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Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
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parent
f344fe648b
commit
f4a72303cb
150 changed files with 493 additions and 494 deletions
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@ -289,7 +289,8 @@ static Color_RGBA8 D_809F5E4C[] = {
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{ 255, 255, 255, 255 }, { 255, 195, 175, 255 }, { 210, 255, 0, 255 },
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{ 255, 255, 255, 255 }, { 210, 255, 0, 255 }, { 255, 195, 175, 255 },
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{ 255, 255, 255, 255 }, { 255, 195, 175, 255 }, { 210, 255, 0, 255 },
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};```
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};
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```
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Now, we have two things to worry about: how to implement the negative pointer access, and how the second word is built. Negative accesses can be done by just subtracting 1, so that
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```C
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@ -304,7 +305,7 @@ or rather, since it is a `Color_RGB8`,
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temp_v0_3->words.w1 = (temp_v1.b << 8) | (temp_v1.r << 0x18) | (temp_v1.g << 0x10) | 0xFF;
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```
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The last thing to worry about is how to put this word into the macro. Let's think aboout what the word actually is in a concrete case; it is easiest to see what is going on in hex, so suppose we are in the case
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The last thing to worry about is how to put this word into the macro. Let's think about what the word actually is in a concrete case; it is easiest to see what is going on in hex, so suppose we are in the case
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```C
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temp_v1 = { 0xFF, 0xC3, 0xAF, 0xFF };
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```
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@ -465,7 +466,7 @@ s32 func_809F58E4(GlobalContext *globalCtx, s32 limbIndex, Gfx **dList, Vec3f *p
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1733);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, D_809F5E4C[this->type - 1].r, D_809F5E4C[this->type - 1].g, D_809F5E4C[this->type - 1].b, 255);
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CLOSE_DISPS(globalCtx->state.gfxCtx, (const char*)"../z_en_dnt_nomal.c", 1743);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1743);
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}
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return 0;
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}
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@ -391,7 +391,6 @@ typedef struct {
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{ groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE }
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typedef struct {
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/* 0x00 */ SwingAnimation swing;
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/* 0x1C */ f32 unk_1C;
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/* 0x20 */ VecSph unk_20;
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@ -39,7 +39,7 @@ typedef enum {
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/* 14 */ DEMOGJ_TYPE_RUBBLE_PILE_7,
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/* 16 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_1 = 16, // This three rubbles are the ones that Ganon can destroy and drop collectables.
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/* 17 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_2, // They are spawned as soon as the others, but they have collision and are rendered only when Ganondorf has transformed into Ganon.
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/* 22 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_TALL = 22 //
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/* 22 */ DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_TALL = 22
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} DemoGjType;
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#endif
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@ -18,7 +18,7 @@ typedef struct {
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/* 0x0028 */ char unk_28[0x4];
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/* 0x002C */ s16 primAlpha; // transparency in RGBA colour system
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/* 0x002E */ s16 primAlphaState; // 0: increasing (more opaque) 1: decreasing (more transparent) 2: collision
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/* 0x0030 */ f32 xyScale; //
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/* 0x0030 */ f32 xyScale;
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/* 0x0034 */ f32 xyScaleTarget;
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/* 0x0038 */ u8 isTimerMod8; // conditional, used to run CollisionCheck_SetAT
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} EnFzEffectSsIceSmoke; // size = 0x3C
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@ -294,4 +294,3 @@ run(False)
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# command = "echo >> src/overlays/effects/ovl_" + effects[i] + "/z_" + effects[i].lower() + ".c"
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# os.system(command) # purpose of this is to "modify" each C file in order to prevent undefined symbol errors.
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# # the new line will be removed by format.sh
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