIDAN_HROCK, ALLOCTYPE_NORMAL)
/* 0x0042 */ DEFINE_ACTOR(En_Horse_Ganon, ACTOR_EN_HORSE_GANON, ALLOCTYPE_NORMAL)
/* 0x0043 */ DEFINE_ACTOR(Bg_Hidan_Rock, ACTOR_BG_HIDAN_ROCK, ALLOCTYPE_NORMAL)
/* 0x0044 */ DEFINE_ACTOR(Bg_Hidan_Rsekizou, ACTOR_BG_HIDAN_RSEKIZOU, ALLOCTYPE_NORMAL)
/* 0x0045 */ DEFINE_ACTOR(Bg_Hidan_Sekizou, ACTOR_BG_HIDAN_SEKIZOU, ALLOCTYPE_NORMAL)
/* 0x0046 */ DEFINE_ACTOR(Bg_Hidan_Sima, ACTOR_BG_HIDAN_SIMA, ALLOCTYPE_NORMAL)
/* 0x0047 */ DEFINE_ACTOR(Bg_Hidan_Syoku, ACTOR_BG_HIDAN_SYOKU, ALLOCTYPE_NORMAL)
/* 0x0048 */ DEFINE_ACTOR(En_Xc, ACTOR_EN_XC, ALLOCTYPE_NORMAL)
/* 0x0049 */ DEFINE_ACTOR(Bg_Hidan_Curtain, ACTOR_BG_HIDAN_CURTAIN, ALLOCTYPE_NORMAL)
/* 0x004A */ DEFINE_ACTOR(Bg_Spot00_Hanebasi, ACTOR_BG_SPOT00_HANEBASI, ALLOCTYPE_NORMAL)
/* 0x004B */ DEFINE_ACTOR(En_Mb, ACTOR_EN_MB, ALLOCTYPE_NORMAL)
/* 0x004C */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL)
/* 0x004D */ DEFINE_ACTOR(En_Zl2, ACTOR_EN_ZL2, ALLOCTYPE_NORMAL)
/* 0x004E */ DEFINE_ACTOR(Bg_Hidan_Fslift, ACTOR_BG_HIDAN_FSLIFT, ALLOCTYPE_NORMAL)
/* 0x004F */ DEFINE_ACTOR(En_OE2, ACTOR_EN_OE2, ALLOCTYPE_NORMAL)
/* 0x0050 */ DEFINE_ACTOR(Bg_Ydan_Hasi, ACTOR_BG_YDAN_HASI, ALLOCTYPE_NORMAL)
/* 0x0051 */ DEFINE_ACTOR(Bg_Ydan_Maruta, ACTOR_BG_YDAN_MARUTA, ALLOCTYPE_NORMAL)
/* 0x0052 */ DEFINE_ACTOR(Boss_Ganondrof, ACTOR_BOSS_GANONDROF, ALLOCTYPE_NORMAL)
/* 0x0053 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_53)
/* 0x0054 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL)
/* 0x0055 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL)
/* 0x0056 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT)
/* 0x0057 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT)
/* 0x0058 */ DEFINE_ACTOR(Bg_Ddan_Jd, ACTOR_BG_DDAN_JD, ALLOCTYPE_NORMAL)
/* 0x0059 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL)
/* 0x005A */ DEFINE_ACTOR(En_Jj, ACTOR_EN_JJ, ALLOCTYPE_NORMAL)
/* 0x005B */ DEFINE_ACTOR(En_Horse_Zelda, ACTOR_EN_HORSE_ZELDA, ALLOCTYPE_NORMAL)
/* 0x005C */ DEFINE_ACTOR(Bg_Ddan_Kd, ACTOR_BG_DDAN_KD, ALLOCTYPE_NORMAL)
/* 0x005D */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL)
/* 0x005E */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL)
/* 0x005F */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL)
/* 0x0060 */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL)
/* 0x0061 */ DEFINE_ACTOR(Bg_Menkuri_Kaiten, ACTOR_BG_MENKURI_KAITEN, ALLOCTYPE_NORMAL)
/* 0x0062 */ DEFINE_ACTOR(Bg_Menkuri_Eye, ACTOR_BG_MENKURI_EYE, ALLOCTYPE_NORMAL)
/* 0x0063 */ DEFINE_ACTOR(En_Vali, ACTOR_EN_VALI, ALLOCTYPE_NORMAL)
/* 0x0064 */ DEFINE_ACTOR(Bg_Mizu_Movebg, ACTOR_BG_MIZU_MOVEBG, ALLOCTYPE_NORMAL)
/* 0x0065 */ DEFINE_ACTOR(Bg_Mizu_Water, ACTOR_BG_MIZU_WATER, ALLOCTYPE_NORMAL)
/* 0x0066 */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT)
/* 0x0067 */ DEFINE_ACTOR(En_fHG, ACTOR_EN_FHG, ALLOCTYPE_NORMAL)
/* 0x0068 */ DEFINE_ACTOR(Bg_Mori_Hineri, ACTOR_BG_MORI_HINERI, ALLOCTYPE_NORMAL)
/* 0x0069 */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL)
/* 0x006A */ DEFINE_ACTOR(Bg_Toki_Hikari, ACTOR_BG_TOKI_HIKARI, ALLOCTYPE_NORMAL)
/* 0x006B */ DEFINE_ACTOR(En_Yukabyun, ACTOR_EN_YUKABYUN, ALLOCTYPE_NORMAL)
/* 0x006C */ DEFINE_ACTOR(Bg_Toki_Swd, ACTOR_BG_TOKI_SWD, ALLOCTYPE_NORMAL)
/* 0x006D */ DEFINE_ACTOR(En_Fhg_Fire, ACTOR_EN_FHG_FIRE, ALLOCTYPE_NORMAL)
/* 0x006E */ DEFINE_ACTOR(Bg_Mjin, ACTOR_BG_MJIN, ALLOCTYPE_NORMAL)
/* 0x006F */ DEFINE_ACTOR(Bg_Hidan_Kousi, ACTOR_BG_HIDAN_KOUSI, ALLOCTYPE_NORMAL)
/* 0x0070 */ DEFINE_ACTOR(Door_Toki, ACTOR_DOOR_TOKI, ALLOCTYPE_NORMAL)
/* 0x0071 */ DEFINE_ACTOR(Bg_Hidan_Hamstep, ACTOR_BG_HIDAN_HAMSTEP, ALLOCTYPE_NORMAL)
/* 0x0072 */ DEFINE_ACTOR(En_Bird, ACTOR_EN_BIRD, ALLOCTYPE_NORMAL)
/* 0x0073 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_73)
/* 0x0074 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_74)
/* 0x0075 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_75)
/* 0x0076 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_76)
/* 0x0077 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL)
/* 0x0078 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_78)
/* 0x0079 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_79)
/* 0x007A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7A)
/* 0x007B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7B)
/* 0x007C */ DEFINE_ACTOR(En_Lightbox, ACTOR_EN_LIGHTBOX, ALLOCTYPE_NORMAL)
/* 0x007D */ DEFINE_ACTOR(En_Pu_box, ACTOR_EN_PU_BOX, ALLOCTYPE_NORMAL)
/* 0x007E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7E)
/* 0x007F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7F)
/* 0x0080 */ DEFINE_ACTOR(En_Trap, ACTOR_EN_TRAP, ALLOCTYPE_NORMAL)
/* 0x0081 */ DEFINE_ACTOR(En_Arow_Trap, ACTOR_EN_AROW_TRAP, ALLOCTYPE_NORMAL)
/* 0x0082 */ DEFINE_ACTOR(En_Vase, ACTOR_EN_VASE, ALLOCTYPE_NORMAL)
/* 0x0083 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_83)
/* 0x0084 */ DEFINE_ACTOR(En_Ta, ACTOR_EN_TA, ALLOCTYPE_NORMAL)
/* 0x0085 */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL)
/* 0x0086 */ DEFINE_ACTOR(Bg_Mori_Bigst, ACTOR_BG_MORI_BIGST, ALLOCTYPE_NORMAL)
/* 0x0087 */ DEFINE_ACTOR(Bg_Mori_Elevator, ACTOR_BG_MORI_ELEVATOR, ALLOCTYPE_NORMAL)
/* 0x0088 */ DEFINE_ACTOR(Bg_Mori_Kaitenkabe, ACTOR_BG_MORI_KAITENKABE, ALLOCTYPE_NORMAL)
/* 0x0089 */ DEFINE_ACTOR(Bg_Mori_Rakkatenjo, ACTOR_BG_MORI_RAKKATENJO, ALLOCTYPE_NORMAL)
/* 0x008A */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL)
/* 0x008B */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL)
/* 0x008C */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL)
/* 0x008D */ DEFINE_ACTOR(Bg_Hidan_Fwbig, ACTOR_BG_HIDAN_FWBIG, ALLOCTYPE_NORMAL)
/* 0x008E */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL)
/* 0x008F */ DEFINE_ACTOR(En_Heishi1, ACTOR_EN_HEISHI1, ALLOCTYPE_NORMAL)
/* 0x0090 */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL)
/* 0x0091 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL)
/* 0x0092 */ DEFINE_ACTOR(Bg_Heavy_Block, ACTOR_BG_HEAVY_BLOCK, ALLOCTYPE_NORMAL)
/* 0x0093 */ DEFINE_ACTOR(Bg_Po_Event, ACTOR_BG_PO_EVENT, ALLOCTYPE_NORMAL)
/* 0x0094 */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL)
/* 0x0095 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL)
/* 0x0096 */ DEFINE_ACTOR(Boss_Fd, ACTOR_BOSS_FD, ALLOCTYPE_NORMAL)
/* 0x0097 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL)
/* 0x0098 */ DEFINE_ACTOR(En_Du, ACTOR_EN_DU, ALLOCTYPE_NORMAL)
/* 0x0099 */ DEFINE_ACTOR(En_Fd, ACTOR_EN_FD, ALLOCTYPE_NORMAL)
/* 0x009A */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL)
/* 0x009B */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL)
/* 0x009C */ DEFINE_ACTOR(Bg_Spot02_Objects, ACTOR_BG_SPOT02_OBJECTS, ALLOCTYPE_NORMAL)
/* 0x009D */ DEFINE_ACTOR(Bg_Haka, ACTOR_BG_HAKA, ALLOCTYPE_NORMAL)
/* 0x009E */ DEFINE_ACTOR(Magic_Wind, ACTOR_MAGIC_WIND, ALLOCTYPE_ABSOLUTE)
/* 0x009F */ DEFINE_ACTOR(Magic_Fire, ACTOR_MAGIC_FIRE, ALLOCTYPE_ABSOLUTE)
/* 0x00A0 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A0)
/* 0x00A1 */ DEFINE_ACTOR(En_Ru1, ACTOR_EN_RU1, ALLOCTYPE_NORMAL)
/* 0x00A2 */ DEFINE_ACTOR(Boss_Fd2, ACTOR_BOSS_FD2, ALLOCTYPE_NORMAL)
/* 0x00A3 */ DEFINE_ACTOR(En_Fd_Fire, ACTOR_EN_FD_FIRE, ALLOCTYPE_NORMAL)
/* 0x00A4 */ DEFINE_ACTOR(En_Dh, ACTOR_EN_DH, ALLOCTYPE_NORMAL)
/* 0x00A5 */ DEFINE_ACTOR(En_Dha, ACTOR_EN_DHA, ALLOCTYPE_NORMAL)
/* 0x00A6 */ DEFINE_ACTOR(En_Rl, ACTOR_EN_RL, ALLOCTYPE_NORMAL)
/* 0x00A7 */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL)
/* 0x00A8 */ DEFINE_ACTOR(Demo_Du, ACTOR_DEMO_DU, ALLOCTYPE_NORMAL)
/* 0x00A9 */ DEFINE_ACTOR(Demo_Im, ACTOR_DEMO_IM, ALLOCTYPE_NORMAL)
/* 0x00AA */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL)
/* 0x00AB */ DEFINE_ACTOR(En_Fw, ACTOR_EN_FW, ALLOCTYPE_NORMAL)
/* 0x00AC */ DEFINE_ACTOR(Bg_Vb_Sima, ACTOR_BG_VB_SIMA, ALLOCTYPE_NORMAL)
/* 0x00AD */ DEFINE_ACTOR(En_Vb_Ball, ACTOR_EN_VB_BALL, ALLOCTYPE_NORMAL)
/* 0x00AE */ DEFINE_ACTOR(Bg_Haka_Megane, ACTOR_BG_HAKA_MEGANE, ALLOCTYPE_NORMAL)
/* 0x00AF */ DEFINE_ACTOR(Bg_Haka_MeganeBG, ACTOR_BG_HAKA_MEGANEBG, ALLOCTYPE_NORMAL)
/* 0x00B0 */ DEFINE_ACTOR(Bg_Haka_Ship, ACTOR_BG_HAKA_SHIP, ALLOCTYPE_NORMAL)
/* 0x00B1 */ DEFINE_ACTOR(Bg_Haka_Sgami, ACTOR_BG_HAKA_SGAMI, ALLOCTYPE_NORMAL)
/* 0x00B2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B2)
/* 0x00B3 */ DEFINE_ACTOR(En_Heishi2, ACTOR_EN_HEISHI2, ALLOCTYPE_NORMAL)
/* 0x00B4 */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL)
/* 0x00B5 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL)
/* 0x00B6 */ DEFINE_ACTOR(En_Brob, ACTOR_EN_BROB, ALLOCTYPE_NORMAL)
/* 0x00B7 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL)
/* 0x00B8 */ DEFINE_ACTOR(Bg_Spot09_Obj, ACTOR_BG_SPOT09_OBJ, ALLOCTYPE_NORMAL)
/* 0x00B9 */ DEFINE_ACTOR(Bg_Spot18_Obj, ACTOR_BG_SPOT18_OBJ, ALLOCTYPE_NORMAL)
/* 0x00BA */ DEFINE_ACTOR(Boss_Va, ACTOR_BOSS_VA, ALLOCTYPE_NORMAL)
/* 0x00BB */ DEFINE_ACTOR(Bg_Haka_Tubo, ACTOR_BG_HAKA_TUBO, ALLOCTYPE_NORMAL)
/* 0x00BC */ DEFINE_ACTOR(Bg_Haka_Trap, ACTOR_BG_HAKA_TRAP, ALLOCTYPE_NORMAL)
/* 0x00BD */ DEFINE_ACTOR(Bg_Haka_Huta, ACTOR_BG_HAKA_HUTA, ALLOCTYPE_NORMAL)
/* 0x00BE */ DEFINE_ACTOR(Bg_Haka_Zou, ACTOR_BG_HAKA_ZOU, ALLOCTYPE_NORMAL)
/* 0x00BF */ DEFINE_ACTOR(Bg_Spot17_Funen, ACTOR_BG_SPOT17_FUNEN, ALLOCTYPE_NORMAL)
/* 0x00C0 */ DEFINE_ACTOR(En_Syateki_Itm, ACTOR_EN_SYATEKI_ITM, ALLOCTYPE_NORMAL)
/* 0x00C1 */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL)
/* 0x00C2 */ DEFINE_ACTOR(En_Tana, ACTOR_EN_TANA, ALLOCTYPE_NORMAL)
/* 0x00C3 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL)
/* 0x00C4 */ DEFINE_ACTOR(Boss_Mo, ACTOR_BOSS_MO, ALLOCTYPE_NORMAL)
/* 0x00C5 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL)
/* 0x00C6 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL)
/* 0x00C7 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL)
/* 0x00C8 */ DEFINE_ACTOR(Bg_Bdan_Objects, ACTOR_BG_BDAN_OBJECTS, ALLOCTYPE_NORMAL)
/* 0x00C9 */ DEFINE_ACTOR(Demo_Sa, ACTOR_DEMO_SA, ALLOCTYPE_NORMAL)
/* 0x00CA */ DEFINE_ACTOR(Demo_Go, ACTOR_DEMO_GO, ALLOCTYPE_NORMAL)
/* 0x00CB */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL)
/* 0x00CC */ DEFINE_ACTOR(En_Tr, ACTOR_EN_TR, ALLOCTYPE_NORMAL)
/* 0x00CD */ DEFINE_ACTOR(Bg_Spot16_Bombstone, ACTOR_BG_SPOT16_BOMBSTONE, ALLOCTYPE_NORMAL)
/* 0x00CE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CE)
/* 0x00CF */ DEFINE_ACTOR(Bg_Hidan_Kowarerukabe, ACTOR_BG_HIDAN_KOWARERUKABE, ALLOCTYPE_NORMAL)
/* 0x00D0 */ DEFINE_ACTOR(Bg_Bombwall, ACTOR_BG_BOMBWALL, ALLOCTYPE_NORMAL)
/* 0x00D1 */ DEFINE_ACTOR(Bg_Spot08_Iceblock, ACTOR_BG_SPOT08_ICEBLOCK, ALLOCTYPE_NORMAL)
/* 0x00D2 */ DEFINE_ACTOR(En_Ru2, ACTOR_EN_RU2, ALLOCTYPE_NORMAL)
/* 0x00D3 */ DEFINE_ACTOR(Obj_Dekujr, ACTOR_OBJ_DEKUJR, ALLOCTYPE_NORMAL)
/* 0x00D4 */ DEFINE_ACTOR(Bg_Mizu_Uzu, ACTOR_BG_MIZU_UZU, ALLOCTYPE_NORMAL)
/* 0x00D5 */ DEFINE_ACTOR(Bg_Spot06_Objects, ACTOR_BG_SPOT06_OBJECTS, ALLOCTYPE_NORMAL)
/* 0x00D6 */ DEFINE_ACTOR(Bg_Ice_Objects, ACTOR_BG_ICE_OBJECTS, ALLOCTYPE_NORMAL)
/* 0x00D7 */ DEFINE_ACTOR(Bg_Haka_Water, ACTOR_BG_HAKA_WATER, ALLOCTYPE_NORMAL)
/* 0x00D8 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D8)
/* 0x00D9 */ DEFINE_ACTOR(En_Ma2, ACTOR_EN_MA2, ALLOCTYPE_NORMAL)
/* 0x00DA */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_NORMAL)
/* 0x00DB */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL)
/* 0x00DC */ DEFINE_ACTOR(Boss_Tw, ACTOR_BOSS_TW, ALLOCTYPE_NORMAL)
/* 0x00DD */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL)
/* 0x00DE */ DEFINE_ACTOR(En_Ba, ACTOR_EN_BA, ALLOCTYPE_NORMAL)
/* 0x00DF */ DEFINE_ACTOR(En_Bx, ACTOR_EN_BX, ALLOCTYPE_NORMAL)
/* 0x00E0 */ DEFINE_ACTOR(En_Anubice, ACTOR_EN_ANUBICE, ALLOCTYPE_NORMAL)
/* 0x00E1 */ DEFINE_ACTOR(En_Anubice_Fire, ACTOR_EN_ANUBICE_FIRE, ALLOCTYPE_NORMAL)
/* 0x00E2 */ DEFINE_ACTOR(Bg_Mori_Hashigo, ACTOR_BG_MORI_HASHIGO, ALLOCTYPE_NORMAL)
/* 0x00E3 */ DEFINE_ACTOR(Bg_Mori_Hashira4, ACTOR_BG_MORI_HASHIRA4, ALLOCTYPE_NORMAL)
/* 0x00E4 */ DEFINE_ACTOR(Bg_Mori_Idomizu, ACTOR_BG_MORI_IDOMIZU, ALLOCTYPE_NORMAL)
/* 0x00E5 */ DEFINE_ACTOR(Bg_Spot16_Doughnut, ACTOR_BG_SPOT16_DOUGHNUT, ALLOCTYPE_NORMAL)
/* 0x00E6 */ DEFINE_ACTOR(Bg_Bdan_Switch, ACTOR_BG_BDAN_SWITCH, ALLOCTYPE_NORMAL)
/* 0x00E7 */ DEFINE_ACTOR(En_Ma1, ACTOR_EN_MA1, ALLOCTYPE_NORMAL)
/* 0x00E8 */ DEFINE_ACTOR(Boss_Ganon, ACTOR_BOSS_GANON, ALLOCTYPE_NORMAL)
/* 0x00E9 */ DEFINE_ACTOR(Boss_Sst, ACTOR_BOSS_SST, ALLOCTYPE_NORMAL)
/* 0x00EA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EA)
/* 0x00EB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EB)
/* 0x00EC */ DEFINE_ACTOR(En_Ny, ACTOR_EN_NY, ALLOCTYPE_NORMAL)
/* 0x00ED */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL)
/* 0x00EE */ DEFINE_ACTOR(Item_Shield, ACTOR_ITEM_SHIELD, ALLOCTYPE_NORMAL)
/* 0x00EF */ DEFINE_ACTOR(Bg_Ice_Shelter, ACTOR_BG_ICE_SHELTER, ALLOCTYPE_NORMAL)
/* 0x00F0 */ DEFINE_ACTOR(En_Ice_Hono, ACTOR_EN_ICE_HONO, ALLOCTYPE_NORMAL)
/* 0x00F1 */ DEFINE_ACTOR(Item_Ocarina, ACTOR_ITEM_OCARINA, ALLOCTYPE_NORMAL)
/* 0x00F2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F2)
/* 0x00F3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F3)
/* 0x00F4 */ DEFINE_ACTOR(Magic_Dark, ACTOR_MAGIC_DARK, ALLOCTYPE_ABSOLUTE)
/* 0x00F5 */ DEFINE_ACTOR(Demo_6K, ACTOR_DEMO_6K, ALLOCTYPE_NORMAL)
/* 0x00F6 */ DEFINE_ACTOR(En_Anubice_Tag, ACTOR_EN_ANUBICE_TAG, ALLOCTYPE_NORMAL)
/* 0x00F7 */ DEFINE_ACTOR(Bg_Haka_Gate, ACTOR_BG_HAKA_GATE, ALLOCTYPE_NORMAL)
/* 0x00F8 */ DEFINE_ACTOR(Bg_Spot15_Saku, ACTOR_BG_SPOT15_SAKU, ALLOCTYPE_NORMAL)
/* 0x00F9 */ DEFINE_ACTOR(Bg_Jya_Goroiwa, ACTOR_BG_JYA_GOROIWA, ALLOCTYPE_NORMAL)
/* 0x00FA */ DEFINE_ACTOR(Bg_Jya_Zurerukabe, ACTOR_BG_JYA_ZURERUKABE, ALLOCTYPE_NORMAL)
/* 0x00FB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FB)
/* 0x00FC */ DEFINE_ACTOR(Bg_Jya_Cobra, ACTOR_BG_JYA_COBRA, ALLOCTYPE_NORMAL)
/* 0x00FD */ DEFINE_ACTOR(Bg_Jya_Kanaami, ACTOR_BG_JYA_KANAAMI, ALLOCTYPE_NORMAL)
/* 0x00FE */ DEFINE_ACTOR(Fishing, ACTOR_FISHING, ALLOCTYPE_NORMAL)
/* 0x00FF */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL)
/* 0x0100 */ DEFINE_ACTOR(Bg_Gate_Shutter, ACTOR_BG_GATE_SHUTTER, ALLOCTYPE_NORMAL)
/* 0x0101 */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL)
/* 0x0102 */ DEFINE_ACTOR(Bg_Spot01_Fusya, ACTOR_BG_SPOT01_FUSYA, ALLOCTYPE_NORMAL)
/* 0x0103 */ DEFINE_ACTOR(Bg_Spot01_Idohashira, ACTOR_BG_SPOT01_IDOHASHIRA, ALLOCTYPE_NORMAL)
/* 0x0104 */ DEFINE_ACTOR(Bg_Spot01_Idomizu, ACTOR_BG_SPOT01_IDOMIZU, ALLOCTYPE_NORMAL)
/* 0x0105 */ DEFINE_ACTOR(Bg_Po_Syokudai, ACTOR_BG_PO_SYOKUDAI, ALLOCTYPE_NORMAL)
/* 0x0106 */ DEFINE_ACTOR(Bg_Ganon_Otyuka, ACTOR_BG_GANON_OTYUKA, ALLOCTYPE_NORMAL)
/* 0x0107 */ DEFINE_ACTOR(Bg_Spot15_Rrbox, ACTOR_BG_SPOT15_RRBOX, ALLOCTYPE_NORMAL)
/* 0x0108 */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL)
/* 0x0109 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_109)
/* 0x010A */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE)
