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Decompile object_syokudai and object_ydan_objects (#699)
* add deku and torch objects * why git?
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8 changed files with 63 additions and 58 deletions
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@ -7,6 +7,7 @@
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#include "z_obj_syokudai.h"
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#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_syokudai/object_syokudai.h"
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#define FLAGS 0x00000410
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@ -258,7 +259,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) {
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}
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void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static Gfx* displayLists[] = { 0x060003A0, 0x06000B90, 0x06000870 };
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static Gfx* displayLists[] = { gGoldenTorchDL, gTimedTorchDL, gWoodenTorchDL };
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s32 pad;
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ObjSyokudai* this = THIS;
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s32 timerMax;
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