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Doc misc 5 (#1223)
* Annotate global equip and upgrade masks data * Trivial respawn doc stuff Move the respawn mode enum up to use the _MAX enum value in the save context struct * Comment on the `sceneFlags[127]` debug-strings-suggested out-of-bounds access * Reword `room_inf[127]` comments (attempt)
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9 changed files with 108 additions and 51 deletions
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@ -11,26 +11,67 @@ u32 gBitFlags[] = {
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(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
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};
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u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
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u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
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u32 gUpgradeMasks[] = {
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0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
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u16 gEquipMasks[EQUIP_TYPE_MAX] = {
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0xF << (EQUIP_TYPE_SWORD * 4), // EQUIP_TYPE_SWORD
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0xF << (EQUIP_TYPE_SHIELD * 4), // EQUIP_TYPE_SHIELD
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0xF << (EQUIP_TYPE_TUNIC * 4), // EQUIP_TYPE_TUNIC
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0xF << (EQUIP_TYPE_BOOTS * 4), // EQUIP_TYPE_BOOTS
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};
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u32 gUpgradeNegMasks[] = {
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0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
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u16 gEquipNegMasks[EQUIP_TYPE_MAX] = {
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(u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)), // EQUIP_TYPE_SWORD
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(u16) ~(0xF << (EQUIP_TYPE_SHIELD * 4)), // EQUIP_TYPE_SHIELD
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(u16) ~(0xF << (EQUIP_TYPE_TUNIC * 4)), // EQUIP_TYPE_TUNIC
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(u16) ~(0xF << (EQUIP_TYPE_BOOTS * 4)), // EQUIP_TYPE_BOOTS
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};
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u8 gEquipShifts[] = { 0, 4, 8, 12 };
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u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 };
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u16 gUpgradeCapacities[][4] = {
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{ 0, 30, 40, 50 }, // Quivers
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{ 0, 20, 30, 40 }, // Bomb Bags
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{ 0, 0, 0, 0 }, // Unused (Scale)
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{ 0, 0, 0, 0 }, // Unused (Strength)
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{ 99, 200, 500, 500 }, // Wallets
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{ 0, 30, 40, 50 }, // Deku Seed Bullet Bags
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{ 0, 10, 20, 30 }, // Deku Stick Upgrades
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{ 0, 20, 30, 40 }, // Deku Nut Upgrades
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u32 gUpgradeMasks[UPG_MAX] = {
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0x00000007, // UPG_QUIVER
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0x00000038, // UPG_BOMB_BAG
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0x000001C0, // UPG_STRENGTH
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0x00000E00, // UPG_SCALE
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0x00003000, // UPG_WALLET
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0x0001C000, // UPG_BULLET_BAG
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0x000E0000, // UPG_STICKS
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0x00700000, // UPG_NUTS
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};
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u32 gUpgradeNegMasks[UPG_MAX] = {
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~0x00000007, // UPG_QUIVER
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~0x00000038, // UPG_BOMB_BAG
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~0x000001C0, // UPG_STRENGTH
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~0x00000E00, // UPG_SCALE
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~0x00003000, // UPG_WALLET
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~0x0001C000, // UPG_BULLET_BAG
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~0x000E0000, // UPG_STICKS
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~0x00700000, // UPG_NUTS
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};
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u8 gEquipShifts[EQUIP_TYPE_MAX] = {
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EQUIP_TYPE_SWORD * 4, // EQUIP_TYPE_SWORD
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EQUIP_TYPE_SHIELD * 4, // EQUIP_TYPE_SHIELD
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EQUIP_TYPE_TUNIC * 4, // EQUIP_TYPE_TUNIC
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EQUIP_TYPE_BOOTS * 4, // EQUIP_TYPE_BOOTS
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};
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u8 gUpgradeShifts[UPG_MAX] = {
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0, // UPG_QUIVER
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3, // UPG_BOMB_BAG
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6, // UPG_STRENGTH
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9, // UPG_SCALE
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12, // UPG_WALLET
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14, // UPG_BULLET_BAG
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17, // UPG_STICKS
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20, // UPG_NUTS
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};
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u16 gUpgradeCapacities[UPG_MAX][4] = {
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{ 0, 30, 40, 50 }, // UPG_QUIVER
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{ 0, 20, 30, 40 }, // UPG_BOMB_BAG
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{ 0, 0, 0, 0 }, // UPG_STRENGTH (unused)
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{ 0, 0, 0, 0 }, // UPG_SCALE (unused)
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{ 99, 200, 500, 500 }, // UPG_WALLET
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{ 0, 30, 40, 50 }, // UPG_BULLET_BAG
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{ 0, 10, 20, 30 }, // UPG_STICKS
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{ 0, 20, 30, 40 }, // UPG_NUTS
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};
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u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
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