mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-25 08:21:22 +00:00
Merge branch 'main' into meta_new_assets_2025
This commit is contained in:
commit
f70a07f8cf
71 changed files with 6590 additions and 14549 deletions
|
@ -41,7 +41,7 @@
|
|||
* DPad-Down disables sending fault pages over osSyncPrintf.
|
||||
*/
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:144 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160" \
|
||||
"gc-us-mq:160"
|
||||
"gc-us-mq:160 ique-cn:160"
|
||||
|
||||
#include "global.h"
|
||||
#include "alloca.h"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
extern uintptr_t gSegments[NUM_SEGMENTS];
|
||||
|
||||
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
"ique-cn:252 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
extern struct PreNmiBuff* gAppNmiBufferPtr;
|
||||
extern struct Scheduler gScheduler;
|
||||
|
@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
|
|||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
|
||||
"ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120"
|
||||
"ique-cn:128 ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120"
|
||||
|
||||
extern u8 _buffersSegmentEnd[];
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "macros.h"
|
||||
#include "sys_math3d.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:97 gc-eu-mq:97 gc-jp:97 gc-jp-ce:97 gc-jp-mq:97 gc-us:97 gc-us-mq:97" \
|
||||
#pragma increment_block_number "gc-eu:97 gc-eu-mq:97 gc-jp:97 gc-jp-ce:97 gc-jp-mq:97 gc-us:97 gc-us-mq:97 ique-cn:97" \
|
||||
"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
|
||||
|
||||
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
|
||||
static CollisionPoly* sCurCeilingPoly;
|
||||
static s32 sCurCeilingBgId;
|
||||
CollisionPoly* sCurCeilingPoly;
|
||||
s32 sCurCeilingBgId;
|
||||
|
||||
#if DEBUG_FEATURES
|
||||
#define ACTOR_DEBUG_PRINTF \
|
||||
|
@ -265,7 +265,10 @@ typedef struct AttentionColor {
|
|||
/* 0x04 */ Color_RGBA8 secondary; // Used for Navi's outer color
|
||||
} AttentionColor; // size = 0x8
|
||||
|
||||
AttentionColor sAttentionColors[ACTORCAT_MAX + 1] = {
|
||||
// Needs to be static to work around an EGCS codegen bug in Attention_SetNaviState on iQue builds.
|
||||
// If this isn't static, accessing the element at offset 4 into the struct (secondary.r) will not
|
||||
// be offset correctly in the compiled code.
|
||||
static AttentionColor sAttentionColors[ACTORCAT_MAX + 1] = {
|
||||
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_SWITCH
|
||||
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_BG
|
||||
{ { 255, 255, 255, 255 }, { 0, 0, 255, 0 } }, // ACTORCAT_PLAYER
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
|
||||
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
|
||||
|
@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
|
|||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:124 ntsc-1.1:124 ntsc-1.2:124 pal-1.0:122 pal-1.1:122"
|
||||
"ique-cn:128 ntsc-1.0:124 ntsc-1.1:124 ntsc-1.2:124 pal-1.0:122 pal-1.1:122"
|
||||
|
||||
s32 Camera_KeepOn4(Camera* camera) {
|
||||
static Vec3f D_8015BD50;
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "z_lib.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
|
||||
"ique-cn:128 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
|
||||
|
||||
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
|
||||
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
|
||||
|
@ -2225,7 +2225,7 @@ void CollisionCheck_ATTrisVsACCyl(PlayState* play, CollisionCheckContext* colChk
|
|||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
|
||||
"ntsc-1.0:252 ntsc-1.1:252 ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
|
||||
"ique-cn:252 ntsc-1.0:252 ntsc-1.1:252 ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
|
||||
|
||||
void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) {
|
||||
static TriNorm tri1;
|
||||
|
|
|
@ -6,6 +6,10 @@
|
|||
"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:160 pal-1.1:160"
|
||||
|
||||
ALIGNED(16) SaveContext gSaveContext;
|
||||
#if PLATFORM_IQUE
|
||||
// Unknown bss padding, placed here for matching
|
||||
char sUnknownBssPadding[0x20];
|
||||
#endif
|
||||
u32 D_8015FA88;
|
||||
u32 D_8015FA8C;
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ typedef struct InputCombo {
|
|||
} InputCombo; // size = 0x4
|
||||
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
|
||||
"ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
|
||||
"ique-cn:128 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
|
||||
|
||||
RegEditor* gRegEditor;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:192 pal-1.1:192"
|
||||
"ique-cn:192 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:220 pal-1.1:220"
|
||||
"ique-cn:192 ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:220 pal-1.1:220"
|
||||
|
||||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
|
@ -215,7 +215,7 @@ s16 sSunDepthTestX;
|
|||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
|
||||
"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
|
||||
"ique-cn:224 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
LightInfo sNGameOverLightInfo;
|
||||
|
|
|
@ -4129,6 +4129,8 @@ void Message_Update(PlayState* play) {
|
|||
};
|
||||
#if OOT_VERSION < GC_US
|
||||
static s32 sUnknown = 0;
|
||||
#elif PLATFORM_IQUE
|
||||
static u16 sUnknown = 0;
|
||||
#endif
|
||||
static char D_80153D74 = 0;
|
||||
MessageContext* msgCtx = &play->msgCtx;
|
||||
|
|
|
@ -4,7 +4,9 @@ OSPifRam __osContPifRam;
|
|||
u8 __osContLastCmd;
|
||||
u8 __osMaxControllers; // always 4
|
||||
|
||||
#ifndef BBPLAYER
|
||||
OSTimer __osEepromTimer;
|
||||
#endif
|
||||
OSMesgQueue __osEepromTimerMsgQueue;
|
||||
OSMesg __osEepromTimerMsg;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "global.h"
|
||||
|
||||
u32 __osPiAccessQueueEnabled = false;
|
||||
OSMesg piAccessBuf[1];
|
||||
static OSMesg piAccessBuf[1];
|
||||
OSMesgQueue __osPiAccessQueue;
|
||||
|
||||
void __osPiCreateAccessQueue(void) {
|
||||
|
|
|
@ -6,11 +6,10 @@ OSDevMgr __osPiDevMgr = { 0 };
|
|||
|
||||
OSPiHandle __Dom1SpeedParam;
|
||||
OSPiHandle __Dom2SpeedParam;
|
||||
OSThread piThread;
|
||||
STACK(piStackThread, 0x1000);
|
||||
OSMesgQueue piEventQueue;
|
||||
OSMesg piEventBuf[2];
|
||||
OSThread __osThreadSave;
|
||||
static OSThread piThread;
|
||||
static STACK(piThreadStack, 0x1000);
|
||||
static OSMesgQueue piEventQueue;
|
||||
static OSMesg piEventBuf[2];
|
||||
|
||||
OSPiHandle* __osPiTable = NULL;
|
||||
OSPiHandle* __osCurrentHandle[] = {
|
||||
|
@ -47,7 +46,7 @@ void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQueue, OSMesg* cmdBuf, s32 cmd
|
|||
__osPiDevMgr.dma = __osPiRawStartDma;
|
||||
__osPiDevMgr.edma = __osEPiRawStartDma;
|
||||
|
||||
osCreateThread(&piThread, 0, __osDevMgrMain, (void*)&__osPiDevMgr, STACK_TOP(piStackThread), pri);
|
||||
osCreateThread(&piThread, 0, __osDevMgrMain, (void*)&__osPiDevMgr, STACK_TOP(piThreadStack), pri);
|
||||
osStartThread(&piThread);
|
||||
|
||||
__osRestoreInt(prevInt);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "global.h"
|
||||
|
||||
OSMesg siAccessBuf[1];
|
||||
static OSMesg siAccessBuf[1];
|
||||
OSMesgQueue __osSiAccessQueue;
|
||||
u32 __osSiAccessQueueEnabled = false;
|
||||
|
||||
|
|
|
@ -2,12 +2,12 @@
|
|||
#include "stack.h"
|
||||
#include "ultra64/internal.h"
|
||||
|
||||
OSThread viThread;
|
||||
STACK(viThreadStack, 0x1000);
|
||||
OSMesgQueue viEventQueue;
|
||||
OSMesg viEventBuf[5];
|
||||
OSIoMesg viRetraceMsg;
|
||||
OSIoMesg viCounterMsg;
|
||||
static OSThread viThread;
|
||||
static STACK(viThreadStack, 0x1000);
|
||||
static OSMesgQueue viEventQueue;
|
||||
static OSMesg viEventBuf[5];
|
||||
static OSIoMesg viRetraceMsg;
|
||||
static OSIoMesg viCounterMsg;
|
||||
OSDevMgr __osViDevMgr = { 0 };
|
||||
u32 __additional_scanline = 0;
|
||||
|
||||
|
|
