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Doc misc 5 (#1223)
* Annotate global equip and upgrade masks data * Trivial respawn doc stuff Move the respawn mode enum up to use the _MAX enum value in the save context struct * Comment on the `sceneFlags[127]` debug-strings-suggested out-of-bounds access * Reword `room_inf[127]` comments (attempt)
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9 changed files with 108 additions and 51 deletions
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@ -1458,7 +1458,7 @@ void FileChoose_LoadGame(GameState* thisx) {
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this->state.running = false;
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}
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gSaveContext.respawn[0].entranceIndex = ENTR_LOAD_OPENING;
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_LOAD_OPENING;
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gSaveContext.respawnFlag = 0;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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