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"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c * Object Warp1 OK * Object_spot16_obj OK * object_cs Skeleton and limbs OK * Limbs are broken * Limbs OK * Object_CS OK * Object_jya_door OK * fix errors and add new lines * PR fixes (AngheloAlf) * PR fixes (EllipticEllipsis) * PR fixes (Fig) * Rename Spot16 and Jya * GraveYard -> Graveyard * PR fixes * -s * PR fixes
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26 changed files with 291 additions and 151 deletions
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assets/xml/objects/object_spot16_obj.xml
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11
assets/xml/objects/object_spot16_obj.xml
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<Root>
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<File Name="object_spot16_obj" Segment="6">
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<DList Name="gDodongosCavernRockDL" Offset="0x0B00"/>
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<DList Name="gDodongosCavernRock2DL" Offset="0x0C00"/>
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<DList Name="gDodongosCavernRock3DL" Offset="0x0C20"/>
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<DList Name="gDeathMountainRingDL" Offset="0x1470"/>
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<Texture Name="gDodongosCavernRockTex" OutName="rock_tex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
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<Texture Name="gDeathMountainRingTex" OutName="smoke_ring" Format="ia16" Width="32" Height="32" Offset="0x0C30"/>
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</File>
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</Root>
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