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Decompile object_syokudai and object_ydan_objects (#699)

* add deku and torch objects

* why git?
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Zelllll 2021-02-17 13:42:59 -06:00 committed by GitHub
parent ad751f02d2
commit f57e0467d2
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 63 additions and 58 deletions

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@ -7,6 +7,7 @@
#include "z_obj_syokudai.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_syokudai/object_syokudai.h"
#define FLAGS 0x00000410
@ -258,7 +259,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) {
}
void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
static Gfx* displayLists[] = { 0x060003A0, 0x06000B90, 0x06000870 };
static Gfx* displayLists[] = { gGoldenTorchDL, gTimedTorchDL, gWoodenTorchDL };
s32 pad;
ObjSyokudai* this = THIS;
s32 timerMax;