mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
This commit is contained in:
parent
f344fe648b
commit
f4a72303cb
150 changed files with 493 additions and 494 deletions
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@ -41,8 +41,8 @@
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<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
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<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
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<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
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<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
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<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
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@ -41,10 +41,10 @@
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<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
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<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
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<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<DList Name="gFieldKakeraDL" Offset="0xA880"/>
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<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<DList Name="gFieldBushDL" Offset="0xB9D0"/>
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<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
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<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
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@ -2,7 +2,7 @@
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<File Name="object_ani" Segment="6">
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<!-- Kakariko Roof Man Skeleton -->
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<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Kakariko Roof Man Limbs -->
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<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
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@ -35,8 +35,8 @@
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<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
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<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
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<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
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<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
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<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
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<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
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<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
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<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
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@ -20,7 +20,7 @@
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<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
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<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
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<!-- Dog Lady Limb DisplayLists -->
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<DList Name="gDogLadyDressDL" Offset="0x5588"/>
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<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
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@ -8,7 +8,7 @@
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<DList Name="gBirdRightWingDL" Offset="0x180"/>
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<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
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<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
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<DList Name="gBirdBodyDL" Offset="0x280"/>
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<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
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<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
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@ -6,7 +6,7 @@
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<!-- Illusion Room DLists -->
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<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
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<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
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<!-- Unused Content -->
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<!-- Illusion room DLists -->
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@ -12,7 +12,7 @@
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<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
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<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
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<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
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<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
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@ -9,7 +9,7 @@
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<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
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<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
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<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
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<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
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<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
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<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
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@ -48,7 +48,7 @@
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<!-- small spark -->
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<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
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<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
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<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
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<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
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<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="object_crow" Segment="6">
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<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
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<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
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<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
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<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
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@ -11,12 +11,12 @@
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<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
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<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
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<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
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<!-- Palettes -->
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<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
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<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
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<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
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<!-- Dodongo's Cavern DisplayLists -->
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<DList Name="gDodongoDoorDL" Offset="0xC0"/>
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<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
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@ -2,7 +2,7 @@
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<File Name="object_dekunuts" Segment="6">
