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Use intptr types in more code files (#1385)

* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change
This commit is contained in:
Roman971 2022-10-02 17:38:09 +02:00 committed by GitHub
parent e257416c07
commit f5a7c5612b
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 205 additions and 201 deletions

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@ -1277,7 +1277,8 @@ void Interface_LoadItemIcon1(PlayState* play, u16 button) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000,
(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
(uintptr_t)_icon_item_staticSegmentRomStart +
(gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
@ -1287,7 +1288,8 @@ void Interface_LoadItemIcon2(PlayState* play, u16 button) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000,
(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
(uintptr_t)_icon_item_staticSegmentRomStart +
(gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
@ -2085,8 +2087,8 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160,
interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
(u32)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE,
0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE),
DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
} else {
gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment);
@ -2148,8 +2150,8 @@ void Interface_LoadActionLabelB(PlayState* play, u16 action) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE,
(u32)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0,
&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE,
0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
interfaceCtx->unk_1FA = true;