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https://github.com/zeldaret/oot.git
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Add Vtx[] resources in xmls for (partially) documented assets 4 (#2567)
This commit is contained in:
parent
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commit
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19 changed files with 839 additions and 1 deletions
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@ -22,6 +22,44 @@
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<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
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<DList Name="gDntStageNutDL" Offset="0x1890"/>
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<!-- Vertices -->
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<Array Name="object_dnk_Vtx_000B80" Count="6" Offset="0xB80">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_000BE0" Count="10" Offset="0xBE0">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_000C80" Count="15" Offset="0xC80">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_000D70" Count="28" Offset="0xD70">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_000F30" Count="6" Offset="0xF30">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_000F90" Count="6" Offset="0xF90">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_000FF0" Count="4" Offset="0xFF0">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_001030" Count="4" Offset="0x1030">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_001070" Count="7" Offset="0x1070">
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<Vtx/>
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</Array>
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<Array Name="object_dnk_Vtx_0010E0" Count="7" Offset="0x10E0">
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<Vtx/>
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</Array>
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<Array Name="gDntStageNutVtx" Count="3" Offset="0x1860">
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<Vtx/>
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</Array>
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<Array Name="gDntStageFlowerVtx" Count="30" Offset="0x1920">
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<Vtx/>
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</Array>
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<!-- Unused Content -->
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<!-- Forest Stage scrub animation -->
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@ -23,6 +23,50 @@
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<!-- Forest Stage leader deku nut (used by NutsBall) -->
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<DList Name="gDntJijiNutDL" Offset="0x2410"/>
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<!-- Vertices -->
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<Array Name="object_dns_Vtx_0012C0" Count="6" Offset="0x12C0">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_001320" Count="7" Offset="0x1320">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_001390" Count="7" Offset="0x1390">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_001400" Count="10" Offset="0x1400">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_0014A0" Count="15" Offset="0x14A0">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_001590" Count="29" Offset="0x1590">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_001760" Count="4" Offset="0x1760">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_0017A0" Count="4" Offset="0x17A0">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_0017E0" Count="4" Offset="0x17E0">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_001820" Count="4" Offset="0x1820">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_001860" Count="6" Offset="0x1860">
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<Vtx/>
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</Array>
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<Array Name="object_dns_Vtx_0018C0" Count="4" Offset="0x18C0">
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<Vtx/>
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</Array>
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<Array Name="gDntJijiFlowerVtx" Count="30" Offset="0x2130">
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<Vtx/>
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</Array>
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<Array Name="gDntJijiNutVtx" Count="3" Offset="0x23E0">
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<Vtx/>
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</Array>
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<!-- Unused Content -->
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<!-- Forest Stage leader unused animations -->
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@ -30,6 +74,5 @@
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<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
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<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
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<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
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</File>
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</Root>
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@ -37,5 +37,46 @@
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<!-- Fire Effect -->
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<DList Name="gDodongoFireDL" Offset="0x98A0"/>
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<!-- Vertices -->
