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Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
(#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX * ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
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25 changed files with 32 additions and 32 deletions
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@ -888,7 +888,7 @@ s32 func_80A44AB0(EnGo2* this, PlayState* play) {
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if (this->collider.base.acFlags & AC_HIT) {
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Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->actor.flags &= ~ACTOR_FLAG_24;
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this->actor.flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
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this->collider.base.acFlags &= ~AC_HIT;
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EnGo2_StopRolling(this, play);
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return true;
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@ -1349,7 +1349,7 @@ void EnGo2_SetupRolling(EnGo2* this, PlayState* play) {
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} else {
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this->actor.speed = 6.0f;
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}
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this->actor.flags |= ACTOR_FLAG_24;
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this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
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this->animTimer = 10;
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this->actor.shape.yOffset = 1800.0f;
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this->actor.speed *= 2.0f; // Speeding up
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