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Implement define tables for objects, actors and effect soft sprites (#906)
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
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12 changed files with 1063 additions and 3164 deletions
483
include/tables/actor_table.h
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483
include/tables/actor_table.h
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/**
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* Actor Table
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*
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* DEFINE_ACTOR should be used for normal actors
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* - Argument 1: Name of the actor (without the ovl_ part)
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* - Argument 2: Enum value for this actor
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* - Argument 3: Allocation type (normal, permanent or absolute)
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*
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* DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR
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*
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* DEFINE_ACTOR_UNSET is needed to define empty entries from the original game
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*/
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/* 0x0000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL)
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/* 0x0001 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1)
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/* 0x0002 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL)
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/* 0x0003 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_3)
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/* 0x0004 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL)
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/* 0x0005 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5)
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/* 0x0006 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6)
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/* 0x0007 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL)
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/* 0x0008 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL)
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/* 0x0009 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT)
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/* 0x000A */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL)
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/* 0x000B */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL)
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/* 0x000C */ DEFINE_ACTOR(Bg_Hidan_Firewall, ACTOR_BG_HIDAN_FIREWALL, ALLOCTYPE_NORMAL)
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/* 0x000D */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL)
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/* 0x000E */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL)
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/* 0x000F */ DEFINE_ACTOR(Bg_Ydan_Sp, ACTOR_BG_YDAN_SP, ALLOCTYPE_NORMAL)
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/* 0x0010 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT)
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/* 0x0011 */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL)
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/* 0x0012 */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL)
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/* 0x0013 */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL)
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/* 0x0014 */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL)
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/* 0x0015 */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL)
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/* 0x0016 */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT)
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/* 0x0017 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_17)
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/* 0x0018 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL)
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/* 0x0019 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL)
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/* 0x001A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1A)
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/* 0x001B */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL)
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/* 0x001C */ DEFINE_ACTOR(En_Reeba, ACTOR_EN_REEBA, ALLOCTYPE_NORMAL)
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/* 0x001D */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL)
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/* 0x001E */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL)
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/* 0x001F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1F)
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/* 0x0020 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL)
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/* 0x0021 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL)
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/* 0x0022 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_22)
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/* 0x0023 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT)
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/* 0x0024 */ DEFINE_ACTOR(En_Scene_Change, ACTOR_EN_SCENE_CHANGE, ALLOCTYPE_NORMAL)
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/* 0x0025 */ DEFINE_ACTOR(En_Zf, ACTOR_EN_ZF, ALLOCTYPE_NORMAL)
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/* 0x0026 */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL)
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/* 0x0027 */ DEFINE_ACTOR(Boss_Dodongo, ACTOR_BOSS_DODONGO, ALLOCTYPE_NORMAL)
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/* 0x0028 */ DEFINE_ACTOR(Boss_Goma, ACTOR_BOSS_GOMA, ALLOCTYPE_NORMAL)
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/* 0x0029 */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL)
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/* 0x002A */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL)
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/* 0x002B */ DEFINE_ACTOR(En_Goma, ACTOR_EN_GOMA, ALLOCTYPE_NORMAL)
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/* 0x002C */ DEFINE_ACTOR(Bg_Pushbox, ACTOR_BG_PUSHBOX, ALLOCTYPE_NORMAL)
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/* 0x002D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL)
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/* 0x002E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT)
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/* 0x002F */ DEFINE_ACTOR(En_Dodojr, ACTOR_EN_DODOJR, ALLOCTYPE_NORMAL)
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/* 0x0030 */ DEFINE_ACTOR(En_Bdfire, ACTOR_EN_BDFIRE, ALLOCTYPE_NORMAL)
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/* 0x0031 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_31)
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/* 0x0032 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT)
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/* 0x0033 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL)
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/* 0x0034 */ DEFINE_ACTOR(En_Bili, ACTOR_EN_BILI, ALLOCTYPE_NORMAL)
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/* 0x0035 */ DEFINE_ACTOR(En_Tp, ACTOR_EN_TP, ALLOCTYPE_NORMAL)
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/* 0x0036 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_36)
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/* 0x0037 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL)
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/* 0x0038 */ DEFINE_ACTOR(En_Bw, ACTOR_EN_BW, ALLOCTYPE_NORMAL)
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/* 0x0039 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL)
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/* 0x003A */ DEFINE_ACTOR(En_Eiyer, ACTOR_EN_EIYER, ALLOCTYPE_NORMAL)
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/* 0x003B */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL)
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/* 0x003C */ DEFINE_ACTOR(En_Horse_Normal, ACTOR_EN_HORSE_NORMAL, ALLOCTYPE_NORMAL)
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/* 0x003D */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL)
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/* 0x003E */ DEFINE_ACTOR(Bg_Treemouth, ACTOR_BG_TREEMOUTH, ALLOCTYPE_NORMAL)
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/* 0x003F */ DEFINE_ACTOR(Bg_Dodoago, ACTOR_BG_DODOAGO, ALLOCTYPE_NORMAL)
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/* 0x0040 */ DEFINE_ACTOR(Bg_Hidan_Dalm, ACTOR_BG_HIDAN_DALM, ALLOCTYPE_NORMAL)
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/* 0x0041 */ DEFINE_ACTOR(Bg_Hidan_Hrock, ACTOR_BG_HIDAN_HROCK, ALLOCTYPE_NORMAL)
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/* 0x0042 */ DEFINE_ACTOR(En_Horse_Ganon, ACTOR_EN_HORSE_GANON, ALLOCTYPE_NORMAL)
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/* 0x0043 */ DEFINE_ACTOR(Bg_Hidan_Rock, ACTOR_BG_HIDAN_ROCK, ALLOCTYPE_NORMAL)
