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Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
(#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX * ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
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25 changed files with 32 additions and 32 deletions
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@ -630,7 +630,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) {
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}
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break;
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case MO_TENT_ATTACK:
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this->actor.flags |= ACTOR_FLAG_24;
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this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
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Sfx_PlaySfxAtPos(&this->tentTipPos, NA_SE_EN_MOFER_ATTACK - SFX_FLAG);
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Math_ApproachF(&this->waterLevelMod, -5.0f, 0.1f, 0.4f);
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for (indS1 = 0; indS1 < 41; indS1++) {
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