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Use intptr types in more code files (#1385)

* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change
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Roman971 2022-10-02 17:38:09 +02:00 committed by GitHub
parent e257416c07
commit f5a7c5612b
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25 changed files with 205 additions and 201 deletions

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@ -80,7 +80,7 @@ void Sample_LoadTitleStatic(SampleState* this) {
u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
DmaMgr_SendRequest1(this->staticSegment, (u32)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
DmaMgr_SendRequest1(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
}
void Sample_Init(GameState* thisx) {