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Decompiled ovl_En_Si (#239)
* Decompiled ovl_En_Si * Description * Update src/overlays/actors/ovl_En_Si/z_en_si.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Si/z_en_si.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Si/z_en_si.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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7e195a3562
commit
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15 changed files with 120 additions and 344 deletions
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@ -1,3 +1,9 @@
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/*
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* File: z_en_si.c
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* Overlay: En_Si
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* Description:
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*/
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#include "z_en_si.h"
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#define FLAGS 0x00000201
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@ -8,12 +14,22 @@ void EnSi_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnSi_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnSi_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx);
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s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx);
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void func_80AFB768(EnSi* this, GlobalContext* globalCtx);
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void func_80AFB89C(EnSi* this, GlobalContext* globalCtx);
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void func_80AFB950(EnSi* this, GlobalContext* globalCtx);
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/*
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x3D, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000090, 0x00, 0x00 }, 0x00, 0x05, 0x01 },
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{ 20, 18, 2, { 0, 0, 0 } },
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};
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static CollisionCheckInfoInit2 D_80AFBADC = {
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0x00, 0x0000, 0x0000, 0x0000, 0xFF,
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};
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const ActorInit En_Si_InitVars = {
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ACTOR_EN_SI,
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ACTORTYPE_ITEMACTION,
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@ -25,19 +41,108 @@ const ActorInit En_Si_InitVars = {
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(ActorFunc)EnSi_Update,
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(ActorFunc)EnSi_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/EnSi_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/EnSi_Destroy.s")
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void EnSi_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnSi* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/func_80AFB748.s")
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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func_80061EFC(&this->actor.colChkInfo, NULL, &D_80AFBADC);
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Actor_SetScale(&this->actor, 0.025f);
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this->unk_19C = 0;
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this->actionFunc = func_80AFB768;
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this->actor.shape.unk_08 = 42.0f;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/func_80AFB768.s")
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void EnSi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnSi* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/func_80AFB89C.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/func_80AFB950.s")
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s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx) {
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if (this->collider.base.acFlags & 0x2) {
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this->collider.base.acFlags &= ~0x2;
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}
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/EnSi_Update.s")
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void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Si/EnSi_Draw.s")
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if ((this->actor.flags & 0x2000) == 0x2000) {
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this->actionFunc = func_80AFB89C;
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} else {
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Math_SmoothScaleMaxMinF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
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Actor_SetScale(&this->actor, this->actor.scale.x);
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this->actor.shape.rot.y += 0x400;
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if (func_8008E988(globalCtx) == 0) {
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func_80AFB748(this, globalCtx);
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if (this->collider.base.maskB & 0x1) {
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this->collider.base.maskB &= ~0x1;
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Item_Give(globalCtx, ITEM_SKULL_TOKEN);
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player->actor.freeze = 10;
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func_8010B680(globalCtx, 0xB4, 0);
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func_800F5C64(0x39);
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this->actionFunc = func_80AFB950;
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} else {
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Collider_CylinderUpdate(&this->actor, &this->collider);
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
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}
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}
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}
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}
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void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Math_SmoothScaleMaxMinF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
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Actor_SetScale(&this->actor, this->actor.scale.x);
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this->actor.shape.rot.y += 0x400;
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if ((this->actor.flags & 0x2000) != 0x2000) {
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Item_Give(globalCtx, ITEM_SKULL_TOKEN);
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player->actor.freeze = 10;
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func_8010B680(globalCtx, 0xB4, 0);
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func_800F5C64(0x39);
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this->actionFunc = func_80AFB950;
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}
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}
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void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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s32 temp;
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s16 params;
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if (func_8010BDBC(&globalCtx->msgCtx) != 2) {
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player->actor.freeze = 10;
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} else {
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params = this->actor.params;
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temp = (params & 0x1F00) >> 8;
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gSaveContext.gsFlags[temp >> 2] |= (params & 0xFF) << D_8012724C[temp & 3];
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Actor_Kill(&this->actor);
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}
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}
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void EnSi_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnSi* this = THIS;
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Actor_MoveForward(&this->actor);
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func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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this->actionFunc(this, globalCtx);
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Actor_SetHeight(&this->actor, 16.0f);
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}
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void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnSi* this = THIS;
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if (this->actionFunc != func_80AFB950) {
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func_8002ED80(&this->actor, globalCtx, 0);
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func_8002EBCC(&this->actor, globalCtx, 0);
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func_800694A0(globalCtx, 0x74);
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}
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}
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@ -11,7 +11,8 @@ typedef void (*EnSiActionFunc)(struct EnSi*, GlobalContext*);
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typedef struct EnSi {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ EnSiActionFunc actionFunc;
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/* 0x0150 */ char unk_150[0x50];
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/* 0x0150 */ ColliderCylinder collider;
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/* 0x019C */ u8 unk_19C;
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} EnSi; // size = 0x01A0
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extern const ActorInit En_Si_InitVars;
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