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/* 0x0044 */ DEFINE_ACTOR(Bg_Hidan_Rsekizou, ACTOR_BG_HIDAN_RSEKIZOU, ALLOCTYPE_NORMAL)
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/* 0x0045 */ DEFINE_ACTOR(Bg_Hidan_Sekizou, ACTOR_BG_HIDAN_SEKIZOU, ALLOCTYPE_NORMAL)
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/* 0x0046 */ DEFINE_ACTOR(Bg_Hidan_Sima, ACTOR_BG_HIDAN_SIMA, ALLOCTYPE_NORMAL)
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/* 0x0047 */ DEFINE_ACTOR(Bg_Hidan_Syoku, ACTOR_BG_HIDAN_SYOKU, ALLOCTYPE_NORMAL)
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/* 0x0048 */ DEFINE_ACTOR(En_Xc, ACTOR_EN_XC, ALLOCTYPE_NORMAL)
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/* 0x0049 */ DEFINE_ACTOR(Bg_Hidan_Curtain, ACTOR_BG_HIDAN_CURTAIN, ALLOCTYPE_NORMAL)
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/* 0x004A */ DEFINE_ACTOR(Bg_Spot00_Hanebasi, ACTOR_BG_SPOT00_HANEBASI, ALLOCTYPE_NORMAL)
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/* 0x004B */ DEFINE_ACTOR(En_Mb, ACTOR_EN_MB, ALLOCTYPE_NORMAL)
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/* 0x004C */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL)
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/* 0x004D */ DEFINE_ACTOR(En_Zl2, ACTOR_EN_ZL2, ALLOCTYPE_NORMAL)
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/* 0x004E */ DEFINE_ACTOR(Bg_Hidan_Fslift, ACTOR_BG_HIDAN_FSLIFT, ALLOCTYPE_NORMAL)
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/* 0x004F */ DEFINE_ACTOR(En_OE2, ACTOR_EN_OE2, ALLOCTYPE_NORMAL)
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/* 0x0050 */ DEFINE_ACTOR(Bg_Ydan_Hasi, ACTOR_BG_YDAN_HASI, ALLOCTYPE_NORMAL)
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/* 0x0051 */ DEFINE_ACTOR(Bg_Ydan_Maruta, ACTOR_BG_YDAN_MARUTA, ALLOCTYPE_NORMAL)
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/* 0x0052 */ DEFINE_ACTOR(Boss_Ganondrof, ACTOR_BOSS_GANONDROF, ALLOCTYPE_NORMAL)
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/* 0x0053 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_53)
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/* 0x0054 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL)
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/* 0x0055 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL)
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/* 0x0056 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT)
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/* 0x0057 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT)
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/* 0x0058 */ DEFINE_ACTOR(Bg_Ddan_Jd, ACTOR_BG_DDAN_JD, ALLOCTYPE_NORMAL)
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/* 0x0059 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL)
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/* 0x005A */ DEFINE_ACTOR(En_Jj, ACTOR_EN_JJ, ALLOCTYPE_NORMAL)
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/* 0x005B */ DEFINE_ACTOR(En_Horse_Zelda, ACTOR_EN_HORSE_ZELDA, ALLOCTYPE_NORMAL)
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/* 0x005C */ DEFINE_ACTOR(Bg_Ddan_Kd, ACTOR_BG_DDAN_KD, ALLOCTYPE_NORMAL)
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/* 0x005D */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL)
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/* 0x005E */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL)
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/* 0x005F */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL)
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/* 0x0060 */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL)
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/* 0x0061 */ DEFINE_ACTOR(Bg_Menkuri_Kaiten, ACTOR_BG_MENKURI_KAITEN, ALLOCTYPE_NORMAL)
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/* 0x0062 */ DEFINE_ACTOR(Bg_Menkuri_Eye, ACTOR_BG_MENKURI_EYE, ALLOCTYPE_NORMAL)
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/* 0x0063 */ DEFINE_ACTOR(En_Vali, ACTOR_EN_VALI, ALLOCTYPE_NORMAL)
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/* 0x0064 */ DEFINE_ACTOR(Bg_Mizu_Movebg, ACTOR_BG_MIZU_MOVEBG, ALLOCTYPE_NORMAL)
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/* 0x0065 */ DEFINE_ACTOR(Bg_Mizu_Water, ACTOR_BG_MIZU_WATER, ALLOCTYPE_NORMAL)
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/* 0x0066 */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT)
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/* 0x0067 */ DEFINE_ACTOR(En_fHG, ACTOR_EN_FHG, ALLOCTYPE_NORMAL)
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/* 0x0068 */ DEFINE_ACTOR(Bg_Mori_Hineri, ACTOR_BG_MORI_HINERI, ALLOCTYPE_NORMAL)
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/* 0x0069 */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL)
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/* 0x006A */ DEFINE_ACTOR(Bg_Toki_Hikari, ACTOR_BG_TOKI_HIKARI, ALLOCTYPE_NORMAL)
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/* 0x006B */ DEFINE_ACTOR(En_Yukabyun, ACTOR_EN_YUKABYUN, ALLOCTYPE_NORMAL)
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/* 0x006C */ DEFINE_ACTOR(Bg_Toki_Swd, ACTOR_BG_TOKI_SWD, ALLOCTYPE_NORMAL)
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/* 0x006D */ DEFINE_ACTOR(En_Fhg_Fire, ACTOR_EN_FHG_FIRE, ALLOCTYPE_NORMAL)
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/* 0x006E */ DEFINE_ACTOR(Bg_Mjin, ACTOR_BG_MJIN, ALLOCTYPE_NORMAL)
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/* 0x006F */ DEFINE_ACTOR(Bg_Hidan_Kousi, ACTOR_BG_HIDAN_KOUSI, ALLOCTYPE_NORMAL)
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/* 0x0070 */ DEFINE_ACTOR(Door_Toki, ACTOR_DOOR_TOKI, ALLOCTYPE_NORMAL)
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/* 0x0071 */ DEFINE_ACTOR(Bg_Hidan_Hamstep, ACTOR_BG_HIDAN_HAMSTEP, ALLOCTYPE_NORMAL)
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/* 0x0072 */ DEFINE_ACTOR(En_Bird, ACTOR_EN_BIRD, ALLOCTYPE_NORMAL)
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/* 0x0073 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_73)
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/* 0x0074 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_74)
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/* 0x0075 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_75)
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/* 0x0076 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_76)
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/* 0x0077 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL)
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/* 0x0078 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_78)
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/* 0x0079 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_79)
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/* 0x007A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7A)
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/* 0x007B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7B)
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/* 0x007C */ DEFINE_ACTOR(En_Lightbox, ACTOR_EN_LIGHTBOX, ALLOCTYPE_NORMAL)
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/* 0x007D */ DEFINE_ACTOR(En_Pu_box, ACTOR_EN_PU_BOX, ALLOCTYPE_NORMAL)
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/* 0x007E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7E)
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/* 0x007F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7F)
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/* 0x0080 */ DEFINE_ACTOR(En_Trap, ACTOR_EN_TRAP, ALLOCTYPE_NORMAL)
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/* 0x0081 */ DEFINE_ACTOR(En_Arow_Trap, ACTOR_EN_AROW_TRAP, ALLOCTYPE_NORMAL)
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/* 0x0082 */ DEFINE_ACTOR(En_Vase, ACTOR_EN_VASE, ALLOCTYPE_NORMAL)
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/* 0x0083 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_83)
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/* 0x0084 */ DEFINE_ACTOR(En_Ta, ACTOR_EN_TA, ALLOCTYPE_NORMAL)
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/* 0x0085 */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL)
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/* 0x0086 */ DEFINE_ACTOR(Bg_Mori_Bigst, ACTOR_BG_MORI_BIGST, ALLOCTYPE_NORMAL)
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/* 0x0087 */ DEFINE_ACTOR(Bg_Mori_Elevator, ACTOR_BG_MORI_ELEVATOR, ALLOCTYPE_NORMAL)
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/* 0x0088 */ DEFINE_ACTOR(Bg_Mori_Kaitenkabe, ACTOR_BG_MORI_KAITENKABE, ALLOCTYPE_NORMAL)
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/* 0x0089 */ DEFINE_ACTOR(Bg_Mori_Rakkatenjo, ACTOR_BG_MORI_RAKKATENJO, ALLOCTYPE_NORMAL)
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/* 0x008A */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL)
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/* 0x008B */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL)
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/* 0x008C */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL)
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/* 0x008D */ DEFINE_ACTOR(Bg_Hidan_Fwbig, ACTOR_BG_HIDAN_FWBIG, ALLOCTYPE_NORMAL)
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/* 0x008E */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL)
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/* 0x008F */ DEFINE_ACTOR(En_Heishi1, ACTOR_EN_HEISHI1, ALLOCTYPE_NORMAL)
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/* 0x0090 */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL)
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/* 0x0091 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL)