/* 0x010B */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE)
/* 0x010C */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE)
/* 0x010D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10D)
/* 0x010E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10E)
/* 0x010F */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL)
/* 0x0110 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL)
/* 0x0111 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL)
/* 0x0112 */ DEFINE_ACTOR(En_Wonder_Item, ACTOR_EN_WONDER_ITEM, ALLOCTYPE_NORMAL)
/* 0x0113 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL)
/* 0x0114 */ DEFINE_ACTOR(Demo_Ik, ACTOR_DEMO_IK, ALLOCTYPE_NORMAL)
/* 0x0115 */ DEFINE_ACTOR(En_Skj, ACTOR_EN_SKJ, ALLOCTYPE_NORMAL)
/* 0x0116 */ DEFINE_ACTOR(En_Skjneedle, ACTOR_EN_SKJNEEDLE, ALLOCTYPE_NORMAL)
/* 0x0117 */ DEFINE_ACTOR(En_G_Switch, ACTOR_EN_G_SWITCH, ALLOCTYPE_NORMAL)
/* 0x0118 */ DEFINE_ACTOR(Demo_Ext, ACTOR_DEMO_EXT, ALLOCTYPE_NORMAL)
/* 0x0119 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL)
/* 0x011A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL)
/* 0x011B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL)
/* 0x011C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL)
/* 0x011D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL)
/* 0x011E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL)
/* 0x011F */ DEFINE_ACTOR(Bg_Spot03_Taki, ACTOR_BG_SPOT03_TAKI, ALLOCTYPE_NORMAL)
/* 0x0120 */ DEFINE_ACTOR(Bg_Spot07_Taki, ACTOR_BG_SPOT07_TAKI, ALLOCTYPE_NORMAL)
/* 0x0121 */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL)
/* 0x0122 */ DEFINE_ACTOR(En_Po_Relay, ACTOR_EN_PO_RELAY, ALLOCTYPE_NORMAL)
/* 0x0123 */ DEFINE_ACTOR(Bg_Relay_Objects, ACTOR_BG_RELAY_OBJECTS, ALLOCTYPE_NORMAL)
/* 0x0124 */ DEFINE_ACTOR(En_Diving_Game, ACTOR_EN_DIVING_GAME, ALLOCTYPE_NORMAL)
/* 0x0125 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL)
/* 0x0126 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL)
/* 0x0127 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL)
/* 0x0128 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_128)
/* 0x0129 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_129)
/* 0x012A */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL)
/* 0x012B */ DEFINE_ACTOR(Obj_Elevator, ACTOR_OBJ_ELEVATOR, ALLOCTYPE_NORMAL)
/* 0x012C */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL)
/* 0x012D */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL)
/* 0x012E */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL)
/* 0x012F */ DEFINE_ACTOR(En_Yabusame_Mark, ACTOR_EN_YABUSAME_MARK, ALLOCTYPE_NORMAL)
/* 0x0130 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL)
/* 0x0131 */ DEFINE_ACTOR(En_Ex_Ruppy, ACTOR_EN_EX_RUPPY, ALLOCTYPE_NORMAL)
/* 0x0132 */ DEFINE_ACTOR(En_Toryo, ACTOR_EN_TORYO, ALLOCTYPE_NORMAL)
/* 0x0133 */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL)
/* 0x0134 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_134)
/* 0x0135 */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL)
/* 0x0136 */ DEFINE_ACTOR(En_Blkobj, ACTOR_EN_BLKOBJ, ALLOCTYPE_NORMAL)
/* 0x0137 */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL)
/* 0x0138 */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL)
/* 0x0139 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL)
/* 0x013A */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL)
/* 0x013B */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL)
/* 0x013C */ DEFINE_ACTOR(En_Niw_Lady, ACTOR_EN_NIW_LADY, ALLOCTYPE_NORMAL)
/* 0x013D */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL)
/* 0x013E */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL)
/* 0x013F */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL)
/* 0x0140 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL)
/* 0x0141 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL)
/* 0x0142 */ DEFINE_ACTOR(En_Heishi3, ACTOR_EN_HEISHI3, ALLOCTYPE_NORMAL)
/* 0x0143 */ DEFINE_ACTOR(En_Syateki_Niw, ACTOR_EN_SYATEKI_NIW, ALLOCTYPE_NORMAL)
/* 0x0144 */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL)
/* 0x0145 */ DEFINE_ACTOR(Bg_Spot01_Idosoko, ACTOR_BG_SPOT01_IDOSOKO, ALLOCTYPE_NORMAL)
/* 0x0146 */ DEFINE_ACTOR(En_Sa, ACTOR_EN_SA, ALLOCTYPE_NORMAL)
/* 0x0147 */ DEFINE_ACTOR(En_Wonder_Talk, ACTOR_EN_WONDER_TALK, ALLOCTYPE_NORMAL)
/* 0x0148 */ DEFINE_ACTOR(Bg_Gjyo_Bridge, ACTOR_BG_GJYO_BRIDGE, ALLOCTYPE_NORMAL)
/* 0x0149 */ DEFINE_ACTOR(En_Ds, ACTOR_EN_DS, ALLOCTYPE_NORMAL)
/* 0x014A */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL)
/* 0x014B */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL)
/* 0x014C */ DEFINE_ACTOR(En_Bom_Bowl_Pit, ACTOR_EN_BOM_BOWL_PIT, ALLOCTYPE_NORMAL)
/* 0x014D */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL)
/* 0x014E */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL)
/* 0x014F */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL)
/* 0x0150 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL)
/* 0x0151 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL)
/* 0x0152 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL)
/* 0x0153 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL)
/* 0x0154 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_154)
/* 0x0155 */ DEFINE_ACTOR(En_Changer, ACTOR_EN_CHANGER, ALLOCTYPE_NORMAL)
/* 0x0156 */ DEFINE_ACTOR(Bg_Jya_Megami, ACTOR_BG_JYA_MEGAMI, ALLOCTYPE_NORMAL)
/* 0x0157 */ DEFINE_ACTOR(Bg_Jya_Lift, ACTOR_BG_JYA_LIFT, ALLOCTYPE_NORMAL)
/* 0x0158 */ DEFINE_ACTOR(Bg_Jya_Bigmirror, ACTOR_BG_JYA_BIGMIRROR, ALLOCTYPE_NORMAL)
/* 0x0159 */ DEFINE_ACTOR(Bg_Jya_Bombchuiwa, ACTOR_BG_JYA_BOMBCHUIWA, ALLOCTYPE_NORMAL)
/* 0x015A */ DEFINE_ACTOR(Bg_Jya_Amishutter, ACTOR_BG_JYA_AMISHUTTER, ALLOCTYPE_NORMAL)
/* 0x015B */ DEFINE_ACTOR(Bg_Jya_Bombiwa, ACTOR_BG_JYA_BOMBIWA, ALLOCTYPE_NORMAL)
/* 0x015C */ DEFINE_ACTOR(Bg_Spot18_Basket, ACTOR_BG_SPOT18_BASKET, ALLOCTYPE_NORMAL)
/* 0x015D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_15D)
/* 0x015E */ DEFINE_ACTOR(En_Ganon_Organ, ACTOR_EN_GANON_ORGAN, ALLOCTYPE_NORMAL)
/* 0x015F */ DEFINE_ACTOR(En_Siofuki, ACTOR_EN_SIOFUKI, ALLOCTYPE_NORMAL)
/* 0x0160 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL)
/* 0x0161 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_161)
/* 0x0162 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL)
/* 0x0163 */ DEFINE_ACTOR(En_Ko, ACTOR_EN_KO, ALLOCTYPE_NORMAL)
/* 0x0164 */ DEFINE_ACTOR(En_Kz, ACTOR_EN_KZ, ALLOCTYPE_NORMAL)
/* 0x0165 */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL)
/* 0x0166 */ DEFINE_ACTOR(Bg_Sst_Floor, ACTOR_BG_SST_FLOOR, ALLOCTYPE_NORMAL)
/* 0x0167 */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL)
/* 0x0168 */ DEFINE_ACTOR(En_Ex_Item, ACTOR_EN_EX_ITEM, ALLOCTYPE_NORMAL)
/* 0x0169 */ DEFINE_ACTOR(Bg_Jya_Ironobj, ACTOR_BG_JYA_IRONOBJ, ALLOCTYPE_NORMAL)
/* 0x016A */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL)
/* 0x016B */ DEFINE_ACTOR(En_Jsjutan, ACTOR_EN_JSJUTAN, ALLOCTYPE_NORMAL)
/* 0x016C */ DEFINE_ACTOR(En_Cs, ACTOR_EN_CS, ALLOCTYPE_NORMAL)
/* 0x016D */ DEFINE_ACTOR(En_Md, ACTOR_EN_MD, ALLOCTYPE_NORMAL)
/* 0x016E */ DEFINE_ACTOR(En_Hy, ACTOR_EN_HY, ALLOCTYPE_NORMAL)
/* 0x016F */ DEFINE_ACTOR(En_Ganon_Mant, ACTOR_EN_GANON_MANT, ALLOCTYPE_NORMAL)
/* 0x0170 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL)
/* 0x0171 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL)
/* 0x0172 */ DEFINE_ACTOR(Door_Gerudo, ACTOR_DOOR_GERUDO, ALLOCTYPE_NORMAL)
/* 0x0173 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL)
/* 0x0174 */ DEFINE_ACTOR(Demo_Gt, ACTOR_DEMO_GT, ALLOCTYPE_NORMAL)
/* 0x0175 */ DEFINE_ACTOR(En_Po_Field, ACTOR_EN_PO_FIELD, ALLOCTYPE_NORMAL)
/* 0x0176 */ DEFINE_ACTOR(Efc_Erupc, ACTOR_EFC_ERUPC, ALLOCTYPE_NORMAL)
/* 0x0177 */ DEFINE_ACTOR(Bg_Zg, ACTOR_BG_ZG, ALLOCTYPE_NORMAL)
/* 0x0178 */ DEFINE_ACTOR(En_Heishi4, ACTOR_EN_HEISHI4, ALLOCTYPE_NORMAL)
/* 0x0179 */ DEFINE_ACTOR(En_Zl3, ACTOR_EN_ZL3, ALLOCTYPE_NORMAL)
/* 0x017A */ DEFINE_ACTOR(Boss_Ganon2, ACTOR_BOSS_GANON2, ALLOCTYPE_NORMAL)
/* 0x017B */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL)
/* 0x017C */ DEFINE_ACTOR(En_Takara_Man, ACTOR_EN_TAKARA_MAN, ALLOCTYPE_NORMAL)
/* 0x017D */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL)
/* 0x017E */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE)
/* 0x017F */ DEFINE_ACTOR(End_Title, ACTOR_END_TITLE, ALLOCTYPE_NORMAL)
/* 0x0180 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_180)
/* 0x0181 */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL)
/* 0x0182 */ DEFINE_ACTOR(Demo_Ec, ACTOR_DEMO_EC, ALLOCTYPE_NORMAL)
/* 0x0183 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL)
/* 0x0184 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL)
/* 0x0185 */ DEFINE_ACTOR(En_Wonder_Talk2, ACTOR_EN_WONDER_TALK2, ALLOCTYPE_NORMAL)
/* 0x0186 */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL)
/* 0x0187 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL)
/* 0x0188 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL)
/* 0x0189 */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL)
/* 0x018A */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE)
/* 0x018B */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE)
/* 0x018C */ DEFINE_ACTOR(En_Weiyer, ACTOR_EN_WEIYER, ALLOCTYPE_NORMAL)
/* 0x018D */ DEFINE_ACTOR(Bg_Spot05_Soko, ACTOR_BG_SPOT05_SOKO, ALLOCTYPE_NORMAL)
/* 0x018E */ DEFINE_ACTOR(Bg_Jya_1flift, ACTOR_BG_JYA_1FLIFT, ALLOCTYPE_NORMAL)
/* 0x018F */ DEFINE_ACTOR(Bg_Jya_Haheniron, ACTOR_BG_JYA_HAHENIRON, ALLOCTYPE_NORMAL)
/* 0x0190 */ DEFINE_ACTOR(Bg_Spot12_Gate, ACTOR_BG_SPOT12_GATE, ALLOCTYPE_NORMAL)
/* 0x0191 */ DEFINE_ACTOR(Bg_Spot12_Saku, ACTOR_BG_SPOT12_SAKU, ALLOCTYPE_NORMAL)
/* 0x0192 */ DEFINE_ACTOR(En_Hintnuts, ACTOR_EN_HINTNUTS, ALLOCTYPE_NORMAL)
/* 0x0193 */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL)
/* 0x0194 */ DEFINE_ACTOR(Bg_Spot00_Break, ACTOR_BG_SPOT00_BREAK, ALLOCTYPE_NORMAL)
/* 0x0195 */ DEFINE_ACTOR(En_Shopnuts, ACTOR_EN_SHOPNUTS, ALLOCTYPE_NORMAL)
/* 0x0196 */ DEFINE_ACTOR(En_It, ACTOR_EN_IT, ALLOCTYPE_NORMAL)
/* 0x0197 */ DEFINE_ACTOR(En_GeldB, ACTOR_EN_GELDB, ALLOCTYPE_NORMAL)
/* 0x0198 */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE)
/* 0x0199 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE)
/* 0x019A */ DEFINE_ACTOR(En_Niw_Girl, ACTOR_EN_NIW_GIRL, ALLOCTYPE_NORMAL)
/* 0x019B */ DEFINE_ACTOR(En_Dog, ACTOR_EN_DOG, ALLOCTYPE_NORMAL)
/* 0x019C */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL)
/* 0x019D */ DEFINE_ACTOR(Bg_Spot01_Objects2, ACTOR_BG_SPOT01_OBJECTS2, ALLOCTYPE_NORMAL)
/* 0x019E */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL)
/* 0x019F */ DEFINE_ACTOR(Bg_Spot11_Bakudankabe, ACTOR_BG_SPOT11_BAKUDANKABE, ALLOCTYPE_NORMAL)
/* 0x01A0 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL)
/* 0x01A1 */ DEFINE_ACTOR(En_Dnt_Demo, ACTOR_EN_DNT_DEMO, ALLOCTYPE_NORMAL)
/* 0x01A2 */ DEFINE_ACTOR(En_Dnt_Jiji, ACTOR_EN_DNT_JIJI, ALLOCTYPE_NORMAL)
/* 0x01A3 */ DEFINE_ACTOR(En_Dnt_Nomal, ACTOR_EN_DNT_NOMAL, ALLOCTYPE_NORMAL)
/* 0x01A4 */ DEFINE_ACTOR(En_Guest, ACTOR_EN_GUEST, ALLOCTYPE_NORMAL)
/* 0x01A5 */ DEFINE_ACTOR(Bg_Bom_Guard, ACTOR_BG_BOM_GUARD, ALLOCTYPE_NORMAL)
/* 0x01A6 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL)
/* 0x01A7 */ DEFINE_ACTOR(Demo_Kekkai, ACTOR_DEMO_KEKKAI, ALLOCTYPE_NORMAL)
/* 0x01A8 */ DEFINE_ACTOR(Bg_Spot08_Bakudankabe, ACTOR_BG_SPOT08_BAKUDANKABE, ALLOCTYPE_NORMAL)
/* 0x01A9 */ DEFINE_ACTOR(Bg_Spot17_Bakudankabe, ACTOR_BG_SPOT17_BAKUDANKABE, ALLOCTYPE_NORMAL)
/* 0x01AA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1AA)
/* 0x01AB */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL)
/* 0x01AC */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL)
/* 0x01AD */ DEFINE_ACTOR(En_Mu, ACTOR_EN_MU, ALLOCTYPE_NORMAL)
/* 0x01AE */ DEFINE_ACTOR(En_Go2, ACTOR_EN_GO2, ALLOCTYPE_NORMAL)
/* 0x01AF */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL)
/* 0x01B0 */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL)
/* 0x01B1 */ DEFINE_ACTOR(Demo_Gj, ACTOR_DEMO_GJ, ALLOCTYPE_NORMAL)
/* 0x01B2 */ DEFINE_ACTOR(Demo_Geff, ACTOR_DEMO_GEFF, ALLOCTYPE_NORMAL)
/* 0x01B3 */ DEFINE_ACTOR(Bg_Gnd_Firemeiro, ACTOR_BG_GND_FIREMEIRO, ALLOCTYPE_NORMAL)
/* 0x01B4 */ DEFINE_ACTOR(Bg_Gnd_Darkmeiro, ACTOR_BG_GND_DARKMEIRO, ALLOCTYPE_NORMAL)
/* 0x01B5 */ DEFINE_ACTOR(Bg_Gnd_Soulmeiro, ACTOR_BG_GND_SOULMEIRO, ALLOCTYPE_NORMAL)
/* 0x01B6 */ DEFINE_ACTOR(Bg_Gnd_Nisekabe, ACTOR_BG_GND_NISEKABE, ALLOCTYPE_NORMAL)
/* 0x01B7 */ DEFINE_ACTOR(Bg_Gnd_Iceblock, ACTOR_BG_GND_ICEBLOCK, ALLOCTYPE_NORMAL)
/* 0x01B8 */ DEFINE_ACTOR(En_Gb, ACTOR_EN_GB, ALLOCTYPE_NORMAL)
/* 0x01B9 */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL)
/* 0x01BA */ DEFINE_ACTOR(Bg_Mizu_Bwall, ACTOR_BG_MIZU_BWALL, ALLOCTYPE_NORMAL)
/* 0x01BB */ DEFINE_ACTOR(Bg_Mizu_Shutter, ACTOR_BG_MIZU_SHUTTER, ALLOCTYPE_NORMAL)
/* 0x01BC */ DEFINE_ACTOR(En_Daiku_Kakariko, ACTOR_EN_DAIKU_KAKARIKO, ALLOCTYPE_NORMAL)
/* 0x01BD */ DEFINE_ACTOR(Bg_Bowl_Wall, ACTOR_BG_BOWL_WALL, ALLOCTYPE_NORMAL)
/* 0x01BE */ DEFINE_ACTOR(En_Wall_Tubo, ACTOR_EN_WALL_TUBO, ALLOCTYPE_NORMAL)
/* 0x01BF */ DEFINE_ACTOR(En_Po_Desert, ACTOR_EN_PO_DESERT, ALLOCTYPE_NORMAL)
/* 0x01C0 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL)
/* 0x01C1 */ DEFINE_ACTOR(Door_Killer, ACTOR_DOOR_KILLER, ALLOCTYPE_NORMAL)
/* 0x01C2 */ DEFINE_ACTOR(Bg_Spot11_Oasis, ACTOR_BG_SPOT11_OASIS, ALLOCTYPE_NORMAL)
/* 0x01C3 */ DEFINE_ACTOR(Bg_Spot18_Futa, ACTOR_BG_SPOT18_FUTA, ALLOCTYPE_NORMAL)
/* 0x01C4 */ DEFINE_ACTOR(Bg_Spot18_Shutter, ACTOR_BG_SPOT18_SHUTTER, ALLOCTYPE_NORMAL)
/* 0x01C5 */ DEFINE_ACTOR(En_Ma3, ACTOR_EN_MA3, ALLOCTYPE_NORMAL)
/* 0x01C6 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL)
/* 0x01C7 */ DEFINE_ACTOR(Bg_Ice_Turara, ACTOR_BG_ICE_TURARA, ALLOCTYPE_NORMAL)
/* 0x01C8 */ DEFINE_ACTOR(Bg_Ice_Shutter, ACTOR_BG_ICE_SHUTTER, ALLOCTYPE_NORMAL)
/* 0x01C9 */ DEFINE_ACTOR(En_Kakasi2, ACTOR_EN_KAKASI2, ALLOCTYPE_NORMAL)
/* 0x01CA */ DEFINE_ACTOR(En_Kakasi3, ACTOR_EN_KAKASI3, ALLOCTYPE_NORMAL)
/* 0x01CB */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE)
/* 0x01CC */ DEFINE_ACTOR(En_Eg, ACTOR_EN_EG, ALLOCTYPE_NORMAL)
/* 0x01CD */ DEFINE_ACTOR(Bg_Menkuri_Nisekabe, ACTOR_BG_MENKURI_NISEKABE, ALLOCTYPE_NORMAL)
/* 0x01CE */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL)
/* 0x01CF */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL)
/* 0x01D0 */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL)
/* 0x01D1 */ DEFINE_ACTOR(Obj_Timeblock, ACTOR_OBJ_TIMEBLOCK, ALLOCTYPE_NORMAL)
/* 0x01D2 */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL)
/* 0x01D3 */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL)
/* 0x01D4 */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL)
/* 0x01D5 */ DEFINE_ACTOR(Bg_Jya_Block, ACTOR_BG_JYA_BLOCK, ALLOCTYPE_NORMAL)
/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL)

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@ -0,0 +1,46 @@
/**
* Effect Soft Sprite Table
*
* DEFINE_EFFECT_SS should be used for normal effects soft sprites
* - Argument 1: Name of the effect (without the ovl_ part)
* - Argument 2: Enum value for this effect
*
* DEFINE_EFFECT_SS_UNSET is needed to define empty entries from the original game
*/
/* 0x00 */ DEFINE_EFFECT_SS(Effect_Ss_Dust, EFFECT_SS_DUST)
/* 0x01 */ DEFINE_EFFECT_SS(Effect_Ss_KiraKira, EFFECT_SS_KIRAKIRA)
/* 0x02 */ DEFINE_EFFECT_SS(Effect_Ss_Bomb, EFFECT_SS_BOMB)
/* 0x03 */ DEFINE_EFFECT_SS(Effect_Ss_Bomb2, EFFECT_SS_BOMB2)
/* 0x04 */ DEFINE_EFFECT_SS(Effect_Ss_Blast, EFFECT_SS_BLAST)
/* 0x05 */ DEFINE_EFFECT_SS(Effect_Ss_G_Spk, EFFECT_SS_G_SPK)
/* 0x06 */ DEFINE_EFFECT_SS(Effect_Ss_D_Fire, EFFECT_SS_D_FIRE)
/* 0x07 */ DEFINE_EFFECT_SS(Effect_Ss_Bubble, EFFECT_SS_BUBBLE)
/* 0x08 */ DEFINE_EFFECT_SS_UNSET(EFFECT_SS_UNSET)
/* 0x09 */ DEFINE_EFFECT_SS(Effect_Ss_G_Ripple, EFFECT_SS_G_RIPPLE)
/* 0x0A */ DEFINE_EFFECT_SS(Effect_Ss_G_Splash, EFFECT_SS_G_SPLASH)
/* 0x0B */ DEFINE_EFFECT_SS(Effect_Ss_G_Magma, EFFECT_SS_G_MAGMA)
/* 0x0C */ DEFINE_EFFECT_SS(Effect_Ss_G_Fire, EFFECT_SS_G_FIRE)
/* 0x0D */ DEFINE_EFFECT_SS(Effect_Ss_Lightning, EFFECT_SS_LIGHTNING)
/* 0x0E */ DEFINE_EFFECT_SS(Effect_Ss_Dt_Bubble, EFFECT_SS_DT_BUBBLE)
/* 0x0F */ DEFINE_EFFECT_SS(Effect_Ss_Hahen, EFFECT_SS_HAHEN)
/* 0x10 */ DEFINE_EFFECT_SS(Effect_Ss_Stick, EFFECT_SS_STICK)
/* 0x11 */ DEFINE_EFFECT_SS(Effect_Ss_Sibuki, EFFECT_SS_SIBUKI)
/* 0x12 */ DEFINE_EFFECT_SS(Effect_Ss_Sibuki2, EFFECT_SS_SIBUKI2)
/* 0x13 */ DEFINE_EFFECT_SS(Effect_Ss_G_Magma2, EFFECT_SS_G_MAGMA2)
/* 0x14 */ DEFINE_EFFECT_SS(Effect_Ss_Stone1, EFFECT_SS_STONE1)
/* 0x15 */ DEFINE_EFFECT_SS(Effect_Ss_HitMark, EFFECT_SS_HITMARK)
/* 0x16 */ DEFINE_EFFECT_SS(Effect_Ss_Fhg_Flash, EFFECT_SS_FHG_FLASH)
/* 0x17 */ DEFINE_EFFECT_SS(Effect_Ss_K_Fire, EFFECT_SS_K_FIRE)
/* 0x18 */ DEFINE_EFFECT_SS(Effect_Ss_Solder_Srch_Ball, EFFECT_SS_SOLDER_SRCH_BALL)
/* 0x19 */ DEFINE_EFFECT_SS(Effect_Ss_Kakera, EFFECT_SS_KAKERA)
/* 0x1A */ DEFINE_EFFECT_SS(Effect_Ss_Ice_Piece, EFFECT_SS_ICE_PIECE)
/* 0x1B */ DEFINE_EFFECT_SS(Effect_Ss_En_Ice, EFFECT_SS_EN_ICE)
/* 0x1C */ DEFINE_EFFECT_SS(Effect_Ss_Fire_Tail, EFFECT_SS_FIRE_TAIL)
/* 0x1D */ DEFINE_EFFECT_SS(Effect_Ss_En_Fire, EFFECT_SS_EN_FIRE)
/* 0x1E */ DEFINE_EFFECT_SS(Effect_Ss_Extra, EFFECT_SS_EXTRA)
/* 0x1F */ DEFINE_EFFECT_SS(Effect_Ss_Fcircle, EFFECT_SS_FCIRCLE)
/* 0x20 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Db, EFFECT_SS_DEAD_DB)
/* 0x21 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Dd, EFFECT_SS_DEAD_DD)
/* 0x22 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Ds, EFFECT_SS_DEAD_DS)
/* 0x23 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Sound, EFFECT_SS_DEAD_SOUND)
/* 0x24 */ DEFINE_EFFECT_SS(Effect_Ss_Ice_Smoke, EFFECT_SS_ICE_SMOKE)

