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Overlay Effects Retail OK (#1717)
* Effect_Ss_Bomb Retail OK * Effect_Ss_Bomb2 Retail OK * Effect_Ss_Stone1 Retail OK
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3 changed files with 3 additions and 0 deletions
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@ -63,6 +63,7 @@ void EffectSsBomb_Draw(PlayState* play, u32 index, EffectSs* this) {
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SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
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SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
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if (1) {}
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SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTransBillboard);
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SkinMatrix_MtxFMtxFMult(&mfTransBillboard, &mfScale, &mfResult);
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@ -124,6 +124,7 @@ void EffectSsBomb2_DrawLayered(PlayState* play, u32 index, EffectSs* this) {
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scale = this->rScale * 0.01f;
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SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
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SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
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if (1) {}
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SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTransBillboard);
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SkinMatrix_MtxFMtxFMult(&mfTransBillboard, &mfScale, &mfResult);
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@ -62,6 +62,7 @@ void EffectSsStone1_Draw(PlayState* play, u32 index, EffectSs* this) {
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scale = (mfW < 1500.0f) ? 3.0f : (mfW / 1500.0f) * 3.0f;
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Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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if (1) {}
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_eff_ss_stone1.c", 168),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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Gfx_SetupDL_61Xlu(gfxCtx);
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