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"Decompile" more objects. (#784)

* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
This commit is contained in:
louist103 2021-05-30 12:30:38 -04:00 committed by GitHub
parent 515ebdce9d
commit f6470eaa08
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
26 changed files with 291 additions and 151 deletions

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@ -0,0 +1,60 @@
<Root>
<File Name="object_cs" Segment="6">
<Skeleton Name="gGraveyardKidSkel" Type="Flex" LimbType="Standard" Offset="0x8540"/>
<Limb Name="gGraveyardKidTorsoLimb" LimbType="Standard" Offset="0x8450"/>
<Limb Name="gGraveyardKidLeftThighLimb" LimbType="Standard" Offset="0x845C"/>
<Limb Name="gGraveyardKidLeftShinLimb" LimbType="Standard" Offset="0x8468"/>
<Limb Name="gGraveyardKidLeftFootLimb" LimbType="Standard" Offset="0x8474"/>
<Limb Name="gGraveyardKidRightThighLimb" LimbType="Standard" Offset="0x8480"/>
<Limb Name="gGraveyardKidRightShinLimb" LimbType="Standard" Offset="0x848C"/>
<Limb Name="gGraveyardKidRightFootLimb" LimbType="Standard" Offset="0x8498"/>
<Limb Name="gGraveyardKidChestLimb" LimbType="Standard" Offset="0x84A4"/>
<Limb Name="gGraveyardKidLeftShoulderLimb" LimbType="Standard" Offset="0x84B0"/>
<Limb Name="gGraveyardKidLeftArmLimb" LimbType="Standard" Offset="0x84BC"/>
<Limb Name="gGraveyardKidLeftHandLimb" LimbType="Standard" Offset="0x84C8"/>
<Limb Name="gGraveyardKidRightShoulderLimb" LimbType="Standard" Offset="0x84D4"/>
<Limb Name="gGraveyardKidRightArmLimb" LimbType="Standard" Offset="0x84E0"/>
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
<DList Name="gGraveyardKidLeftFootDL" Offset="0x81E8"/>
<DList Name="gGraveyardKidRightThighDL" Offset="0x7A30"/>
<DList Name="gGraveyardKidRightShinDL" Offset="0x7B80"/>
<DList Name="gGraveyardKidRightFootDL" Offset="0x7D18"/>
<DList Name="gGraveyardKidChestDL" Offset="0x65B0"/>
<DList Name="gGraveyardKidLeftUpperArmDL" Offset="0x7388"/>
<DList Name="gGraveyardKidLeftArmDL" Offset="0x7540"/>
<DList Name="gGraveyardKidLeftHandDL" Offset="0x7788"/>
<DList Name="gGraveyardKidRightUpperArmDL" Offset="0x6CA8"/>
<DList Name="gGraveyardKidRightArmDL" Offset="0x6E60"/>
<DList Name="gGraveyardKidRightHandDL" Offset="0x70A8"/>
<DList Name="gGraveyardKidHeadDL" Offset="0x6808"/>
<Animation Name="gGraveyardKidWalkAnim" Offset="0x0700"/>
<Animation Name="gGraveyardKidSwingStickUpAnim" Offset="0x0E10"/>
<Animation Name="gGraveyardKidGrabStickTwoHandsAnim" Offset="0x1588"/>
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgb5a1" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgb5a1" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgb5a1" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0"/>
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0"/>
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgb5a1" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930"/>
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70"/>
</File>
</Root>

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@ -46,4 +46,4 @@
<Limb Name="object_fu_Limb_006C48" LimbType="Standard" Offset="0x6C48"/>
<Skeleton Name="object_fu_Skel_006C90" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
</File>
</Root>
</Root>

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@ -0,0 +1,28 @@
<Root>
<File Name="object_hakach_objects" Segment="6">
<DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
<DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/>
<DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>
<DList Name="gBotwBombSpotDL" Offset="0x0A10"/>
<DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/>
<DList Name="gBotwBloodSplatterDL" Offset="0x1250"/>
<DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/>
<DList Name="gBotwWaterRingDL" Offset="0x1E50"/>
<DList Name="gBotwWaterFallDL" Offset="0x2010"/>
<Collision Name="gBotwCoffinLidCol" Offset="0x0870"/>
<Collision Name="gBotwBombSpotCol" Offset="0x0C2C"/>
<Collision Name="gBotw1Col" Offset="0x1830"/>
<Collision Name="gBotw2Col" Offset="0x1AB8"/>
<Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/>
<Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgb5a1" Width="32" Height="32" Offset="0x020F0"/>
<Texture Name="gBotwTex_0030F0" Format="rgb5a1" Width="32" Height="32" Offset="0x30F0"/>
<Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/>
<Texture Name="gBotwTex_0040F0" Format="rgb5a1" Width="32" Height="32" Offset="0x40F0"/>
<Texture Name="gBotwTex_0048F0" Format="rgb5a1" Width="32" Height="32" Offset="0x48F0"/>
<Texture Name="gBotwTex_0050F0" Format="rgb5a1" Width="32" Height="32" Offset="0x50F0"/>
<Texture Name="gBotwTex_0058F0" Format="rgb5a1" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="object_jya_door" Segment="6">
<DList Name="gSpiritDoorDL" Offset="0x0100"/>
<DList Name="gJyaDoorMetalBarsDL" Offset="0x01F0"/>
<Texture Name="gSpiritDoorTex" OutName="door" Format="rgb5a1" Width="64" Height="32" Offset="0x0280"/>
<Texture Name="gSpiritDoorMetalBarsTex" OutName="metal_bars" Format="rgb5a1" Width="32" Height="64" Offset="0x1280"/>
</File>
</Root>

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@ -27,4 +27,4 @@
<Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" Offset="0x2BF0"/>
<Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C"/>
</File>
</Root>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="object_spot16_obj" Segment="6">
<DList Name="gDodongosCavernRockDL" Offset="0x0B00"/>
<DList Name="gDodongosCavernRock2DL" Offset="0x0C00"/>
<DList Name="gDodongosCavernRock3DL" Offset="0x0C20"/>
<DList Name="gDeathMountainRingDL" Offset="0x1470"/>
<Texture Name="gDodongosCavernRockTex" OutName="rock_tex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<Texture Name="gDeathMountainRingTex" OutName="smoke_ring" Format="ia16" Width="32" Height="32" Offset="0x0C30"/>
</File>
</Root>

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@ -0,0 +1,16 @@
<Root>
<File Name="object_warp1" Segment="6">
<Skeleton Name="gBlueWarpSkel" Type="Standard" LimbType="Standard" Offset="0x2CA8"/>
<Animation Name="gBlueWarpAnim" Offset="0x1374"/>
<DList Name="gBlueWarpLightBeamDL" Offset="0x01A0"/>
<DList Name="gBlueWarpDiamondDL" Offset="0x1750"/>
<DList Name="gBlueWarpTriangle1DL" Offset="0x1828"/>
<DList Name="gBlueWarpTriangle2DL" Offset="0x18B0"/>
<DList Name="gBlueWarpTriangle3DL" Offset="0x1938"/>
<DList Name="gBlueWarpTriangle4DL" Offset="0x19C0"/>
<DList Name="gBlueWarpTriangle5DL" Offset="0x1A48"/>
<DList Name="gBlueWarpTriangle6DL" Offset="0x1AD0"/>
<Texture Name="gBlueWarpLightBeamTex" OutName="light_beam" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
<Texture Name="gBlueWarpDiamondAndTriangleTex" OutName="diamond_and_triangle" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
</File>
</Root>