mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-13 11:24:40 +00:00
Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
This commit is contained in:
parent
f344fe648b
commit
f4a72303cb
150 changed files with 493 additions and 494 deletions
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@ -54,7 +54,7 @@
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/*
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* Colors
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*/
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*/
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#define COLOR_STR(N) EXPAND_AND_STRINGIFY(GLUE(\x4, N))
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@ -74,7 +74,7 @@
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#define ARG(x) x
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// while a control character, newlines are handled in the charmap conversion
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// while a control character, newlines are handled in the charmap conversion
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// stage to allow normal newline \n usage in message_data_static files
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#define NEWLINE STR(CTRL_NEWLINE)
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#define END STR(CTRL_END)
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@ -31,7 +31,7 @@ typedef struct {
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const char* segment;
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} MessageTableEntry;
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/*
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/*
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* Message Symbol Declarations
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*/
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@ -102,7 +102,7 @@ typedef struct {
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} OSPifRam; // size = 0x40
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typedef struct {
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/* 0x00 */ u16 type;
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/* 0x00 */ u16 type;
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/* 0x02 */ u8 status;
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/* 0x03 */ u8 errno;
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} OSContStatus; // size = 0x04
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@ -12,10 +12,10 @@
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/*
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* the SHIFT macros are used to build display list commands, inserting
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* bit-fields into a 32-bit word. They take a value, a shift amount,
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* bit-fields into a 32-bit word. They take a value, a shift amount,
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* and a width.
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*
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* For the left shift, the lower bits of the value are masked,
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* For the left shift, the lower bits of the value are masked,
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* then shifted left.
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*
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* For the right shift, the value is shifted right, then the lower bits
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@ -38,7 +38,7 @@
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#define PFS_ERR_NOPACK 1 /* no memory card is plugged or */
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#define PFS_ERR_NEW_PACK 2 /* ram pack has been changed to a different one */
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#define PFS_ERR_INCONSISTENT 3 /* need to run Pfschecker*/
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#define PFS_ERR_CONTRFAIL CONT_OVERRUN_ERROR
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#define PFS_ERR_CONTRFAIL CONT_OVERRUN_ERROR
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#define PFS_ERR_INVALID 5 /* invalid parameter or file not exist*/
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#define PFS_ERR_BAD_DATA 6 /* the data read from pack are bad*/
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#define PFS_DATA_FULL 7 /* no free pages on ram pack*/
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@ -294,7 +294,7 @@
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#define CACHERR_PIDX_MASK 0x00000007 // primary cache index
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#define CACHERR_PIDX_SHIFT 12 // bits 2..0 are paddr14..12
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/*
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/*
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* R4000 family supports hardware watchpoints:
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* C0_WATCHLO:
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* bits 31..3 are bits 31..3 of physaddr to watch
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@ -337,7 +337,7 @@
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#define C0_TAGHI C_REG(29) // cache operations
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#define C0_ERROR_EPC C_REG(30) // ECC error prg. counter
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// floating-point status register
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// floating-point status register
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#define C1_FPCSR C_REG(31)
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#define FPCSR_FS 0x01000000 // flush denorm to zero
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@ -509,9 +509,9 @@ typedef enum {
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/* 4 */ TEXT_STATE_CHOICE,
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/* 5 */ TEXT_STATE_EVENT,
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/* 6 */ TEXT_STATE_DONE,
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/* 7 */ TEXT_STATE_SONG_DEMO_DONE,
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/* 8 */ TEXT_STATE_8,
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/* 9 */ TEXT_STATE_9,
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/* 7 */ TEXT_STATE_SONG_DEMO_DONE,
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/* 8 */ TEXT_STATE_8,
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/* 9 */ TEXT_STATE_9,
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/* 10 */ TEXT_STATE_AWAITING_NEXT
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} TextState;
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@ -25,9 +25,9 @@ typedef enum {
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/* 5 */ ANIMMODE_LOOP_PARTIAL_INTERP
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} AnimationModes;
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typedef enum {
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/* -1 */ ANIMTAPER_DECEL = -1,
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/* 0 */ ANIMTAPER_NONE,
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typedef enum {
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/* -1 */ ANIMTAPER_DECEL = -1,
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/* 0 */ ANIMTAPER_NONE,
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/* 1 */ ANIMTAPER_ACCEL
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} AnimationTapers;
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@ -65,7 +65,7 @@ typedef struct {
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/* 0x08 */ u8 dListCount;
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} FlexSkeletonHeader; // size = 0xC
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// Index into the frame data table.
