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Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
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150 changed files with 493 additions and 494 deletions
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@ -14,7 +14,7 @@ typedef struct {
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/* 0x04 */ struct Actor* at; // Actor attached to what it collided with as an AT collider.
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/* 0x08 */ struct Actor* ac; // Actor attached to what it collided with as an AC collider.
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/* 0x0C */ struct Actor* oc; // Actor attached to what it collided with as an OC collider.
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/* 0x10 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x10 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x11 */ u8 acFlags; // Information flags for AC collisions.
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/* 0x12 */ u8 ocFlags1; // Information flags for OC collisions.
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/* 0x13 */ u8 ocFlags2; // Flags related to which colliders it can OC collide with.
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@ -24,7 +24,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 colType; // Determines hitmarks and sound effects during AC collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x02 */ u8 acFlags; // Information flags for OC collisions.
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/* 0x03 */ u8 ocFlags1; // Information flags for OC collisions.
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/* 0x04 */ u8 ocFlags2; // Flags related to which colliders it can OC collide with.
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@ -33,7 +33,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 colType; // Determines hitmarks and sound effects during AC collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x01 */ u8 atFlags; // Information flags for AT collisions.
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/* 0x02 */ u8 acFlags; // Information flags for AC collisions.
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/* 0x03 */ u8 ocFlags1; // Information flags for OC collisions.
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/* 0x04 */ u8 shape; // JntSph, Cylinder, Tris, or Quad
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@ -258,7 +258,7 @@ typedef enum {
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/**
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* Affects the sound Link's sword makes when hitting it, hookability,
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* and possibly other things. It's definitely not flags, as all checks
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* are == or !=. Will probably need more actors decomped to truly
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* are == or !=. Will probably need more actors decomped to truly
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* understand what this is.
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*/
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typedef enum {
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@ -343,7 +343,7 @@ typedef enum {
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#define DMG_ENTRY(damage, effect) ((damage) | ((effect) << 4))
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// These flags are not to be used in code until we figure out how we want to format them. They are only here for reference
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// These flags are not to be used in code until we figure out how we want to format them. They are only here for reference
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#define DMG_DEKU_NUT (1 << 0x00)
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#define DMG_DEKU_STICK (1 << 0x01)
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#define DMG_SLINGSHOT (1 << 0x02)
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