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<Array Name="object_dodongo_Vtx_004C30" Count="30" Offset="0x4C30">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_004E10" Count="29" Offset="0x4E10">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_004FE0" Count="19" Offset="0x4FE0">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_005110" Count="57" Offset="0x5110">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_0054A0" Count="27" Offset="0x54A0">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_005650" Count="19" Offset="0x5650">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_005780" Count="12" Offset="0x5780">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_005840" Count="68" Offset="0x5840">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_005C80" Count="78" Offset="0x5C80">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_006160" Count="19" Offset="0x6160">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_006290" Count="29" Offset="0x6290">
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<Vtx/>
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</Array>
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<Array Name="object_dodongo_Vtx_006460" Count="30" Offset="0x6460">
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<Vtx/>
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</Array>
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<Array Name="gDodongoFireVtx" Count="4" Offset="0x9900">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -1,6 +1,9 @@
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<Root>
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<File Name="object_door_gerudo" Segment="6">
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<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
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<Array Name="gGerudoCellDoorVtx" Count="4" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gGerudoCellDoorDL" Offset="0x40"/>
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<Collision Name="gGerudoCellDoorCol" Offset="0x170"/>
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</File>
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@ -34,5 +34,19 @@
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<!-- Potion Shop Lady Animations-->
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<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
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<!-- Vertices -->
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<Array Name="gPotionShopLadyHeadVtx" Count="315" Offset="0x3B0">
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<Vtx/>
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</Array>
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<Array Name="gPotionShopLadyArmVtx" Count="141" Offset="0x1760">
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<Vtx/>
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</Array>
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<Array Name="gPotionShopLadyTorsoVtx" Count="40" Offset="0x2030">
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<Vtx/>
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</Array>
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<Array Name="gPotionShopLadyCatVtx" Count="121" Offset="0x22B0">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -117,5 +117,96 @@
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<Vtx/>
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</Array>
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<!-- Vertices -->
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<Array Name="gGreatFairyParticleModelVtx" Count="4" Offset="0x5820">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyBetaVtx" Count="778" Offset="0xA0B0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyFlowerVtx" Count="6" Offset="0xD150">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftFootVtx" Count="28" Offset="0xDD00">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftLegVtx" Count="33" Offset="0xDEC0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftThighVtx" Count="75" Offset="0xE0D0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftHairTipVtx" Count="7" Offset="0xE580">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftHairUpperPartVtx" Count="31" Offset="0xE5F0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftHairMiddlePartVtx" Count="13" Offset="0xE7E0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftHairLowerPartVtx" Count="43" Offset="0xE8B0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightHairTipVtx" Count="7" Offset="0xEB60">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightHairUpperPartVtx" Count="13" Offset="0xEBD0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightHairMiddlePartVtx" Count="27" Offset="0xECA0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightHairLowerPartVtx" Count="19" Offset="0xEE50">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyMiddleHairTipVtx" Count="9" Offset="0xEF80">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyMiddleHairUpperPartVtx" Count="17" Offset="0xF010">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyMiddleHairMiddlePartVtx" Count="17" Offset="0xF120">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyMiddleHairLowerPartVtx" Count="41" Offset="0xF230">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyHeadVtx" Count="221" Offset="0xF4C0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftHandVtx" Count="120" Offset="0x10290">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftForearmVtx" Count="47" Offset="0x10A10">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyLeftUpperArmVtx" Count="25" Offset="0x10D00">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightHandVtx" Count="120" Offset="0x10E90">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightForearmVtx" Count="47" Offset="0x11610">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightUpperArmVtx" Count="25" Offset="0x11900">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyTorsoVtx" Count="275" Offset="0x11A90">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightFootVtx" Count="28" Offset="0x12BC0">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightLegVtx" Count="33" Offset="0x12D80">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyRightThighVtx" Count="60" Offset="0x12F90">
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<Vtx/>
