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Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
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150 changed files with 493 additions and 494 deletions
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@ -18,7 +18,7 @@ typedef enum {
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} FrogType;
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typedef enum {
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/* 00 */ FROG_ZL,
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/* 00 */ FROG_ZL,
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/* 01 */ FROG_EPONA,
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/* 02 */ FROG_SARIA,
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/* 03 */ FROG_SUNS,
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@ -31,19 +31,19 @@ typedef enum {
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typedef struct EnFr {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime; // Frog Skeleton
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/* 0x0190 */ Vec3s jointTable[24];
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/* 0x0190 */ Vec3s jointTable[24];
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/* 0x0220 */ Vec3s morphTable[24];
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/* 0x02B0 */ SkelAnime skelAnimeButterfly; // Butterfly Skeleton above Frog during Frog Song
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/* 0x02F4 */ Vec3s jointTableButterfly[8];
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/* 0x02F4 */ Vec3s jointTableButterfly[8];
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/* 0x0324 */ Vec3s morphTableButterfly[8];
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/* 0x0354 */ EnFrActionFunc actionFunc;
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/* 0x0358 */ LightNode* lightNode; // Frogs light up during the Frog Song, specifically the frog with the next note.
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/* 0x0358 */ LightNode* lightNode; // Frogs light up during the Frog Song, specifically the frog with the next note.
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/* 0x035C */ LightInfo lightInfo;
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/* 0x036A */ s8 objBankIndex;
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/* 0x036A */ s8 objBankIndex;
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/* 0x036C */ s32 jumpCounter; // cyclic clock used to time celebratory frog jumps every 4 frames when child song is played.
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/* 0x0370 */ s32 blinkTimer; // blinking timer
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/* 0x0374 */ EnFrBlinkFunc blinkFunc; // unique case of using a function pointer for blinking
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/* 0x0378 */ u8 eyeTexIndex; // index for blinking graphics
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/* 0x0378 */ u8 eyeTexIndex; // index for blinking graphics
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/* 0x0379 */ u8 isJumpingUp; // Conditional for jumping up from the log back onto the log
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/* 0x037A */ u8 isBelowWaterSurfaceCurrent; // Used for diving effects
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/* 0x037B */ u8 isBelowWaterSurfacePrevious;
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@ -54,7 +54,7 @@ typedef struct EnFr {
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/* 0x0380 */ u8 ocarinaNoteIndex; // Related to unk_381
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/* 0x0381 */ u8 ocarinaNote; // Ocarina Note to Play for Frogs 2
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/* 0x0382 */ u8 songIndex; // Song index 1-7 (6 songs + custom HP Song): 5 = sos, 6 = all songs
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/* 0x0383 */ u8 isJumpingToFrogSong; // Conditional:
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/* 0x0383 */ u8 isJumpingToFrogSong; // Conditional:
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/* 0x0384 */ char unk_384[0x02];
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/* 0x0386 */ s16 frogSongTimer; // timer #2 for frogs 2 HP
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/* 0x0388 */ s32 reward; // Prize for completing a song
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