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Doc misc 5 (#1223)

* Annotate global equip and upgrade masks data

* Trivial respawn doc stuff

Move the respawn mode enum up to use the _MAX enum value in the save context struct

* Comment on the `sceneFlags[127]` debug-strings-suggested out-of-bounds access

* Reword `room_inf[127]` comments (attempt)
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Dragorn421 2022-05-17 00:14:08 +02:00 committed by GitHub
parent d4b6b31b15
commit f6c472ae5e
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9 changed files with 108 additions and 51 deletions

View file

@ -81,12 +81,12 @@ extern Gfx gCullBackDList[];
extern Gfx gCullFrontDList[];
extern Gfx gEmptyDL[];
extern u32 gBitFlags[32];
extern u16 gEquipMasks[4];
extern u16 gEquipNegMasks[4];
extern u32 gUpgradeMasks[8];
extern u8 gEquipShifts[4];
extern u8 gUpgradeShifts[8];
extern u16 gUpgradeCapacities[8][4];
extern u16 gEquipMasks[EQUIP_TYPE_MAX];
extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
extern u32 gUpgradeMasks[UPG_MAX];
extern u8 gEquipShifts[EQUIP_TYPE_MAX];
extern u8 gUpgradeShifts[UPG_MAX];
extern u16 gUpgradeCapacities[UPG_MAX][4];
extern u32 gGsFlagsMasks[4];
extern u32 gGsFlagsShifts[4];
extern void* gItemIcons[0x82];

View file

@ -78,7 +78,8 @@ typedef enum {
/* 0x04 */ UPG_WALLET,
/* 0x05 */ UPG_BULLET_BAG,
/* 0x06 */ UPG_STICKS,
/* 0x07 */ UPG_NUTS
/* 0x07 */ UPG_NUTS,
/* 0x08 */ UPG_MAX
} UpgradeType;
typedef enum {

View file

@ -38,6 +38,19 @@ typedef struct {
/* 0x08 */ s16 angle;
} HorseData; // size = 0x0A
/**
* The respawn mode names refer to the perceived player movement when respawning
* "down": being on ground
* "return": coming from the ground
* "top": coming from the air
*/
typedef enum {
/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
/* 0x02 */ RESPAWN_MODE_TOP, /* Farore's Wind */
/* 0x03 */ RESPAWN_MODE_MAX
} RespawnMode;
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ s16 yaw;
@ -117,7 +130,7 @@ typedef struct {
/* 0x135C */ s32 gameMode;
/* 0x1360 */ s32 sceneSetupIndex;
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
/* 0x1368 */ RespawnData respawn[3]; // "restart_data"
/* 0x1368 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
/* 0x13BC */ f32 entranceSpeed;
/* 0x13C0 */ u16 entranceSound;
/* 0x13C2 */ char unk_13C2[0x0001];
@ -175,12 +188,6 @@ typedef struct {
/* 0x1424 */ s16 healthAccumulator;
} SaveContext; // size = 0x1428
typedef enum {
/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
/* 0x02 */ RESPAWN_MODE_TOP /* Farore's Wind */
} RespawnMode;
typedef enum {
/* 0x00 */ BTN_ENABLED,
/* 0xFF */ BTN_DISABLED = 0xFF