3
src/libultra/os/kdebugserver.c
Normal file
3
src/libultra/os/kdebugserver.c
Normal file
|
@ -0,0 +1,3 @@
|
|||
#include "ultra64.h"
|
||||
|
||||
OSThread __osThreadSave;
|
|
@ -125,22 +125,22 @@ static ColliderCylinderInit sLightBallCylinderInit = {
|
|||
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
|
||||
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
|
||||
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
|
||||
static EnGanonMant* sCape;
|
||||
|
||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
static s32 sSeed1;
|
||||
static s32 sSeed2;
|
||||
static s32 sSeed3;
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
static BossGanon* sGanondorf;
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "assets/objects/object_toki_objects/object_toki_objects.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
||||
|
||||
|
|
|
@ -14,8 +14,8 @@
|
|||
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
|
||||
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
|
||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
||||
|
@ -1397,7 +1397,7 @@ void func_80B3F3D8(void) {
|
|||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \
|
||||
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||
"ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||
|
||||
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
|
||||
static Vec3f D_80B42DA0;
|
||||
|
|
|
@ -454,7 +454,6 @@ static f32 sFishGroupAngle1;
|
|||
static f32 sFishGroupAngle2;
|
||||
static f32 sFishGroupAngle3;
|
||||
static FishingEffect sEffects[FISHING_EFFECT_COUNT];
|
||||
static Vec3f sStreamSfxProjectedPos;
|
||||
|
||||
void Fishing_SetColliderElement(s32 index, ColliderJntSph* collider, Vec3f* pos, f32 scale) {
|
||||
collider->elements[index].dim.worldSphere.center.x = pos->x;
|
||||
|
@ -5139,6 +5138,7 @@ static Vec3s sSinkingLureLocations[] = {
|
|||
};
|
||||
|
||||
void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) {
|
||||
static Vec3f sStreamSfxProjectedPos;
|
||||
PlayState* play = play2;
|
||||
Fishing* this = (Fishing*)thisx;
|
||||
Vec3f multiVecSrc;
|
||||
|
|
|
@ -332,21 +332,21 @@ void Player_Action_CsAction(Player* this, PlayState* play);
|
|||
// .bss part 1
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||
"ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||
|
||||
static s32 D_80858AA0;
|
||||
|
||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
"ique-cn:128 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
static s32 sSavedCurrentMask;
|
||||
static Vec3f sInteractWallCheckResult;
|
||||
static Input* sControlInput;
|
||||
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
// .data
|
||||
|
||||
|
|
|
@ -1140,7 +1140,7 @@ static s16 sQuestItemFlags[] = {
|
|||
QUEST_MEDALLION_WATER, QUEST_MEDALLION_SPIRIT, QUEST_MEDALLION_SHADOW, QUEST_MEDALLION_LIGHT,
|
||||
};
|
||||
|
||||
#if OOT_NTSC && OOT_VERSION < GC_JP_CE
|
||||
#if (OOT_NTSC && OOT_VERSION < GC_JP_CE) || PLATFORM_IQUE
|
||||
static void* sSaveXTextures[] = { gFileSelSaveXJPNTex, gFileSelSaveXENGTex };
|
||||
#endif
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -902,9 +902,14 @@ static void* sPromptChoiceTexs[][2] = {
|
|||
#endif
|
||||
};
|
||||
|
||||
//! @bug On the iQue version, kaleido bss is reported to be just 0x10 bytes large in the relocation section. This is
|
||||
//! likely due to not counting the size of COMMON symbols in the overlay. sPlayerPreRender was likely originally
|
||||
//! non-static, but we make it static here to match the bss order and patch the relocation section later in the build
|
||||
//! as our relocation generator does count COMMON symbols.
|
||||
|
||||
static u8 D_808321A8[5];
|
||||
static PreRender sPlayerPreRender;
|
||||
static void* sPreRenderCvg;
|
||||
void* sPreRenderCvg;
|
||||
|
||||
void KaleidoScope_SetupPlayerPreRender(PlayState* play) {
|
||||
Gfx* gfx;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue