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"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c * Object Warp1 OK * Object_spot16_obj OK * object_cs Skeleton and limbs OK * Limbs are broken * Limbs OK * Object_CS OK * Object_jya_door OK * fix errors and add new lines * PR fixes (AngheloAlf) * PR fixes (EllipticEllipsis) * PR fixes (Fig) * Rename Spot16 and Jya * GraveYard -> Graveyard * PR fixes * -s * PR fixes
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parent
515ebdce9d
commit
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26 changed files with 291 additions and 151 deletions
16
assets/xml/objects/object_warp1.xml
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16
assets/xml/objects/object_warp1.xml
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<Root>
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<File Name="object_warp1" Segment="6">
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<Skeleton Name="gBlueWarpSkel" Type="Standard" LimbType="Standard" Offset="0x2CA8"/>
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<Animation Name="gBlueWarpAnim" Offset="0x1374"/>
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<DList Name="gBlueWarpLightBeamDL" Offset="0x01A0"/>
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<DList Name="gBlueWarpDiamondDL" Offset="0x1750"/>
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<DList Name="gBlueWarpTriangle1DL" Offset="0x1828"/>
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<DList Name="gBlueWarpTriangle2DL" Offset="0x18B0"/>
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<DList Name="gBlueWarpTriangle3DL" Offset="0x1938"/>
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<DList Name="gBlueWarpTriangle4DL" Offset="0x19C0"/>
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<DList Name="gBlueWarpTriangle5DL" Offset="0x1A48"/>
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<DList Name="gBlueWarpTriangle6DL" Offset="0x1AD0"/>
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<Texture Name="gBlueWarpLightBeamTex" OutName="light_beam" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
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<Texture Name="gBlueWarpDiamondAndTriangleTex" OutName="diamond_and_triangle" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
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</File>
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</Root>
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