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// Index into the frame data table.
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typedef struct {
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/* 0x00 */ u16 x;
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/* 0x02 */ u16 y;
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@ -55,7 +55,7 @@ typedef enum {
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/* 0x1E */ CAM_SET_CRAWLSPACE, // Used in all crawlspaces "RAIL3"
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/* 0x1F */ CAM_SET_START0, // Data is given in Temple of Time, but no surface uses it
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/* 0x20 */ CAM_SET_START1, // Scene/room door transitions that snap the camera to a fixed location (example: ganon's towers doors climbing up)
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/* 0x21 */ CAM_SET_FREE0, // Full manual control is given over the camera
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/* 0x21 */ CAM_SET_FREE0, // Full manual control is given over the camera
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/* 0x22 */ CAM_SET_FREE2, // Various OnePoint Cutscenes, 10 total (example: falling chest)
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/* 0x23 */ CAM_SET_PIVOT_CORNER, // Inside the carpenter jail cells from theives hideout "CIRCLE4"
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/* 0x24 */ CAM_SET_PIVOT_WATER_SURFACE, // Player diving from the surface of the water to underwater "CIRCLE5"
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@ -391,7 +391,6 @@ typedef struct {
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{ groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE }
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typedef struct {
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/* 0x00 */ SwingAnimation swing;
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/* 0x1C */ f32 unk_1C;
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/* 0x20 */ VecSph unk_20;
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@ -403,7 +402,7 @@ typedef struct {
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/* 0x08 */ f32 distMax;
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/* 0x0C */ f32 yawUpateRateTarget;
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/* 0x10 */ f32 maxYawUpdate;
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/* 0x14 */ f32 unk_14; // never used.
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/* 0x14 */ f32 unk_14; // never used.
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/* 0x18 */ f32 atLERPScaleMax;
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/* 0x1C */ s16 interfaceFlags;
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/* 0x20 */ Jump1Anim anim;
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@ -954,7 +953,7 @@ typedef struct {
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* 0x2: Add atTargetInit to view's lookAt
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* if initFlags & 0x6060: use world for focus point
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* 0x3: Add atTargetInit to camera's at
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* 0x4: Don't update targets?
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* 0x4: Don't update targets?
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* 0x8: flag to use atTagetInit as f32 pitch, yaw, r
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* 0x10: ? unused
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* 0x20: focus on player
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@ -1033,7 +1032,7 @@ typedef struct {
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typedef struct {
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/* 0x0 */ s16 interfaceFlags;
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/* 0x2 */ s16 unk_02;
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/* 0x4 */ Demo6Anim anim;
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/* 0x4 */ Demo6Anim anim;
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} Demo6; // size = 0x14
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typedef struct {
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@ -14,7 +14,7 @@ typedef struct {
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/* 0x04 */ struct Actor* at; // Actor attached to what it collided with as an AT collider.
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/* 0x08 */ struct Actor* ac; // Actor attached to what it collided with as an AC collider.
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/* 0x0C */ struct Actor* oc; // Actor attached to what it collided with as an OC collider.
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/* 0x10 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x10 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x11 */ u8 acFlags; // Information flags for AC collisions.
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/* 0x12 */ u8 ocFlags1; // Information flags for OC collisions.
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/* 0x13 */ u8 ocFlags2; // Flags related to which colliders it can OC collide with.
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@ -24,7 +24,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 colType; // Determines hitmarks and sound effects during AC collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x02 */ u8 acFlags; // Information flags for OC collisions.
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/* 0x03 */ u8 ocFlags1; // Information flags for OC collisions.
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/* 0x04 */ u8 ocFlags2; // Flags related to which colliders it can OC collide with.
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typedef struct {
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/* 0x00 */ u8 colType; // Determines hitmarks and sound effects during AC collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x02 */ u8 acFlags; // Information flags for AC collisions.
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/* 0x03 */ u8 ocFlags1; // Information flags for OC collisions.
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/* 0x04 */ u8 shape; // JntSph, Cylinder, Tris, or Quad
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@ -258,7 +258,7 @@ typedef enum {
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/**
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* Affects the sound Link's sword makes when hitting it, hookability,
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* and possibly other things. It's definitely not flags, as all checks
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* are == or !=. Will probably need more actors decomped to truly
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* are == or !=. Will probably need more actors decomped to truly
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* understand what this is.
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*/
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typedef enum {
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#define DMG_ENTRY(damage, effect) ((damage) | ((effect) << 4))
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// These flags are not to be used in code until we figure out how we want to format them. They are only here for reference
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// These flags are not to be used in code until we figure out how we want to format them. They are only here for reference
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#define DMG_DEKU_NUT (1 << 0x00)
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#define DMG_DEKU_STICK (1 << 0x01)
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#define DMG_SLINGSHOT (1 << 0x02)
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@ -139,14 +139,14 @@ typedef enum {
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/**
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* Special type for blocks of cutscene data, asm-processor checks
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* arrays for CutsceneData type and converts floats within the array
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* to their IEEE-754 representation. The array must close with };
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* arrays for CutsceneData type and converts floats within the array
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* to their IEEE-754 representation. The array must close with };
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* on its own line.
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*
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*
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* Files that contain this type that are included in other C files
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* must include an 'EARLY' qualifier to inform asm-processor that it
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* must recursively process that include.
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*
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*
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* Example: #include "file.c" EARLY
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*/
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typedef union CutsceneData {
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@ -32,7 +32,7 @@
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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* s16 setting (m), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* mmmmssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
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* mmmmssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
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* size = 0x30
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*/
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#define CS_LIGHTING(setting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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CS_CMD_CAM_AT_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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/**
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* ARGS
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* s32 unk1 (a), s32 unk2 (b), s32 unk3 (c), s32 unk4 (d), s32 unk5 (e), s32 unk6 (f),
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* s32 unk1 (a), s32 unk2 (b), s32 unk3 (c), s32 unk4 (d), s32 unk5 (e), s32 unk6 (f),
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* s32 unk7 (g), s32 unk8 (h), s32 unk9 (i), s32 unk10 (j), s32 unk11 (k), s32 unk12 (l)
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* FORMAT
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* aaaaaaaa bbbbbbbb cccccccc dddddddd eeeeeeee ffffffff gggggggg hhhhhhhh iiiiiiii jjjjjjjj kkkkkkkk llllllll
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/**
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* ARGS
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* s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o),
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* s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o),
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* s16 topOptionBranch (y), s16 bottomOptionBranch (n)
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* FORMAT
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* iiiissss eeeeoooo yyyynnnn
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{ SCENE_CMD_ID_OBJECT_LIST, numObjects, CMD_PTR(objectList) }
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#define SCENE_CMD_LIGHT_LIST(numLights, lightList) \
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{ SCENE_CMD_ID_POS_LIGHT_LIST, numLights, CMD_PTR(lightList) }
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{ SCENE_CMD_ID_POS_LIGHT_LIST, numLights, CMD_PTR(lightList) }
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#define SCENE_CMD_PATH_LIST(pathList) \
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{ SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) }
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#define SCENE_CMD_TRANSITION_ACTOR_LIST(numActors, list) \
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{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numActors, CMD_PTR(list) }
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{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numActors, CMD_PTR(list) }
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#define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \
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{ SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) }
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