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Whitespace (#1112)

* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
This commit is contained in:
playerskel 2022-01-24 00:09:02 +01:00 committed by GitHub
parent f344fe648b
commit f4a72303cb
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GPG key ID: 4AEE18F83AFDEB23
150 changed files with 493 additions and 494 deletions

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@ -18,7 +18,7 @@ typedef enum {
} FrogType;
typedef enum {
/* 00 */ FROG_ZL,
/* 00 */ FROG_ZL,
/* 01 */ FROG_EPONA,
/* 02 */ FROG_SARIA,
/* 03 */ FROG_SUNS,
@ -31,19 +31,19 @@ typedef enum {
typedef struct EnFr {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime; // Frog Skeleton
/* 0x0190 */ Vec3s jointTable[24];
/* 0x0190 */ Vec3s jointTable[24];
/* 0x0220 */ Vec3s morphTable[24];
/* 0x02B0 */ SkelAnime skelAnimeButterfly; // Butterfly Skeleton above Frog during Frog Song
/* 0x02F4 */ Vec3s jointTableButterfly[8];
/* 0x02F4 */ Vec3s jointTableButterfly[8];
/* 0x0324 */ Vec3s morphTableButterfly[8];
/* 0x0354 */ EnFrActionFunc actionFunc;
/* 0x0358 */ LightNode* lightNode; // Frogs light up during the Frog Song, specifically the frog with the next note.
/* 0x0358 */ LightNode* lightNode; // Frogs light up during the Frog Song, specifically the frog with the next note.
/* 0x035C */ LightInfo lightInfo;
/* 0x036A */ s8 objBankIndex;
/* 0x036A */ s8 objBankIndex;
/* 0x036C */ s32 jumpCounter; // cyclic clock used to time celebratory frog jumps every 4 frames when child song is played.
/* 0x0370 */ s32 blinkTimer; // blinking timer
/* 0x0374 */ EnFrBlinkFunc blinkFunc; // unique case of using a function pointer for blinking
/* 0x0378 */ u8 eyeTexIndex; // index for blinking graphics
/* 0x0378 */ u8 eyeTexIndex; // index for blinking graphics
/* 0x0379 */ u8 isJumpingUp; // Conditional for jumping up from the log back onto the log
/* 0x037A */ u8 isBelowWaterSurfaceCurrent; // Used for diving effects
/* 0x037B */ u8 isBelowWaterSurfacePrevious;
@ -54,7 +54,7 @@ typedef struct EnFr {
/* 0x0380 */ u8 ocarinaNoteIndex; // Related to unk_381
/* 0x0381 */ u8 ocarinaNote; // Ocarina Note to Play for Frogs 2
/* 0x0382 */ u8 songIndex; // Song index 1-7 (6 songs + custom HP Song): 5 = sos, 6 = all songs
/* 0x0383 */ u8 isJumpingToFrogSong; // Conditional:
/* 0x0383 */ u8 isJumpingToFrogSong; // Conditional:
/* 0x0384 */ char unk_384[0x02];
/* 0x0386 */ s16 frogSongTimer; // timer #2 for frogs 2 HP
/* 0x0388 */ s32 reward; // Prize for completing a song