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Use intptr types in more code files (#1385)

* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change
This commit is contained in:
Roman971 2022-10-02 17:38:09 +02:00 committed by GitHub
parent e257416c07
commit f5a7c5612b
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 205 additions and 201 deletions

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@ -27,7 +27,7 @@ void Interface_Init(PlayState* play) {
interfaceCtx->cDownAlpha = interfaceCtx->cRightAlpha = interfaceCtx->healthAlpha = interfaceCtx->startAlpha =
interfaceCtx->magicAlpha = 0;
parameterSize = (u32)_parameter_staticSegmentRomEnd - (u32)_parameter_staticSegmentRomStart;
parameterSize = (uintptr_t)_parameter_staticSegmentRomEnd - (uintptr_t)_parameter_staticSegmentRomStart;
// "Permanent PARAMETER Segment = %x"
osSyncPrintf("常駐PARAMETERセグメント=%x\n", parameterSize);
@ -37,7 +37,7 @@ void Interface_Init(PlayState* play) {
osSyncPrintf("parameter->parameterSegment=%x\n", interfaceCtx->parameterSegment);
ASSERT(interfaceCtx->parameterSegment != NULL, "parameter->parameterSegment != NULL", "../z_construct.c", 161);
DmaMgr_SendRequest1(interfaceCtx->parameterSegment, (u32)_parameter_staticSegmentRomStart, parameterSize,
DmaMgr_SendRequest1(interfaceCtx->parameterSegment, (uintptr_t)_parameter_staticSegmentRomStart, parameterSize,
"../z_construct.c", 162);
interfaceCtx->doActionSegment = GameState_Alloc(&play->state, 0x480, "../z_construct.c", 166);
@ -55,8 +55,8 @@ void Interface_Init(PlayState* play) {
doActionOffset = 0x5700;
}
DmaMgr_SendRequest1(interfaceCtx->doActionSegment, (u32)_do_action_staticSegmentRomStart + doActionOffset, 0x300,
"../z_construct.c", 174);
DmaMgr_SendRequest1(interfaceCtx->doActionSegment, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset,
0x300, "../z_construct.c", 174);
if (gSaveContext.language == LANGUAGE_ENG) {
doActionOffset = 0x480;
@ -66,8 +66,8 @@ void Interface_Init(PlayState* play) {
doActionOffset = 0x5B80;
}
DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300, (u32)_do_action_staticSegmentRomStart + doActionOffset,
0x180, "../z_construct.c", 178);
DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300,
(uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, 0x180, "../z_construct.c", 178);
interfaceCtx->iconItemSegment = GameState_Alloc(&play->state, 0x4000, "../z_construct.c", 190);
@ -83,30 +83,30 @@ void Interface_Init(PlayState* play) {
if (gSaveContext.equips.buttonItems[0] < 0xF0) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment,
(u32)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000, 0x1000,
"../z_construct.c", 198);
(uintptr_t)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000,
0x1000, "../z_construct.c", 198);
} else if (gSaveContext.equips.buttonItems[0] != 0xFF) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment,
(u32)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000, 0x1000,
"../z_construct.c", 203);
(uintptr_t)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000,
0x1000, "../z_construct.c", 203);
}
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000,
(u32)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[1] * 0x1000, 0x1000,
"../z_construct.c", 209);
(uintptr_t)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[1] * 0x1000,
0x1000, "../z_construct.c", 209);
}
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x2000,
(u32)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[2] * 0x1000, 0x1000,
"../z_construct.c", 214);
(uintptr_t)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[2] * 0x1000,
0x1000, "../z_construct.c", 214);
}
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x3000,
(u32)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[3] * 0x1000, 0x1000,
"../z_construct.c", 219);
(uintptr_t)_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[3] * 0x1000,
0x1000, "../z_construct.c", 219);
}
osSyncPrintf("%d\n", ((void)0, gSaveContext.timer1State));