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@ -0,0 +1,411 @@
/**
* Object Table
*
* DEFINE_OBJECT should be used for normal objects
* - Argument 1: Name of the object segment in spec
* - Argument 2: Enum value for this object
*
* DEFINE_OBJECT_UNSET and DEFINE_OBJECT_NULL are needed to define empty entries from the original game
*/
/* 0x0000 */ DEFINE_OBJECT_UNSET(OBJECT_INVALID) // Object ID 0 isn't usable and should remain unset
/* 0x0001 */ DEFINE_OBJECT(gameplay_keep, OBJECT_GAMEPLAY_KEEP)
/* 0x0002 */ DEFINE_OBJECT(gameplay_field_keep, OBJECT_GAMEPLAY_FIELD_KEEP)
/* 0x0003 */ DEFINE_OBJECT(gameplay_dangeon_keep, OBJECT_GAMEPLAY_DANGEON_KEEP)
/* 0x0004 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4)
/* 0x0005 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_5)
/* 0x0006 */ DEFINE_OBJECT(object_human, OBJECT_HUMAN)
/* 0x0007 */ DEFINE_OBJECT(object_okuta, OBJECT_OKUTA)
/* 0x0008 */ DEFINE_OBJECT(object_crow, OBJECT_CROW)
/* 0x0009 */ DEFINE_OBJECT(object_poh, OBJECT_POH)
/* 0x000A */ DEFINE_OBJECT(object_dy_obj, OBJECT_DY_OBJ)
/* 0x000B */ DEFINE_OBJECT(object_wallmaster, OBJECT_WALLMASTER)
/* 0x000C */ DEFINE_OBJECT(object_dodongo, OBJECT_DODONGO)
/* 0x000D */ DEFINE_OBJECT(object_firefly, OBJECT_FIREFLY)
/* 0x000E */ DEFINE_OBJECT(object_box, OBJECT_BOX)
/* 0x000F */ DEFINE_OBJECT(object_fire, OBJECT_FIRE)
/* 0x0010 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_10)
/* 0x0011 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_11)
/* 0x0012 */ DEFINE_OBJECT(object_bubble, OBJECT_BUBBLE)
/* 0x0013 */ DEFINE_OBJECT(object_niw, OBJECT_NIW)
/* 0x0014 */ DEFINE_OBJECT(object_link_boy, OBJECT_LINK_BOY)
/* 0x0015 */ DEFINE_OBJECT(object_link_child, OBJECT_LINK_CHILD)
/* 0x0016 */ DEFINE_OBJECT(object_tite, OBJECT_TITE)
/* 0x0017 */ DEFINE_OBJECT(object_reeba, OBJECT_REEBA)
/* 0x0018 */ DEFINE_OBJECT(object_peehat, OBJECT_PEEHAT)
/* 0x0019 */ DEFINE_OBJECT(object_kingdodongo, OBJECT_KINGDODONGO)
/* 0x001A */ DEFINE_OBJECT(object_horse, OBJECT_HORSE)
/* 0x001B */ DEFINE_OBJECT(object_zf, OBJECT_ZF)
/* 0x001C */ DEFINE_OBJECT(object_goma, OBJECT_GOMA)
/* 0x001D */ DEFINE_OBJECT(object_zl1, OBJECT_ZL1)
/* 0x001E */ DEFINE_OBJECT(object_gol, OBJECT_GOL)
/* 0x001F */ DEFINE_OBJECT(object_dodojr, OBJECT_DODOJR)
/* 0x0020 */ DEFINE_OBJECT(object_torch2, OBJECT_TORCH2)
/* 0x0021 */ DEFINE_OBJECT(object_bl, OBJECT_BL)
/* 0x0022 */ DEFINE_OBJECT(object_tp, OBJECT_TP)
/* 0x0023 */ DEFINE_OBJECT(object_oA1, OBJECT_OA1)
/* 0x0024 */ DEFINE_OBJECT(object_st, OBJECT_ST)
/* 0x0025 */ DEFINE_OBJECT(object_bw, OBJECT_BW)
/* 0x0026 */ DEFINE_OBJECT(object_ei, OBJECT_EI)
/* 0x0027 */ DEFINE_OBJECT(object_horse_normal, OBJECT_HORSE_NORMAL)
/* 0x0028 */ DEFINE_OBJECT(object_oB1, OBJECT_OB1)
/* 0x0029 */ DEFINE_OBJECT(object_o_anime, OBJECT_O_ANIME)
/* 0x002A */ DEFINE_OBJECT(object_spot04_objects, OBJECT_SPOT04_OBJECTS)
/* 0x002B */ DEFINE_OBJECT(object_ddan_objects, OBJECT_DDAN_OBJECTS)
/* 0x002C */ DEFINE_OBJECT(object_hidan_objects, OBJECT_HIDAN_OBJECTS)
/* 0x002D */ DEFINE_OBJECT(object_horse_ganon, OBJECT_HORSE_GANON)
/* 0x002E */ DEFINE_OBJECT(object_oA2, OBJECT_OA2)
/* 0x002F */ DEFINE_OBJECT(object_spot00_objects, OBJECT_SPOT00_OBJECTS)
/* 0x0030 */ DEFINE_OBJECT(object_mb, OBJECT_MB)
/* 0x0031 */ DEFINE_OBJECT(object_bombf, OBJECT_BOMBF)
/* 0x0032 */ DEFINE_OBJECT(object_sk2, OBJECT_SK2)
/* 0x0033 */ DEFINE_OBJECT(object_oE1, OBJECT_OE1)
/* 0x0034 */ DEFINE_OBJECT(object_oE_anime, OBJECT_OE_ANIME)
/* 0x0035 */ DEFINE_OBJECT(object_oE2, OBJECT_OE2)
/* 0x0036 */ DEFINE_OBJECT(object_ydan_objects, OBJECT_YDAN_OBJECTS)
/* 0x0037 */ DEFINE_OBJECT(object_gnd, OBJECT_GND)
/* 0x0038 */ DEFINE_OBJECT(object_am, OBJECT_AM)
/* 0x0039 */ DEFINE_OBJECT(object_dekubaba, OBJECT_DEKUBABA)
/* 0x003A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_3A)
/* 0x003B */ DEFINE_OBJECT(object_oA3, OBJECT_OA3)
/* 0x003C */ DEFINE_OBJECT(object_oA4, OBJECT_OA4)
/* 0x003D */ DEFINE_OBJECT(object_oA5, OBJECT_OA5)
/* 0x003E */ DEFINE_OBJECT(object_oA6, OBJECT_OA6)
/* 0x003F */ DEFINE_OBJECT(object_oA7, OBJECT_OA7)
/* 0x0040 */ DEFINE_OBJECT(object_jj, OBJECT_JJ)
/* 0x0041 */ DEFINE_OBJECT(object_oA8, OBJECT_OA8)
/* 0x0042 */ DEFINE_OBJECT(object_oA9, OBJECT_OA9)
/* 0x0043 */ DEFINE_OBJECT(object_oB2, OBJECT_OB2)
/* 0x0044 */ DEFINE_OBJECT(object_oB3, OBJECT_OB3)
/* 0x0045 */ DEFINE_OBJECT(object_oB4, OBJECT_OB4)
/* 0x0046 */ DEFINE_OBJECT(object_horse_zelda, OBJECT_HORSE_ZELDA)
/* 0x0047 */ DEFINE_OBJECT(object_opening_demo1, OBJECT_OPENING_DEMO1)
/* 0x0048 */ DEFINE_OBJECT(object_warp1, OBJECT_WARP1)
/* 0x0049 */ DEFINE_OBJECT(object_b_heart, OBJECT_B_HEART)
/* 0x004A */ DEFINE_OBJECT(object_dekunuts, OBJECT_DEKUNUTS)
/* 0x004B */ DEFINE_OBJECT(object_oE3, OBJECT_OE3)
/* 0x004C */ DEFINE_OBJECT(object_oE4, OBJECT_OE4)
/* 0x004D */ DEFINE_OBJECT(object_menkuri_objects, OBJECT_MENKURI_OBJECTS)
/* 0x004E */ DEFINE_OBJECT(object_oE5, OBJECT_OE5)
/* 0x004F */ DEFINE_OBJECT(object_oE6, OBJECT_OE6)
/* 0x0050 */ DEFINE_OBJECT(object_oE7, OBJECT_OE7)
/* 0x0051 */ DEFINE_OBJECT(object_oE8, OBJECT_OE8)
/* 0x0052 */ DEFINE_OBJECT(object_oE9, OBJECT_OE9)
/* 0x0053 */ DEFINE_OBJECT(object_oE10, OBJECT_OE10)
/* 0x0054 */ DEFINE_OBJECT(object_oE11, OBJECT_OE11)
/* 0x0055 */ DEFINE_OBJECT(object_oE12, OBJECT_OE12)
/* 0x0056 */ DEFINE_OBJECT(object_vali, OBJECT_VALI)
/* 0x0057 */ DEFINE_OBJECT(object_oA10, OBJECT_OA10)
/* 0x0058 */ DEFINE_OBJECT(object_oA11, OBJECT_OA11)
/* 0x0059 */ DEFINE_OBJECT(object_mizu_objects, OBJECT_MIZU_OBJECTS)
/* 0x005A */ DEFINE_OBJECT(object_fhg, OBJECT_FHG)
/* 0x005B */ DEFINE_OBJECT(object_ossan, OBJECT_OSSAN)
/* 0x005C */ DEFINE_OBJECT(object_mori_hineri1, OBJECT_MORI_HINERI1)
/* 0x005D */ DEFINE_OBJECT(object_Bb, OBJECT_BB)
/* 0x005E */ DEFINE_OBJECT(object_toki_objects, OBJECT_TOKI_OBJECTS)
/* 0x005F */ DEFINE_OBJECT(object_yukabyun, OBJECT_YUKABYUN)
/* 0x0060 */ DEFINE_OBJECT(object_zl2, OBJECT_ZL2)
/* 0x0061 */ DEFINE_OBJECT(object_mjin, OBJECT_MJIN)
/* 0x0062 */ DEFINE_OBJECT(object_mjin_flash, OBJECT_MJIN_FLASH)
/* 0x0063 */ DEFINE_OBJECT(object_mjin_dark, OBJECT_MJIN_DARK)
/* 0x0064 */ DEFINE_OBJECT(object_mjin_flame, OBJECT_MJIN_FLAME)
/* 0x0065 */ DEFINE_OBJECT(object_mjin_ice, OBJECT_MJIN_ICE)
/* 0x0066 */ DEFINE_OBJECT(object_mjin_soul, OBJECT_MJIN_SOUL)
/* 0x0067 */ DEFINE_OBJECT(object_mjin_wind, OBJECT_MJIN_WIND)
/* 0x0068 */ DEFINE_OBJECT(object_mjin_oka, OBJECT_MJIN_OKA)
/* 0x0069 */ DEFINE_OBJECT(object_haka_objects, OBJECT_HAKA_OBJECTS)
/* 0x006A */ DEFINE_OBJECT(object_spot06_objects, OBJECT_SPOT06_OBJECTS)
/* 0x006B */ DEFINE_OBJECT(object_ice_objects, OBJECT_ICE_OBJECTS)
/* 0x006C */ DEFINE_OBJECT(object_relay_objects, OBJECT_RELAY_OBJECTS)
/* 0x006D */ DEFINE_OBJECT(object_po_field, OBJECT_PO_FIELD)
/* 0x006E */ DEFINE_OBJECT(object_po_composer, OBJECT_PO_COMPOSER)
/* 0x006F */ DEFINE_OBJECT(object_mori_hineri1a, OBJECT_MORI_HINERI1A)
/* 0x0070 */ DEFINE_OBJECT(object_mori_hineri2, OBJECT_MORI_HINERI2)
/* 0x0071 */ DEFINE_OBJECT(object_mori_hineri2a, OBJECT_MORI_HINERI2A)
/* 0x0072 */ DEFINE_OBJECT(object_mori_objects, OBJECT_MORI_OBJECTS)
/* 0x0073 */ DEFINE_OBJECT(object_mori_tex, OBJECT_MORI_TEX)
/* 0x0074 */ DEFINE_OBJECT(object_spot08_obj, OBJECT_SPOT08_OBJ)
/* 0x0075 */ DEFINE_OBJECT(object_warp2, OBJECT_WARP2)
/* 0x0076 */ DEFINE_OBJECT(object_hata, OBJECT_HATA)
/* 0x0077 */ DEFINE_OBJECT(object_bird, OBJECT_BIRD)
/* 0x0078 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_78)
/* 0x0079 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_79)
/* 0x007A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7A)
/* 0x007B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7B)
/* 0x007C */ DEFINE_OBJECT(object_wood02, OBJECT_WOOD02)
/* 0x007D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7D)
/* 0x007E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7E)
/* 0x007F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7F)
/* 0x0080 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_80)
/* 0x0081 */ DEFINE_OBJECT(object_lightbox, OBJECT_LIGHTBOX)
/* 0x0082 */ DEFINE_OBJECT(object_pu_box, OBJECT_PU_BOX)
/* 0x0083 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_83)
/* 0x0084 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_84)
/* 0x0085 */ DEFINE_OBJECT(object_trap, OBJECT_TRAP)
/* 0x0086 */ DEFINE_OBJECT(object_vase, OBJECT_VASE)
/* 0x0087 */ DEFINE_OBJECT(object_im, OBJECT_IM)
/* 0x0088 */ DEFINE_OBJECT(object_ta, OBJECT_TA)
/* 0x0089 */ DEFINE_OBJECT(object_tk, OBJECT_TK)
/* 0x008A */ DEFINE_OBJECT(object_xc, OBJECT_XC)
/* 0x008B */ DEFINE_OBJECT(object_vm, OBJECT_VM)
/* 0x008C */ DEFINE_OBJECT(object_bv, OBJECT_BV)
/* 0x008D */ DEFINE_OBJECT(object_hakach_objects, OBJECT_HAKACH_OBJECTS)
/* 0x008E */ DEFINE_OBJECT(object_efc_crystal_light, OBJECT_EFC_CRYSTAL_LIGHT)
/* 0x008F */ DEFINE_OBJECT(object_efc_fire_ball, OBJECT_EFC_FIRE_BALL)
/* 0x0090 */ DEFINE_OBJECT(object_efc_flash, OBJECT_EFC_FLASH)
/* 0x0091 */ DEFINE_OBJECT(object_efc_lgt_shower, OBJECT_EFC_LGT_SHOWER)
/* 0x0092 */ DEFINE_OBJECT(object_efc_star_field, OBJECT_EFC_STAR_FIELD)
/* 0x0093 */ DEFINE_OBJECT(object_god_lgt, OBJECT_GOD_LGT)
/* 0x0094 */ DEFINE_OBJECT(object_light_ring, OBJECT_LIGHT_RING)
/* 0x0095 */ DEFINE_OBJECT(object_triforce_spot, OBJECT_TRIFORCE_SPOT)
/* 0x0096 */ DEFINE_OBJECT(object_bdan_objects, OBJECT_BDAN_OBJECTS)
/* 0x0097 */ DEFINE_OBJECT(object_sd, OBJECT_SD)
/* 0x0098 */ DEFINE_OBJECT(object_rd, OBJECT_RD)
/* 0x0099 */ DEFINE_OBJECT(object_po_sisters, OBJECT_PO_SISTERS)
/* 0x009A */ DEFINE_OBJECT(object_heavy_object, OBJECT_HEAVY_OBJECT)
/* 0x009B */ DEFINE_OBJECT(object_gndd, OBJECT_GNDD)
/* 0x009C */ DEFINE_OBJECT(object_fd, OBJECT_FD)
/* 0x009D */ DEFINE_OBJECT(object_du, OBJECT_DU)
/* 0x009E */ DEFINE_OBJECT(object_fw, OBJECT_FW)
/* 0x009F */ DEFINE_OBJECT(object_medal, OBJECT_MEDAL)
/* 0x00A0 */ DEFINE_OBJECT(object_horse_link_child, OBJECT_HORSE_LINK_CHILD)
/* 0x00A1 */ DEFINE_OBJECT(object_spot02_objects, OBJECT_SPOT02_OBJECTS)
/* 0x00A2 */ DEFINE_OBJECT(object_haka, OBJECT_HAKA)
/* 0x00A3 */ DEFINE_OBJECT(object_ru1, OBJECT_RU1)
/* 0x00A4 */ DEFINE_OBJECT(object_syokudai, OBJECT_SYOKUDAI)
/* 0x00A5 */ DEFINE_OBJECT(object_fd2, OBJECT_FD2)
/* 0x00A6 */ DEFINE_OBJECT(object_dh, OBJECT_DH)
/* 0x00A7 */ DEFINE_OBJECT(object_rl, OBJECT_RL)
/* 0x00A8 */ DEFINE_OBJECT(object_efc_tw, OBJECT_EFC_TW)
/* 0x00A9 */ DEFINE_OBJECT(object_demo_tre_lgt, OBJECT_DEMO_TRE_LGT)
/* 0x00AA */ DEFINE_OBJECT(object_gi_key, OBJECT_GI_KEY)
/* 0x00AB */ DEFINE_OBJECT(object_mir_ray, OBJECT_MIR_RAY)
/* 0x00AC */ DEFINE_OBJECT(object_brob, OBJECT_BROB)
/* 0x00AD */ DEFINE_OBJECT(object_gi_jewel, OBJECT_GI_JEWEL)
/* 0x00AE */ DEFINE_OBJECT(object_spot09_obj, OBJECT_SPOT09_OBJ)
/* 0x00AF */ DEFINE_OBJECT(object_spot18_obj, OBJECT_SPOT18_OBJ)
/* 0x00B0 */ DEFINE_OBJECT(object_bdoor, OBJECT_BDOOR)
/* 0x00B1 */ DEFINE_OBJECT(object_spot17_obj, OBJECT_SPOT17_OBJ)
/* 0x00B2 */ DEFINE_OBJECT(object_shop_dungen, OBJECT_SHOP_DUNGEN)
/* 0x00B3 */ DEFINE_OBJECT(object_nb, OBJECT_NB)
/* 0x00B4 */ DEFINE_OBJECT(object_mo, OBJECT_MO)
/* 0x00B5 */ DEFINE_OBJECT(object_sb, OBJECT_SB)
/* 0x00B6 */ DEFINE_OBJECT(object_gi_melody, OBJECT_GI_MELODY)
/* 0x00B7 */ DEFINE_OBJECT(object_gi_heart, OBJECT_GI_HEART)
/* 0x00B8 */ DEFINE_OBJECT(object_gi_compass, OBJECT_GI_COMPASS)
/* 0x00B9 */ DEFINE_OBJECT(object_gi_bosskey, OBJECT_GI_BOSSKEY)
/* 0x00BA */ DEFINE_OBJECT(object_gi_medal, OBJECT_GI_MEDAL)
/* 0x00BB */ DEFINE_OBJECT(object_gi_nuts, OBJECT_GI_NUTS)
/* 0x00BC */ DEFINE_OBJECT(object_sa, OBJECT_SA)
/* 0x00BD */ DEFINE_OBJECT(object_gi_hearts, OBJECT_GI_HEARTS)
/* 0x00BE */ DEFINE_OBJECT(object_gi_arrowcase, OBJECT_GI_ARROWCASE)
/* 0x00BF */ DEFINE_OBJECT(object_gi_bombpouch, OBJECT_GI_BOMBPOUCH)
/* 0x00C0 */ DEFINE_OBJECT(object_in, OBJECT_IN)
/* 0x00C1 */ DEFINE_OBJECT(object_tr, OBJECT_TR)
/* 0x00C2 */ DEFINE_OBJECT(object_spot16_obj, OBJECT_SPOT16_OBJ)
/* 0x00C3 */ DEFINE_OBJECT(object_oE1s, OBJECT_OE1S)
/* 0x00C4 */ DEFINE_OBJECT(object_oE4s, OBJECT_OE4S)
/* 0x00C5 */ DEFINE_OBJECT(object_os_anime, OBJECT_OS_ANIME)
/* 0x00C6 */ DEFINE_OBJECT(object_gi_bottle, OBJECT_GI_BOTTLE)
/* 0x00C7 */ DEFINE_OBJECT(object_gi_stick, OBJECT_GI_STICK)
/* 0x00C8 */ DEFINE_OBJECT(object_gi_map, OBJECT_GI_MAP)
/* 0x00C9 */ DEFINE_OBJECT(object_oF1d_map, OBJECT_OF1D_MAP)
/* 0x00CA */ DEFINE_OBJECT(object_ru2, OBJECT_RU2)
/* 0x00CB */ DEFINE_OBJECT(object_gi_shield_1, OBJECT_GI_SHIELD_1)
/* 0x00CC */ DEFINE_OBJECT(object_dekujr, OBJECT_DEKUJR)
/* 0x00CD */ DEFINE_OBJECT(object_gi_magicpot, OBJECT_GI_MAGICPOT)
/* 0x00CE */ DEFINE_OBJECT(object_gi_bomb_1, OBJECT_GI_BOMB_1)
/* 0x00CF */ DEFINE_OBJECT(object_oF1s, OBJECT_OF1S)
/* 0x00D0 */ DEFINE_OBJECT(object_ma2, OBJECT_MA2)
/* 0x00D1 */ DEFINE_OBJECT(object_gi_purse, OBJECT_GI_PURSE)
/* 0x00D2 */ DEFINE_OBJECT(object_hni, OBJECT_HNI)
/* 0x00D3 */ DEFINE_OBJECT(object_tw, OBJECT_TW)
/* 0x00D4 */ DEFINE_OBJECT(object_rr, OBJECT_RR)
/* 0x00D5 */ DEFINE_OBJECT(object_bxa, OBJECT_BXA)
/* 0x00D6 */ DEFINE_OBJECT(object_anubice, OBJECT_ANUBICE)
/* 0x00D7 */ DEFINE_OBJECT(object_gi_gerudo, OBJECT_GI_GERUDO)
/* 0x00D8 */ DEFINE_OBJECT(object_gi_arrow, OBJECT_GI_ARROW)
/* 0x00D9 */ DEFINE_OBJECT(object_gi_bomb_2, OBJECT_GI_BOMB_2)
/* 0x00DA */ DEFINE_OBJECT(object_gi_egg, OBJECT_GI_EGG)
/* 0x00DB */ DEFINE_OBJECT(object_gi_scale, OBJECT_GI_SCALE)
/* 0x00DC */ DEFINE_OBJECT(object_gi_shield_2, OBJECT_GI_SHIELD_2)
/* 0x00DD */ DEFINE_OBJECT(object_gi_hookshot, OBJECT_GI_HOOKSHOT)
/* 0x00DE */ DEFINE_OBJECT(object_gi_ocarina, OBJECT_GI_OCARINA)
/* 0x00DF */ DEFINE_OBJECT(object_gi_milk, OBJECT_GI_MILK)
/* 0x00E0 */ DEFINE_OBJECT(object_ma1, OBJECT_MA1)
/* 0x00E1 */ DEFINE_OBJECT(object_ganon, OBJECT_GANON)
/* 0x00E2 */ DEFINE_OBJECT(object_sst, OBJECT_SST)
/* 0x00E3 */ DEFINE_OBJECT_NULL(object_ny, OBJECT_NY_UNUSED) // unused duplicate with size 0
/* 0x00E4 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_E4)
/* 0x00E5 */ DEFINE_OBJECT(object_ny, OBJECT_NY)
/* 0x00E6 */ DEFINE_OBJECT(object_fr, OBJECT_FR)
/* 0x00E7 */ DEFINE_OBJECT(object_gi_pachinko, OBJECT_GI_PACHINKO)
/* 0x00E8 */ DEFINE_OBJECT(object_gi_boomerang, OBJECT_GI_BOOMERANG)
/* 0x00E9 */ DEFINE_OBJECT(object_gi_bow, OBJECT_GI_BOW)
/* 0x00EA */ DEFINE_OBJECT(object_gi_glasses, OBJECT_GI_GLASSES)
/* 0x00EB */ DEFINE_OBJECT(object_gi_liquid, OBJECT_GI_LIQUID)
/* 0x00EC */ DEFINE_OBJECT(object_ani, OBJECT_ANI)
/* 0x00ED */ DEFINE_OBJECT(object_demo_6k, OBJECT_DEMO_6K)
/* 0x00EE */ DEFINE_OBJECT(object_gi_shield_3, OBJECT_GI_SHIELD_3)
/* 0x00EF */ DEFINE_OBJECT(object_gi_letter, OBJECT_GI_LETTER)
/* 0x00F0 */ DEFINE_OBJECT(object_spot15_obj, OBJECT_SPOT15_OBJ)
/* 0x00F1 */ DEFINE_OBJECT(object_jya_obj, OBJECT_JYA_OBJ)
/* 0x00F2 */ DEFINE_OBJECT(object_gi_clothes, OBJECT_GI_CLOTHES)
/* 0x00F3 */ DEFINE_OBJECT(object_gi_bean, OBJECT_GI_BEAN)
/* 0x00F4 */ DEFINE_OBJECT(object_gi_fish, OBJECT_GI_FISH)
/* 0x00F5 */ DEFINE_OBJECT(object_gi_saw, OBJECT_GI_SAW)
/* 0x00F6 */ DEFINE_OBJECT(object_gi_hammer, OBJECT_GI_HAMMER)
/* 0x00F7 */ DEFINE_OBJECT(object_gi_grass, OBJECT_GI_GRASS)
/* 0x00F8 */ DEFINE_OBJECT(object_gi_longsword, OBJECT_GI_LONGSWORD)
/* 0x00F9 */ DEFINE_OBJECT(object_spot01_objects, OBJECT_SPOT01_OBJECTS)
/* 0x00FA */ DEFINE_OBJECT_NULL(object_md, OBJECT_MD_UNUSED) // unused duplicate with size 0
/* 0x00FB */ DEFINE_OBJECT(object_md, OBJECT_MD)
/* 0x00FC */ DEFINE_OBJECT(object_km1, OBJECT_KM1)
/* 0x00FD */ DEFINE_OBJECT(object_kw1, OBJECT_KW1)
/* 0x00FE */ DEFINE_OBJECT(object_zo, OBJECT_ZO)
/* 0x00FF */ DEFINE_OBJECT(object_kz, OBJECT_KZ)
/* 0x0100 */ DEFINE_OBJECT(object_umajump, OBJECT_UMAJUMP)
/* 0x0101 */ DEFINE_OBJECT(object_masterkokiri, OBJECT_MASTERKOKIRI)
/* 0x0102 */ DEFINE_OBJECT(object_masterkokirihead, OBJECT_MASTERKOKIRIHEAD)
/* 0x0103 */ DEFINE_OBJECT(object_mastergolon, OBJECT_MASTERGOLON)
/* 0x0104 */ DEFINE_OBJECT(object_masterzoora, OBJECT_MASTERZOORA)
/* 0x0105 */ DEFINE_OBJECT(object_aob, OBJECT_AOB)
/* 0x0106 */ DEFINE_OBJECT(object_ik, OBJECT_IK)
/* 0x0107 */ DEFINE_OBJECT(object_ahg, OBJECT_AHG)
/* 0x0108 */ DEFINE_OBJECT(object_cne, OBJECT_CNE)
/* 0x0109 */ DEFINE_OBJECT(object_gi_niwatori, OBJECT_GI_NIWATORI)
/* 0x010A */ DEFINE_OBJECT(object_skj, OBJECT_SKJ)
/* 0x010B */ DEFINE_OBJECT(object_gi_bottle_letter, OBJECT_GI_BOTTLE_LETTER)
/* 0x010C */ DEFINE_OBJECT(object_bji, OBJECT_BJI)
/* 0x010D */ DEFINE_OBJECT(object_bba, OBJECT_BBA)
/* 0x010E */ DEFINE_OBJECT(object_gi_ocarina_0, OBJECT_GI_OCARINA_0)
/* 0x010F */ DEFINE_OBJECT(object_ds, OBJECT_DS)
/* 0x0110 */ DEFINE_OBJECT(object_ane, OBJECT_ANE)
/* 0x0111 */ DEFINE_OBJECT(object_boj, OBJECT_BOJ)
/* 0x0112 */ DEFINE_OBJECT(object_spot03_object, OBJECT_SPOT03_OBJECT)
/* 0x0113 */ DEFINE_OBJECT(object_spot07_object, OBJECT_SPOT07_OBJECT)
/* 0x0114 */ DEFINE_OBJECT(object_fz, OBJECT_FZ)
/* 0x0115 */ DEFINE_OBJECT(object_bob, OBJECT_BOB)
/* 0x0116 */ DEFINE_OBJECT(object_ge1, OBJECT_GE1)
/* 0x0117 */ DEFINE_OBJECT(object_yabusame_point, OBJECT_YABUSAME_POINT)
/* 0x0118 */ DEFINE_OBJECT(object_gi_boots_2, OBJECT_GI_BOOTS_2)
/* 0x0119 */ DEFINE_OBJECT(object_gi_seed, OBJECT_GI_SEED)
/* 0x011A */ DEFINE_OBJECT(object_gnd_magic, OBJECT_GND_MAGIC)
/* 0x011B */ DEFINE_OBJECT(object_d_elevator, OBJECT_D_ELEVATOR)
/* 0x011C */ DEFINE_OBJECT(object_d_hsblock, OBJECT_D_HSBLOCK)
/* 0x011D */ DEFINE_OBJECT(object_d_lift, OBJECT_D_LIFT)
/* 0x011E */ DEFINE_OBJECT(object_mamenoki, OBJECT_MAMENOKI)
/* 0x011F */ DEFINE_OBJECT(object_goroiwa, OBJECT_GOROIWA)
/* 0x0120 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_120)
/* 0x0121 */ DEFINE_OBJECT(object_toryo, OBJECT_TORYO)
/* 0x0122 */ DEFINE_OBJECT(object_daiku, OBJECT_DAIKU)
/* 0x0123 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_123)
/* 0x0124 */ DEFINE_OBJECT(object_nwc, OBJECT_NWC)
/* 0x0125 */ DEFINE_OBJECT(object_blkobj, OBJECT_BLKOBJ)
/* 0x0126 */ DEFINE_OBJECT(object_gm, OBJECT_GM)
/* 0x0127 */ DEFINE_OBJECT(object_ms, OBJECT_MS)
/* 0x0128 */ DEFINE_OBJECT(object_hs, OBJECT_HS)
/* 0x0129 */ DEFINE_OBJECT(object_ingate, OBJECT_INGATE)
/* 0x012A */ DEFINE_OBJECT(object_lightswitch, OBJECT_LIGHTSWITCH)
/* 0x012B */ DEFINE_OBJECT(object_kusa, OBJECT_KUSA)
/* 0x012C */ DEFINE_OBJECT(object_tsubo, OBJECT_TSUBO)
/* 0x012D */ DEFINE_OBJECT(object_gi_gloves, OBJECT_GI_GLOVES)
/* 0x012E */ DEFINE_OBJECT(object_gi_coin, OBJECT_GI_COIN)
/* 0x012F */ DEFINE_OBJECT(object_kanban, OBJECT_KANBAN)
/* 0x0130 */ DEFINE_OBJECT(object_gjyo_objects, OBJECT_GJYO_OBJECTS)
/* 0x0131 */ DEFINE_OBJECT(object_owl, OBJECT_OWL)
/* 0x0132 */ DEFINE_OBJECT(object_mk, OBJECT_MK)
/* 0x0133 */ DEFINE_OBJECT(object_fu, OBJECT_FU)
/* 0x0134 */ DEFINE_OBJECT(object_gi_ki_tan_mask, OBJECT_GI_KI_TAN_MASK)
/* 0x0135 */ DEFINE_OBJECT(object_gi_redead_mask, OBJECT_GI_REDEAD_MASK)
/* 0x0136 */ DEFINE_OBJECT(object_gi_skj_mask, OBJECT_GI_SKJ_MASK)
/* 0x0137 */ DEFINE_OBJECT(object_gi_rabit_mask, OBJECT_GI_RABIT_MASK)
/* 0x0138 */ DEFINE_OBJECT(object_gi_truth_mask, OBJECT_GI_TRUTH_MASK)
/* 0x0139 */ DEFINE_OBJECT(object_ganon_objects, OBJECT_GANON_OBJECTS)
/* 0x013A */ DEFINE_OBJECT(object_siofuki, OBJECT_SIOFUKI)
/* 0x013B */ DEFINE_OBJECT(object_stream, OBJECT_STREAM)
/* 0x013C */ DEFINE_OBJECT(object_mm, OBJECT_MM)
/* 0x013D */ DEFINE_OBJECT(object_fa, OBJECT_FA)
/* 0x013E */ DEFINE_OBJECT(object_os, OBJECT_OS)
/* 0x013F */ DEFINE_OBJECT(object_gi_eye_lotion, OBJECT_GI_EYE_LOTION)
/* 0x0140 */ DEFINE_OBJECT(object_gi_powder, OBJECT_GI_POWDER)
/* 0x0141 */ DEFINE_OBJECT(object_gi_mushroom, OBJECT_GI_MUSHROOM)
/* 0x0142 */ DEFINE_OBJECT(object_gi_ticketstone, OBJECT_GI_TICKETSTONE)
/* 0x0143 */ DEFINE_OBJECT(object_gi_brokensword, OBJECT_GI_BROKENSWORD)
/* 0x0144 */ DEFINE_OBJECT(object_js, OBJECT_JS)
/* 0x0145 */ DEFINE_OBJECT(object_cs, OBJECT_CS)
/* 0x0146 */ DEFINE_OBJECT(object_gi_prescription, OBJECT_GI_PRESCRIPTION)
/* 0x0147 */ DEFINE_OBJECT(object_gi_bracelet, OBJECT_GI_BRACELET)
/* 0x0148 */ DEFINE_OBJECT(object_gi_soldout, OBJECT_GI_SOLDOUT)
/* 0x0149 */ DEFINE_OBJECT(object_gi_frog, OBJECT_GI_FROG)
/* 0x014A */ DEFINE_OBJECT(object_mag, OBJECT_MAG)
/* 0x014B */ DEFINE_OBJECT(object_door_gerudo, OBJECT_DOOR_GERUDO)
/* 0x014C */ DEFINE_OBJECT(object_gt, OBJECT_GT)
/* 0x014D */ DEFINE_OBJECT(object_efc_erupc, OBJECT_EFC_ERUPC)
/* 0x014E */ DEFINE_OBJECT(object_zl2_anime1, OBJECT_ZL2_ANIME1)
/* 0x014F */ DEFINE_OBJECT(object_zl2_anime2, OBJECT_ZL2_ANIME2)
/* 0x0150 */ DEFINE_OBJECT(object_gi_golonmask, OBJECT_GI_GOLONMASK)
/* 0x0151 */ DEFINE_OBJECT(object_gi_zoramask, OBJECT_GI_ZORAMASK)
/* 0x0152 */ DEFINE_OBJECT(object_gi_gerudomask, OBJECT_GI_GERUDOMASK)
/* 0x0153 */ DEFINE_OBJECT(object_ganon2, OBJECT_GANON2)
/* 0x0154 */ DEFINE_OBJECT(object_ka, OBJECT_KA)
/* 0x0155 */ DEFINE_OBJECT(object_ts, OBJECT_TS)
/* 0x0156 */ DEFINE_OBJECT(object_zg, OBJECT_ZG)
/* 0x0157 */ DEFINE_OBJECT(object_gi_hoverboots, OBJECT_GI_HOVERBOOTS)
/* 0x0158 */ DEFINE_OBJECT(object_gi_m_arrow, OBJECT_GI_M_ARROW)
/* 0x0159 */ DEFINE_OBJECT(object_ds2, OBJECT_DS2)
/* 0x015A */ DEFINE_OBJECT(object_ec, OBJECT_EC)
/* 0x015B */ DEFINE_OBJECT(object_fish, OBJECT_FISH)
/* 0x015C */ DEFINE_OBJECT(object_gi_sutaru, OBJECT_GI_SUTARU)
/* 0x015D */ DEFINE_OBJECT(object_gi_goddess, OBJECT_GI_GODDESS)
/* 0x015E */ DEFINE_OBJECT(object_ssh, OBJECT_SSH)
/* 0x015F */ DEFINE_OBJECT(object_bigokuta, OBJECT_BIGOKUTA)
/* 0x0160 */ DEFINE_OBJECT(object_bg, OBJECT_BG)
/* 0x0161 */ DEFINE_OBJECT(object_spot05_objects, OBJECT_SPOT05_OBJECTS)
/* 0x0162 */ DEFINE_OBJECT(object_spot12_obj, OBJECT_SPOT12_OBJ)
/* 0x0163 */ DEFINE_OBJECT(object_bombiwa, OBJECT_BOMBIWA)
/* 0x0164 */ DEFINE_OBJECT(object_hintnuts, OBJECT_HINTNUTS)
/* 0x0165 */ DEFINE_OBJECT(object_rs, OBJECT_RS)
/* 0x0166 */ DEFINE_OBJECT(object_spot00_break, OBJECT_SPOT00_BREAK)
/* 0x0167 */ DEFINE_OBJECT(object_gla, OBJECT_GLA)
/* 0x0168 */ DEFINE_OBJECT(object_shopnuts, OBJECT_SHOPNUTS)
/* 0x0169 */ DEFINE_OBJECT(object_geldb, OBJECT_GELDB)
/* 0x016A */ DEFINE_OBJECT(object_gr, OBJECT_GR)
/* 0x016B */ DEFINE_OBJECT(object_dog, OBJECT_DOG)
/* 0x016C */ DEFINE_OBJECT(object_jya_iron, OBJECT_JYA_IRON)
/* 0x016D */ DEFINE_OBJECT(object_jya_door, OBJECT_JYA_DOOR)
/* 0x016E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_16E)
/* 0x016F */ DEFINE_OBJECT(object_spot11_obj, OBJECT_SPOT11_OBJ)
/* 0x0170 */ DEFINE_OBJECT(object_kibako2, OBJECT_KIBAKO2)
/* 0x0171 */ DEFINE_OBJECT(object_dns, OBJECT_DNS)
/* 0x0172 */ DEFINE_OBJECT(object_dnk, OBJECT_DNK)
/* 0x0173 */ DEFINE_OBJECT(object_gi_fire, OBJECT_GI_FIRE)
/* 0x0174 */ DEFINE_OBJECT(object_gi_insect, OBJECT_GI_INSECT)
/* 0x0175 */ DEFINE_OBJECT(object_gi_butterfly, OBJECT_GI_BUTTERFLY)
/* 0x0176 */ DEFINE_OBJECT(object_gi_ghost, OBJECT_GI_GHOST)
/* 0x0177 */ DEFINE_OBJECT(object_gi_soul, OBJECT_GI_SOUL)
/* 0x0178 */ DEFINE_OBJECT(object_bowl, OBJECT_BOWL)
/* 0x0179 */ DEFINE_OBJECT(object_demo_kekkai, OBJECT_DEMO_KEKKAI)
/* 0x017A */ DEFINE_OBJECT(object_efc_doughnut, OBJECT_EFC_DOUGHNUT)
/* 0x017B */ DEFINE_OBJECT(object_gi_dekupouch, OBJECT_GI_DEKUPOUCH)
/* 0x017C */ DEFINE_OBJECT(object_ganon_anime1, OBJECT_GANON_ANIME1)
/* 0x017D */ DEFINE_OBJECT(object_ganon_anime2, OBJECT_GANON_ANIME2)
/* 0x017E */ DEFINE_OBJECT(object_ganon_anime3, OBJECT_GANON_ANIME3)
/* 0x017F */ DEFINE_OBJECT(object_gi_rupy, OBJECT_GI_RUPY)
/* 0x0180 */ DEFINE_OBJECT(object_spot01_matoya, OBJECT_SPOT01_MATOYA)
/* 0x0181 */ DEFINE_OBJECT(object_spot01_matoyab, OBJECT_SPOT01_MATOYAB)
/* 0x0182 */ DEFINE_OBJECT(object_mu, OBJECT_MU)
/* 0x0183 */ DEFINE_OBJECT(object_wf, OBJECT_WF)
/* 0x0184 */ DEFINE_OBJECT(object_skb, OBJECT_SKB)
/* 0x0185 */ DEFINE_OBJECT(object_gj, OBJECT_GJ)
/* 0x0186 */ DEFINE_OBJECT(object_geff, OBJECT_GEFF)
/* 0x0187 */ DEFINE_OBJECT(object_haka_door, OBJECT_HAKA_DOOR)
/* 0x0188 */ DEFINE_OBJECT(object_gs, OBJECT_GS)
/* 0x0189 */ DEFINE_OBJECT(object_ps, OBJECT_PS)
/* 0x018A */ DEFINE_OBJECT(object_bwall, OBJECT_BWALL)
/* 0x018B */ DEFINE_OBJECT(object_cow, OBJECT_COW)
/* 0x018C */ DEFINE_OBJECT(object_cob, OBJECT_COB)
/* 0x018D */ DEFINE_OBJECT(object_gi_sword_1, OBJECT_GI_SWORD_1)
/* 0x018E */ DEFINE_OBJECT(object_door_killer, OBJECT_DOOR_KILLER)
/* 0x018F */ DEFINE_OBJECT(object_ouke_haka, OBJECT_OUKE_HAKA)
/* 0x0190 */ DEFINE_OBJECT(object_timeblock, OBJECT_TIMEBLOCK)
/* 0x0191 */ DEFINE_OBJECT(object_zl4, OBJECT_ZL4)

View file

@ -306,479 +306,17 @@ typedef enum {
/* 0x0B */ ACTORCAT_CHEST
} ActorCategory;
#define DEFINE_ACTOR(_0, enum, _2) enum,
#define DEFINE_ACTOR_INTERNAL(_0, enum, _2) enum,
#define DEFINE_ACTOR_UNSET(enum) enum,
typedef enum {
/* 0x0000 */ ACTOR_PLAYER,
/* 0x0001 */ ACTOR_UNSET_1,
/* 0x0002 */ ACTOR_EN_TEST,
/* 0x0003 */ ACTOR_UNSET_3,
/* 0x0004 */ ACTOR_EN_GIRLA,
/* 0x0005 */ ACTOR_UNSET_5,
/* 0x0006 */ ACTOR_UNSET_6,
/* 0x0007 */ ACTOR_EN_PART,
/* 0x0008 */ ACTOR_EN_LIGHT,
/* 0x0009 */ ACTOR_EN_DOOR,
/* 0x000A */ ACTOR_EN_BOX, // Treasure Chest
/* 0x000B */ ACTOR_BG_DY_YOSEIZO,
/* 0x000C */ ACTOR_BG_HIDAN_FIREWALL,
/* 0x000D */ ACTOR_EN_POH,
/* 0x000E */ ACTOR_EN_OKUTA,
/* 0x000F */ ACTOR_BG_YDAN_SP,
/* 0x0010 */ ACTOR_EN_BOM,
/* 0x0011 */ ACTOR_EN_WALLMAS,
/* 0x0012 */ ACTOR_EN_DODONGO,
/* 0x0013 */ ACTOR_EN_FIREFLY,
/* 0x0014 */ ACTOR_EN_HORSE,
/* 0x0015 */ ACTOR_EN_ITEM00,
/* 0x0016 */ ACTOR_EN_ARROW,
/* 0x0017 */ ACTOR_UNSET_17,
/* 0x0018 */ ACTOR_EN_ELF,
/* 0x0019 */ ACTOR_EN_NIW,
/* 0x001A */ ACTOR_UNSET_1A,
/* 0x001B */ ACTOR_EN_TITE,
/* 0x001C */ ACTOR_EN_REEBA,
/* 0x001D */ ACTOR_EN_PEEHAT,
/* 0x001E */ ACTOR_EN_BUTTE,
/* 0x001F */ ACTOR_UNSET_1F,
/* 0x0020 */ ACTOR_EN_INSECT,
/* 0x0021 */ ACTOR_EN_FISH,
/* 0x0022 */ ACTOR_UNSET_22,
/* 0x0023 */ ACTOR_EN_HOLL,
/* 0x0024 */ ACTOR_EN_SCENE_CHANGE,
/* 0x0025 */ ACTOR_EN_ZF,
/* 0x0026 */ ACTOR_EN_HATA,
/* 0x0027 */ ACTOR_BOSS_DODONGO,
/* 0x0028 */ ACTOR_BOSS_GOMA,
/* 0x0029 */ ACTOR_EN_ZL1,
/* 0x002A */ ACTOR_EN_VIEWER,
/* 0x002B */ ACTOR_EN_GOMA,
/* 0x002C */ ACTOR_BG_PUSHBOX,
/* 0x002D */ ACTOR_EN_BUBBLE,
/* 0x002E */ ACTOR_DOOR_SHUTTER,
/* 0x002F */ ACTOR_EN_DODOJR,
/* 0x0030 */ ACTOR_EN_BDFIRE,
/* 0x0031 */ ACTOR_UNSET_31,
/* 0x0032 */ ACTOR_EN_BOOM,
/* 0x0033 */ ACTOR_EN_TORCH2,
/* 0x0034 */ ACTOR_EN_BILI,
/* 0x0035 */ ACTOR_EN_TP,
/* 0x0036 */ ACTOR_UNSET_36,
/* 0x0037 */ ACTOR_EN_ST,
/* 0x0038 */ ACTOR_EN_BW,
/* 0x0039 */ ACTOR_EN_A_OBJ,
/* 0x003A */ ACTOR_EN_EIYER,
/* 0x003B */ ACTOR_EN_RIVER_SOUND,
/* 0x003C */ ACTOR_EN_HORSE_NORMAL,
/* 0x003D */ ACTOR_EN_OSSAN,
/* 0x003E */ ACTOR_BG_TREEMOUTH,
/* 0x003F */ ACTOR_BG_DODOAGO,
/* 0x0040 */ ACTOR_BG_HIDAN_DALM,
/* 0x0041 */ ACTOR_BG_HIDAN_HROCK,
/* 0x0042 */ ACTOR_EN_HORSE_GANON,
/* 0x0043 */ ACTOR_BG_HIDAN_ROCK,
/* 0x0044 */ ACTOR_BG_HIDAN_RSEKIZOU,
/* 0x0045 */ ACTOR_BG_HIDAN_SEKIZOU,
/* 0x0046 */ ACTOR_BG_HIDAN_SIMA,
/* 0x0047 */ ACTOR_BG_HIDAN_SYOKU,
/* 0x0048 */ ACTOR_EN_XC,
/* 0x0049 */ ACTOR_BG_HIDAN_CURTAIN,
/* 0x004A */ ACTOR_BG_SPOT00_HANEBASI,
/* 0x004B */ ACTOR_EN_MB,
/* 0x004C */ ACTOR_EN_BOMBF,
/* 0x004D */ ACTOR_EN_ZL2,
/* 0x004E */ ACTOR_BG_HIDAN_FSLIFT,
/* 0x004F */ ACTOR_EN_OE2,
/* 0x0050 */ ACTOR_BG_YDAN_HASI,
/* 0x0051 */ ACTOR_BG_YDAN_MARUTA,
/* 0x0052 */ ACTOR_BOSS_GANONDROF,
/* 0x0053 */ ACTOR_UNSET_53,
/* 0x0054 */ ACTOR_EN_AM,
/* 0x0055 */ ACTOR_EN_DEKUBABA,
/* 0x0056 */ ACTOR_EN_M_FIRE1,
/* 0x0057 */ ACTOR_EN_M_THUNDER,
/* 0x0058 */ ACTOR_BG_DDAN_JD,
/* 0x0059 */ ACTOR_BG_BREAKWALL,
/* 0x005A */ ACTOR_EN_JJ,
/* 0x005B */ ACTOR_EN_HORSE_ZELDA,
/* 0x005C */ ACTOR_BG_DDAN_KD,
/* 0x005D */ ACTOR_DOOR_WARP1,
/* 0x005E */ ACTOR_OBJ_SYOKUDAI,
/* 0x005F */ ACTOR_ITEM_B_HEART,
/* 0x0060 */ ACTOR_EN_DEKUNUTS,
/* 0x0061 */ ACTOR_BG_MENKURI_KAITEN,
/* 0x0062 */ ACTOR_BG_MENKURI_EYE,
/* 0x0063 */ ACTOR_EN_VALI,
/* 0x0064 */ ACTOR_BG_MIZU_MOVEBG,
/* 0x0065 */ ACTOR_BG_MIZU_WATER,
/* 0x0066 */ ACTOR_ARMS_HOOK,
/* 0x0067 */ ACTOR_EN_FHG,
/* 0x0068 */ ACTOR_BG_MORI_HINERI,
/* 0x0069 */ ACTOR_EN_BB,
/* 0x006A */ ACTOR_BG_TOKI_HIKARI,
/* 0x006B */ ACTOR_EN_YUKABYUN,
/* 0x006C */ ACTOR_BG_TOKI_SWD,
/* 0x006D */ ACTOR_EN_FHG_FIRE,
/* 0x006E */ ACTOR_BG_MJIN,
/* 0x006F */ ACTOR_BG_HIDAN_KOUSI,
/* 0x0070 */ ACTOR_DOOR_TOKI,
/* 0x0071 */ ACTOR_BG_HIDAN_HAMSTEP,
/* 0x0072 */ ACTOR_EN_BIRD,
/* 0x0073 */ ACTOR_UNSET_73,
/* 0x0074 */ ACTOR_UNSET_74,
/* 0x0075 */ ACTOR_UNSET_75,
/* 0x0076 */ ACTOR_UNSET_76,
/* 0x0077 */ ACTOR_EN_WOOD02,
/* 0x0078 */ ACTOR_UNSET_78,
/* 0x0079 */ ACTOR_UNSET_79,
/* 0x007A */ ACTOR_UNSET_7A,
/* 0x007B */ ACTOR_UNSET_7B,
/* 0x007C */ ACTOR_EN_LIGHTBOX,
/* 0x007D */ ACTOR_EN_PU_BOX,
/* 0x007E */ ACTOR_UNSET_7E,
/* 0x007F */ ACTOR_UNSET_7F,
/* 0x0080 */ ACTOR_EN_TRAP,
/* 0x0081 */ ACTOR_EN_AROW_TRAP,
/* 0x0082 */ ACTOR_EN_VASE,
/* 0x0083 */ ACTOR_UNSET_83,
/* 0x0084 */ ACTOR_EN_TA,
/* 0x0085 */ ACTOR_EN_TK,
/* 0x0086 */ ACTOR_BG_MORI_BIGST,
/* 0x0087 */ ACTOR_BG_MORI_ELEVATOR,
/* 0x0088 */ ACTOR_BG_MORI_KAITENKABE,
/* 0x0089 */ ACTOR_BG_MORI_RAKKATENJO,
/* 0x008A */ ACTOR_EN_VM,
/* 0x008B */ ACTOR_DEMO_EFFECT,
/* 0x008C */ ACTOR_DEMO_KANKYO,
/* 0x008D */ ACTOR_BG_HIDAN_FWBIG,
/* 0x008E */ ACTOR_EN_FLOORMAS,
/* 0x008F */ ACTOR_EN_HEISHI1,
/* 0x0090 */ ACTOR_EN_RD,
/* 0x0091 */ ACTOR_EN_PO_SISTERS,
/* 0x0092 */ ACTOR_BG_HEAVY_BLOCK,
/* 0x0093 */ ACTOR_BG_PO_EVENT,
/* 0x0094 */ ACTOR_OBJ_MURE,
/* 0x0095 */ ACTOR_EN_SW,
/* 0x0096 */ ACTOR_BOSS_FD,
/* 0x0097 */ ACTOR_OBJECT_KANKYO,
/* 0x0098 */ ACTOR_EN_DU,
/* 0x0099 */ ACTOR_EN_FD,
/* 0x009A */ ACTOR_EN_HORSE_LINK_CHILD,
/* 0x009B */ ACTOR_DOOR_ANA,
/* 0x009C */ ACTOR_BG_SPOT02_OBJECTS,
/* 0x009D */ ACTOR_BG_HAKA,
/* 0x009E */ ACTOR_MAGIC_WIND,
/* 0x009F */ ACTOR_MAGIC_FIRE,
/* 0x00A0 */ ACTOR_UNSET_A0,
/* 0x00A1 */ ACTOR_EN_RU1,
/* 0x00A2 */ ACTOR_BOSS_FD2,
/* 0x00A3 */ ACTOR_EN_FD_FIRE,
/* 0x00A4 */ ACTOR_EN_DH,
/* 0x00A5 */ ACTOR_EN_DHA,
/* 0x00A6 */ ACTOR_EN_RL,
/* 0x00A7 */ ACTOR_EN_ENCOUNT1,
/* 0x00A8 */ ACTOR_DEMO_DU,
/* 0x00A9 */ ACTOR_DEMO_IM,
/* 0x00AA */ ACTOR_DEMO_TRE_LGT,
/* 0x00AB */ ACTOR_EN_FW,
/* 0x00AC */ ACTOR_BG_VB_SIMA,
/* 0x00AD */ ACTOR_EN_VB_BALL,
/* 0x00AE */ ACTOR_BG_HAKA_MEGANE,
/* 0x00AF */ ACTOR_BG_HAKA_MEGANEBG,
/* 0x00B0 */ ACTOR_BG_HAKA_SHIP,
/* 0x00B1 */ ACTOR_BG_HAKA_SGAMI,
/* 0x00B2 */ ACTOR_UNSET_B2,
/* 0x00B3 */ ACTOR_EN_HEISHI2,
/* 0x00B4 */ ACTOR_EN_ENCOUNT2,
/* 0x00B5 */ ACTOR_EN_FIRE_ROCK,
/* 0x00B6 */ ACTOR_EN_BROB,
/* 0x00B7 */ ACTOR_MIR_RAY,
/* 0x00B8 */ ACTOR_BG_SPOT09_OBJ,
/* 0x00B9 */ ACTOR_BG_SPOT18_OBJ,
/* 0x00BA */ ACTOR_BOSS_VA,
/* 0x00BB */ ACTOR_BG_HAKA_TUBO,
/* 0x00BC */ ACTOR_BG_HAKA_TRAP,
/* 0x00BD */ ACTOR_BG_HAKA_HUTA,
/* 0x00BE */ ACTOR_BG_HAKA_ZOU,
/* 0x00BF */ ACTOR_BG_SPOT17_FUNEN,
/* 0x00C0 */ ACTOR_EN_SYATEKI_ITM,
/* 0x00C1 */ ACTOR_EN_SYATEKI_MAN,
/* 0x00C2 */ ACTOR_EN_TANA,
/* 0x00C3 */ ACTOR_EN_NB,
/* 0x00C4 */ ACTOR_BOSS_MO,
/* 0x00C5 */ ACTOR_EN_SB,
/* 0x00C6 */ ACTOR_EN_BIGOKUTA,
/* 0x00C7 */ ACTOR_EN_KAREBABA,
/* 0x00C8 */ ACTOR_BG_BDAN_OBJECTS,
/* 0x00C9 */ ACTOR_DEMO_SA,
/* 0x00CA */ ACTOR_DEMO_GO,
/* 0x00CB */ ACTOR_EN_IN,
/* 0x00CC */ ACTOR_EN_TR,
/* 0x00CD */ ACTOR_BG_SPOT16_BOMBSTONE,
/* 0x00CE */ ACTOR_UNSET_CE,
/* 0x00CF */ ACTOR_BG_HIDAN_KOWARERUKABE,
/* 0x00D0 */ ACTOR_BG_BOMBWALL,
/* 0x00D1 */ ACTOR_BG_SPOT08_ICEBLOCK,
/* 0x00D2 */ ACTOR_EN_RU2,
/* 0x00D3 */ ACTOR_OBJ_DEKUJR,
/* 0x00D4 */ ACTOR_BG_MIZU_UZU,
/* 0x00D5 */ ACTOR_BG_SPOT06_OBJECTS,
/* 0x00D6 */ ACTOR_BG_ICE_OBJECTS,
/* 0x00D7 */ ACTOR_BG_HAKA_WATER,
/* 0x00D8 */ ACTOR_UNSET_D8,
/* 0x00D9 */ ACTOR_EN_MA2,
/* 0x00DA */ ACTOR_EN_BOM_CHU,
/* 0x00DB */ ACTOR_EN_HORSE_GAME_CHECK,
/* 0x00DC */ ACTOR_BOSS_TW,
/* 0x00DD */ ACTOR_EN_RR,
/* 0x00DE */ ACTOR_EN_BA,
/* 0x00DF */ ACTOR_EN_BX,
/* 0x00E0 */ ACTOR_EN_ANUBICE,
/* 0x00E1 */ ACTOR_EN_ANUBICE_FIRE,
/* 0x00E2 */ ACTOR_BG_MORI_HASHIGO,
/* 0x00E3 */ ACTOR_BG_MORI_HASHIRA4,
/* 0x00E4 */ ACTOR_BG_MORI_IDOMIZU,
/* 0x00E5 */ ACTOR_BG_SPOT16_DOUGHNUT,
/* 0x00E6 */ ACTOR_BG_BDAN_SWITCH,
/* 0x00E7 */ ACTOR_EN_MA1,
/* 0x00E8 */ ACTOR_BOSS_GANON,
/* 0x00E9 */ ACTOR_BOSS_SST,
/* 0x00EA */ ACTOR_UNSET_EA,
/* 0x00EB */ ACTOR_UNSET_EB,
/* 0x00EC */ ACTOR_EN_NY,
/* 0x00ED */ ACTOR_EN_FR,
/* 0x00EE */ ACTOR_ITEM_SHIELD,
/* 0x00EF */ ACTOR_BG_ICE_SHELTER,
/* 0x00F0 */ ACTOR_EN_ICE_HONO,
/* 0x00F1 */ ACTOR_ITEM_OCARINA,
/* 0x00F2 */ ACTOR_UNSET_F2,
/* 0x00F3 */ ACTOR_UNSET_F3,
/* 0x00F4 */ ACTOR_MAGIC_DARK,
/* 0x00F5 */ ACTOR_DEMO_6K,
/* 0x00F6 */ ACTOR_EN_ANUBICE_TAG,
/* 0x00F7 */ ACTOR_BG_HAKA_GATE,
/* 0x00F8 */ ACTOR_BG_SPOT15_SAKU,
/* 0x00F9 */ ACTOR_BG_JYA_GOROIWA,
/* 0x00FA */ ACTOR_BG_JYA_ZURERUKABE,
/* 0x00FB */ ACTOR_UNSET_FB,
/* 0x00FC */ ACTOR_BG_JYA_COBRA,
/* 0x00FD */ ACTOR_BG_JYA_KANAAMI,
/* 0x00FE */ ACTOR_FISHING,
/* 0x00FF */ ACTOR_OBJ_OSHIHIKI,
/* 0x0100 */ ACTOR_BG_GATE_SHUTTER,
/* 0x0101 */ ACTOR_EFF_DUST,
/* 0x0102 */ ACTOR_BG_SPOT01_FUSYA,
/* 0x0103 */ ACTOR_BG_SPOT01_IDOHASHIRA,
/* 0x0104 */ ACTOR_BG_SPOT01_IDOMIZU,
/* 0x0105 */ ACTOR_BG_PO_SYOKUDAI,
/* 0x0106 */ ACTOR_BG_GANON_OTYUKA,
/* 0x0107 */ ACTOR_BG_SPOT15_RRBOX,
/* 0x0108 */ ACTOR_BG_UMAJUMP,
/* 0x0109 */ ACTOR_UNSET_109,
/* 0x010A */ ACTOR_ARROW_FIRE,
/* 0x010B */ ACTOR_ARROW_ICE,
/* 0x010C */ ACTOR_ARROW_LIGHT,
/* 0x010D */ ACTOR_UNSET_10D,
/* 0x010E */ ACTOR_UNSET_10E,
/* 0x010F */ ACTOR_ITEM_ETCETERA,
/* 0x0110 */ ACTOR_OBJ_KIBAKO,
/* 0x0111 */ ACTOR_OBJ_TSUBO,
/* 0x0112 */ ACTOR_EN_WONDER_ITEM,
/* 0x0113 */ ACTOR_EN_IK,
/* 0x0114 */ ACTOR_DEMO_IK,
/* 0x0115 */ ACTOR_EN_SKJ,
/* 0x0116 */ ACTOR_EN_SKJNEEDLE,
/* 0x0117 */ ACTOR_EN_G_SWITCH,
/* 0x0118 */ ACTOR_DEMO_EXT,
/* 0x0119 */ ACTOR_DEMO_SHD,
/* 0x011A */ ACTOR_EN_DNS,
/* 0x011B */ ACTOR_ELF_MSG,
/* 0x011C */ ACTOR_EN_HONOTRAP,
/* 0x011D */ ACTOR_EN_TUBO_TRAP,
/* 0x011E */ ACTOR_OBJ_ICE_POLY,
/* 0x011F */ ACTOR_BG_SPOT03_TAKI,
/* 0x0120 */ ACTOR_BG_SPOT07_TAKI,
/* 0x0121 */ ACTOR_EN_FZ,
/* 0x0122 */ ACTOR_EN_PO_RELAY,
/* 0x0123 */ ACTOR_BG_RELAY_OBJECTS,
/* 0x0124 */ ACTOR_EN_DIVING_GAME,
/* 0x0125 */ ACTOR_EN_KUSA,
/* 0x0126 */ ACTOR_OBJ_BEAN,
/* 0x0127 */ ACTOR_OBJ_BOMBIWA,
/* 0x0128 */ ACTOR_UNSET_128,
/* 0x0129 */ ACTOR_UNSET_129,
/* 0x012A */ ACTOR_OBJ_SWITCH,
/* 0x012B */ ACTOR_OBJ_ELEVATOR,
/* 0x012C */ ACTOR_OBJ_LIFT,
/* 0x012D */ ACTOR_OBJ_HSBLOCK,
/* 0x012E */ ACTOR_EN_OKARINA_TAG,
/* 0x012F */ ACTOR_EN_YABUSAME_MARK,
/* 0x0130 */ ACTOR_EN_GOROIWA,
/* 0x0131 */ ACTOR_EN_EX_RUPPY,
/* 0x0132 */ ACTOR_EN_TORYO,
/* 0x0133 */ ACTOR_EN_DAIKU,
/* 0x0134 */ ACTOR_UNSET_134,
/* 0x0135 */ ACTOR_EN_NWC,
/* 0x0136 */ ACTOR_EN_BLKOBJ,
/* 0x0137 */ ACTOR_ITEM_INBOX,
/* 0x0138 */ ACTOR_EN_GE1,
/* 0x0139 */ ACTOR_OBJ_BLOCKSTOP,
/* 0x013A */ ACTOR_EN_SDA,
/* 0x013B */ ACTOR_EN_CLEAR_TAG,
/* 0x013C */ ACTOR_EN_NIW_LADY,
/* 0x013D */ ACTOR_EN_GM,
/* 0x013E */ ACTOR_EN_MS,
/* 0x013F */ ACTOR_EN_HS,
/* 0x0140 */ ACTOR_BG_INGATE,
/* 0x0141 */ ACTOR_EN_KANBAN,
/* 0x0142 */ ACTOR_EN_HEISHI3,
/* 0x0143 */ ACTOR_EN_SYATEKI_NIW,
/* 0x0144 */ ACTOR_EN_ATTACK_NIW,
/* 0x0145 */ ACTOR_BG_SPOT01_IDOSOKO,
/* 0x0146 */ ACTOR_EN_SA,
/* 0x0147 */ ACTOR_EN_WONDER_TALK,
/* 0x0148 */ ACTOR_BG_GJYO_BRIDGE,
/* 0x0149 */ ACTOR_EN_DS,
/* 0x014A */ ACTOR_EN_MK,
/* 0x014B */ ACTOR_EN_BOM_BOWL_MAN,
/* 0x014C */ ACTOR_EN_BOM_BOWL_PIT,
/* 0x014D */ ACTOR_EN_OWL,
/* 0x014E */ ACTOR_EN_ISHI,
/* 0x014F */ ACTOR_OBJ_HANA,
/* 0x0150 */ ACTOR_OBJ_LIGHTSWITCH,
/* 0x0151 */ ACTOR_OBJ_MURE2,
/* 0x0152 */ ACTOR_EN_GO,
/* 0x0153 */ ACTOR_EN_FU,
/* 0x0154 */ ACTOR_UNSET_154,
/* 0x0155 */ ACTOR_EN_CHANGER,
/* 0x0156 */ ACTOR_BG_JYA_MEGAMI,
/* 0x0157 */ ACTOR_BG_JYA_LIFT,
/* 0x0158 */ ACTOR_BG_JYA_BIGMIRROR,
/* 0x0159 */ ACTOR_BG_JYA_BOMBCHUIWA,
/* 0x015A */ ACTOR_BG_JYA_AMISHUTTER,
/* 0x015B */ ACTOR_BG_JYA_BOMBIWA,
/* 0x015C */ ACTOR_BG_SPOT18_BASKET,
/* 0x015D */ ACTOR_UNSET_15D,
/* 0x015E */ ACTOR_EN_GANON_ORGAN,
/* 0x015F */ ACTOR_EN_SIOFUKI,
/* 0x0160 */ ACTOR_EN_STREAM,
/* 0x0161 */ ACTOR_UNSET_161,
/* 0x0162 */ ACTOR_EN_MM,
/* 0x0163 */ ACTOR_EN_KO,
/* 0x0164 */ ACTOR_EN_KZ,
/* 0x0165 */ ACTOR_EN_WEATHER_TAG,
/* 0x0166 */ ACTOR_BG_SST_FLOOR,
/* 0x0167 */ ACTOR_EN_ANI,
/* 0x0168 */ ACTOR_EN_EX_ITEM,
/* 0x0169 */ ACTOR_BG_JYA_IRONOBJ,
/* 0x016A */ ACTOR_EN_JS,
/* 0x016B */ ACTOR_EN_JSJUTAN,
/* 0x016C */ ACTOR_EN_CS,
/* 0x016D */ ACTOR_EN_MD,
/* 0x016E */ ACTOR_EN_HY,
/* 0x016F */ ACTOR_EN_GANON_MANT,
/* 0x0170 */ ACTOR_EN_OKARINA_EFFECT,
/* 0x0171 */ ACTOR_EN_MAG,
/* 0x0172 */ ACTOR_DOOR_GERUDO,
/* 0x0173 */ ACTOR_ELF_MSG2,
/* 0x0174 */ ACTOR_DEMO_GT,
/* 0x0175 */ ACTOR_EN_PO_FIELD,
/* 0x0176 */ ACTOR_EFC_ERUPC,
/* 0x0177 */ ACTOR_BG_ZG,
/* 0x0178 */ ACTOR_EN_HEISHI4,
/* 0x0179 */ ACTOR_EN_ZL3,
/* 0x017A */ ACTOR_BOSS_GANON2,
/* 0x017B */ ACTOR_EN_KAKASI,
/* 0x017C */ ACTOR_EN_TAKARA_MAN,
/* 0x017D */ ACTOR_OBJ_MAKEOSHIHIKI,
/* 0x017E */ ACTOR_OCEFF_SPOT,
/* 0x017F */ ACTOR_END_TITLE,
/* 0x0180 */ ACTOR_UNSET_180,
/* 0x0181 */ ACTOR_EN_TORCH,
/* 0x0182 */ ACTOR_DEMO_EC,
/* 0x0183 */ ACTOR_SHOT_SUN,
/* 0x0184 */ ACTOR_EN_DY_EXTRA,
/* 0x0185 */ ACTOR_EN_WONDER_TALK2,
/* 0x0186 */ ACTOR_EN_GE2,
/* 0x0187 */ ACTOR_OBJ_ROOMTIMER,
/* 0x0188 */ ACTOR_EN_SSH,
/* 0x0189 */ ACTOR_EN_STH,
/* 0x018A */ ACTOR_OCEFF_WIPE,
/* 0x018B */ ACTOR_OCEFF_STORM,
/* 0x018C */ ACTOR_EN_WEIYER,
/* 0x018D */ ACTOR_BG_SPOT05_SOKO,
/* 0x018E */ ACTOR_BG_JYA_1FLIFT,
/* 0x018F */ ACTOR_BG_JYA_HAHENIRON,
/* 0x0190 */ ACTOR_BG_SPOT12_GATE,
/* 0x0191 */ ACTOR_BG_SPOT12_SAKU,
/* 0x0192 */ ACTOR_EN_HINTNUTS,
/* 0x0193 */ ACTOR_EN_NUTSBALL,
/* 0x0194 */ ACTOR_BG_SPOT00_BREAK,
/* 0x0195 */ ACTOR_EN_SHOPNUTS,
/* 0x0196 */ ACTOR_EN_IT,
/* 0x0197 */ ACTOR_EN_GELDB,
/* 0x0198 */ ACTOR_OCEFF_WIPE2,
/* 0x0199 */ ACTOR_OCEFF_WIPE3,
/* 0x019A */ ACTOR_EN_NIW_GIRL,
/* 0x019B */ ACTOR_EN_DOG,
/* 0x019C */ ACTOR_EN_SI,
/* 0x019D */ ACTOR_BG_SPOT01_OBJECTS2,
/* 0x019E */ ACTOR_OBJ_COMB,
/* 0x019F */ ACTOR_BG_SPOT11_BAKUDANKABE,
/* 0x01A0 */ ACTOR_OBJ_KIBAKO2,
/* 0x01A1 */ ACTOR_EN_DNT_DEMO,
/* 0x01A2 */ ACTOR_EN_DNT_JIJI,
/* 0x01A3 */ ACTOR_EN_DNT_NOMAL,
/* 0x01A4 */ ACTOR_EN_GUEST,
/* 0x01A5 */ ACTOR_BG_BOM_GUARD,
/* 0x01A6 */ ACTOR_EN_HS2,
/* 0x01A7 */ ACTOR_DEMO_KEKKAI,
/* 0x01A8 */ ACTOR_BG_SPOT08_BAKUDANKABE,
/* 0x01A9 */ ACTOR_BG_SPOT17_BAKUDANKABE,
/* 0x01AA */ ACTOR_UNSET_1AA,
/* 0x01AB */ ACTOR_OBJ_MURE3,
/* 0x01AC */ ACTOR_EN_TG,
/* 0x01AD */ ACTOR_EN_MU,
/* 0x01AE */ ACTOR_EN_GO2,
/* 0x01AF */ ACTOR_EN_WF,
/* 0x01B0 */ ACTOR_EN_SKB,
/* 0x01B1 */ ACTOR_DEMO_GJ,
/* 0x01B2 */ ACTOR_DEMO_GEFF,
/* 0x01B3 */ ACTOR_BG_GND_FIREMEIRO,
/* 0x01B4 */ ACTOR_BG_GND_DARKMEIRO,
/* 0x01B5 */ ACTOR_BG_GND_SOULMEIRO,
/* 0x01B6 */ ACTOR_BG_GND_NISEKABE,
/* 0x01B7 */ ACTOR_BG_GND_ICEBLOCK,
/* 0x01B8 */ ACTOR_EN_GB,
/* 0x01B9 */ ACTOR_EN_GS,
/* 0x01BA */ ACTOR_BG_MIZU_BWALL,
/* 0x01BB */ ACTOR_BG_MIZU_SHUTTER,
/* 0x01BC */ ACTOR_EN_DAIKU_KAKARIKO,
/* 0x01BD */ ACTOR_BG_BOWL_WALL,
/* 0x01BE */ ACTOR_EN_WALL_TUBO,
/* 0x01BF */ ACTOR_EN_PO_DESERT,
/* 0x01C0 */ ACTOR_EN_CROW,
/* 0x01C1 */ ACTOR_DOOR_KILLER,
/* 0x01C2 */ ACTOR_BG_SPOT11_OASIS,
/* 0x01C3 */ ACTOR_BG_SPOT18_FUTA,
/* 0x01C4 */ ACTOR_BG_SPOT18_SHUTTER,
/* 0x01C5 */ ACTOR_EN_MA3,
/* 0x01C6 */ ACTOR_EN_COW,
/* 0x01C7 */ ACTOR_BG_ICE_TURARA,
/* 0x01C8 */ ACTOR_BG_ICE_SHUTTER,
/* 0x01C9 */ ACTOR_EN_KAKASI2,
/* 0x01CA */ ACTOR_EN_KAKASI3,
/* 0x01CB */ ACTOR_OCEFF_WIPE4,
/* 0x01CC */ ACTOR_EN_EG,
/* 0x01CD */ ACTOR_BG_MENKURI_NISEKABE,
/* 0x01CE */ ACTOR_EN_ZO,
/* 0x01CF */ ACTOR_OBJ_MAKEKINSUTA,
/* 0x01D0 */ ACTOR_EN_GE3,
/* 0x01D1 */ ACTOR_OBJ_TIMEBLOCK,
/* 0x01D2 */ ACTOR_OBJ_HAMISHI,
/* 0x01D3 */ ACTOR_EN_ZL4,
/* 0x01D4 */ ACTOR_EN_MM2,
/* 0x01D5 */ ACTOR_BG_JYA_BLOCK,
/* 0x01D6 */ ACTOR_OBJ_WARP2BLOCK,
/* 0x01D7 */ ACTOR_ID_MAX // originally "ACTOR_DLF_MAX"
#include "tables/actor_table.h"
/* 0x0192 */ ACTOR_ID_MAX // originally "ACTOR_DLF_MAX"
} ActorID;
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
#endif

