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Merge branch 'master' into doc_pause_menu
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commit
f752add633
81 changed files with 1912 additions and 1689 deletions
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@ -996,9 +996,9 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
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void Magic_Fill(PlayState* play);
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void Magic_Reset(PlayState* play);
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s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type);
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void func_80088AA0(s16 arg0);
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void func_80088AF0(PlayState* play);
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void func_80088B34(s16 arg0);
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void Interface_SetSubTimer(s16 seconds);
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void Interface_SetSubTimerToFinalSecond(PlayState* play);
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void Interface_SetTimer(s16 seconds);
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void Interface_Draw(PlayState* play);
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void Interface_Update(PlayState* play);
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
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@ -1040,7 +1040,7 @@ s32 Player_GetBottleHeld(Player* this);
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s32 Player_ActionToExplosive(Player* this, s32 itemAction);
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s32 Player_GetExplosiveHeld(Player* this);
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s32 func_8008F2BC(Player* this, s32 itemAction);
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s32 func_8008F2F8(PlayState* play);
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s32 Player_GetEnvironmentalHazard(PlayState* play);
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void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
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s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
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void* data);
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@ -1395,14 +1395,6 @@ void DbCamera_Reset(Camera* cam, DbCamera* dbCam);
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// ? DbCamera_UpdateDemoControl(?);
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void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
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s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
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s32 Mempak_Init(s32 controllerNb);
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s32 Mempak_GetFreeBytes(s32 controllerNb);
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s32 Mempak_FindFile(s32 controllerNb, char start, char end);
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s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size);
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s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size);
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s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size);
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s32 Mempak_DeleteFile(s32 controllerNb, char idx);
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s32 Mempak_GetFileSize(s32 controllerNb, char idx);
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void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl);
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void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl);
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void KaleidoManager_Init(PlayState* play);
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