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<!-- Deku Scrub skeleton -->
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<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
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<!-- Deku Scrub animations -->
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<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
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<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
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@ -2,7 +2,7 @@
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<File Name="object_dnk" Segment="6">
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<!-- Forest Stage scrub skeleton -->
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<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
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<!-- Forest Stage scrub animations -->
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<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
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<Animation Name="gDntStageHideAnim" Offset="0x430"/>
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@ -16,7 +16,7 @@
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<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
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<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
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<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
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<!-- Forest Stage leader flower -->
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<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
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@ -31,7 +31,7 @@
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<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
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<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
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<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
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<!-- Potion Shop Lady Animations-->
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<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
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</File>
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@ -98,7 +98,7 @@
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<!-- Great Fairy Mouth Textures -->
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<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
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<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
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<!-- Great Fairy Animations -->
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<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
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<Animation Name="gGreatFairySpellFountainSpinShrinkAnim" Offset="0x92C"/>
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@ -116,6 +116,6 @@
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<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0x1BFB0">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -2,7 +2,7 @@
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<File Name="object_ec" Segment="6">
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<Animation Name="gDemoEcCuccoLadyAnim" Offset="0xCD8"/>
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<Animation Name="gDemoEcCarpenterAnim" Offset="0x164C"/>
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<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
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<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
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<Animation Name="gDemoEcGerudoAnim" Offset="0x2254"/>
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<Animation Name="gDemoEcGoronAnim" Offset="0x2FA0"/>
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<Animation Name="gDemoEcGoron2Anim" Offset="0x3A98"/>
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@ -45,7 +45,7 @@
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<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
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<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
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<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
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<!-- Stinger Animations -->
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<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
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<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
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@ -47,7 +47,7 @@
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<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
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<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
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<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
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<!-- Particle display lists -->
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<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
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<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
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@ -24,7 +24,7 @@
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<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
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<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
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<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
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<!-- Unused animation -->
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<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
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@ -16,10 +16,10 @@
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<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
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<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
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<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
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<!-- Boss title card -->
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<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
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<!-- Energy attack DLists -->
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<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
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<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
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<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
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<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
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<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
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<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
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<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
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<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
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<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
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<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
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<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
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<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
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<Texture Name="gFlareDancerFuseTex" OutName="fuse" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
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<Texture Name="gFlareDancerSwordHiltTex" OutName="sword_hilt" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