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</Array>
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<Array Name="gGreatFairyWaistVtx" Count="56" Offset="0x13350">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -2,7 +2,13 @@
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<File Name="object_efc_doughnut" Segment="6">
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<Texture Name="gDeathMountainCloudFireTex" OutName="cloud_fire" Format="ia8" Width="16" Height="32" Offset="0x0"/>
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<Texture Name="gDeathMountainCloudNormalTex" OutName="cloud_normal" Format="ia16" Width="32" Height="32" Offset="0x780"/>
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<Array Name="gDeathMountainCloudCircleFieryVtx" Count="70" Offset="0x200">
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<Vtx/>
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</Array>
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<DList Name="gDeathMountainCloudCircleFieryDL" Offset="0x660"/>
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<Array Name="gDeathMountainCloudCircleNormalVtx" Count="4" Offset="0xF80">
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<Vtx/>
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</Array>
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<DList Name="gDeathMountainCloudCircleNormalDL" Offset="0xFC0"/>
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</File>
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</Root>
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@ -52,5 +52,40 @@
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<Animation Name="gStingerBackflipAnim" Offset="0x704"/>
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<Animation Name="gStingerHitAnim" Offset="0xFC0"/>
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<Animation Name="gStingerIdleAnim" Offset="0x12AC"/>
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<!-- Vertices -->
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<Array Name="gStingerLeftWingBaseVtx" Count="24" Offset="0x1700">
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<Vtx/>
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</Array>
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<Array Name="gStingerLeftWingEndVtx" Count="30" Offset="0x1880">
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<Vtx/>
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</Array>
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<Array Name="gStingerRightWingBaseVtx" Count="24" Offset="0x1A60">
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<Vtx/>
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</Array>
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<Array Name="gStingerRightWingEndVtx" Count="30" Offset="0x1BE0">
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<Vtx/>
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</Array>
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<Array Name="gStingerBodyVtx" Count="25" Offset="0x1DC0">
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<Vtx/>
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</Array>
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<Array Name="gStingerTailRootVtx" Count="28" Offset="0x1F50">
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<Vtx/>
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</Array>
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<Array Name="gStingerTailUpperVtx" Count="10" Offset="0x2110">
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<Vtx/>
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</Array>
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<Array Name="gStingerTailLowerVtx" Count="5" Offset="0x21B0">
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<Vtx/>
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</Array>
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<Array Name="gStingerHeadVtx" Count="23" Offset="0x2200">
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<Vtx/>
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</Array>
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<Array Name="gStingerFinUpperVtx" Count="9" Offset="0x2370">
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<Vtx/>
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</Array>
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<Array Name="gStingerFinLowerVtx" Count="7" Offset="0x2400">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -38,5 +38,118 @@
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<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
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<Vtx/>
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</Array>
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<!-- Vertices -->
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<Array Name="object_fd2_Vtx_000000" Count="67" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000430" Count="23" Offset="0x430">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_0005A0" Count="32" Offset="0x5A0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_0007A0" Count="20" Offset="0x7A0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_0008E0" Count="20" Offset="0x8E0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000A20" Count="12" Offset="0xA20">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000AE0" Count="8" Offset="0xAE0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000B60" Count="5" Offset="0xB60">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000BB0" Count="8" Offset="0xBB0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000C30" Count="8" Offset="0xC30">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000CB0" Count="8" Offset="0xCB0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000D30" Count="9" Offset="0xD30">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000DC0" Count="8" Offset="0xDC0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000E40" Count="5" Offset="0xE40">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000E90" Count="8" Offset="0xE90">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000F10" Count="8" Offset="0xF10">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000F90" Count="8" Offset="0xF90">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaManeModelVtx" Count="4" Offset="0x4B08">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaBrokenFaceVtx" Count="21" Offset="0x4CE8">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00CDC0" Count="36" Offset="0xCDC0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00D960" Count="66" Offset="0xD960">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00E720" Count="25" Offset="0xE720">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00E8B0" Count="25" Offset="0xE8B0">
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<Vtx/>
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</Array>
|
||||
<Array Name="object_fd2_Vtx_00EA40" Count="25" Offset="0xEA40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00EBD0" Count="26" Offset="0xEBD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00ED70" Count="25" Offset="0xED70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00EF00" Count="25" Offset="0xEF00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00F090" Count="25" Offset="0xF090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00F220" Count="20" Offset="0xF220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00F360" Count="25" Offset="0xF360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00F4F0" Count="26" Offset="0xF4F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00F690" Count="20" Offset="0xF690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00F7D0" Count="21" Offset="0xF7D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00F920" Count="25" Offset="0xF920">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00FAB0" Count="26" Offset="0xFAB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00FC50" Count="25" Offset="0xFC50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fd2_Vtx_00FDE0" Count="25" Offset="0xFDE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -17,5 +17,39 @@
|
|||
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
|
||||
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
|
||||
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
|
||||
|
||||
<Array Name="object_firefly_Vtx_000890" Count="26" Offset="0x890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000A30" Count="17" Offset="0xA30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000B40" Count="3" Offset="0xB40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000B70" Count="4" Offset="0xB70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000BB0" Count="3" Offset="0xBB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000BE0" Count="3" Offset="0xBE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000C10" Count="3" Offset="0xC10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000C40" Count="3" Offset="0xC40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000C70" Count="3" Offset="0xC70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_firefly_Vtx_000CA0" Count="3" Offset="0xCA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gKeeseEyesVtx" Count="6" Offset="0xCD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -51,5 +51,51 @@
|
|||
<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
|
||||
<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
|
||||
<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
|
||||
|
||||
<Array Name="gWindmillManBlueTriangleVtx" Count="3" Offset="0xB20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManLeftArmAndMusicBoxVtx" Count="59" Offset="0xB50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManRightHandAndCrankVtx" Count="58" Offset="0xF00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManRightArmVtx" Count="24" Offset="0x12A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManRightShoulderVtx" Count="24" Offset="0x1420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManHornVtx" Count="48" Offset="0x15A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManHeadVtx" Count="133" Offset="0x18A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManChestAndMusicBoxPipeVtx" Count="112" Offset="0x20F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManLeftFootVtx" Count="14" Offset="0x27F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManLeftLegVtx" Count="28" Offset="0x28D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManLeftThighVtx" Count="23" Offset="0x2A90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManRightFootVtx" Count="14" Offset="0x2C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManRightLegVtx" Count="28" Offset="0x2CE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManRightThighVtx" Count="23" Offset="0x2EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWindmillManTorsoVtx" Count="18" Offset="0x3010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -101,5 +101,100 @@
|
|||
<Animation Name="gFlareDancerCoreInitRunCycleAnim" Offset="0x6CF8"/>
|
||||
<Animation Name="gFlareDancerCoreRunCycleAnim" Offset="0x7CD0"/>
|
||||
<Animation Name="gFlareDancerCoreEndRunCycleAnim" Offset="0x7DC8"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gFlareDancerRightStiltVtx" Count="12" Offset="0x2AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerLowerRightLegVtx" Count="9" Offset="0x2BB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerUpperRightLegVtx" Count="12" Offset="0x2C40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerLeftStiltVtx" Count="12" Offset="0x2D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerLowerLeftLegVtx" Count="12" Offset="0x2DC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerUpperLeftLegVtx" Count="12" Offset="0x2E80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerDressVtx" Count="30" Offset="0x2F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerFuseVtx" Count="23" Offset="0x3120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerRightSwordVtx" Count="40" Offset="0x3290">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerRightForearmVtx" Count="16" Offset="0x3510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerRightUpperArmVtx" Count="16" Offset="0x3610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerLeftSwordVtx" Count="40" Offset="0x3710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerLeftForearmVtx" Count="13" Offset="0x3990">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerLeftUpperArmVtx" Count="16" Offset="0x3A60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerHeadVtx" Count="16" Offset="0x3B60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerTorsoVtx" Count="20" Offset="0x3C60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerLowerFireHairVtx" Count="10" Offset="0x3DA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerMiddleFireHair3Vtx" Count="6" Offset="0x3E40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerMiddleFireHair2Vtx" Count="6" Offset="0x3EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerMiddleFireHair1Vtx" Count="6" Offset="0x3F00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerUpperFireHairVtx" Count="6" Offset="0x3F60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreFuseVtx" Count="23" Offset="0x6D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreBodyVtx" Count="20" Offset="0x6E80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreRightFootVtx" Count="12" Offset="0x6FC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreLowerRightLegVtx" Count="12" Offset="0x7080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreUpperRightLegVtx" Count="8" Offset="0x7140">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreLeftFootVtx" Count="17" Offset="0x71C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreLowerLeftLegVtx" Count="12" Offset="0x72D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerCoreUpperLeftLegVtx" Count="8" Offset="0x7390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerSquareParticleVtx" Count="4" Offset="0x7988">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFlareDancerTriangleParticleVtx" Count="3" Offset="0x79C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -9,5 +9,24 @@
|
|||
<DList Name="gFreezardIceTriangleDL" Offset="0x3260"/>
|
||||
<DList Name="gFreezardIceRockDL" Offset="0x33F0"/>
|
||||
<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70"/>
|
||||
|
||||
<Array Name="gFreezardIntactVtx" Count="275" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFreezardTopRightHornChippedVtx" Count="219" Offset="0x13F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFreezardHeadChippedVtx" Count="139" Offset="0x23F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFreezardSteamVtx" Count="3" Offset="0x3070">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFreezardIceTriangleVtx" Count="14" Offset="0x3180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFreezardIceRockVtx" Count="14" Offset="0x3310">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -74,5 +74,61 @@
|
|||
<Animation Name="gGerudoWhiteIdleAnim" Offset="0x0228"/>
|
||||
<Animation Name="gGerudoWhiteClapAnim" Offset="0xA048"/>
|
||||
<Animation Name="gGerudoWhiteDismissiveAnim" Offset="0xA498"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gGerudoWhiteHeadVtx" Count="123" Offset="0x2B08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteLeftHandVtx" Count="55" Offset="0x32B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteLeftForearmVtx" Count="24" Offset="0x3628">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteLeftUpperArmVtx" Count="24" Offset="0x37A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteRightHandVtx" Count="55" Offset="0x3928">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteRightForearmVtx" Count="24" Offset="0x3C98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteRightUpperArmVtx" Count="24" Offset="0x3E18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteTorsoVtx" Count="118" Offset="0x3F98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteLeftFootVtx" Count="49" Offset="0x46F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteLeftShinVtx" Count="32" Offset="0x4A08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteLeftThighVtx" Count="28" Offset="0x4C08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteRightFootVtx" Count="49" Offset="0x4DC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteRightShinVtx" Count="32" Offset="0x50D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteRightThighVtx" Count="28" Offset="0x52D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteWaistVtx" Count="23" Offset="0x5498">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteHairstyleBobVtx" Count="161" Offset="0x7588">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteHairstyleStraightFringeVtx" Count="125" Offset="0x7F98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoWhiteHairstyleSpikyVtx" Count="163" Offset="0x8768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -24,5 +24,64 @@
|
|||
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
|
||||
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
|
||||
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="object_geldb_Vtx_002C00" Count="30" Offset="0x2C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_002DE0" Count="25" Offset="0x2DE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_002F70" Count="30" Offset="0x2F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_003150" Count="25" Offset="0x3150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_0032E0" Count="101" Offset="0x32E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_003930" Count="65" Offset="0x3930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_003D40" Count="31" Offset="0x3D40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_003F30" Count="61" Offset="0x3F30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_004300" Count="31" Offset="0x4300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_0044F0" Count="63" Offset="0x44F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_007128" Count="43" Offset="0x7128">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_0073D8" Count="43" Offset="0x73D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_007688" Count="34" Offset="0x7688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_0078A8" Count="35" Offset="0x78A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_007AD8" Count="34" Offset="0x7AD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_007CF8" Count="35" Offset="0x7CF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_007F28" Count="12" Offset="0x7F28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_007FE8" Count="14" Offset="0x7FE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_geldb_Vtx_0080C8" Count="232" Offset="0x80C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_gjyo_objects" Segment="6">
