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Implement define tables for objects, actors and effect soft sprites (#906)

* Implement a single Object Table for the enum and the segments

* Implement a single Actor Table for the enum and the overlays

* Implement a single Effect SS Table for the enum and the overlays

* Remove initvars.h and move its content to relevant files

* Update object 0 to use OBJECT_NONE and document it in the table

* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
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Roman971 2021-08-30 03:24:32 +02:00 committed by GitHub
parent ead672acc8
commit f3c930917b
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12 changed files with 1063 additions and 3164 deletions

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@ -1,4 +1,4 @@
OBJECT_UNSET_0
OBJECT_INVALID
OBJECT_GAMEPLAY_KEEP
OBJECT_GAMEPLAY_FIELD_KEEP
OBJECT_GAMEPLAY_DANGEON_KEEP