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<Texture Name="gFlareDancerCoreBodyTex" OutName="core_body" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
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<!-- Flare Dancer Animations -->
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<Animation Name="gFlareDancerCastingFireAnim" Offset="0x10B4"/>
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<Animation Name="gFlareDancerBackflipAnim" Offset="0x5C64"/>
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@ -63,7 +63,7 @@
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<!-- White-clothed Gerudo Hair textures -->
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<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08" TlutOffset="0x2808"/>
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<!-- White-clothed Gerudo Eye Textures -->
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<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>
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<Texture Name="gGerudoWhiteEyeHalfTex" OutName="gerudo_white_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0F08"/>
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@ -70,7 +70,7 @@
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<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4F78" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleEyeHalfTex" OutName="gerudo_purple_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5578" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleEyeClosedTex" OutName="gerudo_purple_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5BF8" TlutOffset="0x4D08"/>
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<!-- Purple-clothed Gerudo Animations -->
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<Animation Name="gGerudoPurpleUnusedHorizontalSlashAnim" Offset="0x0324"/>
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<Animation Name="gGerudoPurpleUnusedSlashToStandingAnim" Offset="0x0780"/>
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@ -1,9 +1,9 @@
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<Root>
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<File Name="object_gnd" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gPhantomGanonSkel" Type="Normal" LimbType="Standard" Offset="0xC710"/>
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<!-- Riding animations -->
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<Animation Name="gPhantomGanonRideAnim" Offset="0x3CA4"/>
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<Animation Name="gPhantomGanonMaskOnAnim" Offset="0x1144"/>
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@ -18,16 +18,16 @@
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<Animation Name="gPhantomGanonThrowAnim" Offset="0xEC94"/>
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<Animation Name="gPhantomGanonThrowEndAnim" Offset="0xF48C"/>
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<Animation Name="gPhantomGanonReturn1Anim" Offset="0x10FD4"/>
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<Animation Name="gPhantomGanonReturn2Anim" Offset="0x11800"/>
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|
||||
|
||||
<Animation Name="gPhantomGanonBlockAnim" Offset="0x10344"/>
|
||||
|
||||
<Animation Name="gPhantomGanonChargeWindupAnim" Offset="0x129E0"/>
|
||||
<Animation Name="gPhantomGanonChargeStartAnim" Offset="0x11F44"/>
|
||||
<Animation Name="gPhantomGanonChargeAnim" Offset="0x1267C"/>
|
||||
|
||||
|
||||
<Animation Name="gPhantomGanonAirDamageAnim" Offset="0x108D8"/>
|
||||
<Animation Name="gPhantomGanonGroundDamageAnim" Offset="0xFAC8"/>
|
||||
<Animation Name="gPhantomGanonStunnedAnim" Offset="0x11BCC"/>
|
||||
|
@ -40,27 +40,27 @@
|
|||
|
||||
<!-- Limb textures -->
|
||||
<Texture Name="gPhantomGanonLimbTex_00B380" OutName="phantom_ganon_limb_tex_00B380" Format="rgba16" Width="16" Height="32" Offset="0xB380"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A800" OutName="phantom_ganon_limb_tex_00A800" Format="rgba16" Width="8" Height="8" Offset="0xA800"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgba16" Width="8" Height="8" Offset="0xAE80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgba16" Width="8" Height="8" Offset="0xAF00"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgba16" Width="8" Height="8" Offset="0xC180"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgba16" Width="8" Height="8" Offset="0xC400"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgba16" Width="16" Height="8" Offset="0xB980"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgba16" Width="16" Height="8" Offset="0xC480"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgba16" Width="16" Height="8" Offset="0xBC80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgba16" Width="16" Height="8" Offset="0xBD80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgba16" Width="16" Height="8" Offset="0xC080"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgba16" Width="16" Height="16" Offset="0xC200"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgba16" Width="16" Height="16" Offset="0xA000"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A200" OutName="phantom_ganon_limb_tex_00A200" Format="rgba16" Width="16" Height="16" Offset="0xA200"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A400" OutName="phantom_ganon_limb_tex_00A400" Format="rgba16" Width="16" Height="16" Offset="0xA400"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A600" OutName="phantom_ganon_limb_tex_00A600" Format="rgba16" Width="16" Height="16" Offset="0xA600"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A880" OutName="phantom_ganon_limb_tex_00A880" Format="rgba16" Width="16" Height="16" Offset="0xA880"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00B780" OutName="phantom_ganon_limb_tex_00B780" Format="rgba16" Width="16" Height="16" Offset="0xB780"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BA80" OutName="phantom_ganon_limb_tex_00BA80" Format="rgba16" Width="16" Height="16" Offset="0xBA80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BE80" OutName="phantom_ganon_limb_tex_00BE80" Format="rgba16" Width="16" Height="16" Offset="0xBE80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AA80" OutName="phantom_ganon_limb_tex_00AA80" Format="rgba16" Width="32" Height="16" Offset="0xAA80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AF80" OutName="phantom_ganon_limb_tex_00AF80" Format="rgba16" Width="32" Height="16" Offset="0xAF80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A800" OutName="phantom_ganon_limb_tex_00A800" Format="rgba16" Width="8" Height="8" Offset="0xA800"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgba16" Width="8" Height="8" Offset="0xAE80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgba16" Width="8" Height="8" Offset="0xAF00"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgba16" Width="8" Height="8" Offset="0xC180"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgba16" Width="8" Height="8" Offset="0xC400"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgba16" Width="16" Height="8" Offset="0xB980"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgba16" Width="16" Height="8" Offset="0xC480"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgba16" Width="16" Height="8" Offset="0xBC80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgba16" Width="16" Height="8" Offset="0xBD80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgba16" Width="16" Height="8" Offset="0xC080"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgba16" Width="16" Height="16" Offset="0xC200"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgba16" Width="16" Height="16" Offset="0xA000"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A200" OutName="phantom_ganon_limb_tex_00A200" Format="rgba16" Width="16" Height="16" Offset="0xA200"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A400" OutName="phantom_ganon_limb_tex_00A400" Format="rgba16" Width="16" Height="16" Offset="0xA400"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A600" OutName="phantom_ganon_limb_tex_00A600" Format="rgba16" Width="16" Height="16" Offset="0xA600"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A880" OutName="phantom_ganon_limb_tex_00A880" Format="rgba16" Width="16" Height="16" Offset="0xA880"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00B780" OutName="phantom_ganon_limb_tex_00B780" Format="rgba16" Width="16" Height="16" Offset="0xB780"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BA80" OutName="phantom_ganon_limb_tex_00BA80" Format="rgba16" Width="16" Height="16" Offset="0xBA80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BE80" OutName="phantom_ganon_limb_tex_00BE80" Format="rgba16" Width="16" Height="16" Offset="0xBE80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AA80" OutName="phantom_ganon_limb_tex_00AA80" Format="rgba16" Width="32" Height="16" Offset="0xAA80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AF80" OutName="phantom_ganon_limb_tex_00AF80" Format="rgba16" Width="32" Height="16" Offset="0xAF80"/>
|
||||
|
||||
<!-- Face DList -->
|
||||
<DList Name="gPhantomGanonFaceDL" Offset="0x4EC0"/>
|
||||
|
@ -69,7 +69,7 @@
|
|||
<Texture Name="gPhantomGanonEyeTLUT" OutName="phantom_ganon_eye_tlut" Format="rgba16" Width="16" Height="5" Offset="0x3CC0"/>
|
||||
<Texture Name="gPhantomGanonMouthTLUT" OutName="phantom_ganon_mouth_tlut" Format="rgba16" Width="8" Height="5" Offset="0x3D60"/>
|
||||
<Texture Name="gPhantomGanonEyeTex" OutName="phantom_ganon_eye_tex" Format="ci8" Width="32" Height="16" Offset="0x3DB0" TlutOffset="0x3CC0"/>
|
||||
<Texture Name="gPhantomGanonSmileTex" OutName="phantom_ganon_smile_tex" Format="ci8" Width="16" Height="16" Offset="0x3FB0" TlutOffset="0x3D60"/>
|
||||
<Texture Name="gPhantomGanonSmileTex" OutName="phantom_ganon_smile_tex" Format="ci8" Width="16" Height="16" Offset="0x3FB0" TlutOffset="0x3D60"/>
|
||||
<Texture Name="gPhantomGanonMouthTex" OutName="phantom_ganon_mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x40B0" TlutOffset="0x3D60"/>
|
||||
|
||||
<!-- Unused Animations, seem to be corrupt -->
|
||||
|
|
|
@ -12,15 +12,15 @@
|
|||
<Texture Name="gTowerCollapseCsRailingTex" OutName="railing" Format="ia8" Width="32" Height="16" Offset="0xECF0"/>
|
||||
<Texture Name="gTowerCollapseCsTex_EEF0" OutName="tex_EEF0" Format="i4" Width="32" Height="64" Offset="0xEEF0"/>
|
||||
<Texture Name="gTowerCollapseCsTex_F2F0" OutName="tex_F2F0" Format="i8" Width="16" Height="32" Offset="0xF2F0"/>
|
||||
<Texture Name="gTowerCollapseCsGrayFloorTex" OutName="gray_floor" Format="i8" Width="16" Height="32" Offset="0xF4F0"/>
|
||||
<Texture Name="gTowerCollapseCsGrayFloorTex" OutName="gray_floor" Format="i8" Width="16" Height="32" Offset="0xF4F0"/>
|
||||
<Texture Name="gTowerCollapseCsTex_F6F0" OutName="tex_F6F0" Format="i4" Width="64" Height="64" Offset="0xF6F0"/>
|
||||
<Texture Name="gTowerCollapseCsBoltedSidesTex" OutName="bolted_sides" Format="i8" Width="64" Height="64" Offset="0xFEF0"/>
|
||||
<Texture Name="gTowerCollapseCsSpikeTex" OutName="spike" Format="ia8" Width="16" Height="16" Offset="0x10EF0"/>
|
||||
<Texture Name="gTowerCollapseCsSpikeTex" OutName="spike" Format="ia8" Width="16" Height="16" Offset="0x10EF0"/>
|
||||
<Texture Name="gTowerCollapseCsCollapsedCastleEdgeTex" OutName="collapsed_castle_edge" Format="i8" Width="64" Height="64" Offset="0x10FF0"/>
|
||||
<Texture Name="gTowerCollapseCsTex_11FF0" OutName="tex_11FF0" Format="i8" Width="32" Height="32" Offset="0x11FF0"/>
|
||||
<Texture Name="gTowerCollapseCsTex_123F0" OutName="tex_123F0" Format="rgba16" Width="16" Height="16" Offset="0x123F0"/>
|
||||
<Texture Name="gTowerCollapseCsTex_125F0" OutName="tex_125F0" Format="i8" Width="64" Height="64" Offset="0x125F0"/>
|
||||
|
||||
|
||||
<!-- Tower Collapse DisplayLists -->
|
||||
<DList Name="gTowerCollapseCsExteriorStructureDL" Offset="0x2910"/>
|
||||
<DList Name="gTowerCollapseCsFlameSmokeDL" Offset="0x41A0"/>
|
||||
|
@ -33,6 +33,6 @@
|
|||
<!-- Tower Collapse Collision -->
|
||||
<Collision Name="gTowerCollapseCsCollapsedStructureInnerCol" Offset="0x5CB8"/>
|
||||
<Collision Name="gTowerCollapseCsCollapsedStructureOuterCol" Offset="0x91E4"/>
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<File Name="object_hintnuts" Segment="6">
|
||||
<!-- Deku scrub skeleton -->
|
||||
<Skeleton Name="gHintNutsSkel" Type="Normal" LimbType="Standard" Offset="0x23B8"/>
|
||||
|
||||
|
||||
<!-- Deku Scrub animations -->
|
||||
<Animation Name="gHintNutsSpitAnim" Offset="0x168"/>
|
||||
<Animation Name="gHintNutsBurrowAnim" Offset="0x24CC"/>
|
||||
|
|
|
@ -119,7 +119,7 @@
|
|||
<Limb Name="gIngoLeftEyebrowLimb" LimbType="Standard" Offset="0x13B18"/>
|
||||
<Limb Name="gIngoRightEyebrowLimb" LimbType="Standard" Offset="0x13B24"/>
|
||||
<Limb Name="gIngoMustacheLimb" LimbType="Standard" Offset="0x13B30"/>
|
||||
|
||||
|
||||
<Skeleton Name="gIngoSkel" Type="Flex" LimbType="Standard" Offset="0x13B88"/>
|
||||
|
||||
<Animation Name="object_in_Anim_013C6C" Offset="0x13C6C"/>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
<!-- Jabu Jabu animation (waggling fins etc.) -->
|
||||
<Animation Name="gJabuJabuAnim" Offset="0x1F4C"/>
|
||||
|
||||
|
||||
<!-- Jabu Jabu eye textures -->
|
||||
<Texture Name="gJabuJabuEyeOpenTex" OutName="jabu_jabu_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x7698"/>
|
||||
<Texture Name="gJabuJabuEyeHalfTex" OutName="jabu_jabu_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x7A98"/>
|
||||
|
@ -24,7 +24,7 @@
|
|||
<DList Name="gJabuJabuRightMidFlipperDL" Offset="0x4648"/>
|
||||
<DList Name="gJabuJabuRightLowerFlipperDL" Offset="0x4578"/>
|
||||
<DList Name="gJabuJabuFlukeDL" Offset="0x44A0"/>
|
||||
|
||||
|
||||
<!-- Jabu Jabu limbs -->
|
||||
<!-- Only limbs with attached dLists are included for now; others are indicated by spaces -->
|
||||
|
||||
|
@ -72,6 +72,6 @@
|
|||
<Collision Name="gJabuJabuBodyCol" Offset="0x1830"/>
|
||||
<Collision Name="gJabuJabuUnusedCol" Offset="0xBA8C"/>
|
||||
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_km1" Segment="6">
|
||||
<!-- The textures used by these limbs aren't 64-bit aligned -->
|
||||
|
||||
|
||||
<Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
|
@ -17,9 +17,9 @@
|
|||
<Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
|
||||
<Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
|
||||
<Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/>
|
||||
|
@ -29,7 +29,7 @@
|
|||
<Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/>
|
||||
|
||||
|
||||
<Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/>
|
||||
<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/>
|
||||
<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_kw1" Segment="6">
|
||||
<!-- The textures used by these limbs aren't 64-bit aligned -->
|
||||
|
||||
|
||||
<Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
|
@ -26,14 +26,14 @@
|
|||
<!-- Arm/neck texture-->
|
||||
<Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x3FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C"/>
|
||||
|
||||
|
||||
<!-- Possibly a skin gradient texture -->
|
||||
<Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/>
|
||||
|
||||
|
||||
<Texture Name="gKw1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0xCBC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0xCFC" TlutOffset="0xFC"/>
|
||||
|
||||
|
||||
<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C"/>
|
||||
<Texture Name="gKw1EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0xF0C" TlutOffset="0xD3C"/>
|
||||
<Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xF4C" TlutOffset="0xD3C"/>
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
<Texture Name="gKzEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/>
|
||||
<Texture Name="gKzEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/>
|
||||
<Texture Name="gKzEyeOpen2Tex" OutName="eye_open_2" Format="ci8" Width="32" Height="32" Offset="0x2070" TlutOffset="0x970"/>
|
||||
|
||||
|
||||
<Texture Name="gKzHandAndFootTex" OutName="hand_and_foot" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/>
|
||||
<Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/>
|
||||
<Texture Name="gKzCloakOutlineTex" OutName="cloak_outline" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/>
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
|
||||
<!-- Far Limb DLists-->
|
||||
<DList Name="gLinkAdultWaistFarDL" Offset="0x2F530"/>
|
||||
|
||||
|
||||
<DList Name="gLinkAdultRightThighFarDL" Offset="0x2F7A0"/>
|
||||
<DList Name="gLinkAdultRightLegFarDL" Offset="0x2F9B8"/>
|
||||
<DList Name="gLinkAdultRightFootFarDL" Offset="0x2FB80"/>
|
||||
|
||||
|
||||
<DList Name="gLinkAdultLeftThighFarDL" Offset="0x2FCA0"/>
|
||||
<DList Name="gLinkAdultLeftLegFarDL" Offset="0x2FEC0"/>
|
||||
<DList Name="gLinkAdultLeftFootFarDL" Offset="0x30088"/>
|
||||
|
@ -17,11 +17,11 @@
|
|||
<DList Name="gLinkAdultTorsoFarDL" Offset="0x30250"/>
|
||||
<DList Name="gLinkAdultHeadFarDL" Offset="0x30400"/>
|
||||
<DList Name="gLinkAdultHatFarDL" Offset="0x309B0"/>
|
||||
|
||||
|
||||
<DList Name="gLinkAdultRightShoulderFarDL" Offset="0x30AA0"/>
|
||||
<DList Name="gLinkAdultRightArmFarDL" Offset="0x30C48"/>
|
||||
<DList Name="gLinkAdultRightHandFarDL" Offset="0x274F8"/>
|
||||
|
||||
|
||||
<DList Name="gLinkAdultLeftShoulderFarDL" Offset="0x30EF8"/>
|
||||
<DList Name="gLinkAdultLeftArmFarDL" Offset="0x310A0"/>
|
||||
<DList Name="gLinkAdultLeftHandFarDL" Offset="0x26C58"/>
|
||||
|
@ -41,7 +41,7 @@
|
|||
<DList Name="gLinkAdultTorsoNearDL" Offset="0x363B8"/>
|
||||
<DList Name="gLinkAdultHeadNearDL" Offset="0x365E8"/>
|
||||
<DList Name="gLinkAdultHatNearDL" Offset="0x36D30"/>
|
||||
|
||||
|
||||
<DList Name="gLinkAdultRightShoulderNearDL" Offset="0x36E58"/>
|
||||
<DList Name="gLinkAdultRightArmNearDL" Offset="0x37018"/>
|
||||
<DList Name="gLinkAdultRightHandNearDL" Offset="0x22498"/>
|
||||
|
@ -54,13 +54,13 @@
|
|||
<DList Name="gLinkAdultHandHoldingBottleDL" Offset="0x29600"/>
|
||||
|
||||
<!-- Bodypart DLs not directly used in the skeleton -->
|
||||
|
||||
|
||||
<!-- TODO check left vs right-->
|
||||
<DList Name="gLinkAdultRightHandClosedNearDL" Offset="0x226E0"/>
|
||||
<DList Name="gLinkAdultRightHandClosedFarDL" Offset="0x27690"/>
|
||||
<DList Name="gLinkAdultLeftHandHoldingMasterSwordNearDL" Offset="0x21F78"/>
|
||||
<DList Name="gLinkAdultLeftHandHoldingMasterSwordFarDL" Offset="0x27078"/>
|
||||
|
||||
|
||||
<DList Name="gLinkAdultLeftHandClosedNearDL" Offset="0x21CE8"/>
|
||||
<DList Name="gLinkAdultLeftHandClosedFarDL" Offset="0x26DF0"/>
|
||||
|
||||
|
@ -70,7 +70,7 @@
|
|||
|
||||
<DList Name="gLinkAdultLeftArmOutNearDL" Offset="0x29FA0"/>
|
||||
<DList Name="gLinkAdultLeftHandOutNearDL" Offset="0x24B58"/>
|
||||
|
||||
|
||||
<!-- Limbs-->
|
||||
<Limb Name="gLinkAdultRootLimb" LimbType="LOD" Offset="0x37650"/>
|
||||
<Limb Name="gLinkAdultWaistLimb" LimbType="LOD" Offset="0x37660"/>
|
||||
|
@ -128,7 +128,7 @@
|
|||
<Texture Name="gLinkAdultShieldHandleTex" OutName="shield_handle" Format="ci8" Width="8" Height="16" Offset="0xD4B8" TlutOffset="0xCD48"/>
|
||||
<Texture Name="gLinkAdultHylianShieldBackTex" OutName="hylian_shield_back" Format="ci8" Width="16" Height="32" Offset="0xD938" TlutOffset="0xCB40"/>
|
||||
<Texture Name="gLinkAdultSheathBandTex" OutName="sheath_band" Format="ci8" Width="32" Height="16" Offset="0xE838" TlutOffset="0xCB40"/>
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultMirrorShieldLowerDesignTex" OutName="mirror_shield_lower_design" Format="ia16" Width="32" Height="64" Offset="0xB280"/>
|
||||
<Texture Name="gLinkAdultMirrorShieldUpperDesignTex" OutName="mirror_shield_upper_design" Format="ia8" Width="64" Height="32" Offset="0xC280"/>
|
||||
|
||||
|
@ -141,7 +141,7 @@
|
|||
<Texture Name="gLinkAdultClosedHandSideTex" OutName="closed_hand_side" Format="ci8" Width="16" Height="16" Offset="0xDB38" TlutOffset="0xCF50"/> <!-- TODO CHECK-->
|
||||
|
||||
<Texture Name="gLinkAdultBowBodyTex" OutName="bow_body" Format="i8" Width="8" Height="8" Offset="0xCB00"/> <!-- TODO get proper name for this-->
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultSwordEmblemTex" OutName="sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xEA38" TlutOffset="0xCB40"/>
|
||||
|
||||
<Texture Name="gLinkAdultArmOutSleeveTex" OutName="arm_out_sleeve" Format="ci8" Width="16" Height="32" Offset="0xEDB8" TlutOffset="0xD078"/>
|
||||
|
@ -150,14 +150,14 @@
|
|||
|
||||
<Texture Name="gLinkAdultBoot2Tex" OutName="boot_2" Format="ci8" Width="16" Height="32" Offset="0x6300" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultBootBuckleTex" OutName="boot_buckle" Format="ci8" Width="32" Height="16" Offset="0x6500" TlutOffset="0x5800"/>
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultEarringTex" OutName="earring" Format="ia16" Width="32" Height="32" Offset="0x7180"/>
|
||||
<!-- Bow -->
|
||||
<DList Name="gLinkAdultRightHandHoldingBowNearDL" Offset="0x22DA8"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingBowFarDL" Offset="0x27B88"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingBowFirstPersonDL" Offset="0x2A248"/>
|
||||
<DList Name="gLinkAdultBowStringDL" Offset="0x2B108"/>
|
||||
|
||||
|
||||
<DList Name="gLinkAdultLeftHandHoldingHammerNearDL" Offset="0x233E0"/>
|
||||
<DList Name="gLinkAdultLeftHandHoldingHammerFarDL" Offset="0x28288"/>
|
||||
|
||||
|
@ -185,7 +185,7 @@
|
|||
<Texture Name="gLinkAdultLegTex" OutName="leg" Format="ci8" Width="16" Height="32" Offset="0x6100" TlutOffset="0x5A00"/>
|
||||
<Texture Name="gLinkAdultBootFarTex" OutName="boot_far" Format="ci8" Width="16" Height="32" Offset="0x5600" TlutOffset="0x5400"/>
|
||||
<Texture Name="gLinkAdultBootTex" OutName="boot" Format="ci8" Width="16" Height="16" Offset="0x6000" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
|
||||
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
|
||||
<Texture Name="gLinkAdultTunicTex" OutName="tunic" Format="ci8" Width="16" Height="32" Offset="0x9380" TlutOffset="0x5A00"/>
|
||||
<Texture Name="gLinkAdultNeckTex" OutName="neck" Format="ci8" Width="16" Height="32" Offset="0x7980" TlutOffset="0x5A00"/>
|
||||
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200"/>
|
||||
|
@ -198,7 +198,7 @@
|
|||
<DList Name="gLinkAdultRightGauntletPlate1DL" Offset="0x25598"/>
|
||||
<DList Name="gLinkAdultRightGauntletPlate2DL" Offset="0x25658"/>
|
||||
<DList Name="gLinkAdultRightGauntletPlate3DL" Offset="0x257B8"/>
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
|
@ -214,12 +214,12 @@
|
|||
<Texture Name="gLinkAdultHoverBootsHeelTex" OutName="hover_boots_heel" Format="rgba16" Width="16" Height="8" Offset="0xA580"/>
|
||||
<Texture Name="gLinkAdultHoverBootsJetTex" OutName="hover_boots_jet" Format="rgba16" Width="32" Height="32" Offset="0xA680"/>
|
||||
<Texture Name="gLinkAdultHoverBootsFeatherTex" OutName="hover_boots_feather" Format="rgba16" Width="32" Height="16" Offset="0xAE80"/>
|
||||
|
||||
|
||||
<!-- Sword and sheath-->
|
||||
<Texture Name="gLinkAdultSheathTex" OutName="sheath" Format="ci8" Width="32" Height="32" Offset="0xDC38" TlutOffset="0xCB40"/>
|
||||
<Texture Name="gLinkAdultSwordPommelTex" OutName="sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xD0B8" TlutOffset="0xCB40"/>
|
||||
<Texture Name="gLinkAdultSwordGuardTex" OutName="sword_guard" Format="ci8" Width="32" Height="32" Offset="0xE438" TlutOffset="0xCB40"/>
|
||||
|
||||
|
||||
<!-- Eyes -->
|
||||
<Texture Name="gLinkAdultEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5C00"/>
|
||||
|
@ -229,16 +229,16 @@
|
|||
<Texture Name="gLinkAdultEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5C00"/>
|
||||
|
||||
|
||||
<!--Mouth-->
|
||||
<Texture Name="gLinkAdultMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5C00"/>
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
|
||||
|
||||
|
||||
<!-- Tluts -->
|
||||
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_link_child" Segment="6">
|
||||
<Skeleton Name="gLinkChildSkel" Type="Flex" LimbType="LOD" Offset="0x2CF6C"/>
|
||||
|
||||
<!--Far Limb DLists-->
|
||||
<DList Name="gLinkChildLeftHandFarDL" Offset="0x16280"/>
|
||||
<DList Name="gLinkChildRightHandFarDL" Offset="0x164E0"/>
|
||||
|
||||
<!--Far Limb DLists-->
|
||||
<DList Name="gLinkChildLeftHandFarDL" Offset="0x16280"/>
|
||||
<DList Name="gLinkChildRightHandFarDL" Offset="0x164E0"/>
|
||||
<DList Name="gLinkChildSwordAndSheathFarDL" Offset="0x17360"/>
|
||||
<DList Name="gLinkChildWaistFarDL" Offset="0x1AEC8"/>
|
||||
<DList Name="gLinkChildRightThighFarDL" Offset="0x1B0F8"/>
|
||||
|
@ -22,7 +22,7 @@
|
|||
<DList Name="gLinkChildRightForearmFarDL" Offset="0x1C558"/>
|
||||
<DList Name="gLinkChildLeftShoulderFarDL" Offset="0x1C688"/>
|
||||
<DList Name="gLinkChildLeftForearmFarDL" Offset="0x1C848"/>
|
||||
|
||||
|
||||
<!--Near Limb DLists-->
|
||||
<DList Name="gLinkChildLeftHandNearDL" Offset="0x13CB0"/>
|
||||
<DList Name="gLinkChildRightHandNearDL" Offset="0x141C0"/>
|
||||
|
@ -42,7 +42,7 @@
|
|||
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21CB8"/>
|
||||
<DList Name="gLinkChildLeftShoulderNearDL" Offset="0x21E18"/>
|
||||
<DList Name="gLinkChildLeftForearmNearDL" Offset="0x21FE8"/>
|
||||
|
||||
|
||||
<!--Limbs-->
|
||||
<Limb Name="gLinkChildRootLimb" LimbType="LOD" Offset="0x2CDC8"/>
|
||||
<Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/>
|
||||
|
@ -65,12 +65,12 @@
|
|||
<Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/>
|
||||
<Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/>
|
||||
<Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/>
|
||||
|
||||
|
||||
<!--General DLists-->
|
||||
<DList Name="gLinkChildLinkDekuStickDL" Offset="0x6CC0"/>
|
||||
<DList Name="gLinkChildLeftHandHoldingMasterSwordDL" Offset="0x15540"/>
|
||||
<DList Name="gLinkChildGoronBraceletDL" Offset="0x16118"/>
|
||||
|
||||
|
||||
<!--Body Parts not used in Limbs-->
|
||||
<DList Name="gLinkChildLeftFistNearDL" Offset="0x13E18"/>
|
||||
<DList Name="gLinkChildRightHandClosedNearDL" Offset="0x14320"/>
|
||||
|
@ -109,7 +109,7 @@
|
|||
<DList Name="gLinkChildDekuShieldDL" Offset="0x224F8"/>
|
||||
<Mtx Name="gLinkChildDekuShieldMtx" Offset="0x22648"/>
|
||||
<DList Name="gLinkChildDekuShieldWithMatrixDL" Offset="0x22688"/>
|
||||
|
||||
|
||||
<!--Masks-->
|
||||
<DList Name="gLinkChildSkullMaskDL" Offset="0x2AD40"/>
|
||||
<DList Name="gLinkChildSpookyMaskDL" Offset="0x2AF70"/>
|
||||
|
@ -119,7 +119,7 @@
|
|||
<DList Name="gLinkChildZoraMaskDL" Offset="0x2B580"/>
|
||||
<DList Name="gLinkChildGerudoMaskDL" Offset="0x2B788"/>
|
||||
<DList Name="gLinkChildBunnyHoodDL" Offset="0x2CA38"/>
|
||||
|
||||
|
||||
<!--Textures-->
|
||||
<Texture Name="gLinkChildNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
|
||||
|
@ -148,13 +148,13 @@
|
|||
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x26BA0"/>
|
||||
<Texture Name="gLinkChildSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x27520"/>
|
||||
<Texture Name="gLinkChildSkullMaskEyeTex" OutName="skull_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x23B20"/>
|
||||
|
||||
|
||||
<Texture Name="gLinkChildSpookyMaskTex" OutName="spooky_mask" Format="ia16" Width="32" Height="64" Offset="0x226A0"/>
|
||||
<Texture Name="gLinkChildKeatonMaskEyeBrowTex" OutName="keaton_mask_eye_brow" Format="rgba16" Width="32" Height="16" Offset="0x236A0"/>
|
||||
<Texture Name="gLinkChildKeatonMaskEarTex" OutName="keaton_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x23AA0"/>
|
||||
<Texture Name="gLinkChildMaskOfTruthCurveTex" OutName="mask_of_truth_curves" Format="rgba16" Width="16" Height="32" Offset="0x24D20"/>
|
||||
<Texture Name="gLinkChildMaskOfTruthTex" OutName="mask_of_truth" Format="rgba16" Width="32" Height="64" Offset="0x23D20"/>
|
||||
|
||||
|
||||
<Texture Name="gLinkChildGoronMaskMouthTex" OutName="goron_mask_mouth" Format="rgba16" Width="64" Height="32" Offset="0x25120"/>
|
||||
<Texture Name="gLinkChildGoronMaskEyeTex" OutName="goron_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x26120"/>
|
||||
<Texture Name="gLinkChildGoronMaskNoseTex" OutName="goron_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x26920"/>
|
||||
|
@ -174,14 +174,14 @@
|
|||
<Texture Name="gLinkChildBunnyHoodEyeTex" OutName="bunny_hood_eye" Format="rgba16" Width="16" Height="16" Offset="0x2BA28"/>
|
||||
<Texture Name="gLinkChildBunnyHoodTex" OutName="bunny_hood" Format="rgba16" Width="16" Height="32" Offset="0x2BC28"/>
|
||||
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>
|
||||
|
||||
|
||||
<!--TLUTs-->
|
||||
<Texture Name="gLinkChildSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
|
||||
<Texture Name="gLinkChildHandTLUT" OutName="hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
|
||||
<Texture Name="gLinkChildSwordsTLUT" OutName="swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
|
||||
<Texture Name="gLinkChildSwordTLUT" OutName="sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
|
||||
<Texture Name="gLinkChildBeltTLUT" OutName="belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
|
||||
|
||||
|
||||
<!--Eyes-->
|
||||
<Texture Name="gLinkChildEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5500"/>
|
||||
|
@ -191,7 +191,7 @@
|
|||
<Texture Name="gLinkChildEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
|
||||
|
||||
|
||||
<!--Mouth-->
|
||||
<Texture Name="gLinkChildMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
|
||||
|
@ -202,7 +202,7 @@
|
|||
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
||||
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -222,5 +222,5 @@
|
|||
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_ma1" Segment="6">
|
||||
<Skeleton Name="gMalonChildSkel" Type="Flex" LimbType="Standard" Offset="0x8460"/>
|
||||
|
||||
|
||||
<Limb Name="gMalonChildRootLimb" LimbType="Standard" Offset="0x8340"/>
|
||||
<Limb Name="gMalonChildLeftThighLimb" LimbType="Standard" Offset="0x834C"/>
|
||||
<Limb Name="gMalonChildLeftShinLimb" LimbType="Standard" Offset="0x8358"/>
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
<Texture Name="gMalonAdultEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x2570" TlutOffset="0x1F70"/>
|
||||
<Texture Name="gMalonAdultEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x2C70" TlutOffset="0x1F70"/>
|
||||
<Texture Name="gMalonAdultEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3070" TlutOffset="0x1F70"/>
|
||||
|
||||
|
||||
<Texture Name="gMalonAdultBasketTex" OutName="basket" Format="rgba16" Width="8" Height="16" Offset="0x2B70"/>
|
||||
<Texture Name="gMalonAdultBasketInsideTex" OutName="basket_inside" Format="rgba16" Width="8" Height="16" Offset="0x3470"/>
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
<Collision Name="gObjectMizuObjectsMovebgCol_0015F8" Offset="0x15F8"/>
|
||||
<DList Name="gObjectMizuObjectsMovebgDL_002E10" Offset="0x2E10"/>
|
||||
<Collision Name="gObjectMizuObjectsMovebgCol_003590" Offset="0x3590"/>
|
||||
|
||||
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001770" Offset="0x1770"/>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001A30" Offset="0x1A30"/>
|
||||
<Collision Name="gObjectMizuObjectsBwallCol_001C58" Offset="0x1C58"/>
|
||||
|
@ -25,17 +25,17 @@
|
|||
<DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/>
|
||||
<DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/>
|
||||
<DList Name="gWaterTempleDoorRightDL" Offset="0x4A10"/>
|
||||
|
||||
|
||||
<DList Name="gObjectMizuObjectsWaterDL_004B20" Offset="0x4B20"/>
|
||||
|
||||
|
||||
<DList Name="gObjectMizuObjectsDoorShutterDL_005D90" Offset="0x5D90"/>
|
||||
<DList Name="gObjectMizuObjectsDoorShutterDL_007000" Offset="0x7000"/>
|
||||
|
||||
|
||||
<DList Name="gObjectMizuObjectsShutterDL_007130" Offset="0x7130"/>
|
||||
<Collision Name="gObjectMizuObjectsShutterCol_007250" Offset="0x7250"/>
|
||||
<DList Name="gObjectMizuObjectsShutterDL_0072D0" Offset="0x72D0"/>
|
||||
<Collision Name="gObjectMizuObjectsShutterCol_0073F0" Offset="0x73F0"/>
|
||||
|
||||
|
||||
<Collision Name="gObjectMizuObjectsUzuCol_0074EC" Offset="0x74EC"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<File Name="object_mo" Segment="6">
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
|
||||
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
|
||||
|
@ -63,12 +63,12 @@
|
|||
<!-- Unused content -->
|
||||
|
||||
<!-- This is the dlist for EnVbBall for some reason. -->
|
||||
<DList Name="gMorphaDL_000550" Offset="0x550"/>
|
||||
<DList Name="gMorphaDL_000550" Offset="0x550"/>
|
||||
|
||||
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
|
||||
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
|
||||
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
|
||||
|
||||
|
||||
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<File Name="object_ms" Segment="6">
|
||||
<!-- Bean Salesman Skeleton -->
|
||||
<Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/>
|
||||
|
||||
|
||||
<!-- Bean Salesman Limbs -->
|
||||
<Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" Offset="0x3D40"/>
|
||||
<Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x3D4C"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<File Name="object_oF1d_map" Segment="6">
|
||||
<File Name="object_oF1d_map" Segment="6">
|
||||
<!-- animations -->
|
||||
<Animation Name="gGoronAnim_000750" Offset="0x750"/>
|
||||
<Animation Name="gGoronAnim_000D5C" Offset="0xD5C"/>
|
||||
|
@ -12,13 +12,13 @@
|
|||
<Animation Name="gGoronAnim_0038E4" Offset="0x38E4"/>
|
||||
<Animation Name="gGoronAnim_004930" Offset="0x4930"/>
|
||||
<Animation Name="gGoronAnim_010590" Offset="0x10590"/>
