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Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
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150 changed files with 493 additions and 494 deletions
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@ -110,7 +110,7 @@ for i in range(NUM_SCENES):
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cstr = HEADER
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for scenemap in scenemaps:
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cstr += f"MapMarkData {GetDungeonSymbol(scenemap[0])}[] = {{\n"
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cstr += f"MapMarkData {GetDungeonSymbol(scenemap[0])}[] = {{\n"
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for mapId, map in enumerate(scenemap[1]):
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cstr += IND(1) + f"// {GetDungeonName(scenemap[0])} minimap {mapId}\n"
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cstr += IND(1) + "{\n"
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@ -130,7 +130,7 @@ for scenemap in scenemaps:
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cstr += "MapMarkData* gMapMarkDataTable[] = {\n"
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for scenemap in scenemaps:
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cstr += f" {GetDungeonSymbol(scenemap[0])},\n"
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cstr += f" {GetDungeonSymbol(scenemap[0])},\n"
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cstr += "};\n"
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with open(sys.argv[1], "w") as file:
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