View file

@ -248,45 +248,15 @@ typedef struct {
#define rgEnvColorA regs[10]
#define rgObjBankIdx regs[11]
#define DEFINE_EFFECT_SS(_0, enum) enum,
#define DEFINE_EFFECT_SS_UNSET(enum) enum,
typedef enum {
/* 0x00 */ EFFECT_SS_DUST,
/* 0x01 */ EFFECT_SS_KIRAKIRA,
/* 0x02 */ EFFECT_SS_BOMB,
/* 0x03 */ EFFECT_SS_BOMB2,
/* 0x04 */ EFFECT_SS_BLAST,
/* 0x05 */ EFFECT_SS_G_SPK,
/* 0x06 */ EFFECT_SS_D_FIRE,
/* 0x07 */ EFFECT_SS_BUBBLE,
/* 0x08 */ EFFECT_SS_UNSET,
/* 0x09 */ EFFECT_SS_G_RIPPLE,
/* 0x0A */ EFFECT_SS_G_SPLASH,
/* 0x0B */ EFFECT_SS_G_MAGMA,
/* 0x0C */ EFFECT_SS_G_FIRE,
/* 0x0D */ EFFECT_SS_LIGHTNING,
/* 0x0E */ EFFECT_SS_DT_BUBBLE,
/* 0x0F */ EFFECT_SS_HAHEN,
/* 0x10 */ EFFECT_SS_STICK,
/* 0x11 */ EFFECT_SS_SIBUKI,
/* 0x12 */ EFFECT_SS_SIBUKI2,
/* 0x13 */ EFFECT_SS_G_MAGMA2,
/* 0x14 */ EFFECT_SS_STONE1,
/* 0x15 */ EFFECT_SS_HITMARK,
/* 0x16 */ EFFECT_SS_FHG_FLASH,
/* 0x17 */ EFFECT_SS_K_FIRE,
/* 0x18 */ EFFECT_SS_SOLDER_SRCH_BALL,
/* 0x19 */ EFFECT_SS_KAKERA,
/* 0x1A */ EFFECT_SS_ICE_PIECE,
/* 0x1B */ EFFECT_SS_EN_ICE,
/* 0x1C */ EFFECT_SS_FIRE_TAIL,
/* 0x1D */ EFFECT_SS_EN_FIRE,
/* 0x1E */ EFFECT_SS_EXTRA,
/* 0x1F */ EFFECT_SS_FCIRCLE,
/* 0x20 */ EFFECT_SS_DEAD_DB,
/* 0x21 */ EFFECT_SS_DEAD_DD,
/* 0x22 */ EFFECT_SS_DEAD_DS,
/* 0x23 */ EFFECT_SS_DEAD_SOUND,
/* 0x24 */ EFFECT_SS_ICE_SMOKE,
#include "tables/effect_ss_table.h"
/* 0x25 */ EFFECT_SS_TYPE_MAX // originally "EFFECT_SS2_TYPE_LAST_LABEL"
} EffectSsType;
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
#endif