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@ -11,26 +11,67 @@ u32 gBitFlags[] = {
(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
};
u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
u32 gUpgradeMasks[] = {
0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
u16 gEquipMasks[EQUIP_TYPE_MAX] = {
0xF << (EQUIP_TYPE_SWORD * 4), // EQUIP_TYPE_SWORD
0xF << (EQUIP_TYPE_SHIELD * 4), // EQUIP_TYPE_SHIELD
0xF << (EQUIP_TYPE_TUNIC * 4), // EQUIP_TYPE_TUNIC
0xF << (EQUIP_TYPE_BOOTS * 4), // EQUIP_TYPE_BOOTS
};
u32 gUpgradeNegMasks[] = {
0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
u16 gEquipNegMasks[EQUIP_TYPE_MAX] = {
(u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)), // EQUIP_TYPE_SWORD
(u16) ~(0xF << (EQUIP_TYPE_SHIELD * 4)), // EQUIP_TYPE_SHIELD
(u16) ~(0xF << (EQUIP_TYPE_TUNIC * 4)), // EQUIP_TYPE_TUNIC
(u16) ~(0xF << (EQUIP_TYPE_BOOTS * 4)), // EQUIP_TYPE_BOOTS
};
u8 gEquipShifts[] = { 0, 4, 8, 12 };
u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 };
u16 gUpgradeCapacities[][4] = {
{ 0, 30, 40, 50 }, // Quivers
{ 0, 20, 30, 40 }, // Bomb Bags
{ 0, 0, 0, 0 }, // Unused (Scale)
{ 0, 0, 0, 0 }, // Unused (Strength)
{ 99, 200, 500, 500 }, // Wallets
{ 0, 30, 40, 50 }, // Deku Seed Bullet Bags
{ 0, 10, 20, 30 }, // Deku Stick Upgrades
{ 0, 20, 30, 40 }, // Deku Nut Upgrades
u32 gUpgradeMasks[UPG_MAX] = {
0x00000007, // UPG_QUIVER
0x00000038, // UPG_BOMB_BAG
0x000001C0, // UPG_STRENGTH
0x00000E00, // UPG_SCALE
0x00003000, // UPG_WALLET
0x0001C000, // UPG_BULLET_BAG
0x000E0000, // UPG_STICKS
0x00700000, // UPG_NUTS
};
u32 gUpgradeNegMasks[UPG_MAX] = {
~0x00000007, // UPG_QUIVER
~0x00000038, // UPG_BOMB_BAG
~0x000001C0, // UPG_STRENGTH
~0x00000E00, // UPG_SCALE
~0x00003000, // UPG_WALLET
~0x0001C000, // UPG_BULLET_BAG
~0x000E0000, // UPG_STICKS
~0x00700000, // UPG_NUTS
};
u8 gEquipShifts[EQUIP_TYPE_MAX] = {
EQUIP_TYPE_SWORD * 4, // EQUIP_TYPE_SWORD
EQUIP_TYPE_SHIELD * 4, // EQUIP_TYPE_SHIELD
EQUIP_TYPE_TUNIC * 4, // EQUIP_TYPE_TUNIC
EQUIP_TYPE_BOOTS * 4, // EQUIP_TYPE_BOOTS
};
u8 gUpgradeShifts[UPG_MAX] = {
0, // UPG_QUIVER
3, // UPG_BOMB_BAG
6, // UPG_STRENGTH
9, // UPG_SCALE
12, // UPG_WALLET
14, // UPG_BULLET_BAG
17, // UPG_STICKS
20, // UPG_NUTS
};
u16 gUpgradeCapacities[UPG_MAX][4] = {
{ 0, 30, 40, 50 }, // UPG_QUIVER
{ 0, 20, 30, 40 }, // UPG_BOMB_BAG
{ 0, 0, 0, 0 }, // UPG_STRENGTH (unused)
{ 0, 0, 0, 0 }, // UPG_SCALE (unused)
{ 99, 200, 500, 500 }, // UPG_WALLET
{ 0, 30, 40, 50 }, // UPG_BULLET_BAG
{ 0, 10, 20, 30 }, // UPG_STICKS
{ 0, 20, 30, 40 }, // UPG_NUTS
};
u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };

View file

@ -874,7 +874,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
sWarpSparkleEnvColors[globalCtx->msgCtx.lastPlayedSong].g,
sWarpSparkleEnvColors[globalCtx->msgCtx.lastPlayedSong].b, 255);
} else {
s8 respawnData = gSaveContext.respawn[1].data;
s8 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data;
gDPSetEnvColor(POLY_XLU_DISP++, sWarpSparkleEnvColors[respawnData].r,
sWarpSparkleEnvColors[respawnData].g, sWarpSparkleEnvColors[respawnData].b, 255);

View file

@ -1406,8 +1406,14 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) {
} else {
this->actionFunc(this, globalCtx);
thisx->shape.rot.y = this->unk_2BC;
nREG(80) = HIGH_SCORE(HS_HBA);
// `gSaveContext.sceneFlags[127].chest` (like in the debug string) instead of `HIGH_SCORE(HS_HBA)` matches too,
// but, with how the `SaveContext` struct is currently defined, it is an out-of-bounds read in the `sceneFlags`
// array.
// It is theorized the original `room_inf` (currently `sceneFlags`) was an array of length 128, not broken up
// like currently into structs. Structs are currently used because they're easier to work with and still match.
// There is another occurrence of this elsewhere.
nREG(80) = HIGH_SCORE(HS_HBA);
if ((nREG(81) != 0) && (HIGH_SCORE(HS_HBA) != 0)) {
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA), "../z_en_elf.c", 2595);
}

View file

@ -629,6 +629,8 @@ void EnGe1_TalkNoPrize_Archery(EnGe1* this, GlobalContext* globalCtx) {
void EnGe1_TalkAfterGame_Archery(EnGe1* this, GlobalContext* globalCtx) {
CLEAR_EVENTINF(EVENTINF_HORSES_08);
LOG_NUM("z_common_data.yabusame_total", gSaveContext.minigameScore, "../z_en_ge1.c", 1110);
// With the current `SaveContext` struct definition, the expression in the debug string is an out-of-bounds read,
// see the other occurrence of this for more details.
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA), "../z_en_ge1.c", 1111);
this->actor.flags |= ACTOR_FLAG_16;

