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Whitespace (#1112)

* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
This commit is contained in:
playerskel 2022-01-24 00:09:02 +01:00 committed by GitHub
parent f344fe648b
commit f4a72303cb
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GPG key ID: 4AEE18F83AFDEB23
150 changed files with 493 additions and 494 deletions

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@ -4,11 +4,11 @@
<!-- Far Limb DLists-->
<DList Name="gLinkAdultWaistFarDL" Offset="0x2F530"/>
<DList Name="gLinkAdultRightThighFarDL" Offset="0x2F7A0"/>
<DList Name="gLinkAdultRightLegFarDL" Offset="0x2F9B8"/>
<DList Name="gLinkAdultRightFootFarDL" Offset="0x2FB80"/>
<DList Name="gLinkAdultLeftThighFarDL" Offset="0x2FCA0"/>
<DList Name="gLinkAdultLeftLegFarDL" Offset="0x2FEC0"/>
<DList Name="gLinkAdultLeftFootFarDL" Offset="0x30088"/>
@ -17,11 +17,11 @@
<DList Name="gLinkAdultTorsoFarDL" Offset="0x30250"/>
<DList Name="gLinkAdultHeadFarDL" Offset="0x30400"/>
<DList Name="gLinkAdultHatFarDL" Offset="0x309B0"/>
<DList Name="gLinkAdultRightShoulderFarDL" Offset="0x30AA0"/>
<DList Name="gLinkAdultRightArmFarDL" Offset="0x30C48"/>
<DList Name="gLinkAdultRightHandFarDL" Offset="0x274F8"/>
<DList Name="gLinkAdultLeftShoulderFarDL" Offset="0x30EF8"/>
<DList Name="gLinkAdultLeftArmFarDL" Offset="0x310A0"/>
<DList Name="gLinkAdultLeftHandFarDL" Offset="0x26C58"/>
@ -41,7 +41,7 @@
<DList Name="gLinkAdultTorsoNearDL" Offset="0x363B8"/>
<DList Name="gLinkAdultHeadNearDL" Offset="0x365E8"/>
<DList Name="gLinkAdultHatNearDL" Offset="0x36D30"/>
<DList Name="gLinkAdultRightShoulderNearDL" Offset="0x36E58"/>
<DList Name="gLinkAdultRightArmNearDL" Offset="0x37018"/>
<DList Name="gLinkAdultRightHandNearDL" Offset="0x22498"/>
@ -54,13 +54,13 @@
<DList Name="gLinkAdultHandHoldingBottleDL" Offset="0x29600"/>
<!-- Bodypart DLs not directly used in the skeleton -->
<!-- TODO check left vs right-->
<DList Name="gLinkAdultRightHandClosedNearDL" Offset="0x226E0"/>
<DList Name="gLinkAdultRightHandClosedFarDL" Offset="0x27690"/>
<DList Name="gLinkAdultLeftHandHoldingMasterSwordNearDL" Offset="0x21F78"/>
<DList Name="gLinkAdultLeftHandHoldingMasterSwordFarDL" Offset="0x27078"/>
<DList Name="gLinkAdultLeftHandClosedNearDL" Offset="0x21CE8"/>
<DList Name="gLinkAdultLeftHandClosedFarDL" Offset="0x26DF0"/>
@ -70,7 +70,7 @@
<DList Name="gLinkAdultLeftArmOutNearDL" Offset="0x29FA0"/>
<DList Name="gLinkAdultLeftHandOutNearDL" Offset="0x24B58"/>
<!-- Limbs-->
<Limb Name="gLinkAdultRootLimb" LimbType="LOD" Offset="0x37650"/>
<Limb Name="gLinkAdultWaistLimb" LimbType="LOD" Offset="0x37660"/>
@ -128,7 +128,7 @@
<Texture Name="gLinkAdultShieldHandleTex" OutName="shield_handle" Format="ci8" Width="8" Height="16" Offset="0xD4B8" TlutOffset="0xCD48"/>
<Texture Name="gLinkAdultHylianShieldBackTex" OutName="hylian_shield_back" Format="ci8" Width="16" Height="32" Offset="0xD938" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultSheathBandTex" OutName="sheath_band" Format="ci8" Width="32" Height="16" Offset="0xE838" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultMirrorShieldLowerDesignTex" OutName="mirror_shield_lower_design" Format="ia16" Width="32" Height="64" Offset="0xB280"/>
<Texture Name="gLinkAdultMirrorShieldUpperDesignTex" OutName="mirror_shield_upper_design" Format="ia8" Width="64" Height="32" Offset="0xC280"/>
@ -141,7 +141,7 @@
<Texture Name="gLinkAdultClosedHandSideTex" OutName="closed_hand_side" Format="ci8" Width="16" Height="16" Offset="0xDB38" TlutOffset="0xCF50"/> <!-- TODO CHECK-->
<Texture Name="gLinkAdultBowBodyTex" OutName="bow_body" Format="i8" Width="8" Height="8" Offset="0xCB00"/> <!-- TODO get proper name for this-->
<Texture Name="gLinkAdultSwordEmblemTex" OutName="sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xEA38" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultArmOutSleeveTex" OutName="arm_out_sleeve" Format="ci8" Width="16" Height="32" Offset="0xEDB8" TlutOffset="0xD078"/>
@ -150,14 +150,14 @@
<Texture Name="gLinkAdultBoot2Tex" OutName="boot_2" Format="ci8" Width="16" Height="32" Offset="0x6300" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultBootBuckleTex" OutName="boot_buckle" Format="ci8" Width="32" Height="16" Offset="0x6500" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultEarringTex" OutName="earring" Format="ia16" Width="32" Height="32" Offset="0x7180"/>
<!-- Bow -->
<DList Name="gLinkAdultRightHandHoldingBowNearDL" Offset="0x22DA8"/>
<DList Name="gLinkAdultRightHandHoldingBowFarDL" Offset="0x27B88"/>
<DList Name="gLinkAdultRightHandHoldingBowFirstPersonDL" Offset="0x2A248"/>
<DList Name="gLinkAdultBowStringDL" Offset="0x2B108"/>
<DList Name="gLinkAdultLeftHandHoldingHammerNearDL" Offset="0x233E0"/>
<DList Name="gLinkAdultLeftHandHoldingHammerFarDL" Offset="0x28288"/>
@ -185,7 +185,7 @@
<Texture Name="gLinkAdultLegTex" OutName="leg" Format="ci8" Width="16" Height="32" Offset="0x6100" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultBootFarTex" OutName="boot_far" Format="ci8" Width="16" Height="32" Offset="0x5600" TlutOffset="0x5400"/>
<Texture Name="gLinkAdultBootTex" OutName="boot" Format="ci8" Width="16" Height="16" Offset="0x6000" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
<Texture Name="gLinkAdultTunicTex" OutName="tunic" Format="ci8" Width="16" Height="32" Offset="0x9380" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNeckTex" OutName="neck" Format="ci8" Width="16" Height="32" Offset="0x7980" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200"/>
@ -198,7 +198,7 @@
<DList Name="gLinkAdultRightGauntletPlate1DL" Offset="0x25598"/>
<DList Name="gLinkAdultRightGauntletPlate2DL" Offset="0x25658"/>
<DList Name="gLinkAdultRightGauntletPlate3DL" Offset="0x257B8"/>
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
@ -214,12 +214,12 @@
<Texture Name="gLinkAdultHoverBootsHeelTex" OutName="hover_boots_heel" Format="rgba16" Width="16" Height="8" Offset="0xA580"/>
<Texture Name="gLinkAdultHoverBootsJetTex" OutName="hover_boots_jet" Format="rgba16" Width="32" Height="32" Offset="0xA680"/>
<Texture Name="gLinkAdultHoverBootsFeatherTex" OutName="hover_boots_feather" Format="rgba16" Width="32" Height="16" Offset="0xAE80"/>
<!-- Sword and sheath-->
<Texture Name="gLinkAdultSheathTex" OutName="sheath" Format="ci8" Width="32" Height="32" Offset="0xDC38" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultSwordPommelTex" OutName="sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xD0B8" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultSwordGuardTex" OutName="sword_guard" Format="ci8" Width="32" Height="32" Offset="0xE438" TlutOffset="0xCB40"/>
<!-- Eyes -->
<Texture Name="gLinkAdultEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5C00"/>
@ -229,16 +229,16 @@
<Texture Name="gLinkAdultEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5C00"/>
<!--Mouth-->
<Texture Name="gLinkAdultMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
<!-- Tluts -->
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>