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Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
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150 changed files with 493 additions and 494 deletions
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@ -37,7 +37,7 @@ typedef enum {
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// /* 0x07 */ GORON_FIRE_BOSS_KEY
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// /* 0x08 */ GORON_FIRE_NEAR_BOSS
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// /* 0x09 */ GORON_FIRE_BOSS_KEY
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// /* 0x0A */ GORON_FIRE_MAZE_UPPER,
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// /* 0x0A */ GORON_FIRE_MAZE_UPPER,
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// /* 0x0B */ GORON_FIRE_HIGHEST
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@ -69,7 +69,7 @@ typedef struct EnGo2 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ EnGo2ActionFunc actionFunc;
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/* 0x0194 */ struct_80034A14_arg1 unk_194;
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/* 0x0194 */ struct_80034A14_arg1 unk_194;
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/* 0x01BC */ ColliderCylinder collider;
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/* 0x0208 */ Path* path;
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/* 0x020C */ u8 unk_20C; // counter for GORON_CITY_LINK animation
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@ -78,18 +78,18 @@ typedef struct EnGo2 {
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/* 0x020F */ u8 isAwake; // Conditional
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/* 0x0210 */ s8 waypoint;
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/* 0x0211 */ u8 unk_211; // Conditional
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// goron link: 0 - rolling, 1 - frozen
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// biggoron: 0 - give eyedrops, 1 - applying eyedrops, 2 - getting claimcheck
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// generic fire: 0 -
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/* 0x0212 */ u8 goronState;
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// goron link: 0 - rolling, 1 - frozen
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// biggoron: 0 - give eyedrops, 1 - applying eyedrops, 2 - getting claimcheck
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// generic fire: 0 -
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/* 0x0212 */ u8 goronState;
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/* 0x0213 */ u8 eyeMouthTexState; // 0, 1, 2, 3
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/* 0x0214 */ u8 eyeTexIndex;
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/* 0x0215 */ u8 mouthTexIndex;
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/* 0x0214 */ u8 eyeTexIndex;
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/* 0x0215 */ u8 mouthTexIndex;
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/* 0x0216 */ u8 unk_216; // Set to z rotation, checked by waypoint
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/* 0x0218 */ f32 unk_218;
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/* 0x021C */ char unk_21C[0x04];
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/* 0x0220 */ f32 alpha; // Set to 0, used by func_80A45360, smoothed to this->actor.shape.unk_14 from either 0 or 255.0f
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/* 0x0224 */ s16 blinkTimer;
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/* 0x0224 */ s16 blinkTimer;
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/* 0x0226 */ s16 unk_226[18]; // Remains unknown
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/* 0x024A */ s16 unk_24A[18]; // Remains unknown
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/* 0x026E */ u16 unk_26E; // Remains unknown = 1, 2, or 4: used in func_80034A14
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