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Use intptr types in more code files (#1385)

* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change
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Roman971 2022-10-02 17:38:09 +02:00 committed by GitHub
parent e257416c07
commit f5a7c5612b
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25 changed files with 205 additions and 201 deletions

View file

@ -27,7 +27,7 @@ u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
EffectSsExtraInitParams* initParams = (EffectSsExtraInitParams*)initParamsx;
s32 pad;
s32 objBankIndex;
u32 oldSeg6;
uintptr_t oldSeg6;
objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_YABUSAME_POINT);

View file

@ -34,7 +34,7 @@ u32 EffectSsFhgFlash_Init(PlayState* play, u32 index, EffectSs* this, void* init
s32 objBankIdx;
Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
Vec3f sp34 = { 0.0f, -1000.0f, 0.0f };
u32 oldSeg6;
uintptr_t oldSeg6;
if (initParams->type == FHGFLASH_LIGHTBALL) {
objBankIdx = Object_GetIndex(&play->objectCtx, OBJECT_FHG);

View file

@ -24,7 +24,7 @@ u32 EffectSsIceSmoke_Init(PlayState* play, u32 index, EffectSs* this, void* init
EffectSsIceSmokeInitParams* initParams = (EffectSsIceSmokeInitParams*)initParamsx;
s32 pad;
s32 objBankIdx;
u32 oldSeg6;
uintptr_t oldSeg6;
objBankIdx = Object_GetIndex(&play->objectCtx, OBJECT_FZ);