diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 3cfbe459bd..7ac363cc85 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -545,9 +545,9 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) { void EnMd_UpdateEyes(EnMd* this) { if (DECR(this->blinkTimer) == 0) { this->eyeTexIndex++; - if (this->eyeTexIndex > 0) { + if (this->eyeTexIndex > 2) { this->blinkTimer = Rand_S16Offset(30, 30); - this->eyeTexIndex = 2; + this->eyeTexIndex = 0; } } }