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Match retail BSS ordering (#1927)
* Match retail BSS ordering * Revert moving some global variables to headers * Adjust block numbers after header changes * Fix debug build * Overlay bss ordering * Fix BSS ordering after header changes * gc-eu-mq OK * Implement preprocessor for #pragma increment_block_number * Transfer usage comment from reencode.sh * Use temporary directory instead of temporary file * Move ColChkMassType back
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a94661054e
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25 changed files with 224 additions and 165 deletions
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@ -41,7 +41,7 @@ sIdleThread = 0x80006590; // size:0x1B0
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sIdleThreadStack = 0x80006740; // size:0x400
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sIdleThreadInfo = 0x80006B40; // size:0x1C
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sBootThreadStack = 0x80006B60; // size:0x400
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gMainThread = 0x80006F60; // size:0x1B0
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sMainThread = 0x80006F60; // size:0x1B0
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sMainStack = 0x80007110; // size:0x900
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sMainStackInfo = 0x80007A10; // size:0x1C
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sPiMgrCmdBuff = 0x80007A30; // size:0xC8
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@ -570,9 +570,9 @@ sKaleidoScopeUpdateFunc = 0x8011B3C0; // size:0x4
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sKaleidoScopeDrawFunc = 0x8011B3C4; // size:0x4
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gBossMarkScale = 0x8011B3C8; // size:0x4
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gLoadedPauseMarkDataTable = 0x8011B3D0; // size:0x4
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sTransitionTile = 0x8011B3E0; // size:0xE0
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gTransitionTile = 0x8011B3E0; // size:0xE0
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gTransitionTileState = 0x8011B4C0; // size:0x4
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sPlayVisMono = 0x8011B4C8; // size:0x18
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gPlayVisMono = 0x8011B4C8; // size:0x18
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gVisMonoColor = 0x8011B4E0; // size:0x4
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D_801664D0 = 0x8011B4F0; // size:0x20
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sVisCvg = 0x8011B510; // size:0x10
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