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Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
(#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX * ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
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25 changed files with 32 additions and 32 deletions
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@ -799,7 +799,7 @@ void EnSt_Init(Actor* thisx, PlayState* play) {
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}
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EnSt_CheckCeilingPos(this, play);
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this->actor.flags |= ACTOR_FLAG_14;
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this->actor.flags |= ACTOR_FLAG_24;
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this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
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EnSt_SetColliderScale(this);
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this->actor.gravity = 0.0f;
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this->initialYaw = this->actor.world.rot.y;
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