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Fix BSS of 2 actors to avoid hardcoded increments in the spec (#119)
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parent
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commit
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3 changed files with 24 additions and 4 deletions
6
spec
6
spec
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@ -593,8 +593,6 @@ beginseg
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include "build/src/overlays/gamestates/ovl_opening/z_opening_reloc.o"
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endseg
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// note: increment commands account for segments who have BSS data but reflect a Virt addr range difference.
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beginseg
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name "ovl_file_choose"
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include "build/src/overlays/gamestates/ovl_file_choose/z_file_choose.o"
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@ -2193,9 +2191,9 @@ endseg
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beginseg
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name "ovl_En_Box"
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increment 0x10
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include "build/src/overlays/actors/ovl_En_Box/z_en_box.o"
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include "build/data/overlays/actors/z_en_box.data.o"
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include "build/data/overlays/actors/z_en_box.bss.o"
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include "build/data/overlays/actors/z_en_box.reloc.o"
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endseg
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@ -3267,9 +3265,9 @@ endseg
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beginseg
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name "ovl_En_Sw"
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increment 0x80
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include "build/src/overlays/actors/ovl_En_Sw/z_en_sw.o"
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include "build/data/overlays/actors/z_en_sw.data.o"
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include "build/data/overlays/actors/z_en_sw.bss.o"
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include "build/data/overlays/actors/z_en_sw.reloc.o"
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endseg
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