|
||||
<Texture Name="gRainbowBridgeTex" OutName="rainbow_bridge" Format="rgba16" Width="32" Height="32" Offset="0xDF0"/>
|
||||
<Array Name="gRainbowBridgeVtx" Count="96" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRainbowBridgeDL" Offset="0x600"/>
|
||||
<Collision Name="gRainbowBridgeCol" Offset="0xDB8"/>
|
||||
</File>
|
||||
|
|
|
@ -81,5 +81,60 @@
|
|||
<Animation Name="gGerudoPurpleLookingAboutAnim" Offset="0x98AC"/>
|
||||
<Animation Name="gGerudoPurpleWalkingAnim" Offset="0x9ED4"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gGerudoPurpleRightForearmVtx" Count="30" Offset="0x1B50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleRightUpperArmVtx" Count="25" Offset="0x1D30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleLeftForearmVtx" Count="30" Offset="0x1EC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleLeftUpperArmVtx" Count="25" Offset="0x20A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleTorsoVtx" Count="97" Offset="0x2230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleLeftShinVtx" Count="53" Offset="0x2840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleLeftThighVtx" Count="32" Offset="0x2B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleRightShinVtx" Count="53" Offset="0x2D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleRightThighVtx" Count="32" Offset="0x30E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleWaistVtx" Count="38" Offset="0x32E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleLeftFootVtx" Count="43" Offset="0x5FF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleRightFootVtx" Count="43" Offset="0x62A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleLeftHandVtx" Count="34" Offset="0x6558">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleRightHandVtx" Count="34" Offset="0x6778">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleGlaiveVtx" Count="25" Offset="0x6998">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleVeilVtx" Count="12" Offset="0x6B28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurplePonytailVtx" Count="14" Offset="0x6BE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGerudoPurpleHeadVtx" Count="203" Offset="0x6CC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -82,5 +82,60 @@
|
|||
<DList Name="gPhantomGanonBarsDL" Offset="0x12AB0"/>
|
||||
<Collision Name="gPhantomGanonBarsCol" Offset="0x12FD0"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gPhantomGanonFaceVtx" Count="209" Offset="0x41B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_005548" Count="188" Offset="0x5548">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_006108" Count="35" Offset="0x6108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_006338" Count="11" Offset="0x6338">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_0063E8" Count="30" Offset="0x63E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_0065C8" Count="147" Offset="0x65C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_006EF8" Count="61" Offset="0x6EF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_0072C8" Count="47" Offset="0x72C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_0075B8" Count="15" Offset="0x75B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_0076A8" Count="17" Offset="0x76A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_0077B8" Count="20" Offset="0x77B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_0078F8" Count="30" Offset="0x78F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_007AD8" Count="11" Offset="0x7AD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_007B88" Count="35" Offset="0x7B88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_007DB8" Count="15" Offset="0x7DB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_007EA8" Count="20" Offset="0x7EA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gnd_Vtx_007FE8" Count="17" Offset="0x7FE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPhantomGanonBarsVtx" Count="12" Offset="0x129F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -55,5 +55,37 @@
|
|||
<Limb Name="gObjectGolRightFootLimb" LimbType="Standard" Offset="0x3AC0"/>
|
||||
<Limb Name="gObjectGolRightShinLimb" LimbType="Standard" Offset="0x3ACC"/>
|
||||
<Limb Name="gObjectGolRightThighLimb" LimbType="Standard" Offset="0x3AD8"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gObjectGolLeftFootVtx" Count="10" Offset="0x1560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolLeftThighVtx" Count="26" Offset="0x16C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolLeftShinVtx" Count="10" Offset="0x1958">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolRightFootVtx" Count="10" Offset="0x1A88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolRightThighVtx" Count="25" Offset="0x1BE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolRightShinVtx" Count="10" Offset="0x1E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolBodyVtx" Count="84" Offset="0x1FA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolEggVtx" Count="59" Offset="0x26C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolEyeIrisVtx" Count="3" Offset="0x2BE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gObjectGolAntennaVtx" Count="34" Offset="0x2C98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Loading…
Add table
Reference in a new issue