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Create headers for some libu64 files (#2440)
* Create headers for some libu64 files * apply bss patch
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16 changed files with 81 additions and 45 deletions
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@ -35,7 +35,7 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:163 gc-eu-mq:163 gc-jp:163 gc-jp-ce:163 gc-jp-mq:163 gc-us:163 gc-us-mq:163" \
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#pragma increment_block_number "gc-eu:162 gc-eu-mq:162 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162" \
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"ntsc-1.0:121 ntsc-1.1:121 ntsc-1.2:121 pal-1.0:121 pal-1.1:121"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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@ -332,7 +332,7 @@ void Player_Action_CsAction(Player* this, PlayState* play);
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// .bss part 1
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:128 pal-1.1:128"
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"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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static s32 D_80858AA0;
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