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Whitespace (#1112)

* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
This commit is contained in:
playerskel 2022-01-24 00:09:02 +01:00 committed by GitHub
parent f344fe648b
commit f4a72303cb
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GPG Key ID: 4AEE18F83AFDEB23
150 changed files with 493 additions and 494 deletions

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@ -289,7 +289,8 @@ static Color_RGBA8 D_809F5E4C[] = {
{ 255, 255, 255, 255 }, { 255, 195, 175, 255 }, { 210, 255, 0, 255 }, { 255, 255, 255, 255 }, { 255, 195, 175, 255 }, { 210, 255, 0, 255 },
{ 255, 255, 255, 255 }, { 210, 255, 0, 255 }, { 255, 195, 175, 255 }, { 255, 255, 255, 255 }, { 210, 255, 0, 255 }, { 255, 195, 175, 255 },
{ 255, 255, 255, 255 }, { 255, 195, 175, 255 }, { 210, 255, 0, 255 }, { 255, 255, 255, 255 }, { 255, 195, 175, 255 }, { 210, 255, 0, 255 },
};``` };
```
Now, we have two things to worry about: how to implement the negative pointer access, and how the second word is built. Negative accesses can be done by just subtracting 1, so that Now, we have two things to worry about: how to implement the negative pointer access, and how the second word is built. Negative accesses can be done by just subtracting 1, so that
```C ```C
@ -304,7 +305,7 @@ or rather, since it is a `Color_RGB8`,
temp_v0_3->words.w1 = (temp_v1.b << 8) | (temp_v1.r << 0x18) | (temp_v1.g << 0x10) | 0xFF; temp_v0_3->words.w1 = (temp_v1.b << 8) | (temp_v1.r << 0x18) | (temp_v1.g << 0x10) | 0xFF;
``` ```
The last thing to worry about is how to put this word into the macro. Let's think aboout what the word actually is in a concrete case; it is easiest to see what is going on in hex, so suppose we are in the case The last thing to worry about is how to put this word into the macro. Let's think about what the word actually is in a concrete case; it is easiest to see what is going on in hex, so suppose we are in the case
```C ```C
temp_v1 = { 0xFF, 0xC3, 0xAF, 0xFF }; temp_v1 = { 0xFF, 0xC3, 0xAF, 0xFF };
``` ```
@ -465,7 +466,7 @@ s32 func_809F58E4(GlobalContext *globalCtx, s32 limbIndex, Gfx **dList, Vec3f *p
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1733); OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1733);
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, D_809F5E4C[this->type - 1].r, D_809F5E4C[this->type - 1].g, D_809F5E4C[this->type - 1].b, 255); gDPSetEnvColor(POLY_OPA_DISP++, D_809F5E4C[this->type - 1].r, D_809F5E4C[this->type - 1].g, D_809F5E4C[this->type - 1].b, 255);
CLOSE_DISPS(globalCtx->state.gfxCtx, (const char*)"../z_en_dnt_nomal.c", 1743); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1743);
} }
return 0; return 0;
} }

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@ -391,7 +391,6 @@ typedef struct {
{ groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE } { groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE }
typedef struct { typedef struct {
/* 0x00 */ SwingAnimation swing; /* 0x00 */ SwingAnimation swing;
/* 0x1C */ f32 unk_1C; /* 0x1C */ f32 unk_1C;
/* 0x20 */ VecSph unk_20; /* 0x20 */ VecSph unk_20;

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@ -39,7 +39,7 @@ typedef enum {
/* 14 */ DEMOGJ_TYPE_RUBBLE_PILE_7, /* 14 */ DEMOGJ_TYPE_RUBBLE_PILE_7,
/* 16 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_1 = 16, // This three rubbles are the ones that Ganon can destroy and drop collectables. /* 16 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_1 = 16, // This three rubbles are the ones that Ganon can destroy and drop collectables.
/* 17 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_2, // They are spawned as soon as the others, but they have collision and are rendered only when Ganondorf has transformed into Ganon. /* 17 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_2, // They are spawned as soon as the others, but they have collision and are rendered only when Ganondorf has transformed into Ganon.
/* 22 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_TALL = 22 // /* 22 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_TALL = 22
} DemoGjType; } DemoGjType;
#endif #endif

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@ -18,7 +18,7 @@ typedef struct {
/* 0x0028 */ char unk_28[0x4]; /* 0x0028 */ char unk_28[0x4];
/* 0x002C */ s16 primAlpha; // transparency in RGBA colour system /* 0x002C */ s16 primAlpha; // transparency in RGBA colour system
/* 0x002E */ s16 primAlphaState; // 0: increasing (more opaque) 1: decreasing (more transparent) 2: collision /* 0x002E */ s16 primAlphaState; // 0: increasing (more opaque) 1: decreasing (more transparent) 2: collision
/* 0x0030 */ f32 xyScale; // /* 0x0030 */ f32 xyScale;
/* 0x0034 */ f32 xyScaleTarget; /* 0x0034 */ f32 xyScaleTarget;
/* 0x0038 */ u8 isTimerMod8; // conditional, used to run CollisionCheck_SetAT /* 0x0038 */ u8 isTimerMod8; // conditional, used to run CollisionCheck_SetAT
} EnFzEffectSsIceSmoke; // size = 0x3C } EnFzEffectSsIceSmoke; // size = 0x3C

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@ -294,4 +294,3 @@ run(False)
# command = "echo >> src/overlays/effects/ovl_" + effects[i] + "/z_" + effects[i].lower() + ".c" # command = "echo >> src/overlays/effects/ovl_" + effects[i] + "/z_" + effects[i].lower() + ".c"
# os.system(command) # purpose of this is to "modify" each C file in order to prevent undefined symbol errors. # os.system(command) # purpose of this is to "modify" each C file in order to prevent undefined symbol errors.
# # the new line will be removed by format.sh # # the new line will be removed by format.sh