View file

@ -3,410 +3,17 @@
#define OBJECT_EXCHANGE_BANK_MAX 19
#define DEFINE_OBJECT(_0, enum) enum,
#define DEFINE_OBJECT_NULL(_0, enum) enum,
#define DEFINE_OBJECT_UNSET(enum) enum,
typedef enum {
/* 0x0000 */ OBJECT_UNSET_0,
/* 0x0001 */ OBJECT_GAMEPLAY_KEEP,
/* 0x0002 */ OBJECT_GAMEPLAY_FIELD_KEEP,
/* 0x0003 */ OBJECT_GAMEPLAY_DANGEON_KEEP,
/* 0x0004 */ OBJECT_UNSET_4,
/* 0x0005 */ OBJECT_UNSET_5,
/* 0x0006 */ OBJECT_HUMAN,
/* 0x0007 */ OBJECT_OKUTA,
/* 0x0008 */ OBJECT_CROW,
/* 0x0009 */ OBJECT_POH,
/* 0x000A */ OBJECT_DY_OBJ,
/* 0x000B */ OBJECT_WALLMASTER,
/* 0x000C */ OBJECT_DODONGO,
/* 0x000D */ OBJECT_FIREFLY,
/* 0x000E */ OBJECT_BOX,
/* 0x000F */ OBJECT_FIRE,
/* 0x0010 */ OBJECT_UNSET_10,
/* 0x0011 */ OBJECT_UNSET_11,
/* 0x0012 */ OBJECT_BUBBLE,
/* 0x0013 */ OBJECT_NIW,
/* 0x0014 */ OBJECT_LINK_BOY,
/* 0x0015 */ OBJECT_LINK_CHILD,
/* 0x0016 */ OBJECT_TITE,
/* 0x0017 */ OBJECT_REEBA,
/* 0x0018 */ OBJECT_PEEHAT,
/* 0x0019 */ OBJECT_KINGDODONGO,
/* 0x001A */ OBJECT_HORSE,
/* 0x001B */ OBJECT_ZF,
/* 0x001C */ OBJECT_GOMA,
/* 0x001D */ OBJECT_ZL1,
/* 0x001E */ OBJECT_GOL,
/* 0x001F */ OBJECT_DODOJR,
/* 0x0020 */ OBJECT_TORCH2,
/* 0x0021 */ OBJECT_BL,
/* 0x0022 */ OBJECT_TP,
/* 0x0023 */ OBJECT_OA1,
/* 0x0024 */ OBJECT_ST,
/* 0x0025 */ OBJECT_BW,
/* 0x0026 */ OBJECT_EI,
/* 0x0027 */ OBJECT_HORSE_NORMAL,
/* 0x0028 */ OBJECT_OB1,
/* 0x0029 */ OBJECT_O_ANIME,
/* 0x002A */ OBJECT_SPOT04_OBJECTS,
/* 0x002B */ OBJECT_DDAN_OBJECTS,
/* 0x002C */ OBJECT_HIDAN_OBJECTS,
/* 0x002D */ OBJECT_HORSE_GANON,
/* 0x002E */ OBJECT_OA2,
/* 0x002F */ OBJECT_SPOT00_OBJECTS,
/* 0x0030 */ OBJECT_MB,
/* 0x0031 */ OBJECT_BOMBF,
/* 0x0032 */ OBJECT_SK2,
/* 0x0033 */ OBJECT_OE1,
/* 0x0034 */ OBJECT_OE_ANIME,
/* 0x0035 */ OBJECT_OE2,
/* 0x0036 */ OBJECT_YDAN_OBJECTS,
/* 0x0037 */ OBJECT_GND,
/* 0x0038 */ OBJECT_AM,
/* 0x0039 */ OBJECT_DEKUBABA,
/* 0x003A */ OBJECT_UNSET_3A,
/* 0x003B */ OBJECT_OA3,
/* 0x003C */ OBJECT_OA4,
/* 0x003D */ OBJECT_OA5,
/* 0x003E */ OBJECT_OA6,
/* 0x003F */ OBJECT_OA7,
/* 0x0040 */ OBJECT_JJ,
/* 0x0041 */ OBJECT_OA8,
/* 0x0042 */ OBJECT_OA9,
/* 0x0043 */ OBJECT_OB2,
/* 0x0044 */ OBJECT_OB3,
/* 0x0045 */ OBJECT_OB4,
/* 0x0046 */ OBJECT_HORSE_ZELDA,
/* 0x0047 */ OBJECT_OPENING_DEMO1,
/* 0x0048 */ OBJECT_WARP1,
/* 0x0049 */ OBJECT_B_HEART,
/* 0x004A */ OBJECT_DEKUNUTS,
/* 0x004B */ OBJECT_OE3,
/* 0x004C */ OBJECT_OE4,
/* 0x004D */ OBJECT_MENKURI_OBJECTS,
/* 0x004E */ OBJECT_OE5,
/* 0x004F */ OBJECT_OE6,
/* 0x0050 */ OBJECT_OE7,
/* 0x0051 */ OBJECT_OE8,
/* 0x0052 */ OBJECT_OE9,
/* 0x0053 */ OBJECT_OE10,
/* 0x0054 */ OBJECT_OE11,
/* 0x0055 */ OBJECT_OE12,
/* 0x0056 */ OBJECT_VALI,
/* 0x0057 */ OBJECT_OA10,
/* 0x0058 */ OBJECT_OA11,
/* 0x0059 */ OBJECT_MIZU_OBJECTS,
/* 0x005A */ OBJECT_FHG,
/* 0x005B */ OBJECT_OSSAN,
/* 0x005C */ OBJECT_MORI_HINERI1,
/* 0x005D */ OBJECT_BB,
/* 0x005E */ OBJECT_TOKI_OBJECTS,
/* 0x005F */ OBJECT_YUKABYUN,
/* 0x0060 */ OBJECT_ZL2,
/* 0x0061 */ OBJECT_MJIN,
/* 0x0062 */ OBJECT_MJIN_FLASH,
/* 0x0063 */ OBJECT_MJIN_DARK,
/* 0x0064 */ OBJECT_MJIN_FLAME,
/* 0x0065 */ OBJECT_MJIN_ICE,
/* 0x0066 */ OBJECT_MJIN_SOUL,
/* 0x0067 */ OBJECT_MJIN_WIND,
/* 0x0068 */ OBJECT_MJIN_OKA,
/* 0x0069 */ OBJECT_HAKA_OBJECTS,
/* 0x006A */ OBJECT_SPOT06_OBJECTS,
/* 0x006B */ OBJECT_ICE_OBJECTS,
/* 0x006C */ OBJECT_RELAY_OBJECTS,
/* 0x006D */ OBJECT_PO_FIELD,
/* 0x006E */ OBJECT_PO_COMPOSER,
/* 0x006F */ OBJECT_MORI_HINERI1A,
/* 0x0070 */ OBJECT_MORI_HINERI2,
/* 0x0071 */ OBJECT_MORI_HINERI2A,
/* 0x0072 */ OBJECT_MORI_OBJECTS,
/* 0x0073 */ OBJECT_MORI_TEX,
/* 0x0074 */ OBJECT_SPOT08_OBJ,
/* 0x0075 */ OBJECT_WARP2,
/* 0x0076 */ OBJECT_HATA,
/* 0x0077 */ OBJECT_BIRD,
/* 0x0078 */ OBJECT_UNSET_78,
/* 0x0079 */ OBJECT_UNSET_79,
/* 0x007A */ OBJECT_UNSET_7A,
/* 0x007B */ OBJECT_UNSET_7B,
/* 0x007C */ OBJECT_WOOD02,
/* 0x007D */ OBJECT_UNSET_7D,
/* 0x007E */ OBJECT_UNSET_7E,
/* 0x007F */ OBJECT_UNSET_7F,
/* 0x0080 */ OBJECT_UNSET_80,
/* 0x0081 */ OBJECT_LIGHTBOX,
/* 0x0082 */ OBJECT_PU_BOX,
/* 0x0083 */ OBJECT_UNSET_83,
/* 0x0084 */ OBJECT_UNSET_84,
/* 0x0085 */ OBJECT_TRAP,
/* 0x0086 */ OBJECT_VASE,
/* 0x0087 */ OBJECT_IM,
/* 0x0088 */ OBJECT_TA,
/* 0x0089 */ OBJECT_TK,
/* 0x008A */ OBJECT_XC,
/* 0x008B */ OBJECT_VM,
/* 0x008C */ OBJECT_BV,
/* 0x008D */ OBJECT_HAKACH_OBJECTS,
/* 0x008E */ OBJECT_EFC_CRYSTAL_LIGHT,
/* 0x008F */ OBJECT_EFC_FIRE_BALL,
/* 0x0090 */ OBJECT_EFC_FLASH,
/* 0x0091 */ OBJECT_EFC_LGT_SHOWER,
/* 0x0092 */ OBJECT_EFC_STAR_FIELD,
/* 0x0093 */ OBJECT_GOD_LGT,
/* 0x0094 */ OBJECT_LIGHT_RING,
/* 0x0095 */ OBJECT_TRIFORCE_SPOT,
/* 0x0096 */ OBJECT_BDAN_OBJECTS,
/* 0x0097 */ OBJECT_SD,
/* 0x0098 */ OBJECT_RD,
/* 0x0099 */ OBJECT_PO_SISTERS,
/* 0x009A */ OBJECT_HEAVY_OBJECT,
/* 0x009B */ OBJECT_GNDD,
/* 0x009C */ OBJECT_FD,
/* 0x009D */ OBJECT_DU,
/* 0x009E */ OBJECT_FW,
/* 0x009F */ OBJECT_MEDAL,
/* 0x00A0 */ OBJECT_HORSE_LINK_CHILD,
/* 0x00A1 */ OBJECT_SPOT02_OBJECTS,
/* 0x00A2 */ OBJECT_HAKA,
/* 0x00A3 */ OBJECT_RU1,
/* 0x00A4 */ OBJECT_SYOKUDAI,
/* 0x00A5 */ OBJECT_FD2,
/* 0x00A6 */ OBJECT_DH,
/* 0x00A7 */ OBJECT_RL,
/* 0x00A8 */ OBJECT_EFC_TW,
/* 0x00A9 */ OBJECT_DEMO_TRE_LGT,
/* 0x00AA */ OBJECT_GI_KEY,
/* 0x00AB */ OBJECT_MIR_RAY,
/* 0x00AC */ OBJECT_BROB,
/* 0x00AD */ OBJECT_GI_JEWEL,
/* 0x00AE */ OBJECT_SPOT09_OBJ,
/* 0x00AF */ OBJECT_SPOT18_OBJ,
/* 0x00B0 */ OBJECT_BDOOR,
/* 0x00B1 */ OBJECT_SPOT17_OBJ,
/* 0x00B2 */ OBJECT_SHOP_DUNGEN,
/* 0x00B3 */ OBJECT_NB,
/* 0x00B4 */ OBJECT_MO,
/* 0x00B5 */ OBJECT_SB,
/* 0x00B6 */ OBJECT_GI_MELODY,
/* 0x00B7 */ OBJECT_GI_HEART,
/* 0x00B8 */ OBJECT_GI_COMPASS,
/* 0x00B9 */ OBJECT_GI_BOSSKEY,
/* 0x00BA */ OBJECT_GI_MEDAL,
/* 0x00BB */ OBJECT_GI_NUTS,
/* 0x00BC */ OBJECT_SA,
/* 0x00BD */ OBJECT_GI_HEARTS,
/* 0x00BE */ OBJECT_GI_ARROWCASE,
/* 0x00BF */ OBJECT_GI_BOMBPOUCH,
/* 0x00C0 */ OBJECT_IN,
/* 0x00C1 */ OBJECT_TR,
/* 0x00C2 */ OBJECT_SPOT16_OBJ,
/* 0x00C3 */ OBJECT_OE1S,
/* 0x00C4 */ OBJECT_OE4S,
/* 0x00C5 */ OBJECT_OS_ANIME,
/* 0x00C6 */ OBJECT_GI_BOTTLE,
/* 0x00C7 */ OBJECT_GI_STICK,
/* 0x00C8 */ OBJECT_GI_MAP,
/* 0x00C9 */ OBJECT_OF1D_MAP,
/* 0x00CA */ OBJECT_RU2,
/* 0x00CB */ OBJECT_GI_SHIELD_1,
/* 0x00CC */ OBJECT_DEKUJR,
/* 0x00CD */ OBJECT_GI_MAGICPOT,
/* 0x00CE */ OBJECT_GI_BOMB_1,
/* 0x00CF */ OBJECT_OF1S,
/* 0x00D0 */ OBJECT_MA2,
/* 0x00D1 */ OBJECT_GI_PURSE,
/* 0x00D2 */ OBJECT_HNI,
/* 0x00D3 */ OBJECT_TW,
/* 0x00D4 */ OBJECT_RR,
/* 0x00D5 */ OBJECT_BXA,
/* 0x00D6 */ OBJECT_ANUBICE,
/* 0x00D7 */ OBJECT_GI_GERUDO,
/* 0x00D8 */ OBJECT_GI_ARROW,
/* 0x00D9 */ OBJECT_GI_BOMB_2,
/* 0x00DA */ OBJECT_GI_EGG,
/* 0x00DB */ OBJECT_GI_SCALE,
/* 0x00DC */ OBJECT_GI_SHIELD_2,
/* 0x00DD */ OBJECT_GI_HOOKSHOT,
/* 0x00DE */ OBJECT_GI_OCARINA,
/* 0x00DF */ OBJECT_GI_MILK,
/* 0x00E0 */ OBJECT_MA1,
/* 0x00E1 */ OBJECT_GANON,
/* 0x00E2 */ OBJECT_SST,
/* 0x00E3 */ OBJECT_NY_UNUSED,
/* 0x00E4 */ OBJECT_UNSET_E4,
/* 0x00E5 */ OBJECT_NY,
/* 0x00E6 */ OBJECT_FR,
/* 0x00E7 */ OBJECT_GI_PACHINKO,
/* 0x00E8 */ OBJECT_GI_BOOMERANG,
/* 0x00E9 */ OBJECT_GI_BOW,
/* 0x00EA */ OBJECT_GI_GLASSES,
/* 0x00EB */ OBJECT_GI_LIQUID,
/* 0x00EC */ OBJECT_ANI,
/* 0x00ED */ OBJECT_DEMO_6K,
/* 0x00EE */ OBJECT_GI_SHIELD_3,
/* 0x00EF */ OBJECT_GI_LETTER,
/* 0x00F0 */ OBJECT_SPOT15_OBJ,
/* 0x00F1 */ OBJECT_JYA_OBJ,
/* 0x00F2 */ OBJECT_GI_CLOTHES,
/* 0x00F3 */ OBJECT_GI_BEAN,
/* 0x00F4 */ OBJECT_GI_FISH,
/* 0x00F5 */ OBJECT_GI_SAW,
/* 0x00F6 */ OBJECT_GI_HAMMER,
/* 0x00F7 */ OBJECT_GI_GRASS,
/* 0x00F8 */ OBJECT_GI_LONGSWORD,
/* 0x00F9 */ OBJECT_SPOT01_OBJECTS,
/* 0x00FA */ OBJECT_MD_UNUSED,
/* 0x00FB */ OBJECT_MD,
/* 0x00FC */ OBJECT_KM1,
/* 0x00FD */ OBJECT_KW1,
/* 0x00FE */ OBJECT_ZO,
/* 0x00FF */ OBJECT_KZ,
/* 0x0100 */ OBJECT_UMAJUMP,
/* 0x0101 */ OBJECT_MASTERKOKIRI,
/* 0x0102 */ OBJECT_MASTERKOKIRIHEAD,
/* 0x0103 */ OBJECT_MASTERGOLON,
/* 0x0104 */ OBJECT_MASTERZOORA,
/* 0x0105 */ OBJECT_AOB,
/* 0x0106 */ OBJECT_IK,
/* 0x0107 */ OBJECT_AHG,
/* 0x0108 */ OBJECT_CNE,
/* 0x0109 */ OBJECT_GI_NIWATORI,
/* 0x010A */ OBJECT_SKJ,
/* 0x010B */ OBJECT_GI_BOTTLE_LETTER,
/* 0x010C */ OBJECT_BJI,
/* 0x010D */ OBJECT_BBA,
/* 0x010E */ OBJECT_GI_OCARINA_0,
/* 0x010F */ OBJECT_DS,
/* 0x0110 */ OBJECT_ANE,
/* 0x0111 */ OBJECT_BOJ,
/* 0x0112 */ OBJECT_SPOT03_OBJECT,
/* 0x0113 */ OBJECT_SPOT07_OBJECT,
/* 0x0114 */ OBJECT_FZ,
/* 0x0115 */ OBJECT_BOB,
/* 0x0116 */ OBJECT_GE1,
/* 0x0117 */ OBJECT_YABUSAME_POINT,
/* 0x0118 */ OBJECT_GI_BOOTS_2,
/* 0x0119 */ OBJECT_GI_SEED,
/* 0x011A */ OBJECT_GND_MAGIC,
/* 0x011B */ OBJECT_D_ELEVATOR,
/* 0x011C */ OBJECT_D_HSBLOCK,
/* 0x011D */ OBJECT_D_LIFT,
/* 0x011E */ OBJECT_MAMENOKI,
/* 0x011F */ OBJECT_GOROIWA,
/* 0x0120 */ OBJECT_UNSET_120,
/* 0x0121 */ OBJECT_TORYO,
/* 0x0122 */ OBJECT_DAIKU,
/* 0x0123 */ OBJECT_UNSET_123,
/* 0x0124 */ OBJECT_NWC,
/* 0x0125 */ OBJECT_BLKOBJ,
/* 0x0126 */ OBJECT_GM,
/* 0x0127 */ OBJECT_MS,
/* 0x0128 */ OBJECT_HS,
/* 0x0129 */ OBJECT_INGATE,
/* 0x012A */ OBJECT_LIGHTSWITCH,
/* 0x012B */ OBJECT_KUSA,
/* 0x012C */ OBJECT_TSUBO,
/* 0x012D */ OBJECT_GI_GLOVES,
/* 0x012E */ OBJECT_GI_COIN,
/* 0x012F */ OBJECT_KANBAN,
/* 0x0130 */ OBJECT_GJYO_OBJECTS,
/* 0x0131 */ OBJECT_OWL,
/* 0x0132 */ OBJECT_MK,
/* 0x0133 */ OBJECT_FU,
/* 0x0134 */ OBJECT_GI_KI_TAN_MASK,
/* 0x0135 */ OBJECT_GI_REDEAD_MASK,
/* 0x0136 */ OBJECT_GI_SKJ_MASK,
/* 0x0137 */ OBJECT_GI_RABIT_MASK,
/* 0x0138 */ OBJECT_GI_TRUTH_MASK,
/* 0x0139 */ OBJECT_GANON_OBJECTS,
/* 0x013A */ OBJECT_SIOFUKI,
/* 0x013B */ OBJECT_STREAM,
/* 0x013C */ OBJECT_MM,
/* 0x013D */ OBJECT_FA,
/* 0x013E */ OBJECT_OS,
/* 0x013F */ OBJECT_GI_EYE_LOTION,
/* 0x0140 */ OBJECT_GI_POWDER,
/* 0x0141 */ OBJECT_GI_MUSHROOM,
/* 0x0142 */ OBJECT_GI_TICKETSTONE,
/* 0x0143 */ OBJECT_GI_BROKENSWORD,
/* 0x0144 */ OBJECT_JS,
/* 0x0145 */ OBJECT_CS,
/* 0x0146 */ OBJECT_GI_PRESCRIPTION,
/* 0x0147 */ OBJECT_GI_BRACELET,
/* 0x0148 */ OBJECT_GI_SOLDOUT,
/* 0x0149 */ OBJECT_GI_FROG,
/* 0x014A */ OBJECT_MAG,
/* 0x014B */ OBJECT_DOOR_GERUDO,
/* 0x014C */ OBJECT_GT,
/* 0x014D */ OBJECT_EFC_ERUPC,
/* 0x014E */ OBJECT_ZL2_ANIME1,
/* 0x014F */ OBJECT_ZL2_ANIME2,
/* 0x0150 */ OBJECT_GI_GOLONMASK,
/* 0x0151 */ OBJECT_GI_ZORAMASK,
/* 0x0152 */ OBJECT_GI_GERUDOMASK,
/* 0x0153 */ OBJECT_GANON2,
/* 0x0154 */ OBJECT_KA,
/* 0x0155 */ OBJECT_TS,
/* 0x0156 */ OBJECT_ZG,
/* 0x0157 */ OBJECT_GI_HOVERBOOTS,
/* 0x0158 */ OBJECT_GI_M_ARROW,
/* 0x0159 */ OBJECT_DS2,
/* 0x015A */ OBJECT_EC,
/* 0x015B */ OBJECT_FISH,
/* 0x015C */ OBJECT_GI_SUTARU,
/* 0x015D */ OBJECT_GI_GODDESS,
/* 0x015E */ OBJECT_SSH,
/* 0x015F */ OBJECT_BIGOKUTA,
/* 0x0160 */ OBJECT_BG,
/* 0x0161 */ OBJECT_SPOT05_OBJECTS,
/* 0x0162 */ OBJECT_SPOT12_OBJ,
/* 0x0163 */ OBJECT_BOMBIWA,
/* 0x0164 */ OBJECT_HINTNUTS,
/* 0x0165 */ OBJECT_RS,
/* 0x0166 */ OBJECT_SPOT00_BREAK,
/* 0x0167 */ OBJECT_GLA,
/* 0x0168 */ OBJECT_SHOPNUTS,
/* 0x0169 */ OBJECT_GELDB,
/* 0x016A */ OBJECT_GR,
/* 0x016B */ OBJECT_DOG,
/* 0x016C */ OBJECT_JYA_IRON,
/* 0x016D */ OBJECT_JYA_DOOR,
/* 0x016E */ OBJECT_UNSET_16E,
/* 0x016F */ OBJECT_SPOT11_OBJ,
/* 0x0170 */ OBJECT_KIBAKO2,
/* 0x0171 */ OBJECT_DNS,
/* 0x0172 */ OBJECT_DNK,
/* 0x0173 */ OBJECT_GI_FIRE,
/* 0x0174 */ OBJECT_GI_INSECT,
/* 0x0175 */ OBJECT_GI_BUTTERFLY,
/* 0x0176 */ OBJECT_GI_GHOST,
/* 0x0177 */ OBJECT_GI_SOUL,
/* 0x0178 */ OBJECT_BOWL,
/* 0x0179 */ OBJECT_DEMO_KEKKAI,
/* 0x017A */ OBJECT_EFC_DOUGHNUT,
/* 0x017B */ OBJECT_GI_DEKUPOUCH,
/* 0x017C */ OBJECT_GANON_ANIME1,
/* 0x017D */ OBJECT_GANON_ANIME2,
/* 0x017E */ OBJECT_GANON_ANIME3,
/* 0x017F */ OBJECT_GI_RUPY,
/* 0x0180 */ OBJECT_SPOT01_MATOYA,
/* 0x0181 */ OBJECT_SPOT01_MATOYAB,
/* 0x0182 */ OBJECT_MU,
/* 0x0183 */ OBJECT_WF,
/* 0x0184 */ OBJECT_SKB,
/* 0x0185 */ OBJECT_GJ,
/* 0x0186 */ OBJECT_GEFF,
/* 0x0187 */ OBJECT_HAKA_DOOR,
/* 0x0188 */ OBJECT_GS,
/* 0x0189 */ OBJECT_PS,
/* 0x018A */ OBJECT_BWALL,
/* 0x018B */ OBJECT_COW,
/* 0x018C */ OBJECT_COB,
/* 0x018D */ OBJECT_GI_SWORD_1,
/* 0x018E */ OBJECT_DOOR_KILLER,
/* 0x018F */ OBJECT_OUKE_HAKA,
/* 0x0190 */ OBJECT_TIMEBLOCK,
/* 0x0191 */ OBJECT_ZL4,
#include "tables/object_table.h"
/* 0x0192 */ OBJECT_ID_MAX
} ObjectID;
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET
#endif

View file

@ -1,492 +1,51 @@
#include "global.h"
#include "initvars.h"
#define ACTOR_OVERLAY(name, allocType) \
{ \
(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, NULL, &name##_InitVars, #name, allocType, 0 \
}
// Linker symbol declarations (used in the table below)
#define DEFINE_ACTOR(name, _1, _2) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_ACTOR_INTERNAL(_0, _1, _2)
#define DEFINE_ACTOR_UNSET(_0)
#define ACTOR_OVERLAY_INTERNAL(name, allocType) \
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 }
#include "tables/actor_table.h"
#define ACTOR_OVERLAY_UNSET \
{ 0 }
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Init Vars declarations (also used in the table below)
#define DEFINE_ACTOR(name, _1, _2) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_INTERNAL(name, _1, _2) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Actor Overlay Table definition
#define DEFINE_ACTOR(name, _1, allocType) \
{ (u32)_ovl_##name##SegmentRomStart, \
(u32)_ovl_##name##SegmentRomEnd, \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
&name##_InitVars, \
#name, \
allocType, \
0 },
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType) { 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 },
#define DEFINE_ACTOR_UNSET(_0) { 0 },
ActorOverlay gActorOverlayTable[] = {
ACTOR_OVERLAY_INTERNAL(Player, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Test, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_GirlA, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Part, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Light, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Door, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Box, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Dy_Yoseizo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Firewall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Poh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Okuta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ydan_Sp, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bom, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Wallmas, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dodongo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Firefly, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Horse, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_INTERNAL(En_Item00, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Arrow, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Elf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Niw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Tite, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Reeba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Peehat, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Butte, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Insect, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fish, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Holl, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Scene_Change, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hata, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Dodongo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Goma, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zl1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Viewer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Goma, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Pushbox, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bubble, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Shutter, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Dodojr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bdfire, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Boom, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Torch2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bili, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tp, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_St, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_INTERNAL(En_A_Obj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Eiyer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_River_Sound, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Horse_Normal, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ossan, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Treemouth, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Dodoago, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Dalm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Hrock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Horse_Ganon, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Rock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Rsekizou, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Sekizou, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Sima, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Syoku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Xc, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Curtain, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot00_Hanebasi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bombf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zl2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Fslift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_OE2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ydan_Hasi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ydan_Maruta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Ganondrof, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Am, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dekubaba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_M_Fire1, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_M_Thunder, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(Bg_Ddan_Jd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Breakwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Jj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Horse_Zelda, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ddan_Kd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Warp1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Syokudai, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Item_B_Heart, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dekunuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Menkuri_Kaiten, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Menkuri_Eye, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Vali, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mizu_Movebg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mizu_Water, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Arms_Hook, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_fHG, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Hineri, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Toki_Hikari, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Yukabyun, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Toki_Swd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fhg_Fire, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mjin, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Kousi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Toki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Hamstep, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bird, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Wood02, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Lightbox, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pu_box, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Trap, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Arow_Trap, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Vase, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Bigst, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Elevator, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Kaitenkabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Rakkatenjo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Vm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Effect, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Kankyo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hidan_Fwbig, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Floormas, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Heishi1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Po_Sisters, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Heavy_Block, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Po_Event, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Mure, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Fd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Object_Kankyo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Du, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Horse_Link_Child, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Ana, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot02_Objects, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Magic_Wind, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Magic_Fire, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ru1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Fd2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fd_Fire, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dha, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rl, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Encount1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Du, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Im, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Tre_Lgt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Vb_Sima, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Vb_Ball, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Megane, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_MeganeBG, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Ship, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Sgami, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Heishi2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Encount2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fire_Rock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Brob, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Mir_Ray, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot09_Obj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot18_Obj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Va, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Tubo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Trap, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Huta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Zou, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot17_Funen, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Itm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Man, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tana, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Nb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Mo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bigokuta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Karebaba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Bdan_Objects, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Sa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Go, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_In, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot16_Bombstone, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Bg_Hidan_Kowarerukabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Bombwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot08_Iceblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ru2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Dekujr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mizu_Uzu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot06_Objects, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ice_Objects, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Water, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ma2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bom_Chu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Horse_Game_Check, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Tw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bx, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Anubice, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Anubice_Fire, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Hashigo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Hashira4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mori_Idomizu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot16_Doughnut, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Bdan_Switch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ma1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Ganon, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Sst, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ny, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Item_Shield, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ice_Shelter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ice_Hono, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Item_Ocarina, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Magic_Dark, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Demo_6K, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Anubice_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Gate, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot15_Saku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Goroiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Zurerukabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Bg_Jya_Cobra, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Kanaami, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Fishing, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Oshihiki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Gate_Shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Eff_Dust, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot01_Fusya, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot01_Idohashira, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot01_Idomizu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Po_Syokudai, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ganon_Otyuka, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot15_Rrbox, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Umajump, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Arrow_Fire, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Arrow_Ice, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Arrow_Light, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Item_Etcetera, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kibako, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Tsubo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wonder_Item, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ik, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Ik, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Skj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Skjneedle, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_G_Switch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Ext, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Shd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dns, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Honotrap, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tubo_Trap, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Ice_Poly, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot03_Taki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot07_Taki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fz, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Po_Relay, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Relay_Objects, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Diving_Game, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kusa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Bean, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Bombiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Switch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Elevator, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Lift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hsblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Okarina_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Yabusame_Mark, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Goroiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ex_Ruppy, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Toryo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Daiku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Nwc, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Blkobj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Item_Inbox, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ge1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Blockstop, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sda, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Clear_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Niw_Lady, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ms, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hs, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ingate, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kanban, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Heishi3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Niw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Attack_Niw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot01_Idosoko, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wonder_Talk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Gjyo_Bridge, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ds, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bom_Bowl_Man, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bom_Bowl_Pit, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Owl, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hana, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Lightswitch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Mure2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Go, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Changer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Megami, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Lift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Bigmirror, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Bombchuiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Amishutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Bombiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot18_Basket, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ganon_Organ, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Siofuki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Stream, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Mm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ko, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kz, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Weather_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Sst_Floor, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ani, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ex_Item, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Ironobj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Js, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Jsjutan, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Cs, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Md, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hy, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ganon_Mant, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Okarina_Effect, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Gerudo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Gt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Po_Field, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Efc_Erupc, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Zg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Heishi4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zl3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Ganon2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kakasi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Takara_Man, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Makeoshihiki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Spot, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(End_Title, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Torch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Ec, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Shot_Sun, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dy_Extra, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wonder_Talk2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ge2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Roomtimer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ssh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sth, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Wipe, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Oceff_Storm, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(En_Weiyer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot05_Soko, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_1flift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Haheniron, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot12_Gate, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot12_Saku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hintnuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Nutsball, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot00_Break, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Shopnuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_It, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_GeldB, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Wipe2, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Oceff_Wipe3, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(En_Niw_Girl, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dog, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Si, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot01_Objects2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Comb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot11_Bakudankabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kibako2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dnt_Demo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dnt_Jiji, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dnt_Nomal, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Guest, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Bom_Guard, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hs2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Kekkai, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot08_Bakudankabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot17_Bakudankabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Mure3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Go2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Skb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Gj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Geff, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Gnd_Firemeiro, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Gnd_Darkmeiro, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Gnd_Soulmeiro, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Gnd_Nisekabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Gnd_Iceblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gs, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mizu_Bwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mizu_Shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Daiku_Kakariko, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Bowl_Wall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wall_Tubo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Po_Desert, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Crow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Killer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot11_Oasis, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot18_Futa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spot18_Shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ma3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Cow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ice_Turara, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ice_Shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kakasi2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kakasi3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Wipe4, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(En_Eg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Menkuri_Nisekabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Makekinsuta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ge3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Timeblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hamishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zl4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mm2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Jya_Block, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Warp2block, ALLOCTYPE_NORMAL),
#include "tables/actor_table.h"
};
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
s32 gMaxActorId = 0;
static FaultClient sFaultClient;