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/* 0x0092 */ DEFINE_ACTOR(Bg_Heavy_Block, ACTOR_BG_HEAVY_BLOCK, ALLOCTYPE_NORMAL)
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/* 0x0093 */ DEFINE_ACTOR(Bg_Po_Event, ACTOR_BG_PO_EVENT, ALLOCTYPE_NORMAL)
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/* 0x0094 */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL)
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/* 0x0095 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL)
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/* 0x0096 */ DEFINE_ACTOR(Boss_Fd, ACTOR_BOSS_FD, ALLOCTYPE_NORMAL)
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/* 0x0097 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL)
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/* 0x0098 */ DEFINE_ACTOR(En_Du, ACTOR_EN_DU, ALLOCTYPE_NORMAL)
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/* 0x0099 */ DEFINE_ACTOR(En_Fd, ACTOR_EN_FD, ALLOCTYPE_NORMAL)
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/* 0x009A */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL)
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/* 0x009B */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL)
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/* 0x009C */ DEFINE_ACTOR(Bg_Spot02_Objects, ACTOR_BG_SPOT02_OBJECTS, ALLOCTYPE_NORMAL)
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/* 0x009D */ DEFINE_ACTOR(Bg_Haka, ACTOR_BG_HAKA, ALLOCTYPE_NORMAL)
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/* 0x009E */ DEFINE_ACTOR(Magic_Wind, ACTOR_MAGIC_WIND, ALLOCTYPE_ABSOLUTE)
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/* 0x009F */ DEFINE_ACTOR(Magic_Fire, ACTOR_MAGIC_FIRE, ALLOCTYPE_ABSOLUTE)
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/* 0x00A0 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A0)
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/* 0x00A1 */ DEFINE_ACTOR(En_Ru1, ACTOR_EN_RU1, ALLOCTYPE_NORMAL)
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/* 0x00A2 */ DEFINE_ACTOR(Boss_Fd2, ACTOR_BOSS_FD2, ALLOCTYPE_NORMAL)
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/* 0x00A3 */ DEFINE_ACTOR(En_Fd_Fire, ACTOR_EN_FD_FIRE, ALLOCTYPE_NORMAL)
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/* 0x00A4 */ DEFINE_ACTOR(En_Dh, ACTOR_EN_DH, ALLOCTYPE_NORMAL)
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/* 0x00A5 */ DEFINE_ACTOR(En_Dha, ACTOR_EN_DHA, ALLOCTYPE_NORMAL)
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/* 0x00A6 */ DEFINE_ACTOR(En_Rl, ACTOR_EN_RL, ALLOCTYPE_NORMAL)
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/* 0x00A7 */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL)
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/* 0x00A8 */ DEFINE_ACTOR(Demo_Du, ACTOR_DEMO_DU, ALLOCTYPE_NORMAL)
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/* 0x00A9 */ DEFINE_ACTOR(Demo_Im, ACTOR_DEMO_IM, ALLOCTYPE_NORMAL)
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/* 0x00AA */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL)
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/* 0x00AB */ DEFINE_ACTOR(En_Fw, ACTOR_EN_FW, ALLOCTYPE_NORMAL)
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/* 0x00AC */ DEFINE_ACTOR(Bg_Vb_Sima, ACTOR_BG_VB_SIMA, ALLOCTYPE_NORMAL)
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/* 0x00AD */ DEFINE_ACTOR(En_Vb_Ball, ACTOR_EN_VB_BALL, ALLOCTYPE_NORMAL)
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/* 0x00AE */ DEFINE_ACTOR(Bg_Haka_Megane, ACTOR_BG_HAKA_MEGANE, ALLOCTYPE_NORMAL)
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/* 0x00AF */ DEFINE_ACTOR(Bg_Haka_MeganeBG, ACTOR_BG_HAKA_MEGANEBG, ALLOCTYPE_NORMAL)
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/* 0x00B0 */ DEFINE_ACTOR(Bg_Haka_Ship, ACTOR_BG_HAKA_SHIP, ALLOCTYPE_NORMAL)
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/* 0x00B1 */ DEFINE_ACTOR(Bg_Haka_Sgami, ACTOR_BG_HAKA_SGAMI, ALLOCTYPE_NORMAL)
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/* 0x00B2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B2)
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/* 0x00B3 */ DEFINE_ACTOR(En_Heishi2, ACTOR_EN_HEISHI2, ALLOCTYPE_NORMAL)
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/* 0x00B4 */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL)
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/* 0x00B5 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL)
|
||||
/* 0x00B6 */ DEFINE_ACTOR(En_Brob, ACTOR_EN_BROB, ALLOCTYPE_NORMAL)
|
||||
/* 0x00B7 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL)
|
||||
/* 0x00B8 */ DEFINE_ACTOR(Bg_Spot09_Obj, ACTOR_BG_SPOT09_OBJ, ALLOCTYPE_NORMAL)
|
||||
/* 0x00B9 */ DEFINE_ACTOR(Bg_Spot18_Obj, ACTOR_BG_SPOT18_OBJ, ALLOCTYPE_NORMAL)
|
||||
/* 0x00BA */ DEFINE_ACTOR(Boss_Va, ACTOR_BOSS_VA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00BB */ DEFINE_ACTOR(Bg_Haka_Tubo, ACTOR_BG_HAKA_TUBO, ALLOCTYPE_NORMAL)
|
||||
/* 0x00BC */ DEFINE_ACTOR(Bg_Haka_Trap, ACTOR_BG_HAKA_TRAP, ALLOCTYPE_NORMAL)
|
||||
/* 0x00BD */ DEFINE_ACTOR(Bg_Haka_Huta, ACTOR_BG_HAKA_HUTA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00BE */ DEFINE_ACTOR(Bg_Haka_Zou, ACTOR_BG_HAKA_ZOU, ALLOCTYPE_NORMAL)
|
||||
/* 0x00BF */ DEFINE_ACTOR(Bg_Spot17_Funen, ACTOR_BG_SPOT17_FUNEN, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C0 */ DEFINE_ACTOR(En_Syateki_Itm, ACTOR_EN_SYATEKI_ITM, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C1 */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C2 */ DEFINE_ACTOR(En_Tana, ACTOR_EN_TANA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C3 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C4 */ DEFINE_ACTOR(Boss_Mo, ACTOR_BOSS_MO, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C5 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C6 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C7 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C8 */ DEFINE_ACTOR(Bg_Bdan_Objects, ACTOR_BG_BDAN_OBJECTS, ALLOCTYPE_NORMAL)
|
||||
/* 0x00C9 */ DEFINE_ACTOR(Demo_Sa, ACTOR_DEMO_SA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00CA */ DEFINE_ACTOR(Demo_Go, ACTOR_DEMO_GO, ALLOCTYPE_NORMAL)
|
||||
/* 0x00CB */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL)
|
||||
/* 0x00CC */ DEFINE_ACTOR(En_Tr, ACTOR_EN_TR, ALLOCTYPE_NORMAL)
|
||||
/* 0x00CD */ DEFINE_ACTOR(Bg_Spot16_Bombstone, ACTOR_BG_SPOT16_BOMBSTONE, ALLOCTYPE_NORMAL)
|
||||
/* 0x00CE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CE)
|
||||
/* 0x00CF */ DEFINE_ACTOR(Bg_Hidan_Kowarerukabe, ACTOR_BG_HIDAN_KOWARERUKABE, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D0 */ DEFINE_ACTOR(Bg_Bombwall, ACTOR_BG_BOMBWALL, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D1 */ DEFINE_ACTOR(Bg_Spot08_Iceblock, ACTOR_BG_SPOT08_ICEBLOCK, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D2 */ DEFINE_ACTOR(En_Ru2, ACTOR_EN_RU2, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D3 */ DEFINE_ACTOR(Obj_Dekujr, ACTOR_OBJ_DEKUJR, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D4 */ DEFINE_ACTOR(Bg_Mizu_Uzu, ACTOR_BG_MIZU_UZU, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D5 */ DEFINE_ACTOR(Bg_Spot06_Objects, ACTOR_BG_SPOT06_OBJECTS, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D6 */ DEFINE_ACTOR(Bg_Ice_Objects, ACTOR_BG_ICE_OBJECTS, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D7 */ DEFINE_ACTOR(Bg_Haka_Water, ACTOR_BG_HAKA_WATER, ALLOCTYPE_NORMAL)
|
||||
/* 0x00D8 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D8)
|
||||
/* 0x00D9 */ DEFINE_ACTOR(En_Ma2, ACTOR_EN_MA2, ALLOCTYPE_NORMAL)
|
||||
/* 0x00DA */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_NORMAL)
|
||||
/* 0x00DB */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL)
|
||||
/* 0x00DC */ DEFINE_ACTOR(Boss_Tw, ACTOR_BOSS_TW, ALLOCTYPE_NORMAL)
|
||||
/* 0x00DD */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL)
|
||||
/* 0x00DE */ DEFINE_ACTOR(En_Ba, ACTOR_EN_BA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00DF */ DEFINE_ACTOR(En_Bx, ACTOR_EN_BX, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E0 */ DEFINE_ACTOR(En_Anubice, ACTOR_EN_ANUBICE, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E1 */ DEFINE_ACTOR(En_Anubice_Fire, ACTOR_EN_ANUBICE_FIRE, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E2 */ DEFINE_ACTOR(Bg_Mori_Hashigo, ACTOR_BG_MORI_HASHIGO, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E3 */ DEFINE_ACTOR(Bg_Mori_Hashira4, ACTOR_BG_MORI_HASHIRA4, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E4 */ DEFINE_ACTOR(Bg_Mori_Idomizu, ACTOR_BG_MORI_IDOMIZU, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E5 */ DEFINE_ACTOR(Bg_Spot16_Doughnut, ACTOR_BG_SPOT16_DOUGHNUT, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E6 */ DEFINE_ACTOR(Bg_Bdan_Switch, ACTOR_BG_BDAN_SWITCH, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E7 */ DEFINE_ACTOR(En_Ma1, ACTOR_EN_MA1, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E8 */ DEFINE_ACTOR(Boss_Ganon, ACTOR_BOSS_GANON, ALLOCTYPE_NORMAL)
|
||||
/* 0x00E9 */ DEFINE_ACTOR(Boss_Sst, ACTOR_BOSS_SST, ALLOCTYPE_NORMAL)
|
||||
/* 0x00EA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EA)
|
||||
/* 0x00EB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EB)
|
||||
/* 0x00EC */ DEFINE_ACTOR(En_Ny, ACTOR_EN_NY, ALLOCTYPE_NORMAL)
|
||||
/* 0x00ED */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL)
|
||||
/* 0x00EE */ DEFINE_ACTOR(Item_Shield, ACTOR_ITEM_SHIELD, ALLOCTYPE_NORMAL)
|
||||
/* 0x00EF */ DEFINE_ACTOR(Bg_Ice_Shelter, ACTOR_BG_ICE_SHELTER, ALLOCTYPE_NORMAL)
|
||||
/* 0x00F0 */ DEFINE_ACTOR(En_Ice_Hono, ACTOR_EN_ICE_HONO, ALLOCTYPE_NORMAL)
|
||||
/* 0x00F1 */ DEFINE_ACTOR(Item_Ocarina, ACTOR_ITEM_OCARINA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00F2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F2)
|
||||
/* 0x00F3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F3)
|
||||
/* 0x00F4 */ DEFINE_ACTOR(Magic_Dark, ACTOR_MAGIC_DARK, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x00F5 */ DEFINE_ACTOR(Demo_6K, ACTOR_DEMO_6K, ALLOCTYPE_NORMAL)
|
||||
/* 0x00F6 */ DEFINE_ACTOR(En_Anubice_Tag, ACTOR_EN_ANUBICE_TAG, ALLOCTYPE_NORMAL)
|
||||
/* 0x00F7 */ DEFINE_ACTOR(Bg_Haka_Gate, ACTOR_BG_HAKA_GATE, ALLOCTYPE_NORMAL)
|
||||
/* 0x00F8 */ DEFINE_ACTOR(Bg_Spot15_Saku, ACTOR_BG_SPOT15_SAKU, ALLOCTYPE_NORMAL)
|
||||
/* 0x00F9 */ DEFINE_ACTOR(Bg_Jya_Goroiwa, ACTOR_BG_JYA_GOROIWA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00FA */ DEFINE_ACTOR(Bg_Jya_Zurerukabe, ACTOR_BG_JYA_ZURERUKABE, ALLOCTYPE_NORMAL)
|
||||
/* 0x00FB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FB)
|
||||
/* 0x00FC */ DEFINE_ACTOR(Bg_Jya_Cobra, ACTOR_BG_JYA_COBRA, ALLOCTYPE_NORMAL)
|
||||
/* 0x00FD */ DEFINE_ACTOR(Bg_Jya_Kanaami, ACTOR_BG_JYA_KANAAMI, ALLOCTYPE_NORMAL)
|
||||
/* 0x00FE */ DEFINE_ACTOR(Fishing, ACTOR_FISHING, ALLOCTYPE_NORMAL)
|
||||
/* 0x00FF */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL)
|
||||
/* 0x0100 */ DEFINE_ACTOR(Bg_Gate_Shutter, ACTOR_BG_GATE_SHUTTER, ALLOCTYPE_NORMAL)
|
||||
/* 0x0101 */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL)
|
||||
/* 0x0102 */ DEFINE_ACTOR(Bg_Spot01_Fusya, ACTOR_BG_SPOT01_FUSYA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0103 */ DEFINE_ACTOR(Bg_Spot01_Idohashira, ACTOR_BG_SPOT01_IDOHASHIRA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0104 */ DEFINE_ACTOR(Bg_Spot01_Idomizu, ACTOR_BG_SPOT01_IDOMIZU, ALLOCTYPE_NORMAL)
|
||||
/* 0x0105 */ DEFINE_ACTOR(Bg_Po_Syokudai, ACTOR_BG_PO_SYOKUDAI, ALLOCTYPE_NORMAL)
|
||||
/* 0x0106 */ DEFINE_ACTOR(Bg_Ganon_Otyuka, ACTOR_BG_GANON_OTYUKA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0107 */ DEFINE_ACTOR(Bg_Spot15_Rrbox, ACTOR_BG_SPOT15_RRBOX, ALLOCTYPE_NORMAL)
|
||||
/* 0x0108 */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL)
|
||||
/* 0x0109 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_109)
|
||||
/* 0x010A */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x010B */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x010C */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x010D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10D)
|
||||
/* 0x010E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10E)
|
||||
/* 0x010F */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0110 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL)
|
||||
/* 0x0111 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL)
|
||||
/* 0x0112 */ DEFINE_ACTOR(En_Wonder_Item, ACTOR_EN_WONDER_ITEM, ALLOCTYPE_NORMAL)
|
||||
/* 0x0113 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL)
|
||||
/* 0x0114 */ DEFINE_ACTOR(Demo_Ik, ACTOR_DEMO_IK, ALLOCTYPE_NORMAL)
|
||||
/* 0x0115 */ DEFINE_ACTOR(En_Skj, ACTOR_EN_SKJ, ALLOCTYPE_NORMAL)
|
||||
/* 0x0116 */ DEFINE_ACTOR(En_Skjneedle, ACTOR_EN_SKJNEEDLE, ALLOCTYPE_NORMAL)
|
||||
/* 0x0117 */ DEFINE_ACTOR(En_G_Switch, ACTOR_EN_G_SWITCH, ALLOCTYPE_NORMAL)
|
||||
/* 0x0118 */ DEFINE_ACTOR(Demo_Ext, ACTOR_DEMO_EXT, ALLOCTYPE_NORMAL)
|
||||
/* 0x0119 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL)
|
||||
/* 0x011A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL)
|
||||
/* 0x011B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL)
|
||||
/* 0x011C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL)
|
||||
/* 0x011D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL)
|
||||
/* 0x011E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL)
|
||||
/* 0x011F */ DEFINE_ACTOR(Bg_Spot03_Taki, ACTOR_BG_SPOT03_TAKI, ALLOCTYPE_NORMAL)
|
||||
/* 0x0120 */ DEFINE_ACTOR(Bg_Spot07_Taki, ACTOR_BG_SPOT07_TAKI, ALLOCTYPE_NORMAL)
|
||||
/* 0x0121 */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL)
|
||||
/* 0x0122 */ DEFINE_ACTOR(En_Po_Relay, ACTOR_EN_PO_RELAY, ALLOCTYPE_NORMAL)
|
||||
/* 0x0123 */ DEFINE_ACTOR(Bg_Relay_Objects, ACTOR_BG_RELAY_OBJECTS, ALLOCTYPE_NORMAL)
|
||||
/* 0x0124 */ DEFINE_ACTOR(En_Diving_Game, ACTOR_EN_DIVING_GAME, ALLOCTYPE_NORMAL)
|
||||
/* 0x0125 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0126 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL)
|
||||
/* 0x0127 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0128 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_128)
|
||||
/* 0x0129 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_129)
|
||||
/* 0x012A */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL)
|
||||
/* 0x012B */ DEFINE_ACTOR(Obj_Elevator, ACTOR_OBJ_ELEVATOR, ALLOCTYPE_NORMAL)
|
||||
/* 0x012C */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL)
|
||||
/* 0x012D */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL)
|
||||
/* 0x012E */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL)
|
||||
/* 0x012F */ DEFINE_ACTOR(En_Yabusame_Mark, ACTOR_EN_YABUSAME_MARK, ALLOCTYPE_NORMAL)
|
||||
/* 0x0130 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0131 */ DEFINE_ACTOR(En_Ex_Ruppy, ACTOR_EN_EX_RUPPY, ALLOCTYPE_NORMAL)
|
||||
/* 0x0132 */ DEFINE_ACTOR(En_Toryo, ACTOR_EN_TORYO, ALLOCTYPE_NORMAL)
|
||||
/* 0x0133 */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL)
|
||||
/* 0x0134 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_134)
|
||||
/* 0x0135 */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL)
|
||||
/* 0x0136 */ DEFINE_ACTOR(En_Blkobj, ACTOR_EN_BLKOBJ, ALLOCTYPE_NORMAL)
|
||||
/* 0x0137 */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL)
|
||||
/* 0x0138 */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL)
|
||||
/* 0x0139 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL)
|
||||
/* 0x013A */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL)
|
||||
/* 0x013B */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL)
|
||||
/* 0x013C */ DEFINE_ACTOR(En_Niw_Lady, ACTOR_EN_NIW_LADY, ALLOCTYPE_NORMAL)
|
||||
/* 0x013D */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL)
|
||||
/* 0x013E */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL)
|
||||
/* 0x013F */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL)
|
||||
/* 0x0140 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL)
|
||||
/* 0x0141 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL)
|
||||
/* 0x0142 */ DEFINE_ACTOR(En_Heishi3, ACTOR_EN_HEISHI3, ALLOCTYPE_NORMAL)
|
||||
/* 0x0143 */ DEFINE_ACTOR(En_Syateki_Niw, ACTOR_EN_SYATEKI_NIW, ALLOCTYPE_NORMAL)
|
||||
/* 0x0144 */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL)
|
||||
/* 0x0145 */ DEFINE_ACTOR(Bg_Spot01_Idosoko, ACTOR_BG_SPOT01_IDOSOKO, ALLOCTYPE_NORMAL)
|
||||
/* 0x0146 */ DEFINE_ACTOR(En_Sa, ACTOR_EN_SA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0147 */ DEFINE_ACTOR(En_Wonder_Talk, ACTOR_EN_WONDER_TALK, ALLOCTYPE_NORMAL)
|
||||
/* 0x0148 */ DEFINE_ACTOR(Bg_Gjyo_Bridge, ACTOR_BG_GJYO_BRIDGE, ALLOCTYPE_NORMAL)
|
||||
/* 0x0149 */ DEFINE_ACTOR(En_Ds, ACTOR_EN_DS, ALLOCTYPE_NORMAL)
|
||||
/* 0x014A */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL)
|
||||
/* 0x014B */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL)
|
||||
/* 0x014C */ DEFINE_ACTOR(En_Bom_Bowl_Pit, ACTOR_EN_BOM_BOWL_PIT, ALLOCTYPE_NORMAL)
|
||||
/* 0x014D */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL)
|
||||
/* 0x014E */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL)
|
||||
/* 0x014F */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0150 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL)
|
||||
/* 0x0151 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL)
|
||||
/* 0x0152 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL)
|
||||
/* 0x0153 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL)
|
||||
/* 0x0154 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_154)
|
||||
/* 0x0155 */ DEFINE_ACTOR(En_Changer, ACTOR_EN_CHANGER, ALLOCTYPE_NORMAL)
|
||||
/* 0x0156 */ DEFINE_ACTOR(Bg_Jya_Megami, ACTOR_BG_JYA_MEGAMI, ALLOCTYPE_NORMAL)
|
||||
/* 0x0157 */ DEFINE_ACTOR(Bg_Jya_Lift, ACTOR_BG_JYA_LIFT, ALLOCTYPE_NORMAL)
|
||||
/* 0x0158 */ DEFINE_ACTOR(Bg_Jya_Bigmirror, ACTOR_BG_JYA_BIGMIRROR, ALLOCTYPE_NORMAL)
|
||||
/* 0x0159 */ DEFINE_ACTOR(Bg_Jya_Bombchuiwa, ACTOR_BG_JYA_BOMBCHUIWA, ALLOCTYPE_NORMAL)
|
||||
/* 0x015A */ DEFINE_ACTOR(Bg_Jya_Amishutter, ACTOR_BG_JYA_AMISHUTTER, ALLOCTYPE_NORMAL)
|
||||
/* 0x015B */ DEFINE_ACTOR(Bg_Jya_Bombiwa, ACTOR_BG_JYA_BOMBIWA, ALLOCTYPE_NORMAL)
|
||||
/* 0x015C */ DEFINE_ACTOR(Bg_Spot18_Basket, ACTOR_BG_SPOT18_BASKET, ALLOCTYPE_NORMAL)
|
||||
/* 0x015D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_15D)
|
||||
/* 0x015E */ DEFINE_ACTOR(En_Ganon_Organ, ACTOR_EN_GANON_ORGAN, ALLOCTYPE_NORMAL)
|
||||
/* 0x015F */ DEFINE_ACTOR(En_Siofuki, ACTOR_EN_SIOFUKI, ALLOCTYPE_NORMAL)
|
||||
/* 0x0160 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL)
|
||||
/* 0x0161 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_161)
|
||||
/* 0x0162 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL)
|
||||
/* 0x0163 */ DEFINE_ACTOR(En_Ko, ACTOR_EN_KO, ALLOCTYPE_NORMAL)
|
||||
/* 0x0164 */ DEFINE_ACTOR(En_Kz, ACTOR_EN_KZ, ALLOCTYPE_NORMAL)
|
||||
/* 0x0165 */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL)
|
||||
/* 0x0166 */ DEFINE_ACTOR(Bg_Sst_Floor, ACTOR_BG_SST_FLOOR, ALLOCTYPE_NORMAL)
|
||||
/* 0x0167 */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL)
|
||||
/* 0x0168 */ DEFINE_ACTOR(En_Ex_Item, ACTOR_EN_EX_ITEM, ALLOCTYPE_NORMAL)
|
||||
/* 0x0169 */ DEFINE_ACTOR(Bg_Jya_Ironobj, ACTOR_BG_JYA_IRONOBJ, ALLOCTYPE_NORMAL)
|
||||
/* 0x016A */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL)
|
||||
/* 0x016B */ DEFINE_ACTOR(En_Jsjutan, ACTOR_EN_JSJUTAN, ALLOCTYPE_NORMAL)
|
||||
/* 0x016C */ DEFINE_ACTOR(En_Cs, ACTOR_EN_CS, ALLOCTYPE_NORMAL)
|
||||
/* 0x016D */ DEFINE_ACTOR(En_Md, ACTOR_EN_MD, ALLOCTYPE_NORMAL)
|
||||
/* 0x016E */ DEFINE_ACTOR(En_Hy, ACTOR_EN_HY, ALLOCTYPE_NORMAL)
|
||||
/* 0x016F */ DEFINE_ACTOR(En_Ganon_Mant, ACTOR_EN_GANON_MANT, ALLOCTYPE_NORMAL)
|
||||
/* 0x0170 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL)
|
||||
/* 0x0171 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL)
|
||||
/* 0x0172 */ DEFINE_ACTOR(Door_Gerudo, ACTOR_DOOR_GERUDO, ALLOCTYPE_NORMAL)
|
||||
/* 0x0173 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL)
|
||||
/* 0x0174 */ DEFINE_ACTOR(Demo_Gt, ACTOR_DEMO_GT, ALLOCTYPE_NORMAL)
|
||||
/* 0x0175 */ DEFINE_ACTOR(En_Po_Field, ACTOR_EN_PO_FIELD, ALLOCTYPE_NORMAL)
|
||||
/* 0x0176 */ DEFINE_ACTOR(Efc_Erupc, ACTOR_EFC_ERUPC, ALLOCTYPE_NORMAL)
|
||||
/* 0x0177 */ DEFINE_ACTOR(Bg_Zg, ACTOR_BG_ZG, ALLOCTYPE_NORMAL)
|
||||
/* 0x0178 */ DEFINE_ACTOR(En_Heishi4, ACTOR_EN_HEISHI4, ALLOCTYPE_NORMAL)
|
||||
/* 0x0179 */ DEFINE_ACTOR(En_Zl3, ACTOR_EN_ZL3, ALLOCTYPE_NORMAL)
|
||||
/* 0x017A */ DEFINE_ACTOR(Boss_Ganon2, ACTOR_BOSS_GANON2, ALLOCTYPE_NORMAL)
|
||||
/* 0x017B */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL)
|
||||
/* 0x017C */ DEFINE_ACTOR(En_Takara_Man, ACTOR_EN_TAKARA_MAN, ALLOCTYPE_NORMAL)
|
||||
/* 0x017D */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL)
|
||||
/* 0x017E */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x017F */ DEFINE_ACTOR(End_Title, ACTOR_END_TITLE, ALLOCTYPE_NORMAL)
|
||||
/* 0x0180 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_180)
|
||||
/* 0x0181 */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL)
|
||||
/* 0x0182 */ DEFINE_ACTOR(Demo_Ec, ACTOR_DEMO_EC, ALLOCTYPE_NORMAL)
|
||||
/* 0x0183 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL)
|
||||
/* 0x0184 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL)
|
||||
/* 0x0185 */ DEFINE_ACTOR(En_Wonder_Talk2, ACTOR_EN_WONDER_TALK2, ALLOCTYPE_NORMAL)
|
||||
/* 0x0186 */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL)
|
||||
/* 0x0187 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL)
|
||||
/* 0x0188 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL)
|
||||
/* 0x0189 */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL)
|
||||
/* 0x018A */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x018B */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x018C */ DEFINE_ACTOR(En_Weiyer, ACTOR_EN_WEIYER, ALLOCTYPE_NORMAL)
|
||||
/* 0x018D */ DEFINE_ACTOR(Bg_Spot05_Soko, ACTOR_BG_SPOT05_SOKO, ALLOCTYPE_NORMAL)
|
||||
/* 0x018E */ DEFINE_ACTOR(Bg_Jya_1flift, ACTOR_BG_JYA_1FLIFT, ALLOCTYPE_NORMAL)
|
||||
/* 0x018F */ DEFINE_ACTOR(Bg_Jya_Haheniron, ACTOR_BG_JYA_HAHENIRON, ALLOCTYPE_NORMAL)
|
||||
/* 0x0190 */ DEFINE_ACTOR(Bg_Spot12_Gate, ACTOR_BG_SPOT12_GATE, ALLOCTYPE_NORMAL)
|
||||
/* 0x0191 */ DEFINE_ACTOR(Bg_Spot12_Saku, ACTOR_BG_SPOT12_SAKU, ALLOCTYPE_NORMAL)
|
||||
/* 0x0192 */ DEFINE_ACTOR(En_Hintnuts, ACTOR_EN_HINTNUTS, ALLOCTYPE_NORMAL)
|
||||
/* 0x0193 */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL)
|
||||
/* 0x0194 */ DEFINE_ACTOR(Bg_Spot00_Break, ACTOR_BG_SPOT00_BREAK, ALLOCTYPE_NORMAL)
|
||||
/* 0x0195 */ DEFINE_ACTOR(En_Shopnuts, ACTOR_EN_SHOPNUTS, ALLOCTYPE_NORMAL)
|
||||
/* 0x0196 */ DEFINE_ACTOR(En_It, ACTOR_EN_IT, ALLOCTYPE_NORMAL)
|
||||
/* 0x0197 */ DEFINE_ACTOR(En_GeldB, ACTOR_EN_GELDB, ALLOCTYPE_NORMAL)
|
||||
/* 0x0198 */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x0199 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x019A */ DEFINE_ACTOR(En_Niw_Girl, ACTOR_EN_NIW_GIRL, ALLOCTYPE_NORMAL)
|
||||
/* 0x019B */ DEFINE_ACTOR(En_Dog, ACTOR_EN_DOG, ALLOCTYPE_NORMAL)
|
||||
/* 0x019C */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL)
|
||||
/* 0x019D */ DEFINE_ACTOR(Bg_Spot01_Objects2, ACTOR_BG_SPOT01_OBJECTS2, ALLOCTYPE_NORMAL)
|
||||
/* 0x019E */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL)
|
||||
/* 0x019F */ DEFINE_ACTOR(Bg_Spot11_Bakudankabe, ACTOR_BG_SPOT11_BAKUDANKABE, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A0 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A1 */ DEFINE_ACTOR(En_Dnt_Demo, ACTOR_EN_DNT_DEMO, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A2 */ DEFINE_ACTOR(En_Dnt_Jiji, ACTOR_EN_DNT_JIJI, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A3 */ DEFINE_ACTOR(En_Dnt_Nomal, ACTOR_EN_DNT_NOMAL, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A4 */ DEFINE_ACTOR(En_Guest, ACTOR_EN_GUEST, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A5 */ DEFINE_ACTOR(Bg_Bom_Guard, ACTOR_BG_BOM_GUARD, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A6 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A7 */ DEFINE_ACTOR(Demo_Kekkai, ACTOR_DEMO_KEKKAI, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A8 */ DEFINE_ACTOR(Bg_Spot08_Bakudankabe, ACTOR_BG_SPOT08_BAKUDANKABE, ALLOCTYPE_NORMAL)
|
||||
/* 0x01A9 */ DEFINE_ACTOR(Bg_Spot17_Bakudankabe, ACTOR_BG_SPOT17_BAKUDANKABE, ALLOCTYPE_NORMAL)
|
||||
/* 0x01AA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1AA)
|
||||
/* 0x01AB */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL)
|
||||
/* 0x01AC */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL)
|
||||
/* 0x01AD */ DEFINE_ACTOR(En_Mu, ACTOR_EN_MU, ALLOCTYPE_NORMAL)
|
||||
/* 0x01AE */ DEFINE_ACTOR(En_Go2, ACTOR_EN_GO2, ALLOCTYPE_NORMAL)
|
||||
/* 0x01AF */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B0 */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B1 */ DEFINE_ACTOR(Demo_Gj, ACTOR_DEMO_GJ, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B2 */ DEFINE_ACTOR(Demo_Geff, ACTOR_DEMO_GEFF, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B3 */ DEFINE_ACTOR(Bg_Gnd_Firemeiro, ACTOR_BG_GND_FIREMEIRO, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B4 */ DEFINE_ACTOR(Bg_Gnd_Darkmeiro, ACTOR_BG_GND_DARKMEIRO, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B5 */ DEFINE_ACTOR(Bg_Gnd_Soulmeiro, ACTOR_BG_GND_SOULMEIRO, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B6 */ DEFINE_ACTOR(Bg_Gnd_Nisekabe, ACTOR_BG_GND_NISEKABE, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B7 */ DEFINE_ACTOR(Bg_Gnd_Iceblock, ACTOR_BG_GND_ICEBLOCK, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B8 */ DEFINE_ACTOR(En_Gb, ACTOR_EN_GB, ALLOCTYPE_NORMAL)
|
||||
/* 0x01B9 */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL)
|
||||
/* 0x01BA */ DEFINE_ACTOR(Bg_Mizu_Bwall, ACTOR_BG_MIZU_BWALL, ALLOCTYPE_NORMAL)
|
||||
/* 0x01BB */ DEFINE_ACTOR(Bg_Mizu_Shutter, ACTOR_BG_MIZU_SHUTTER, ALLOCTYPE_NORMAL)
|
||||
/* 0x01BC */ DEFINE_ACTOR(En_Daiku_Kakariko, ACTOR_EN_DAIKU_KAKARIKO, ALLOCTYPE_NORMAL)
|
||||
/* 0x01BD */ DEFINE_ACTOR(Bg_Bowl_Wall, ACTOR_BG_BOWL_WALL, ALLOCTYPE_NORMAL)
|
||||
/* 0x01BE */ DEFINE_ACTOR(En_Wall_Tubo, ACTOR_EN_WALL_TUBO, ALLOCTYPE_NORMAL)
|
||||
/* 0x01BF */ DEFINE_ACTOR(En_Po_Desert, ACTOR_EN_PO_DESERT, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C0 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C1 */ DEFINE_ACTOR(Door_Killer, ACTOR_DOOR_KILLER, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C2 */ DEFINE_ACTOR(Bg_Spot11_Oasis, ACTOR_BG_SPOT11_OASIS, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C3 */ DEFINE_ACTOR(Bg_Spot18_Futa, ACTOR_BG_SPOT18_FUTA, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C4 */ DEFINE_ACTOR(Bg_Spot18_Shutter, ACTOR_BG_SPOT18_SHUTTER, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C5 */ DEFINE_ACTOR(En_Ma3, ACTOR_EN_MA3, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C6 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C7 */ DEFINE_ACTOR(Bg_Ice_Turara, ACTOR_BG_ICE_TURARA, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C8 */ DEFINE_ACTOR(Bg_Ice_Shutter, ACTOR_BG_ICE_SHUTTER, ALLOCTYPE_NORMAL)
|
||||
/* 0x01C9 */ DEFINE_ACTOR(En_Kakasi2, ACTOR_EN_KAKASI2, ALLOCTYPE_NORMAL)
|
||||
/* 0x01CA */ DEFINE_ACTOR(En_Kakasi3, ACTOR_EN_KAKASI3, ALLOCTYPE_NORMAL)
|
||||
/* 0x01CB */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE)
|
||||
/* 0x01CC */ DEFINE_ACTOR(En_Eg, ACTOR_EN_EG, ALLOCTYPE_NORMAL)
|
||||
/* 0x01CD */ DEFINE_ACTOR(Bg_Menkuri_Nisekabe, ACTOR_BG_MENKURI_NISEKABE, ALLOCTYPE_NORMAL)
|
||||
/* 0x01CE */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL)
|
||||
/* 0x01CF */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL)
|
||||
/* 0x01D0 */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL)
|
||||
/* 0x01D1 */ DEFINE_ACTOR(Obj_Timeblock, ACTOR_OBJ_TIMEBLOCK, ALLOCTYPE_NORMAL)
|
||||
/* 0x01D2 */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL)
|
||||
/* 0x01D3 */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL)
|
||||
/* 0x01D4 */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL)
|
||||
/* 0x01D5 */ DEFINE_ACTOR(Bg_Jya_Block, ACTOR_BG_JYA_BLOCK, ALLOCTYPE_NORMAL)
|
||||
/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL)
|
46
include/tables/effect_ss_table.h
Normal file
46
include/tables/effect_ss_table.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
/**
|
||||
* Effect Soft Sprite Table
|
||||
*
|
||||
* DEFINE_EFFECT_SS should be used for normal effects soft sprites
|
||||
* - Argument 1: Name of the effect (without the ovl_ part)
|
||||
* - Argument 2: Enum value for this effect
|
||||
*
|
||||
* DEFINE_EFFECT_SS_UNSET is needed to define empty entries from the original game
|
||||
*/
|
||||
/* 0x00 */ DEFINE_EFFECT_SS(Effect_Ss_Dust, EFFECT_SS_DUST)
|
||||
/* 0x01 */ DEFINE_EFFECT_SS(Effect_Ss_KiraKira, EFFECT_SS_KIRAKIRA)
|
||||
/* 0x02 */ DEFINE_EFFECT_SS(Effect_Ss_Bomb, EFFECT_SS_BOMB)
|
||||
/* 0x03 */ DEFINE_EFFECT_SS(Effect_Ss_Bomb2, EFFECT_SS_BOMB2)
|
||||
/* 0x04 */ DEFINE_EFFECT_SS(Effect_Ss_Blast, EFFECT_SS_BLAST)
|
||||
/* 0x05 */ DEFINE_EFFECT_SS(Effect_Ss_G_Spk, EFFECT_SS_G_SPK)
|
||||
/* 0x06 */ DEFINE_EFFECT_SS(Effect_Ss_D_Fire, EFFECT_SS_D_FIRE)
|
||||
/* 0x07 */ DEFINE_EFFECT_SS(Effect_Ss_Bubble, EFFECT_SS_BUBBLE)
|
||||
/* 0x08 */ DEFINE_EFFECT_SS_UNSET(EFFECT_SS_UNSET)
|
||||
/* 0x09 */ DEFINE_EFFECT_SS(Effect_Ss_G_Ripple, EFFECT_SS_G_RIPPLE)
|
||||
/* 0x0A */ DEFINE_EFFECT_SS(Effect_Ss_G_Splash, EFFECT_SS_G_SPLASH)
|
||||
/* 0x0B */ DEFINE_EFFECT_SS(Effect_Ss_G_Magma, EFFECT_SS_G_MAGMA)
|
||||
/* 0x0C */ DEFINE_EFFECT_SS(Effect_Ss_G_Fire, EFFECT_SS_G_FIRE)
|
||||
/* 0x0D */ DEFINE_EFFECT_SS(Effect_Ss_Lightning, EFFECT_SS_LIGHTNING)
|
||||
/* 0x0E */ DEFINE_EFFECT_SS(Effect_Ss_Dt_Bubble, EFFECT_SS_DT_BUBBLE)
|
||||
/* 0x0F */ DEFINE_EFFECT_SS(Effect_Ss_Hahen, EFFECT_SS_HAHEN)
|
||||
/* 0x10 */ DEFINE_EFFECT_SS(Effect_Ss_Stick, EFFECT_SS_STICK)
|
||||
/* 0x11 */ DEFINE_EFFECT_SS(Effect_Ss_Sibuki, EFFECT_SS_SIBUKI)
|
||||
/* 0x12 */ DEFINE_EFFECT_SS(Effect_Ss_Sibuki2, EFFECT_SS_SIBUKI2)
|
||||
/* 0x13 */ DEFINE_EFFECT_SS(Effect_Ss_G_Magma2, EFFECT_SS_G_MAGMA2)
|
||||
/* 0x14 */ DEFINE_EFFECT_SS(Effect_Ss_Stone1, EFFECT_SS_STONE1)
|
||||
/* 0x15 */ DEFINE_EFFECT_SS(Effect_Ss_HitMark, EFFECT_SS_HITMARK)
|
||||
/* 0x16 */ DEFINE_EFFECT_SS(Effect_Ss_Fhg_Flash, EFFECT_SS_FHG_FLASH)
|
||||
/* 0x17 */ DEFINE_EFFECT_SS(Effect_Ss_K_Fire, EFFECT_SS_K_FIRE)
|
||||
/* 0x18 */ DEFINE_EFFECT_SS(Effect_Ss_Solder_Srch_Ball, EFFECT_SS_SOLDER_SRCH_BALL)
|
||||
/* 0x19 */ DEFINE_EFFECT_SS(Effect_Ss_Kakera, EFFECT_SS_KAKERA)
|
||||
/* 0x1A */ DEFINE_EFFECT_SS(Effect_Ss_Ice_Piece, EFFECT_SS_ICE_PIECE)
|
||||
/* 0x1B */ DEFINE_EFFECT_SS(Effect_Ss_En_Ice, EFFECT_SS_EN_ICE)
|
||||
/* 0x1C */ DEFINE_EFFECT_SS(Effect_Ss_Fire_Tail, EFFECT_SS_FIRE_TAIL)
|
||||
/* 0x1D */ DEFINE_EFFECT_SS(Effect_Ss_En_Fire, EFFECT_SS_EN_FIRE)
|
||||
/* 0x1E */ DEFINE_EFFECT_SS(Effect_Ss_Extra, EFFECT_SS_EXTRA)
|
||||
/* 0x1F */ DEFINE_EFFECT_SS(Effect_Ss_Fcircle, EFFECT_SS_FCIRCLE)
|
||||
/* 0x20 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Db, EFFECT_SS_DEAD_DB)
|
||||
/* 0x21 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Dd, EFFECT_SS_DEAD_DD)
|
||||
/* 0x22 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Ds, EFFECT_SS_DEAD_DS)
|
||||
/* 0x23 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Sound, EFFECT_SS_DEAD_SOUND)
|
||||
/* 0x24 */ DEFINE_EFFECT_SS(Effect_Ss_Ice_Smoke, EFFECT_SS_ICE_SMOKE)
|
411
include/tables/object_table.h
Normal file
411
include/tables/object_table.h
Normal file
|
@ -0,0 +1,411 @@
|
|||
/**
|
||||
* Object Table
|
||||
*
|
||||
* DEFINE_OBJECT should be used for normal objects
|
||||
* - Argument 1: Name of the object segment in spec
|
||||
* - Argument 2: Enum value for this object
|
||||
*
|
||||
* DEFINE_OBJECT_UNSET and DEFINE_OBJECT_NULL are needed to define empty entries from the original game
|
||||
*/
|
||||
/* 0x0000 */ DEFINE_OBJECT_UNSET(OBJECT_INVALID) // Object ID 0 isn't usable and should remain unset
|
||||
/* 0x0001 */ DEFINE_OBJECT(gameplay_keep, OBJECT_GAMEPLAY_KEEP)
|
||||
/* 0x0002 */ DEFINE_OBJECT(gameplay_field_keep, OBJECT_GAMEPLAY_FIELD_KEEP)
|
||||
/* 0x0003 */ DEFINE_OBJECT(gameplay_dangeon_keep, OBJECT_GAMEPLAY_DANGEON_KEEP)
|
||||
/* 0x0004 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4)
|
||||
/* 0x0005 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_5)
|
||||
/* 0x0006 */ DEFINE_OBJECT(object_human, OBJECT_HUMAN)
|
||||
/* 0x0007 */ DEFINE_OBJECT(object_okuta, OBJECT_OKUTA)
|
||||
/* 0x0008 */ DEFINE_OBJECT(object_crow, OBJECT_CROW)
|
||||
/* 0x0009 */ DEFINE_OBJECT(object_poh, OBJECT_POH)
|
||||
/* 0x000A */ DEFINE_OBJECT(object_dy_obj, OBJECT_DY_OBJ)
|
||||
/* 0x000B */ DEFINE_OBJECT(object_wallmaster, OBJECT_WALLMASTER)
|
||||
/* 0x000C */ DEFINE_OBJECT(object_dodongo, OBJECT_DODONGO)
|
||||
/* 0x000D */ DEFINE_OBJECT(object_firefly, OBJECT_FIREFLY)
|
||||
/* 0x000E */ DEFINE_OBJECT(object_box, OBJECT_BOX)
|
||||
/* 0x000F */ DEFINE_OBJECT(object_fire, OBJECT_FIRE)
|
||||
/* 0x0010 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_10)
|
||||
/* 0x0011 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_11)
|
||||
/* 0x0012 */ DEFINE_OBJECT(object_bubble, OBJECT_BUBBLE)
|
||||
/* 0x0013 */ DEFINE_OBJECT(object_niw, OBJECT_NIW)
|
||||
/* 0x0014 */ DEFINE_OBJECT(object_link_boy, OBJECT_LINK_BOY)
|
||||
/* 0x0015 */ DEFINE_OBJECT(object_link_child, OBJECT_LINK_CHILD)
|
||||
/* 0x0016 */ DEFINE_OBJECT(object_tite, OBJECT_TITE)
|
||||
/* 0x0017 */ DEFINE_OBJECT(object_reeba, OBJECT_REEBA)
|
||||
/* 0x0018 */ DEFINE_OBJECT(object_peehat, OBJECT_PEEHAT)
|
||||
/* 0x0019 */ DEFINE_OBJECT(object_kingdodongo, OBJECT_KINGDODONGO)
|
||||
/* 0x001A */ DEFINE_OBJECT(object_horse, OBJECT_HORSE)
|
||||
/* 0x001B */ DEFINE_OBJECT(object_zf, OBJECT_ZF)
|
||||
/* 0x001C */ DEFINE_OBJECT(object_goma, OBJECT_GOMA)
|
||||
/* 0x001D */ DEFINE_OBJECT(object_zl1, OBJECT_ZL1)
|
||||
/* 0x001E */ DEFINE_OBJECT(object_gol, OBJECT_GOL)
|
||||
/* 0x001F */ DEFINE_OBJECT(object_dodojr, OBJECT_DODOJR)
|
||||
/* 0x0020 */ DEFINE_OBJECT(object_torch2, OBJECT_TORCH2)
|
||||
/* 0x0021 */ DEFINE_OBJECT(object_bl, OBJECT_BL)
|
||||
/* 0x0022 */ DEFINE_OBJECT(object_tp, OBJECT_TP)
|
||||
/* 0x0023 */ DEFINE_OBJECT(object_oA1, OBJECT_OA1)
|
||||
/* 0x0024 */ DEFINE_OBJECT(object_st, OBJECT_ST)
|
||||
/* 0x0025 */ DEFINE_OBJECT(object_bw, OBJECT_BW)
|
||||
/* 0x0026 */ DEFINE_OBJECT(object_ei, OBJECT_EI)
|
||||
/* 0x0027 */ DEFINE_OBJECT(object_horse_normal, OBJECT_HORSE_NORMAL)
|
||||
/* 0x0028 */ DEFINE_OBJECT(object_oB1, OBJECT_OB1)
|
||||
/* 0x0029 */ DEFINE_OBJECT(object_o_anime, OBJECT_O_ANIME)
|
||||
/* 0x002A */ DEFINE_OBJECT(object_spot04_objects, OBJECT_SPOT04_OBJECTS)
|
||||
/* 0x002B */ DEFINE_OBJECT(object_ddan_objects, OBJECT_DDAN_OBJECTS)
|
||||
/* 0x002C */ DEFINE_OBJECT(object_hidan_objects, OBJECT_HIDAN_OBJECTS)
|
||||
/* 0x002D */ DEFINE_OBJECT(object_horse_ganon, OBJECT_HORSE_GANON)
|
||||
/* 0x002E */ DEFINE_OBJECT(object_oA2, OBJECT_OA2)
|
||||
/* 0x002F */ DEFINE_OBJECT(object_spot00_objects, OBJECT_SPOT00_OBJECTS)
|
||||
/* 0x0030 */ DEFINE_OBJECT(object_mb, OBJECT_MB)
|
||||
/* 0x0031 */ DEFINE_OBJECT(object_bombf, OBJECT_BOMBF)
|
||||
/* 0x0032 */ DEFINE_OBJECT(object_sk2, OBJECT_SK2)
|
||||
/* 0x0033 */ DEFINE_OBJECT(object_oE1, OBJECT_OE1)
|
||||
/* 0x0034 */ DEFINE_OBJECT(object_oE_anime, OBJECT_OE_ANIME)
|
||||
/* 0x0035 */ DEFINE_OBJECT(object_oE2, OBJECT_OE2)
|
||||
/* 0x0036 */ DEFINE_OBJECT(object_ydan_objects, OBJECT_YDAN_OBJECTS)
|
||||
/* 0x0037 */ DEFINE_OBJECT(object_gnd, OBJECT_GND)
|
||||
/* 0x0038 */ DEFINE_OBJECT(object_am, OBJECT_AM)
|
||||
/* 0x0039 */ DEFINE_OBJECT(object_dekubaba, OBJECT_DEKUBABA)
|
||||
/* 0x003A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_3A)
|
||||
/* 0x003B */ DEFINE_OBJECT(object_oA3, OBJECT_OA3)
|
||||
/* 0x003C */ DEFINE_OBJECT(object_oA4, OBJECT_OA4)
|
||||
/* 0x003D */ DEFINE_OBJECT(object_oA5, OBJECT_OA5)
|
||||
/* 0x003E */ DEFINE_OBJECT(object_oA6, OBJECT_OA6)
|
||||
/* 0x003F */ DEFINE_OBJECT(object_oA7, OBJECT_OA7)
|
||||
/* 0x0040 */ DEFINE_OBJECT(object_jj, OBJECT_JJ)
|
||||
/* 0x0041 */ DEFINE_OBJECT(object_oA8, OBJECT_OA8)
|
||||
/* 0x0042 */ DEFINE_OBJECT(object_oA9, OBJECT_OA9)
|
||||
/* 0x0043 */ DEFINE_OBJECT(object_oB2, OBJECT_OB2)
|
||||
/* 0x0044 */ DEFINE_OBJECT(object_oB3, OBJECT_OB3)
|
||||
/* 0x0045 */ DEFINE_OBJECT(object_oB4, OBJECT_OB4)
|
||||
/* 0x0046 */ DEFINE_OBJECT(object_horse_zelda, OBJECT_HORSE_ZELDA)
|
||||
/* 0x0047 */ DEFINE_OBJECT(object_opening_demo1, OBJECT_OPENING_DEMO1)
|
||||
/* 0x0048 */ DEFINE_OBJECT(object_warp1, OBJECT_WARP1)
|
||||
/* 0x0049 */ DEFINE_OBJECT(object_b_heart, OBJECT_B_HEART)
|
||||
/* 0x004A */ DEFINE_OBJECT(object_dekunuts, OBJECT_DEKUNUTS)
|
||||
/* 0x004B */ DEFINE_OBJECT(object_oE3, OBJECT_OE3)
|
||||
/* 0x004C */ DEFINE_OBJECT(object_oE4, OBJECT_OE4)
|
||||
/* 0x004D */ DEFINE_OBJECT(object_menkuri_objects, OBJECT_MENKURI_OBJECTS)
|
||||
/* 0x004E */ DEFINE_OBJECT(object_oE5, OBJECT_OE5)
|
||||
/* 0x004F */ DEFINE_OBJECT(object_oE6, OBJECT_OE6)
|
||||
/* 0x0050 */ DEFINE_OBJECT(object_oE7, OBJECT_OE7)
|
||||
/* 0x0051 */ DEFINE_OBJECT(object_oE8, OBJECT_OE8)
|
||||
/* 0x0052 */ DEFINE_OBJECT(object_oE9, OBJECT_OE9)
|
||||
/* 0x0053 */ DEFINE_OBJECT(object_oE10, OBJECT_OE10)
|
||||
/* 0x0054 */ DEFINE_OBJECT(object_oE11, OBJECT_OE11)
|
||||
/* 0x0055 */ DEFINE_OBJECT(object_oE12, OBJECT_OE12)
|
||||
/* 0x0056 */ DEFINE_OBJECT(object_vali, OBJECT_VALI)
|
||||
/* 0x0057 */ DEFINE_OBJECT(object_oA10, OBJECT_OA10)
|
||||
/* 0x0058 */ DEFINE_OBJECT(object_oA11, OBJECT_OA11)
|
||||
/* 0x0059 */ DEFINE_OBJECT(object_mizu_objects, OBJECT_MIZU_OBJECTS)
|
||||
/* 0x005A */ DEFINE_OBJECT(object_fhg, OBJECT_FHG)
|
||||
/* 0x005B */ DEFINE_OBJECT(object_ossan, OBJECT_OSSAN)
|
||||
/* 0x005C */ DEFINE_OBJECT(object_mori_hineri1, OBJECT_MORI_HINERI1)
|
||||
/* 0x005D */ DEFINE_OBJECT(object_Bb, OBJECT_BB)
|
||||
/* 0x005E */ DEFINE_OBJECT(object_toki_objects, OBJECT_TOKI_OBJECTS)
|
||||
/* 0x005F */ DEFINE_OBJECT(object_yukabyun, OBJECT_YUKABYUN)
|
||||
/* 0x0060 */ DEFINE_OBJECT(object_zl2, OBJECT_ZL2)
|
||||
/* 0x0061 */ DEFINE_OBJECT(object_mjin, OBJECT_MJIN)
|
||||
/* 0x0062 */ DEFINE_OBJECT(object_mjin_flash, OBJECT_MJIN_FLASH)
|
||||
/* 0x0063 */ DEFINE_OBJECT(object_mjin_dark, OBJECT_MJIN_DARK)
|
||||
/* 0x0064 */ DEFINE_OBJECT(object_mjin_flame, OBJECT_MJIN_FLAME)
|
||||
/* 0x0065 */ DEFINE_OBJECT(object_mjin_ice, OBJECT_MJIN_ICE)
|
||||
/* 0x0066 */ DEFINE_OBJECT(object_mjin_soul, OBJECT_MJIN_SOUL)
|
||||
/* 0x0067 */ DEFINE_OBJECT(object_mjin_wind, OBJECT_MJIN_WIND)
|
||||
/* 0x0068 */ DEFINE_OBJECT(object_mjin_oka, OBJECT_MJIN_OKA)
|
||||
/* 0x0069 */ DEFINE_OBJECT(object_haka_objects, OBJECT_HAKA_OBJECTS)
|
||||
/* 0x006A */ DEFINE_OBJECT(object_spot06_objects, OBJECT_SPOT06_OBJECTS)
|
||||
/* 0x006B */ DEFINE_OBJECT(object_ice_objects, OBJECT_ICE_OBJECTS)
|
||||
/* 0x006C */ DEFINE_OBJECT(object_relay_objects, OBJECT_RELAY_OBJECTS)
|
||||
/* 0x006D */ DEFINE_OBJECT(object_po_field, OBJECT_PO_FIELD)
|
||||
/* 0x006E */ DEFINE_OBJECT(object_po_composer, OBJECT_PO_COMPOSER)
|
||||
/* 0x006F */ DEFINE_OBJECT(object_mori_hineri1a, OBJECT_MORI_HINERI1A)
|
||||
/* 0x0070 */ DEFINE_OBJECT(object_mori_hineri2, OBJECT_MORI_HINERI2)
|
||||
/* 0x0071 */ DEFINE_OBJECT(object_mori_hineri2a, OBJECT_MORI_HINERI2A)
|
||||
/* 0x0072 */ DEFINE_OBJECT(object_mori_objects, OBJECT_MORI_OBJECTS)
|
||||
/* 0x0073 */ DEFINE_OBJECT(object_mori_tex, OBJECT_MORI_TEX)
|
||||
/* 0x0074 */ DEFINE_OBJECT(object_spot08_obj, OBJECT_SPOT08_OBJ)
|
||||
/* 0x0075 */ DEFINE_OBJECT(object_warp2, OBJECT_WARP2)
|
||||
/* 0x0076 */ DEFINE_OBJECT(object_hata, OBJECT_HATA)
|
||||
/* 0x0077 */ DEFINE_OBJECT(object_bird, OBJECT_BIRD)
|
||||
/* 0x0078 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_78)
|
||||
/* 0x0079 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_79)
|
||||
/* 0x007A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7A)
|
||||
/* 0x007B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7B)
|
||||
/* 0x007C */ DEFINE_OBJECT(object_wood02, OBJECT_WOOD02)
|
||||
/* 0x007D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7D)
|
||||
/* 0x007E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7E)
|
||||
/* 0x007F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7F)
|
||||
/* 0x0080 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_80)
|
||||
/* 0x0081 */ DEFINE_OBJECT(object_lightbox, OBJECT_LIGHTBOX)
|
||||
/* 0x0082 */ DEFINE_OBJECT(object_pu_box, OBJECT_PU_BOX)
|
||||
/* 0x0083 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_83)
|
||||
/* 0x0084 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_84)
|
||||
/* 0x0085 */ DEFINE_OBJECT(object_trap, OBJECT_TRAP)
|
||||
/* 0x0086 */ DEFINE_OBJECT(object_vase, OBJECT_VASE)
|
||||
/* 0x0087 */ DEFINE_OBJECT(object_im, OBJECT_IM)
|
||||
/* 0x0088 */ DEFINE_OBJECT(object_ta, OBJECT_TA)
|
||||
/* 0x0089 */ DEFINE_OBJECT(object_tk, OBJECT_TK)
|
||||
/* 0x008A */ DEFINE_OBJECT(object_xc, OBJECT_XC)
|
||||
/* 0x008B */ DEFINE_OBJECT(object_vm, OBJECT_VM)
|
||||
/* 0x008C */ DEFINE_OBJECT(object_bv, OBJECT_BV)
|
||||
/* 0x008D */ DEFINE_OBJECT(object_hakach_objects, OBJECT_HAKACH_OBJECTS)
|
||||
/* 0x008E */ DEFINE_OBJECT(object_efc_crystal_light, OBJECT_EFC_CRYSTAL_LIGHT)
|
||||
/* 0x008F */ DEFINE_OBJECT(object_efc_fire_ball, OBJECT_EFC_FIRE_BALL)
|
||||
/* 0x0090 */ DEFINE_OBJECT(object_efc_flash, OBJECT_EFC_FLASH)
|
||||
/* 0x0091 */ DEFINE_OBJECT(object_efc_lgt_shower, OBJECT_EFC_LGT_SHOWER)
|
||||
/* 0x0092 */ DEFINE_OBJECT(object_efc_star_field, OBJECT_EFC_STAR_FIELD)
|
||||
/* 0x0093 */ DEFINE_OBJECT(object_god_lgt, OBJECT_GOD_LGT)
|
||||
/* 0x0094 */ DEFINE_OBJECT(object_light_ring, OBJECT_LIGHT_RING)
|
||||
/* 0x0095 */ DEFINE_OBJECT(object_triforce_spot, OBJECT_TRIFORCE_SPOT)
|
||||
/* 0x0096 */ DEFINE_OBJECT(object_bdan_objects, OBJECT_BDAN_OBJECTS)
|
||||
/* 0x0097 */ DEFINE_OBJECT(object_sd, OBJECT_SD)
|
||||
/* 0x0098 */ DEFINE_OBJECT(object_rd, OBJECT_RD)
|
||||
/* 0x0099 */ DEFINE_OBJECT(object_po_sisters, OBJECT_PO_SISTERS)
|
||||
/* 0x009A */ DEFINE_OBJECT(object_heavy_object, OBJECT_HEAVY_OBJECT)
|
||||
/* 0x009B */ DEFINE_OBJECT(object_gndd, OBJECT_GNDD)
|
||||
/* 0x009C */ DEFINE_OBJECT(object_fd, OBJECT_FD)
|
||||
/* 0x009D */ DEFINE_OBJECT(object_du, OBJECT_DU)
|
||||
/* 0x009E */ DEFINE_OBJECT(object_fw, OBJECT_FW)
|
||||
/* 0x009F */ DEFINE_OBJECT(object_medal, OBJECT_MEDAL)
|
||||
/* 0x00A0 */ DEFINE_OBJECT(object_horse_link_child, OBJECT_HORSE_LINK_CHILD)
|
||||
/* 0x00A1 */ DEFINE_OBJECT(object_spot02_objects, OBJECT_SPOT02_OBJECTS)
|
||||
/* 0x00A2 */ DEFINE_OBJECT(object_haka, OBJECT_HAKA)
|
||||
/* 0x00A3 */ DEFINE_OBJECT(object_ru1, OBJECT_RU1)
|
||||
/* 0x00A4 */ DEFINE_OBJECT(object_syokudai, OBJECT_SYOKUDAI)
|
||||
/* 0x00A5 */ DEFINE_OBJECT(object_fd2, OBJECT_FD2)
|
||||
/* 0x00A6 */ DEFINE_OBJECT(object_dh, OBJECT_DH)
|
||||
/* 0x00A7 */ DEFINE_OBJECT(object_rl, OBJECT_RL)
|
||||
/* 0x00A8 */ DEFINE_OBJECT(object_efc_tw, OBJECT_EFC_TW)
|
||||
/* 0x00A9 */ DEFINE_OBJECT(object_demo_tre_lgt, OBJECT_DEMO_TRE_LGT)
|
||||
/* 0x00AA */ DEFINE_OBJECT(object_gi_key, OBJECT_GI_KEY)
|
||||
/* 0x00AB */ DEFINE_OBJECT(object_mir_ray, OBJECT_MIR_RAY)
|
||||
/* 0x00AC */ DEFINE_OBJECT(object_brob, OBJECT_BROB)
|
||||
/* 0x00AD */ DEFINE_OBJECT(object_gi_jewel, OBJECT_GI_JEWEL)
|
||||
/* 0x00AE */ DEFINE_OBJECT(object_spot09_obj, OBJECT_SPOT09_OBJ)
|
||||
/* 0x00AF */ DEFINE_OBJECT(object_spot18_obj, OBJECT_SPOT18_OBJ)
|
||||
/* 0x00B0 */ DEFINE_OBJECT(object_bdoor, OBJECT_BDOOR)
|
||||
/* 0x00B1 */ DEFINE_OBJECT(object_spot17_obj, OBJECT_SPOT17_OBJ)
|
||||
/* 0x00B2 */ DEFINE_OBJECT(object_shop_dungen, OBJECT_SHOP_DUNGEN)
|
||||
/* 0x00B3 */ DEFINE_OBJECT(object_nb, OBJECT_NB)
|
||||
/* 0x00B4 */ DEFINE_OBJECT(object_mo, OBJECT_MO)
|
||||
/* 0x00B5 */ DEFINE_OBJECT(object_sb, OBJECT_SB)
|
||||
/* 0x00B6 */ DEFINE_OBJECT(object_gi_melody, OBJECT_GI_MELODY)
|
||||
/* 0x00B7 */ DEFINE_OBJECT(object_gi_heart, OBJECT_GI_HEART)
|
||||
/* 0x00B8 */ DEFINE_OBJECT(object_gi_compass, OBJECT_GI_COMPASS)
|
||||
/* 0x00B9 */ DEFINE_OBJECT(object_gi_bosskey, OBJECT_GI_BOSSKEY)
|
||||
/* 0x00BA */ DEFINE_OBJECT(object_gi_medal, OBJECT_GI_MEDAL)
|
||||
/* 0x00BB */ DEFINE_OBJECT(object_gi_nuts, OBJECT_GI_NUTS)
|
||||
/* 0x00BC */ DEFINE_OBJECT(object_sa, OBJECT_SA)
|
||||
/* 0x00BD */ DEFINE_OBJECT(object_gi_hearts, OBJECT_GI_HEARTS)
|
||||
/* 0x00BE */ DEFINE_OBJECT(object_gi_arrowcase, OBJECT_GI_ARROWCASE)
|
||||
/* 0x00BF */ DEFINE_OBJECT(object_gi_bombpouch, OBJECT_GI_BOMBPOUCH)
|
||||
/* 0x00C0 */ DEFINE_OBJECT(object_in, OBJECT_IN)
|
||||
/* 0x00C1 */ DEFINE_OBJECT(object_tr, OBJECT_TR)
|
||||
/* 0x00C2 */ DEFINE_OBJECT(object_spot16_obj, OBJECT_SPOT16_OBJ)
|
||||
/* 0x00C3 */ DEFINE_OBJECT(object_oE1s, OBJECT_OE1S)
|
||||
/* 0x00C4 */ DEFINE_OBJECT(object_oE4s, OBJECT_OE4S)
|
||||
/* 0x00C5 */ DEFINE_OBJECT(object_os_anime, OBJECT_OS_ANIME)
|
||||
/* 0x00C6 */ DEFINE_OBJECT(object_gi_bottle, OBJECT_GI_BOTTLE)
|
||||
/* 0x00C7 */ DEFINE_OBJECT(object_gi_stick, OBJECT_GI_STICK)
|
||||
/* 0x00C8 */ DEFINE_OBJECT(object_gi_map, OBJECT_GI_MAP)
|
||||
/* 0x00C9 */ DEFINE_OBJECT(object_oF1d_map, OBJECT_OF1D_MAP)
|
||||
/* 0x00CA */ DEFINE_OBJECT(object_ru2, OBJECT_RU2)
|
||||
/* 0x00CB */ DEFINE_OBJECT(object_gi_shield_1, OBJECT_GI_SHIELD_1)
|
||||
/* 0x00CC */ DEFINE_OBJECT(object_dekujr, OBJECT_DEKUJR)
|
||||
/* 0x00CD */ DEFINE_OBJECT(object_gi_magicpot, OBJECT_GI_MAGICPOT)
|
||||
/* 0x00CE */ DEFINE_OBJECT(object_gi_bomb_1, OBJECT_GI_BOMB_1)
|
||||
/* 0x00CF */ DEFINE_OBJECT(object_oF1s, OBJECT_OF1S)
|
||||
/* 0x00D0 */ DEFINE_OBJECT(object_ma2, OBJECT_MA2)
|
||||
/* 0x00D1 */ DEFINE_OBJECT(object_gi_purse, OBJECT_GI_PURSE)
|
||||
/* 0x00D2 */ DEFINE_OBJECT(object_hni, OBJECT_HNI)
|
||||
/* 0x00D3 */ DEFINE_OBJECT(object_tw, OBJECT_TW)
|
||||
/* 0x00D4 */ DEFINE_OBJECT(object_rr, OBJECT_RR)
|
||||
/* 0x00D5 */ DEFINE_OBJECT(object_bxa, OBJECT_BXA)
|
||||
/* 0x00D6 */ DEFINE_OBJECT(object_anubice, OBJECT_ANUBICE)
|
||||
/* 0x00D7 */ DEFINE_OBJECT(object_gi_gerudo, OBJECT_GI_GERUDO)
|
||||
/* 0x00D8 */ DEFINE_OBJECT(object_gi_arrow, OBJECT_GI_ARROW)
|
||||
/* 0x00D9 */ DEFINE_OBJECT(object_gi_bomb_2, OBJECT_GI_BOMB_2)
|
||||
/* 0x00DA */ DEFINE_OBJECT(object_gi_egg, OBJECT_GI_EGG)
|
||||
/* 0x00DB */ DEFINE_OBJECT(object_gi_scale, OBJECT_GI_SCALE)
|
||||
/* 0x00DC */ DEFINE_OBJECT(object_gi_shield_2, OBJECT_GI_SHIELD_2)
|
||||
/* 0x00DD */ DEFINE_OBJECT(object_gi_hookshot, OBJECT_GI_HOOKSHOT)
|
||||
/* 0x00DE */ DEFINE_OBJECT(object_gi_ocarina, OBJECT_GI_OCARINA)
|
||||
/* 0x00DF */ DEFINE_OBJECT(object_gi_milk, OBJECT_GI_MILK)
|
||||
/* 0x00E0 */ DEFINE_OBJECT(object_ma1, OBJECT_MA1)
|
||||
/* 0x00E1 */ DEFINE_OBJECT(object_ganon, OBJECT_GANON)
|
||||
/* 0x00E2 */ DEFINE_OBJECT(object_sst, OBJECT_SST)
|
||||
/* 0x00E3 */ DEFINE_OBJECT_NULL(object_ny, OBJECT_NY_UNUSED) // unused duplicate with size 0
|
||||
/* 0x00E4 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_E4)
|
||||
/* 0x00E5 */ DEFINE_OBJECT(object_ny, OBJECT_NY)
|
||||
/* 0x00E6 */ DEFINE_OBJECT(object_fr, OBJECT_FR)
|
||||
/* 0x00E7 */ DEFINE_OBJECT(object_gi_pachinko, OBJECT_GI_PACHINKO)
|
||||
/* 0x00E8 */ DEFINE_OBJECT(object_gi_boomerang, OBJECT_GI_BOOMERANG)
|
||||
/* 0x00E9 */ DEFINE_OBJECT(object_gi_bow, OBJECT_GI_BOW)
|
||||
/* 0x00EA */ DEFINE_OBJECT(object_gi_glasses, OBJECT_GI_GLASSES)
|
||||
/* 0x00EB */ DEFINE_OBJECT(object_gi_liquid, OBJECT_GI_LIQUID)
|
||||
/* 0x00EC */ DEFINE_OBJECT(object_ani, OBJECT_ANI)
|
||||
/* 0x00ED */ DEFINE_OBJECT(object_demo_6k, OBJECT_DEMO_6K)
|
||||
/* 0x00EE */ DEFINE_OBJECT(object_gi_shield_3, OBJECT_GI_SHIELD_3)
|
||||
/* 0x00EF */ DEFINE_OBJECT(object_gi_letter, OBJECT_GI_LETTER)
|
||||
/* 0x00F0 */ DEFINE_OBJECT(object_spot15_obj, OBJECT_SPOT15_OBJ)
|
||||
/* 0x00F1 */ DEFINE_OBJECT(object_jya_obj, OBJECT_JYA_OBJ)
|
||||
/* 0x00F2 */ DEFINE_OBJECT(object_gi_clothes, OBJECT_GI_CLOTHES)
|
||||
/* 0x00F3 */ DEFINE_OBJECT(object_gi_bean, OBJECT_GI_BEAN)
|
||||
/* 0x00F4 */ DEFINE_OBJECT(object_gi_fish, OBJECT_GI_FISH)
|
||||
/* 0x00F5 */ DEFINE_OBJECT(object_gi_saw, OBJECT_GI_SAW)
|
||||
/* 0x00F6 */ DEFINE_OBJECT(object_gi_hammer, OBJECT_GI_HAMMER)
|
||||
/* 0x00F7 */ DEFINE_OBJECT(object_gi_grass, OBJECT_GI_GRASS)
|
||||
/* 0x00F8 */ DEFINE_OBJECT(object_gi_longsword, OBJECT_GI_LONGSWORD)
|
||||
/* 0x00F9 */ DEFINE_OBJECT(object_spot01_objects, OBJECT_SPOT01_OBJECTS)
|
||||
/* 0x00FA */ DEFINE_OBJECT_NULL(object_md, OBJECT_MD_UNUSED) // unused duplicate with size 0
|
||||
/* 0x00FB */ DEFINE_OBJECT(object_md, OBJECT_MD)
|
||||
/* 0x00FC */ DEFINE_OBJECT(object_km1, OBJECT_KM1)
|
||||
/* 0x00FD */ DEFINE_OBJECT(object_kw1, OBJECT_KW1)
|
||||
/* 0x00FE */ DEFINE_OBJECT(object_zo, OBJECT_ZO)
|
||||
/* 0x00FF */ DEFINE_OBJECT(object_kz, OBJECT_KZ)
|
||||
/* 0x0100 */ DEFINE_OBJECT(object_umajump, OBJECT_UMAJUMP)
|
||||
/* 0x0101 */ DEFINE_OBJECT(object_masterkokiri, OBJECT_MASTERKOKIRI)
|
||||
/* 0x0102 */ DEFINE_OBJECT(object_masterkokirihead, OBJECT_MASTERKOKIRIHEAD)
|
||||
/* 0x0103 */ DEFINE_OBJECT(object_mastergolon, OBJECT_MASTERGOLON)
|
||||
/* 0x0104 */ DEFINE_OBJECT(object_masterzoora, OBJECT_MASTERZOORA)
|
||||
/* 0x0105 */ DEFINE_OBJECT(object_aob, OBJECT_AOB)
|
||||
/* 0x0106 */ DEFINE_OBJECT(object_ik, OBJECT_IK)
|
||||
/* 0x0107 */ DEFINE_OBJECT(object_ahg, OBJECT_AHG)
|
||||
/* 0x0108 */ DEFINE_OBJECT(object_cne, OBJECT_CNE)
|
||||
/* 0x0109 */ DEFINE_OBJECT(object_gi_niwatori, OBJECT_GI_NIWATORI)
|
||||
/* 0x010A */ DEFINE_OBJECT(object_skj, OBJECT_SKJ)
|
||||
/* 0x010B */ DEFINE_OBJECT(object_gi_bottle_letter, OBJECT_GI_BOTTLE_LETTER)
|
||||
/* 0x010C */ DEFINE_OBJECT(object_bji, OBJECT_BJI)
|
||||
/* 0x010D */ DEFINE_OBJECT(object_bba, OBJECT_BBA)
|
||||
/* 0x010E */ DEFINE_OBJECT(object_gi_ocarina_0, OBJECT_GI_OCARINA_0)
|
||||
/* 0x010F */ DEFINE_OBJECT(object_ds, OBJECT_DS)
|
||||
/* 0x0110 */ DEFINE_OBJECT(object_ane, OBJECT_ANE)
|
||||
/* 0x0111 */ DEFINE_OBJECT(object_boj, OBJECT_BOJ)
|
||||
/* 0x0112 */ DEFINE_OBJECT(object_spot03_object, OBJECT_SPOT03_OBJECT)
|
||||
/* 0x0113 */ DEFINE_OBJECT(object_spot07_object, OBJECT_SPOT07_OBJECT)
|
||||
/* 0x0114 */ DEFINE_OBJECT(object_fz, OBJECT_FZ)
|
||||
/* 0x0115 */ DEFINE_OBJECT(object_bob, OBJECT_BOB)
|
||||
/* 0x0116 */ DEFINE_OBJECT(object_ge1, OBJECT_GE1)
|
||||
/* 0x0117 */ DEFINE_OBJECT(object_yabusame_point, OBJECT_YABUSAME_POINT)
|
||||
/* 0x0118 */ DEFINE_OBJECT(object_gi_boots_2, OBJECT_GI_BOOTS_2)
|
||||
/* 0x0119 */ DEFINE_OBJECT(object_gi_seed, OBJECT_GI_SEED)
|
||||
/* 0x011A */ DEFINE_OBJECT(object_gnd_magic, OBJECT_GND_MAGIC)
|
||||
/* 0x011B */ DEFINE_OBJECT(object_d_elevator, OBJECT_D_ELEVATOR)
|
||||
/* 0x011C */ DEFINE_OBJECT(object_d_hsblock, OBJECT_D_HSBLOCK)
|
||||
/* 0x011D */ DEFINE_OBJECT(object_d_lift, OBJECT_D_LIFT)
|
||||
/* 0x011E */ DEFINE_OBJECT(object_mamenoki, OBJECT_MAMENOKI)
|
||||
/* 0x011F */ DEFINE_OBJECT(object_goroiwa, OBJECT_GOROIWA)
|
||||
/* 0x0120 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_120)
|
||||
/* 0x0121 */ DEFINE_OBJECT(object_toryo, OBJECT_TORYO)
|
||||
/* 0x0122 */ DEFINE_OBJECT(object_daiku, OBJECT_DAIKU)
|
||||
/* 0x0123 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_123)
|
||||
/* 0x0124 */ DEFINE_OBJECT(object_nwc, OBJECT_NWC)
|
||||
/* 0x0125 */ DEFINE_OBJECT(object_blkobj, OBJECT_BLKOBJ)
|
||||
/* 0x0126 */ DEFINE_OBJECT(object_gm, OBJECT_GM)
|
||||
/* 0x0127 */ DEFINE_OBJECT(object_ms, OBJECT_MS)
|
||||
/* 0x0128 */ DEFINE_OBJECT(object_hs, OBJECT_HS)
|
||||
/* 0x0129 */ DEFINE_OBJECT(object_ingate, OBJECT_INGATE)
|
||||
/* 0x012A */ DEFINE_OBJECT(object_lightswitch, OBJECT_LIGHTSWITCH)
|
||||
/* 0x012B */ DEFINE_OBJECT(object_kusa, OBJECT_KUSA)
|
||||
/* 0x012C */ DEFINE_OBJECT(object_tsubo, OBJECT_TSUBO)
|
||||
/* 0x012D */ DEFINE_OBJECT(object_gi_gloves, OBJECT_GI_GLOVES)
|
||||
/* 0x012E */ DEFINE_OBJECT(object_gi_coin, OBJECT_GI_COIN)
|
||||
/* 0x012F */ DEFINE_OBJECT(object_kanban, OBJECT_KANBAN)
|
||||
/* 0x0130 */ DEFINE_OBJECT(object_gjyo_objects, OBJECT_GJYO_OBJECTS)
|
||||
/* 0x0131 */ DEFINE_OBJECT(object_owl, OBJECT_OWL)
|
||||
/* 0x0132 */ DEFINE_OBJECT(object_mk, OBJECT_MK)
|
||||
/* 0x0133 */ DEFINE_OBJECT(object_fu, OBJECT_FU)
|
||||
/* 0x0134 */ DEFINE_OBJECT(object_gi_ki_tan_mask, OBJECT_GI_KI_TAN_MASK)
|
||||
/* 0x0135 */ DEFINE_OBJECT(object_gi_redead_mask, OBJECT_GI_REDEAD_MASK)
|
||||
/* 0x0136 */ DEFINE_OBJECT(object_gi_skj_mask, OBJECT_GI_SKJ_MASK)
|
||||
/* 0x0137 */ DEFINE_OBJECT(object_gi_rabit_mask, OBJECT_GI_RABIT_MASK)
|
||||
/* 0x0138 */ DEFINE_OBJECT(object_gi_truth_mask, OBJECT_GI_TRUTH_MASK)
|
||||
/* 0x0139 */ DEFINE_OBJECT(object_ganon_objects, OBJECT_GANON_OBJECTS)
|
||||
/* 0x013A */ DEFINE_OBJECT(object_siofuki, OBJECT_SIOFUKI)
|
||||
/* 0x013B */ DEFINE_OBJECT(object_stream, OBJECT_STREAM)
|
||||
/* 0x013C */ DEFINE_OBJECT(object_mm, OBJECT_MM)
|
||||
/* 0x013D */ DEFINE_OBJECT(object_fa, OBJECT_FA)
|
||||
/* 0x013E */ DEFINE_OBJECT(object_os, OBJECT_OS)
|
||||
/* 0x013F */ DEFINE_OBJECT(object_gi_eye_lotion, OBJECT_GI_EYE_LOTION)
|
||||
/* 0x0140 */ DEFINE_OBJECT(object_gi_powder, OBJECT_GI_POWDER)
|
||||
/* 0x0141 */ DEFINE_OBJECT(object_gi_mushroom, OBJECT_GI_MUSHROOM)
|
||||
/* 0x0142 */ DEFINE_OBJECT(object_gi_ticketstone, OBJECT_GI_TICKETSTONE)
|
||||
/* 0x0143 */ DEFINE_OBJECT(object_gi_brokensword, OBJECT_GI_BROKENSWORD)
|
||||
/* 0x0144 */ DEFINE_OBJECT(object_js, OBJECT_JS)
|
||||
/* 0x0145 */ DEFINE_OBJECT(object_cs, OBJECT_CS)
|
||||
/* 0x0146 */ DEFINE_OBJECT(object_gi_prescription, OBJECT_GI_PRESCRIPTION)
|
||||
/* 0x0147 */ DEFINE_OBJECT(object_gi_bracelet, OBJECT_GI_BRACELET)
|
||||
/* 0x0148 */ DEFINE_OBJECT(object_gi_soldout, OBJECT_GI_SOLDOUT)
|
||||
/* 0x0149 */ DEFINE_OBJECT(object_gi_frog, OBJECT_GI_FROG)
|
||||
/* 0x014A */ DEFINE_OBJECT(object_mag, OBJECT_MAG)
|
||||
/* 0x014B */ DEFINE_OBJECT(object_door_gerudo, OBJECT_DOOR_GERUDO)
|
||||
/* 0x014C */ DEFINE_OBJECT(object_gt, OBJECT_GT)
|
||||
/* 0x014D */ DEFINE_OBJECT(object_efc_erupc, OBJECT_EFC_ERUPC)
|
||||
/* 0x014E */ DEFINE_OBJECT(object_zl2_anime1, OBJECT_ZL2_ANIME1)
|
||||
/* 0x014F */ DEFINE_OBJECT(object_zl2_anime2, OBJECT_ZL2_ANIME2)
|
||||
/* 0x0150 */ DEFINE_OBJECT(object_gi_golonmask, OBJECT_GI_GOLONMASK)
|
||||
/* 0x0151 */ DEFINE_OBJECT(object_gi_zoramask, OBJECT_GI_ZORAMASK)
|
||||
/* 0x0152 */ DEFINE_OBJECT(object_gi_gerudomask, OBJECT_GI_GERUDOMASK)
|
||||
/* 0x0153 */ DEFINE_OBJECT(object_ganon2, OBJECT_GANON2)
|
||||
/* 0x0154 */ DEFINE_OBJECT(object_ka, OBJECT_KA)
|
||||
/* 0x0155 */ DEFINE_OBJECT(object_ts, OBJECT_TS)
|
||||
/* 0x0156 */ DEFINE_OBJECT(object_zg, OBJECT_ZG)
|
||||
/* 0x0157 */ DEFINE_OBJECT(object_gi_hoverboots, OBJECT_GI_HOVERBOOTS)
|
||||
/* 0x0158 */ DEFINE_OBJECT(object_gi_m_arrow, OBJECT_GI_M_ARROW)
|
||||
/* 0x0159 */ DEFINE_OBJECT(object_ds2, OBJECT_DS2)
|
||||
/* 0x015A */ DEFINE_OBJECT(object_ec, OBJECT_EC)
|
||||
/* 0x015B */ DEFINE_OBJECT(object_fish, OBJECT_FISH)
|
||||
/* 0x015C */ DEFINE_OBJECT(object_gi_sutaru, OBJECT_GI_SUTARU)
|
||||
/* 0x015D */ DEFINE_OBJECT(object_gi_goddess, OBJECT_GI_GODDESS)
|
||||
/* 0x015E */ DEFINE_OBJECT(object_ssh, OBJECT_SSH)
|
||||
/* 0x015F */ DEFINE_OBJECT(object_bigokuta, OBJECT_BIGOKUTA)
|
||||
/* 0x0160 */ DEFINE_OBJECT(object_bg, OBJECT_BG)
|
||||
/* 0x0161 */ DEFINE_OBJECT(object_spot05_objects, OBJECT_SPOT05_OBJECTS)
|
||||
/* 0x0162 */ DEFINE_OBJECT(object_spot12_obj, OBJECT_SPOT12_OBJ)
|
||||
/* 0x0163 */ DEFINE_OBJECT(object_bombiwa, OBJECT_BOMBIWA)
|
||||
/* 0x0164 */ DEFINE_OBJECT(object_hintnuts, OBJECT_HINTNUTS)
|
||||
/* 0x0165 */ DEFINE_OBJECT(object_rs, OBJECT_RS)
|
||||
/* 0x0166 */ DEFINE_OBJECT(object_spot00_break, OBJECT_SPOT00_BREAK)
|
||||
/* 0x0167 */ DEFINE_OBJECT(object_gla, OBJECT_GLA)
|
||||
/* 0x0168 */ DEFINE_OBJECT(object_shopnuts, OBJECT_SHOPNUTS)
|
||||
/* 0x0169 */ DEFINE_OBJECT(object_geldb, OBJECT_GELDB)
|
||||
/* 0x016A */ DEFINE_OBJECT(object_gr, OBJECT_GR)
|
||||
/* 0x016B */ DEFINE_OBJECT(object_dog, OBJECT_DOG)
|
||||
/* 0x016C */ DEFINE_OBJECT(object_jya_iron, OBJECT_JYA_IRON)
|
||||
/* 0x016D */ DEFINE_OBJECT(object_jya_door, OBJECT_JYA_DOOR)
|
||||
/* 0x016E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_16E)
|
||||
/* 0x016F */ DEFINE_OBJECT(object_spot11_obj, OBJECT_SPOT11_OBJ)
|
||||
/* 0x0170 */ DEFINE_OBJECT(object_kibako2, OBJECT_KIBAKO2)
|
||||
/* 0x0171 */ DEFINE_OBJECT(object_dns, OBJECT_DNS)
|
||||
/* 0x0172 */ DEFINE_OBJECT(object_dnk, OBJECT_DNK)
|
||||
/* 0x0173 */ DEFINE_OBJECT(object_gi_fire, OBJECT_GI_FIRE)
|
||||
/* 0x0174 */ DEFINE_OBJECT(object_gi_insect, OBJECT_GI_INSECT)
|
||||
/* 0x0175 */ DEFINE_OBJECT(object_gi_butterfly, OBJECT_GI_BUTTERFLY)
|
||||
/* 0x0176 */ DEFINE_OBJECT(object_gi_ghost, OBJECT_GI_GHOST)
|
||||
/* 0x0177 */ DEFINE_OBJECT(object_gi_soul, OBJECT_GI_SOUL)
|
||||
/* 0x0178 */ DEFINE_OBJECT(object_bowl, OBJECT_BOWL)
|
||||
/* 0x0179 */ DEFINE_OBJECT(object_demo_kekkai, OBJECT_DEMO_KEKKAI)
|
||||
/* 0x017A */ DEFINE_OBJECT(object_efc_doughnut, OBJECT_EFC_DOUGHNUT)
|
||||
/* 0x017B */ DEFINE_OBJECT(object_gi_dekupouch, OBJECT_GI_DEKUPOUCH)
|
||||
/* 0x017C */ DEFINE_OBJECT(object_ganon_anime1, OBJECT_GANON_ANIME1)
|
||||
/* 0x017D */ DEFINE_OBJECT(object_ganon_anime2, OBJECT_GANON_ANIME2)
|
||||
/* 0x017E */ DEFINE_OBJECT(object_ganon_anime3, OBJECT_GANON_ANIME3)
|
||||
/* 0x017F */ DEFINE_OBJECT(object_gi_rupy, OBJECT_GI_RUPY)
|
||||
/* 0x0180 */ DEFINE_OBJECT(object_spot01_matoya, OBJECT_SPOT01_MATOYA)
|
||||
/* 0x0181 */ DEFINE_OBJECT(object_spot01_matoyab, OBJECT_SPOT01_MATOYAB)
|
||||
/* 0x0182 */ DEFINE_OBJECT(object_mu, OBJECT_MU)
|
||||
/* 0x0183 */ DEFINE_OBJECT(object_wf, OBJECT_WF)
|
||||
/* 0x0184 */ DEFINE_OBJECT(object_skb, OBJECT_SKB)
|
||||
/* 0x0185 */ DEFINE_OBJECT(object_gj, OBJECT_GJ)
|
||||
/* 0x0186 */ DEFINE_OBJECT(object_geff, OBJECT_GEFF)
|
||||
/* 0x0187 */ DEFINE_OBJECT(object_haka_door, OBJECT_HAKA_DOOR)
|
||||
/* 0x0188 */ DEFINE_OBJECT(object_gs, OBJECT_GS)
|
||||
/* 0x0189 */ DEFINE_OBJECT(object_ps, OBJECT_PS)
|
||||
/* 0x018A */ DEFINE_OBJECT(object_bwall, OBJECT_BWALL)
|
||||
/* 0x018B */ DEFINE_OBJECT(object_cow, OBJECT_COW)
|
||||
/* 0x018C */ DEFINE_OBJECT(object_cob, OBJECT_COB)
|
||||
/* 0x018D */ DEFINE_OBJECT(object_gi_sword_1, OBJECT_GI_SWORD_1)
|
||||
/* 0x018E */ DEFINE_OBJECT(object_door_killer, OBJECT_DOOR_KILLER)
|
||||
/* 0x018F */ DEFINE_OBJECT(object_ouke_haka, OBJECT_OUKE_HAKA)
|
||||
/* 0x0190 */ DEFINE_OBJECT(object_timeblock, OBJECT_TIMEBLOCK)
|
||||
/* 0x0191 */ DEFINE_OBJECT(object_zl4, OBJECT_ZL4)
|
Loading…
Add table
Add a link
Reference in a new issue