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"Decompile" more objects. (#784)

* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
This commit is contained in:
louist103 2021-05-30 12:30:38 -04:00 committed by GitHub
parent 515ebdce9d
commit f6470eaa08
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
26 changed files with 291 additions and 151 deletions

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<Root>
<File Name="object_spot16_obj" Segment="6">
<DList Name="gDodongosCavernRockDL" Offset="0x0B00"/>
<DList Name="gDodongosCavernRock2DL" Offset="0x0C00"/>
<DList Name="gDodongosCavernRock3DL" Offset="0x0C20"/>
<DList Name="gDeathMountainRingDL" Offset="0x1470"/>
<Texture Name="gDodongosCavernRockTex" OutName="rock_tex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<Texture Name="gDeathMountainRingTex" OutName="smoke_ring" Format="ia16" Width="32" Height="32" Offset="0x0C30"/>
</File>
</Root>