mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 06:24:30 +00:00
Implement define tables for objects, actors and effect soft sprites (#906)
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
This commit is contained in:
parent
ead672acc8
commit
f3c930917b
12 changed files with 1063 additions and 3164 deletions
|
@ -1,4 +1,4 @@
|
|||
OBJECT_UNSET_0
|
||||
OBJECT_INVALID
|
||||
OBJECT_GAMEPLAY_KEEP
|
||||
OBJECT_GAMEPLAY_FIELD_KEEP
|
||||
OBJECT_GAMEPLAY_DANGEON_KEEP
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue