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Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
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150 changed files with 493 additions and 494 deletions
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@ -1,7 +1,7 @@
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<Root>
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<File Name="object_km1" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
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@ -17,9 +17,9 @@
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<Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- 32-bit aligned textures. -->
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<Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
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<Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/>
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@ -29,7 +29,7 @@
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<Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/>
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<Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/>
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<Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/>
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<Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/>
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<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/>
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<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/>
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