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@ -8913,7 +8913,7 @@ void func_80845EF8(Player* this, GlobalContext* globalCtx) {
func_80097534(globalCtx, &globalCtx->roomCtx);
}
func_8005B1A4(Gameplay_GetCamera(globalCtx, CAM_ID_MAIN));
Gameplay_SetupRespawnPoint(globalCtx, 0, 0xDFF);
Gameplay_SetupRespawnPoint(globalCtx, RESPAWN_MODE_DOWN, 0xDFF);
}
return;
}
@ -9296,8 +9296,8 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx2) {
SceneTableEntry* scene = globalCtx->loadedScene;
u32 titleFileSize;
s32 initMode;
s32 sp50;
s32 sp4C;
s32 respawnFlag;
s32 respawnMode;
globalCtx->shootingGalleryStatus = globalCtx->bombchuBowlingStatus = 0;
@ -9322,34 +9322,34 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx2) {
Player_InitCommon(this, globalCtx, gPlayerSkelHeaders[((void)0, gSaveContext.linkAge)]);
this->giObjectSegment = (void*)(((u32)ZeldaArena_MallocDebug(0x3008, "../z_player.c", 17175) + 8) & ~0xF);
sp50 = gSaveContext.respawnFlag;
respawnFlag = gSaveContext.respawnFlag;
if (sp50 != 0) {
if (sp50 == -3) {
if (respawnFlag != 0) {
if (respawnFlag == -3) {
thisx->params = gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams;
} else {
if ((sp50 == 1) || (sp50 == -1)) {
if ((respawnFlag == 1) || (respawnFlag == -1)) {
this->unk_A86 = -2;
}
if (sp50 < 0) {
sp4C = 0;
if (respawnFlag < 0) {
respawnMode = RESPAWN_MODE_DOWN;
} else {
sp4C = sp50 - 1;
Math_Vec3f_Copy(&thisx->world.pos, &gSaveContext.respawn[sp50 - 1].pos);
respawnMode = respawnFlag - 1;
Math_Vec3f_Copy(&thisx->world.pos, &gSaveContext.respawn[respawnMode].pos);
Math_Vec3f_Copy(&thisx->home.pos, &thisx->world.pos);
Math_Vec3f_Copy(&thisx->prevPos, &thisx->world.pos);
this->fallStartHeight = thisx->world.pos.y;
this->currentYaw = thisx->shape.rot.y = gSaveContext.respawn[sp4C].yaw;
thisx->params = gSaveContext.respawn[sp4C].playerParams;
this->currentYaw = thisx->shape.rot.y = gSaveContext.respawn[respawnMode].yaw;
thisx->params = gSaveContext.respawn[respawnMode].playerParams;
}
globalCtx->actorCtx.flags.tempSwch = gSaveContext.respawn[sp4C].tempSwchFlags & 0xFFFFFF;
globalCtx->actorCtx.flags.tempCollect = gSaveContext.respawn[sp4C].tempCollectFlags;
globalCtx->actorCtx.flags.tempSwch = gSaveContext.respawn[respawnMode].tempSwchFlags & 0xFFFFFF;
globalCtx->actorCtx.flags.tempCollect = gSaveContext.respawn[respawnMode].tempCollectFlags;
}
}
if ((sp50 == 0) || (sp50 < -1)) {
if ((respawnFlag == 0) || (respawnFlag < -1)) {
titleFileSize = scene->titleFile.vromEnd - scene->titleFile.vromStart;
if ((titleFileSize != 0) && gSaveContext.showTitleCard) {
if ((gSaveContext.sceneSetupIndex < 4) &&
@ -9364,7 +9364,7 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx2) {
gSaveContext.showTitleCard = true;
}
if (func_80845C68(globalCtx, (sp50 == 2) ? 1 : 0) == 0) {
if (func_80845C68(globalCtx, (respawnFlag == 2) ? 1 : 0) == 0) {
gSaveContext.respawn[RESPAWN_MODE_DOWN].playerParams = (thisx->params & 0xFF) | 0xD00;
}

View file

@ -1458,7 +1458,7 @@ void FileChoose_LoadGame(GameState* thisx) {
this->state.running = false;
}
gSaveContext.respawn[0].entranceIndex = ENTR_LOAD_OPENING;
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_LOAD_OPENING;
gSaveContext.respawnFlag = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;