View file

@ -1,54 +1,40 @@
#include "global.h"
#include "initvars.h"
#define EFFECT_SS_OVERLAY(name) \
{ \
(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \
}
// Linker symbol declarations (used in the table below)
#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_EFFECT_SS_UNSET(_0)
#define EFFECT_SS_OVERLAY_INTERNAL(name) \
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, 1 }
#include "tables/effect_ss_table.h"
#define EFFECT_SS_OVERLAY_UNSET \
{ 0 }
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
// Init Vars declarations (also used in the table below)
#define DEFINE_EFFECT_SS(name, _1) extern EffectSsInit name##_InitVars;
#define DEFINE_EFFECT_SS_UNSET(_0)
#include "tables/effect_ss_table.h"
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
// Effect SS Overlay Table definition
#define DEFINE_EFFECT_SS(name, _1) \
{ \
(u32)_ovl_##name##SegmentRomStart, \
(u32)_ovl_##name##SegmentRomEnd, \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
&name##_InitVars, \
1, \
},
#define DEFINE_EFFECT_SS_UNSET(_0) { 0 },
EffectSsOverlay gEffectSsOverlayTable[] = {
EFFECT_SS_OVERLAY(Effect_Ss_Dust),
EFFECT_SS_OVERLAY(Effect_Ss_KiraKira),
EFFECT_SS_OVERLAY(Effect_Ss_Bomb),
EFFECT_SS_OVERLAY(Effect_Ss_Bomb2),
EFFECT_SS_OVERLAY(Effect_Ss_Blast),
EFFECT_SS_OVERLAY(Effect_Ss_G_Spk),
EFFECT_SS_OVERLAY(Effect_Ss_D_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Bubble),
EFFECT_SS_OVERLAY_UNSET,
EFFECT_SS_OVERLAY(Effect_Ss_G_Ripple),
EFFECT_SS_OVERLAY(Effect_Ss_G_Splash),
EFFECT_SS_OVERLAY(Effect_Ss_G_Magma),
EFFECT_SS_OVERLAY(Effect_Ss_G_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Lightning),
EFFECT_SS_OVERLAY(Effect_Ss_Dt_Bubble),
EFFECT_SS_OVERLAY(Effect_Ss_Hahen),
EFFECT_SS_OVERLAY(Effect_Ss_Stick),
EFFECT_SS_OVERLAY(Effect_Ss_Sibuki),
EFFECT_SS_OVERLAY(Effect_Ss_Sibuki2),
EFFECT_SS_OVERLAY(Effect_Ss_G_Magma2),
EFFECT_SS_OVERLAY(Effect_Ss_Stone1),
EFFECT_SS_OVERLAY(Effect_Ss_HitMark),
EFFECT_SS_OVERLAY(Effect_Ss_Fhg_Flash),
EFFECT_SS_OVERLAY(Effect_Ss_K_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Solder_Srch_Ball),
EFFECT_SS_OVERLAY(Effect_Ss_Kakera),
EFFECT_SS_OVERLAY(Effect_Ss_Ice_Piece),
EFFECT_SS_OVERLAY(Effect_Ss_En_Ice),
EFFECT_SS_OVERLAY(Effect_Ss_Fire_Tail),
EFFECT_SS_OVERLAY(Effect_Ss_En_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Extra),
EFFECT_SS_OVERLAY(Effect_Ss_Fcircle),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Db),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Dd),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Ds),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Sound),
EFFECT_SS_OVERLAY(Effect_Ss_Ice_Smoke),
#include "tables/effect_ss_table.h"
};
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET

View file

@ -60,7 +60,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
objectCtx->mainKeepIndex = objectCtx->subKeepIndex = 0;
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
objectCtx->status[i].id = 0;
objectCtx->status[i].id = OBJECT_INVALID;
}
osSyncPrintf(VT_FGCOL(GREEN));
@ -276,7 +276,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
if (status->id != *objectEntry) {
status2 = &globalCtx->objectCtx.status[i];
for (j = i; j < globalCtx->objectCtx.num; j++) {
status2->id = 0;
status2->id = OBJECT_INVALID;
status2++;
}
globalCtx->objectCtx.num = i;
@ -519,407 +519,26 @@ s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
#include "tables/object_table.h"
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET
// Object Table definition
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
#define DEFINE_OBJECT_UNSET(_0) { 0 },
RomFile gObjectTable[] = {
ROM_FILE_UNSET,
ROM_FILE(gameplay_keep),
ROM_FILE(gameplay_field_keep),
ROM_FILE(gameplay_dangeon_keep),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_human),
ROM_FILE(object_okuta),
ROM_FILE(object_crow),
ROM_FILE(object_poh),
ROM_FILE(object_dy_obj),
ROM_FILE(object_wallmaster),
ROM_FILE(object_dodongo),
ROM_FILE(object_firefly),
ROM_FILE(object_box),
ROM_FILE(object_fire),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_bubble),
ROM_FILE(object_niw),
ROM_FILE(object_link_boy),
ROM_FILE(object_link_child),
ROM_FILE(object_tite),
ROM_FILE(object_reeba),
ROM_FILE(object_peehat),
ROM_FILE(object_kingdodongo),
ROM_FILE(object_horse),
ROM_FILE(object_zf),
ROM_FILE(object_goma),
ROM_FILE(object_zl1),
ROM_FILE(object_gol),
ROM_FILE(object_dodojr),
ROM_FILE(object_torch2),
ROM_FILE(object_bl),
ROM_FILE(object_tp),
ROM_FILE(object_oA1),
ROM_FILE(object_st),
ROM_FILE(object_bw),
ROM_FILE(object_ei),
ROM_FILE(object_horse_normal),
ROM_FILE(object_oB1),
ROM_FILE(object_o_anime),
ROM_FILE(object_spot04_objects),
ROM_FILE(object_ddan_objects),
ROM_FILE(object_hidan_objects),
ROM_FILE(object_horse_ganon),
ROM_FILE(object_oA2),
ROM_FILE(object_spot00_objects),
ROM_FILE(object_mb),
ROM_FILE(object_bombf),
ROM_FILE(object_sk2),
ROM_FILE(object_oE1),
ROM_FILE(object_oE_anime),
ROM_FILE(object_oE2),
ROM_FILE(object_ydan_objects),
ROM_FILE(object_gnd),
ROM_FILE(object_am),
ROM_FILE(object_dekubaba),
ROM_FILE_UNSET,
ROM_FILE(object_oA3),
ROM_FILE(object_oA4),
ROM_FILE(object_oA5),
ROM_FILE(object_oA6),
ROM_FILE(object_oA7),
ROM_FILE(object_jj),
ROM_FILE(object_oA8),
ROM_FILE(object_oA9),
ROM_FILE(object_oB2),
ROM_FILE(object_oB3),
ROM_FILE(object_oB4),
ROM_FILE(object_horse_zelda),
ROM_FILE(object_opening_demo1),
ROM_FILE(object_warp1),
ROM_FILE(object_b_heart),
ROM_FILE(object_dekunuts),
ROM_FILE(object_oE3),
ROM_FILE(object_oE4),
ROM_FILE(object_menkuri_objects),
ROM_FILE(object_oE5),
ROM_FILE(object_oE6),
ROM_FILE(object_oE7),
ROM_FILE(object_oE8),
ROM_FILE(object_oE9),
ROM_FILE(object_oE10),
ROM_FILE(object_oE11),
ROM_FILE(object_oE12),
ROM_FILE(object_vali),
ROM_FILE(object_oA10),
ROM_FILE(object_oA11),
ROM_FILE(object_mizu_objects),
ROM_FILE(object_fhg),
ROM_FILE(object_ossan),
ROM_FILE(object_mori_hineri1),
ROM_FILE(object_Bb),
ROM_FILE(object_toki_objects),
ROM_FILE(object_yukabyun),
ROM_FILE(object_zl2),
ROM_FILE(object_mjin),
ROM_FILE(object_mjin_flash),
ROM_FILE(object_mjin_dark),
ROM_FILE(object_mjin_flame),
ROM_FILE(object_mjin_ice),
ROM_FILE(object_mjin_soul),
ROM_FILE(object_mjin_wind),
ROM_FILE(object_mjin_oka),
ROM_FILE(object_haka_objects),
ROM_FILE(object_spot06_objects),
ROM_FILE(object_ice_objects),
ROM_FILE(object_relay_objects),
ROM_FILE(object_po_field),
ROM_FILE(object_po_composer),
ROM_FILE(object_mori_hineri1a),
ROM_FILE(object_mori_hineri2),
ROM_FILE(object_mori_hineri2a),
ROM_FILE(object_mori_objects),
ROM_FILE(object_mori_tex),
ROM_FILE(object_spot08_obj),
ROM_FILE(object_warp2),
ROM_FILE(object_hata),
ROM_FILE(object_bird),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_wood02),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_lightbox),
ROM_FILE(object_pu_box),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_trap),
ROM_FILE(object_vase),
ROM_FILE(object_im),
ROM_FILE(object_ta),
ROM_FILE(object_tk),
ROM_FILE(object_xc),
ROM_FILE(object_vm),
ROM_FILE(object_bv),
ROM_FILE(object_hakach_objects),
ROM_FILE(object_efc_crystal_light),
ROM_FILE(object_efc_fire_ball),
ROM_FILE(object_efc_flash),
ROM_FILE(object_efc_lgt_shower),
ROM_FILE(object_efc_star_field),
ROM_FILE(object_god_lgt),
ROM_FILE(object_light_ring),
ROM_FILE(object_triforce_spot),
ROM_FILE(object_bdan_objects),
ROM_FILE(object_sd),
ROM_FILE(object_rd),
ROM_FILE(object_po_sisters),
ROM_FILE(object_heavy_object),
ROM_FILE(object_gndd),
ROM_FILE(object_fd),
ROM_FILE(object_du),
ROM_FILE(object_fw),
ROM_FILE(object_medal),
ROM_FILE(object_horse_link_child),
ROM_FILE(object_spot02_objects),
ROM_FILE(object_haka),
ROM_FILE(object_ru1),
ROM_FILE(object_syokudai),
ROM_FILE(object_fd2),
ROM_FILE(object_dh),
ROM_FILE(object_rl),
ROM_FILE(object_efc_tw),
ROM_FILE(object_demo_tre_lgt),
ROM_FILE(object_gi_key),
ROM_FILE(object_mir_ray),
ROM_FILE(object_brob),
ROM_FILE(object_gi_jewel),
ROM_FILE(object_spot09_obj),
ROM_FILE(object_spot18_obj),
ROM_FILE(object_bdoor),
ROM_FILE(object_spot17_obj),
ROM_FILE(object_shop_dungen),
ROM_FILE(object_nb),
ROM_FILE(object_mo),
ROM_FILE(object_sb),
ROM_FILE(object_gi_melody),
ROM_FILE(object_gi_heart),
ROM_FILE(object_gi_compass),
ROM_FILE(object_gi_bosskey),
ROM_FILE(object_gi_medal),
ROM_FILE(object_gi_nuts),
ROM_FILE(object_sa),
ROM_FILE(object_gi_hearts),
ROM_FILE(object_gi_arrowcase),
ROM_FILE(object_gi_bombpouch),
ROM_FILE(object_in),
ROM_FILE(object_tr),
ROM_FILE(object_spot16_obj),
ROM_FILE(object_oE1s),
ROM_FILE(object_oE4s),
ROM_FILE(object_os_anime),
ROM_FILE(object_gi_bottle),
ROM_FILE(object_gi_stick),
ROM_FILE(object_gi_map),
ROM_FILE(object_oF1d_map),
ROM_FILE(object_ru2),
ROM_FILE(object_gi_shield_1),
ROM_FILE(object_dekujr),
ROM_FILE(object_gi_magicpot),
ROM_FILE(object_gi_bomb_1),
ROM_FILE(object_oF1s),
ROM_FILE(object_ma2),
ROM_FILE(object_gi_purse),
ROM_FILE(object_hni),
ROM_FILE(object_tw),
ROM_FILE(object_rr),
ROM_FILE(object_bxa),
ROM_FILE(object_anubice),
ROM_FILE(object_gi_gerudo),
ROM_FILE(object_gi_arrow),
ROM_FILE(object_gi_bomb_2),
ROM_FILE(object_gi_egg),
ROM_FILE(object_gi_scale),
ROM_FILE(object_gi_shield_2),
ROM_FILE(object_gi_hookshot),
ROM_FILE(object_gi_ocarina),
ROM_FILE(object_gi_milk),
ROM_FILE(object_ma1),
ROM_FILE(object_ganon),
ROM_FILE(object_sst),
ROM_FILE_EMPTY(object_ny), // unused duplicate with size 0
ROM_FILE_UNSET,
ROM_FILE(object_ny),
ROM_FILE(object_fr),
ROM_FILE(object_gi_pachinko),
ROM_FILE(object_gi_boomerang),
ROM_FILE(object_gi_bow),
ROM_FILE(object_gi_glasses),
ROM_FILE(object_gi_liquid),
ROM_FILE(object_ani),
ROM_FILE(object_demo_6k),
ROM_FILE(object_gi_shield_3),
ROM_FILE(object_gi_letter),
ROM_FILE(object_spot15_obj),
ROM_FILE(object_jya_obj),
ROM_FILE(object_gi_clothes),
ROM_FILE(object_gi_bean),
ROM_FILE(object_gi_fish),
ROM_FILE(object_gi_saw),
ROM_FILE(object_gi_hammer),
ROM_FILE(object_gi_grass),
ROM_FILE(object_gi_longsword),
ROM_FILE(object_spot01_objects),
ROM_FILE_EMPTY(object_md), // unused duplicate with size 0
ROM_FILE(object_md),
ROM_FILE(object_km1),
ROM_FILE(object_kw1),
ROM_FILE(object_zo),
ROM_FILE(object_kz),
ROM_FILE(object_umajump),
ROM_FILE(object_masterkokiri),
ROM_FILE(object_masterkokirihead),
ROM_FILE(object_mastergolon),
ROM_FILE(object_masterzoora),
ROM_FILE(object_aob),
ROM_FILE(object_ik),
ROM_FILE(object_ahg),
ROM_FILE(object_cne),
ROM_FILE(object_gi_niwatori),
ROM_FILE(object_skj),
ROM_FILE(object_gi_bottle_letter),
ROM_FILE(object_bji),
ROM_FILE(object_bba),
ROM_FILE(object_gi_ocarina_0),
ROM_FILE(object_ds),
ROM_FILE(object_ane),
ROM_FILE(object_boj),
ROM_FILE(object_spot03_object),
ROM_FILE(object_spot07_object),
ROM_FILE(object_fz),
ROM_FILE(object_bob),
ROM_FILE(object_ge1),
ROM_FILE(object_yabusame_point),
ROM_FILE(object_gi_boots_2),
ROM_FILE(object_gi_seed),
ROM_FILE(object_gnd_magic),
ROM_FILE(object_d_elevator),
ROM_FILE(object_d_hsblock),
ROM_FILE(object_d_lift),
ROM_FILE(object_mamenoki),
ROM_FILE(object_goroiwa),
ROM_FILE_UNSET,
ROM_FILE(object_toryo),
ROM_FILE(object_daiku),
ROM_FILE_UNSET,
ROM_FILE(object_nwc),
ROM_FILE(object_blkobj),
ROM_FILE(object_gm),
ROM_FILE(object_ms),
ROM_FILE(object_hs),
ROM_FILE(object_ingate),
ROM_FILE(object_lightswitch),
ROM_FILE(object_kusa),
ROM_FILE(object_tsubo),
ROM_FILE(object_gi_gloves),
ROM_FILE(object_gi_coin),
ROM_FILE(object_kanban),
ROM_FILE(object_gjyo_objects),
ROM_FILE(object_owl),
ROM_FILE(object_mk),
ROM_FILE(object_fu),
ROM_FILE(object_gi_ki_tan_mask),
ROM_FILE(object_gi_redead_mask),
ROM_FILE(object_gi_skj_mask),
ROM_FILE(object_gi_rabit_mask),
ROM_FILE(object_gi_truth_mask),
ROM_FILE(object_ganon_objects),
ROM_FILE(object_siofuki),
ROM_FILE(object_stream),
ROM_FILE(object_mm),
ROM_FILE(object_fa),
ROM_FILE(object_os),
ROM_FILE(object_gi_eye_lotion),
ROM_FILE(object_gi_powder),
ROM_FILE(object_gi_mushroom),
ROM_FILE(object_gi_ticketstone),
ROM_FILE(object_gi_brokensword),
ROM_FILE(object_js),
ROM_FILE(object_cs),
ROM_FILE(object_gi_prescription),
ROM_FILE(object_gi_bracelet),
ROM_FILE(object_gi_soldout),
ROM_FILE(object_gi_frog),
ROM_FILE(object_mag),
ROM_FILE(object_door_gerudo),
ROM_FILE(object_gt),
ROM_FILE(object_efc_erupc),
ROM_FILE(object_zl2_anime1),
ROM_FILE(object_zl2_anime2),
ROM_FILE(object_gi_golonmask),
ROM_FILE(object_gi_zoramask),
ROM_FILE(object_gi_gerudomask),
ROM_FILE(object_ganon2),
ROM_FILE(object_ka),
ROM_FILE(object_ts),
ROM_FILE(object_zg),
ROM_FILE(object_gi_hoverboots),
ROM_FILE(object_gi_m_arrow),
ROM_FILE(object_ds2),
ROM_FILE(object_ec),
ROM_FILE(object_fish),
ROM_FILE(object_gi_sutaru),
ROM_FILE(object_gi_goddess),
ROM_FILE(object_ssh),
ROM_FILE(object_bigokuta),
ROM_FILE(object_bg),
ROM_FILE(object_spot05_objects),
ROM_FILE(object_spot12_obj),
ROM_FILE(object_bombiwa),
ROM_FILE(object_hintnuts),
ROM_FILE(object_rs),
ROM_FILE(object_spot00_break),
ROM_FILE(object_gla),
ROM_FILE(object_shopnuts),
ROM_FILE(object_geldb),
ROM_FILE(object_gr),
ROM_FILE(object_dog),
ROM_FILE(object_jya_iron),
ROM_FILE(object_jya_door),
ROM_FILE_UNSET,
ROM_FILE(object_spot11_obj),
ROM_FILE(object_kibako2),
ROM_FILE(object_dns),
ROM_FILE(object_dnk),
ROM_FILE(object_gi_fire),
ROM_FILE(object_gi_insect),
ROM_FILE(object_gi_butterfly),
ROM_FILE(object_gi_ghost),
ROM_FILE(object_gi_soul),
ROM_FILE(object_bowl),
ROM_FILE(object_demo_kekkai),
ROM_FILE(object_efc_doughnut),
ROM_FILE(object_gi_dekupouch),
ROM_FILE(object_ganon_anime1),
ROM_FILE(object_ganon_anime2),
ROM_FILE(object_ganon_anime3),
ROM_FILE(object_gi_rupy),
ROM_FILE(object_spot01_matoya),
ROM_FILE(object_spot01_matoyab),
ROM_FILE(object_mu),
ROM_FILE(object_wf),
ROM_FILE(object_skb),
ROM_FILE(object_gj),
ROM_FILE(object_geff),
ROM_FILE(object_haka_door),
ROM_FILE(object_gs),
ROM_FILE(object_ps),
ROM_FILE(object_bwall),
ROM_FILE(object_cow),
ROM_FILE(object_cob),
ROM_FILE(object_gi_sword_1),
ROM_FILE(object_door_killer),
ROM_FILE(object_ouke_haka),
ROM_FILE(object_timeblock),
ROM_FILE(object_zl4),
#include "tables/object_table.h"
};
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET

View file

@ -1,4 +1,4 @@
OBJECT_UNSET_0
OBJECT_INVALID
OBJECT_GAMEPLAY_KEEP
OBJECT_GAMEPLAY_FIELD_KEEP
OBJECT_GAMEPLAY_DANGEON_KEEP