|
||||
|
||||
|
||||
<DList Name="gGoronDL_00BD80" Offset="0xBD80"/>
|
||||
<DList Name="gGoronDL_00C140" Offset="0xC140"/>
|
||||
|
||||
<DList Name="gGoronDL_00FD40" Offset="0xFD40"/>
|
||||
<DList Name="gGoronDL_00FD50" Offset="0xFD50"/>
|
||||
|
||||
|
||||
<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
|
@ -30,6 +30,6 @@
|
|||
<!-- Mouth textures -->
|
||||
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80"/>
|
||||
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680"/>
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -53,11 +53,11 @@
|
|||
<Animation Name="gOwlGlideAnim" Offset="0xC1C4"/>
|
||||
<Animation Name="gOwlUnfoldWingsAnim" Offset="0xC684"/>
|
||||
<Animation Name="gOwlPerchAnim" Offset="0xC8A0"/>
|
||||
|
||||
<!-- Owl Perching Skeleton -->
|
||||
<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<!-- Owl Perching Skeleton -->
|
||||
<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8"/>
|
||||
<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8"/>
|
||||
<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8"/>
|
||||
|
|
|
@ -18,11 +18,11 @@
|
|||
<DList Name="gPoSistersAmyFaceDL" Offset="0x4020"/>
|
||||
<DList Name="gPoSistersBurnDL" Offset="0x46E0"/>
|
||||
<Skeleton Name="gPoeSistersSkel" Type="Normal" LimbType="Standard" Offset="0x65C8"/>
|
||||
<DList Name="gPoSistersJoellePaintingDL" Offset="0x6830"/>
|
||||
<DList Name="gPoSistersBethPaintingDL" Offset="0x6D60"/>
|
||||
<DList Name="gPoSistersAmyPaintingDL" Offset="0x7230"/>
|
||||
<DList Name="gPoSistersAmyBlockDL" Offset="0x75A0"/>
|
||||
<DList Name="gPoSistersJoellePaintingDL" Offset="0x6830"/>
|
||||
<DList Name="gPoSistersBethPaintingDL" Offset="0x6D60"/>
|
||||
<DList Name="gPoSistersAmyPaintingDL" Offset="0x7230"/>
|
||||
<DList Name="gPoSistersAmyBlockDL" Offset="0x75A0"/>
|
||||
<Collision Name="gPoSistersAmyBlockCol" Offset="0x7860"/>
|
||||
<DList Name="gPoSistersAmyBethBlockDL" Offset="0x79E0"/>
|
||||
<DList Name="gPoSistersAmyBethBlockDL" Offset="0x79E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -38,10 +38,10 @@
|
|||
<DList Name="gRutoChildLeftFinDL" Offset="0xDAC0"/>
|
||||
<DList Name="gRutoChildLeftHandDL" Offset="0xDDA8"/>
|
||||
<DList Name="gRutoChildHeadDL" Offset="0x119F8"/>
|
||||
|
||||
|
||||
<Texture Name="gRutoChildEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xE038"/>
|
||||
<Texture Name="gRutoChildMouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="16" Height="12" Offset="0xE238"/>
|
||||
|
||||
|
||||
<Texture Name="gRutoChildEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xE3B8" TlutOffset="0xE038"/>
|
||||
<Texture Name="gRutoChildEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xF238" TlutOffset="0xE038"/>
|
||||
<Texture Name="gRutoChildEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xF638" TlutOffset="0xE038"/>
|
||||
|
@ -60,9 +60,9 @@
|
|||
<Texture Name="gRutoChildUnkHeadCircleTex" OutName="tex_0000F038" Format="rgba16" Width="16" Height="16" Offset="0xF038"/> <!-- TODO rename me-->
|
||||
<Texture Name="gRutoChildFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="16" Offset="0x12200"/>
|
||||
<Texture Name="gRutoChildCircleGradientTex" OutName="circle_gradient" Format="rgba16" Width="16" Height="16" Offset="0x12400"/>
|
||||
|
||||
|
||||
<Skeleton Name="gRutoChildSkel" Type="Flex" LimbType="Standard" Offset="0x12700"/>
|
||||
|
||||
|
||||
<Limb Name="gRutoChildRootLimb" LimbType="Standard" Offset="0x12600"/>
|
||||
<Limb Name="gRutoChildLeftThighLimb" LimbType="Standard" Offset="0x1260C"/>
|
||||
<Limb Name="gRutoChildLeftShinLimb" LimbType="Standard" Offset="0x12618"/>
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
<DList Name="gAdultRutoRightHandDL" Offset="0x9B80"/>
|
||||
<DList Name="gAdultRutoHeadDL" Offset="0x3EB0"/>
|
||||
<DList Name="gAdultRutoWaistDL" Offset="0x88F0"/>
|
||||
|
||||
|
||||
<!-- Adult Ruto Palettes -->
|
||||
<Texture Name="gAdultRutoTLUT1" OutName="adult_ruto_tlut_1" Format="rgba16" Width="144" Height="1" Offset="0xE00"/>
|
||||
<Texture Name="gAdultRutoTLUT2" OutName="adult_ruto_tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x43C0"/>
|
||||
|
@ -58,7 +58,7 @@
|
|||
<Texture Name="gAdultRutoEyeOpenTex" OutName="adult_ruto_eye_open" Format="rgba16" Width="32" Height="32" Offset="0xF20"/>
|
||||
<Texture Name="gAdultRutoEyeHalfTex" OutName="adult_ruto_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x22E0"/>
|
||||
<Texture Name="gAdultRutoEyeClosedTex" OutName="adult_ruto_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x2AE0"/>
|
||||
|
||||
|
||||
<!-- Adult Ruto Textures -->
|
||||
<Texture Name="gAdultRutoSkinGradient" OutName="adult_ruto_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x1720" TlutOffset="0xE00"/>
|
||||
<Texture Name="gAdultRutoEar1Tex" OutName="adult_ruto_ear_1" Format="ci8" Width="16" Height="16" Offset="0x1760" TlutOffset="0xE00"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_sa" Segment="6">
|
||||
<Skeleton Name="gSariaSkel" Type="Flex" LimbType="Standard" Offset="0xB1A0"/>
|
||||
|
||||
|
||||
<Limb Name="gSariaRootLimb" LimbType="Standard" Offset="0xB0A0"/>
|
||||
<Limb Name="gSariaWaistLimb" LimbType="Standard" Offset="0xB0AC"/>
|
||||
<Limb Name="gSariaLeftThighLimb" LimbType="Standard" Offset="0xB0B8"/>
|
||||
|
@ -72,7 +72,7 @@
|
|||
<Texture Name="gSariaSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="8" Height="9" Offset="0x2A70"/>
|
||||
|
||||
<Texture Name="gSariaBootsTex" OutName="boots" Format="ci8" Width="16" Height="16" Offset="0x23F0" TlutOffset="0x21F0"/>
|
||||
<Texture Name="gSariaGreenTex" OutName="green" Format="ci8" Width="8" Height="8" Offset="0x24F0" TlutOffset="0x21F0"/>
|
||||
<Texture Name="gSariaGreenTex" OutName="green" Format="ci8" Width="8" Height="8" Offset="0x24F0" TlutOffset="0x21F0"/>
|
||||
<Texture Name="gSariaKneeTex" OutName="knee" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x21F0"/>
|
||||
<Texture Name="gSariaTorsoTex" OutName="torso" Format="ci8" Width="16" Height="16" Offset="0x2670" TlutOffset="0x21F0"/>
|
||||
<Texture Name="gSariaBeltTex" OutName="belt" Format="ci8" Width="16" Height="16" Offset="0x2770" TlutOffset="0x21F0"/>
|
||||
|
|
|
@ -52,7 +52,7 @@
|
|||
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
|
||||
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>
|
||||
<Texture Name="gEnHeishiKingGuardPantsTex" OutName="king_guard_pants" Format="ci8" Width="16" Height="16" Offset="0x0C80" TlutOffset="0x0000"/>
|
||||
|
||||
|
||||
<!--Normal Guard Textures-->
|
||||
<Texture Name="gHeishiTLUT" OutName="guard_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C40"/>
|
||||
<Texture Name="gEnHeishiMouthTex" OutName="mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x5E40" TlutOffset="0x5C40"/>
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
|
||||
<!--<Limb Name="gSkullKidRightHandLimb" LimbType="Standard" Offset="0x5EF8"/> ZAPD doesnt extract this limb correctly for some reason-->
|
||||
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
|
||||
|
||||
|
||||
<!--Limb DLists-->
|
||||
<DList Name="gSkullKidLeftUpperLegDL" Offset="0x3B90"/>
|
||||
<DList Name="gSkullKidLeftLowerLegDL" Offset="0x3C88"/>
|
||||
|
@ -52,7 +52,7 @@
|
|||
<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
|
||||
<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
|
||||
<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>
|
||||
|
||||
|
||||
<Texture Name="gSkullKidSkullMaskTex" OutName="skull_mask" Format="rgba16" Width="16" Height="16" Offset="0xF08"/>
|
||||
<Texture Name="gSkullKidSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1108"/>
|
||||
<Texture Name="gSkullKidSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x1188"/>
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<Collision Name="gBrokenDrawbridgeCol" Offset="0x908"/>
|
||||
|
||||
<DList Name="gBarbedWireFenceDL" Offset="0x980"/>
|
||||
<Texture Name="gBarbedWireFenceTex" OutName="barbed_wire_fence" Format="rgba16" Width="32" Height="32" Offset="0x1620"/>
|
||||
<Texture Name="gBarbedWireFenceTex" OutName="barbed_wire_fence" Format="rgba16" Width="32" Height="32" Offset="0x1620"/>
|
||||
<Collision Name="gBarbedWireFenceCol" Offset="0xAF0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -16,9 +16,9 @@
|
|||
<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
|
||||
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" OutName="zora_shortcut_iceblock" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
