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Doc misc 5 (#1223)
* Annotate global equip and upgrade masks data * Trivial respawn doc stuff Move the respawn mode enum up to use the _MAX enum value in the save context struct * Comment on the `sceneFlags[127]` debug-strings-suggested out-of-bounds access * Reword `room_inf[127]` comments (attempt)
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9 changed files with 108 additions and 51 deletions
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@ -874,7 +874,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
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sWarpSparkleEnvColors[globalCtx->msgCtx.lastPlayedSong].g,
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sWarpSparkleEnvColors[globalCtx->msgCtx.lastPlayedSong].b, 255);
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} else {
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s8 respawnData = gSaveContext.respawn[1].data;
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s8 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data;
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gDPSetEnvColor(POLY_XLU_DISP++, sWarpSparkleEnvColors[respawnData].r,
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sWarpSparkleEnvColors[respawnData].g, sWarpSparkleEnvColors[respawnData].b, 255);
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