|
||||
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
|
||||
|
||||
|
||||
<!-- Lake Hylia Water Temple Key -->
|
||||
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
|
||||
<Texture Name="gLakeHyliaWaterTempleKeyTex" OutName="water_temple_key" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
|
||||
<Texture Name="gLakeHyliaWaterTempleKeyTex" OutName="water_temple_key" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -15,13 +15,13 @@
|
|||
<Texture Name="gZorasFountainIceberg2TLUT" OutName="iceberg_tlut_2" Format="rgba16" Width="4" Height="4" Offset="0x1950"/>
|
||||
<Texture Name="gZorasFountainIcebergSideTex" OutName="iceberg_side" Format="ci4" Width="64" Height="64" Offset="0x1970" TlutOffset="0x1930"/>
|
||||
<Texture Name="gZorasFountainIcebergTopTex" OutName="iceberg_top" Format="ci4" Width="64" Height="64" Offset="0x2170" TlutOffset="0x1950"/>
|
||||
<Texture Name="gZorasFountainIcebergUndersideTex" OutName="iceberg_underside" Format="rgba16" Width="64" Height="8" Offset="0x3A00"/>
|
||||
<Texture Name="gZorasFountainIcebergUndersideTex" OutName="iceberg_underside" Format="rgba16" Width="64" Height="8" Offset="0x3A00"/>
|
||||
<Collision Name="gZorasFountainIcebergCol" Offset="0x2FD8"/>
|
||||
|
||||
<!-- Zora's Fountain Bombable Wall -->
|
||||
<DList Name="gZorasFountainBombableWallDL" Offset="0x3898"/>
|
||||
<Texture Name="gZorasFountainBombableWallTLUT" OutName="bombable_wall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3010"/>
|
||||
<Texture Name="gZorasFountainBombableWallTex" OutName="bombable_wall" Format="ci4" Width="128" Height="32" Offset="0x3038" TlutOffset="0x3010"/>
|
||||
<Collision Name="gZorasFountainBombableWallCol" Offset="0x39D4"/>
|
||||
<Collision Name="gZorasFountainBombableWallCol" Offset="0x39D4"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -6,6 +6,6 @@
|
|||
<DList Name="gDeathMountainRingDL" Offset="0x1470"/>
|
||||
<Texture Name="gDodongosCavernRockTex" OutName="rock_tex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Texture Name="gDeathMountainRingTex" OutName="smoke_ring" Format="ia16" Width="32" Height="32" Offset="0x0C30"/>
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<File Name="object_sst" Segment="6">
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
<Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="gWolfosWhiteTongueTex" OutName="wolfos_white_tongue" Format="rgba16" Width="8" Height="8" Offset="0x200"/>
|
||||
<Texture Name="gWolfosWhiteNostrilTex" OutName="wolfos_white_nostril" Format="rgba16" Width="8" Height="8" Offset="0x280"/>
|
||||
<Texture Name="gWolfosWhiteEyeOpenTex" OutName="wolfos_white_eye_open" Format="rgba16" Width="16" Height="16" Offset="0x300"/>
|
||||
|
||||
|
||||
<DList Name="gWolfosWhiteAbdomenDL" Offset="0x1A20"/>
|
||||
<DList Name="gWolfosWhiteBackRightThighDL" Offset="0x1AE8"/>
|
||||
<DList Name="gWolfosWhiteBackRightShinDL" Offset="0x1BD8"/>
|
||||
|
@ -21,10 +21,10 @@
|
|||
<DList Name="gWolfosWhiteFrontLeftLowerLegDL" Offset="0x2490"/>
|
||||
<DList Name="gWolfosWhiteFrontRightUpperLegDL" Offset="0x25A0"/>
|
||||
<DList Name="gWolfosWhiteFrontRightLowerLegDL" Offset="0x26C8"/>
|
||||
|
||||
|
||||
<Texture Name="gWolfosWhiteEyeHalfTex" OutName="wolfos_white_eye_half" Format="rgba16" Width="16" Height="16" Offset="0x27D8"/>
|
||||
<Texture Name="gWolfosWhiteEyeNarrowTex" OutName="wolfos_white_eye_narrow" Format="rgba16" Width="16" Height="16" Offset="0x29D8"/>
|
||||
|
||||
|
||||
<DList Name="gWolfosWhiteTailDL" Offset="0x3488"/>
|
||||
<DList Name="gWolfosWhiteFrontLeftClawDL" Offset="0x3528"/>
|
||||
<DList Name="gWolfosWhiteFrontRightClawDL" Offset="0x35F0"/>
|
||||
|
|
|
@ -96,7 +96,7 @@
|
|||
<Texture Name="gChildZelda1MouthFrowningTex" OutName="mouth_frowning" Format="ci8" Width="32" Height="32" Offset="0x9048" TlutOffset="0x6ED0"/>
|
||||
<Texture Name="gChildZelda1MouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0xA448" TlutOffset="0x6ED0"/>
|
||||
<Texture Name="gChildZelda1MouthOpenSmilingTex" OutName="mouth_open_smiling" Format="ci8" Width="32" Height="32" Offset="0xAB48" TlutOffset="0x6ED0"/>
|
||||
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gChildZelda1Anim_00438" Offset="0x00438"/>
|
||||
<Animation Name="gChildZelda1Anim_10B38" Offset="0x10B38"/>
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
<Texture Name="gChildZeldaMouthHappyTex" OutName="child_zelda_mouth_happy" Format="i8" Width="32" Height="32" Offset="0x4AF0"/>
|
||||
<Texture Name="gChildZeldaMouthWorriedTex" OutName="child_zelda_mouth_worried" Format="i8" Width="32" Height="32" Offset="0x4EF0"/>
|
||||
<Texture Name="gChildZeldaMouthSurprisedTex" OutName="child_zelda_mouth_surprised" Format="i8" Width="32" Height="32" Offset="0x52F0"/>
|
||||
|
||||
|
||||
<!-- Child Zelda's eye textures -->
|
||||
<Texture Name="gChildZeldaEyeOpenTex" OutName="child_zelda_eye_open" Format="i8" Width="32" Height="32" Offset="0x2AF0"/>
|
||||
<Texture Name="gChildZeldaEyeBlinkTex" OutName="child_zelda_eye_blink" Format="i8" Width="32" Height="32" Offset="0x2EF0"/>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<Root>
|
||||
<File Name="ovl_Bg_Ganon_Otyuka" BaseAddress="0x80875920" RangeStart="0x11C0" RangeEnd="0x259C">
|
||||
<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x11C0"/>
|
||||
|
||||
|
||||
<Array Name="sPlatformTopVtx" Count="4" Offset="0x19C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sPlatformMaterialDL" Offset="0x1A08"/>
|
||||
<DList Name="sPlatformTopDL" Offset="0x1A90"/>
|
||||
|
||||
|
||||
<Array Name="sPlatformBottomVtx" Count="4" Offset="0x1AA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -23,7 +23,7 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sFlashDL" Offset="0x23D8"/>
|
||||
|
||||
|
||||
<Collision Name="sCol" Offset="0x2570"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,6 +5,6 @@
|
|||
</Array>
|
||||
|
||||
<DList Name="sShadowDL" Offset="0x19C0"/>
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
<Texture Name="gDorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x18200" Static="Off"/>
|
||||
<Texture Name="gDorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18E00" Static="Off"/>
|
||||
<Texture Name="gDorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19A00" Static="Off"/>
|
||||
|
||||
|
||||
<Texture Name="gDorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="ci8" Width="32" Height="64" Offset="0xFD38" Static="Off"/>
|
||||
|
||||
<DList Name="gDorfLightStreak1DL" Offset="0x1FCF0" Static="Off"/>
|
||||
|
|
|
@ -2,6 +2,6 @@
|
|||
<File Name="ovl_En_Bili" BaseAddress="0x809BF8A0" RangeStart="0x1E50" RangeEnd="0x1E70">
|
||||
<DList Name="D_809C16F0" Offset="0x1E50"/>
|
||||
<DList Name="D_809C1700" Offset="0x1E60"/>
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -6,12 +6,12 @@
|
|||
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x2140"/>
|
||||
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x2D40"/>
|
||||
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x3940"/>
|
||||
|
||||
|
||||
<Array Name="sTriforceVtx" Count="6" Offset="0x3F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sTriforceDL" Offset="0x3FA0"/>
|
||||
|
||||
|
||||
<DList Name="sPresentedByNintendoDL" Offset="0x4000"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
<Texture Name="gDCLavaFloor6Tex" OutName="Lava_floor_6" Format="ci8" Width="32" Height="32" Offset="0x13B78"/>
|
||||
<Texture Name="gDCLavaFloor7Tex" OutName="Lava_floor_7" Format="ci8" Width="32" Height="32" Offset="0x12F78"/>
|
||||
<Texture Name="gDCLavaFloor8Tex" OutName="Lava_floor_8" Format="ci8" Width="32" Height="32" Offset="0x12B78"/>
|
||||
|
||||
|
||||
<Cutscene Name="gDcOpeningCs" Offset="0x14F80"/>
|
||||
<Scene Name="ddan_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="souko_scene" Segment="2">
|
||||
<Texture Name="gLonLonHouseDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0x5210"/>
|
||||
<Texture Name="gLonLonHouseNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0x5010"/>
|
||||
<Texture Name="gLonLonHouseDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0x5210"/>
|
||||
<Texture Name="gLonLonHouseNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0x5010"/>
|
||||
<Scene Name="souko_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="souko_room_0" Segment="3">
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue